Json.cs 20 KB

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  1. /*
  2. * Copyright (c) 2013 Calvin Rien
  3. *
  4. * Based on the JSON parser by Patrick van Bergen
  5. * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
  6. *
  7. * Simplified it so that it doesn't throw exceptions
  8. * and can be used in Unity iPhone with maximum code stripping.
  9. *
  10. * Permission is hereby granted, free of charge, to any person obtaining
  11. * a copy of this software and associated documentation files (the
  12. * "Software"), to deal in the Software without restriction, including
  13. * without limitation the rights to use, copy, modify, merge, publish,
  14. * distribute, sublicense, and/or sell copies of the Software, and to
  15. * permit persons to whom the Software is furnished to do so, subject to
  16. * the following conditions:
  17. *
  18. * The above copyright notice and this permission notice shall be
  19. * included in all copies or substantial portions of the Software.
  20. *
  21. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  24. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  25. * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  26. * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  27. * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  28. */
  29. using System;
  30. using System.Collections;
  31. using System.Collections.Generic;
  32. using System.IO;
  33. using System.Text;
  34. using System.Globalization;
  35. //Serializer,Serialize
  36. namespace TapSDK.Core
  37. {
  38. // Example usage:
  39. //
  40. // using UnityEngine;
  41. // using System.Collections;
  42. // using System.Collections.Generic;
  43. // using MiniJSON;
  44. //
  45. // public class MiniJSONTest : MonoBehaviour {
  46. // void Start () {
  47. // var jsonString = "{ \"array\": [1.44,2,3], " +
  48. // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
  49. // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
  50. // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
  51. // "\"int\": 65536, " +
  52. // "\"float\": 3.1415926, " +
  53. // "\"bool\": true, " +
  54. // "\"null\": null }";
  55. //
  56. // var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
  57. //
  58. // Debug.Log("deserialized: " + dict.GetType());
  59. // Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
  60. // Debug.Log("dict['string']: " + (string) dict["string"]);
  61. // Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
  62. // Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
  63. // Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
  64. //
  65. // var str = Json.Serialize(dict);
  66. //
  67. // Debug.Log("serialized: " + str);
  68. // }
  69. // }
  70. /// <summary>
  71. /// This class encodes and decodes JSON strings.
  72. /// Spec. details, see http://www.json.org/
  73. ///
  74. /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
  75. /// All numbers are parsed to doubles.
  76. /// </summary>
  77. public static class Json
  78. {
  79. /// <summary>
  80. /// Parses the string json into a value
  81. /// </summary>
  82. /// <param name="json">A JSON string.</param>
  83. /// <returns>An List&lt;object&gt;, a Dictionary&lt;string, object&gt;, a double, an integer,a string, null, true, or false</returns>
  84. public static object Deserialize(string json)
  85. {
  86. // save the string for debug information
  87. if (json == null)
  88. {
  89. return null;
  90. }
  91. return Parser.Parse(json);
  92. }
  93. sealed class Parser : IDisposable
  94. {
  95. const string WORD_BREAK = "{}[],:\"";
  96. public static bool IsWordBreak(char c)
  97. {
  98. return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
  99. }
  100. enum TOKEN
  101. {
  102. NONE,
  103. CURLY_OPEN,
  104. CURLY_CLOSE,
  105. SQUARED_OPEN,
  106. SQUARED_CLOSE,
  107. COLON,
  108. COMMA,
  109. STRING,
  110. NUMBER,
  111. TRUE,
  112. FALSE,
  113. NULL
  114. };
  115. StringReader json;
  116. Parser(string jsonString)
  117. {
  118. json = new StringReader(jsonString);
  119. }
  120. public static object Parse(string jsonString)
  121. {
  122. using (var instance = new Parser(jsonString))
  123. {
  124. return instance.ParseValue();
  125. }
  126. }
  127. public void Dispose()
  128. {
  129. json.Dispose();
  130. json = null;
  131. }
  132. Dictionary<string, object> ParseObject()
  133. {
  134. Dictionary<string, object> table = new Dictionary<string, object>();
  135. // ditch opening brace
  136. json.Read();
  137. // {
  138. while (true)
  139. {
  140. switch (NextToken)
  141. {
  142. case TOKEN.NONE:
  143. return null;
  144. case TOKEN.COMMA:
  145. continue;
  146. case TOKEN.CURLY_CLOSE:
  147. return table;
  148. default:
  149. // name
  150. string name = ParseString();
  151. if (name == null)
  152. {
  153. return null;
  154. }
  155. // :
  156. if (NextToken != TOKEN.COLON)
  157. {
  158. return null;
  159. }
  160. // ditch the colon
  161. json.Read();
  162. // value
  163. table[name] = ParseValue();
  164. break;
  165. }
  166. }
  167. }
  168. List<object> ParseArray()
  169. {
  170. List<object> array = new List<object>();
  171. // ditch opening bracket
  172. json.Read();
  173. // [
  174. var parsing = true;
  175. while (parsing)
  176. {
  177. TOKEN nextToken = NextToken;
  178. switch (nextToken)
  179. {
  180. case TOKEN.NONE:
  181. return null;
  182. case TOKEN.COMMA:
  183. continue;
  184. case TOKEN.SQUARED_CLOSE:
  185. parsing = false;
  186. break;
  187. default:
  188. object value = ParseByToken(nextToken);
  189. array.Add(value);
  190. break;
  191. }
  192. }
  193. return array;
  194. }
  195. object ParseValue()
  196. {
  197. TOKEN nextToken = NextToken;
  198. return ParseByToken(nextToken);
  199. }
  200. object ParseByToken(TOKEN token)
  201. {
  202. switch (token)
  203. {
  204. case TOKEN.STRING:
  205. return ParseString();
  206. case TOKEN.NUMBER:
  207. return ParseNumber();
  208. case TOKEN.CURLY_OPEN:
  209. return ParseObject();
  210. case TOKEN.SQUARED_OPEN:
  211. return ParseArray();
  212. case TOKEN.TRUE:
  213. return true;
  214. case TOKEN.FALSE:
  215. return false;
  216. case TOKEN.NULL:
  217. return null;
  218. default:
  219. return null;
  220. }
  221. }
  222. string ParseString()
  223. {
  224. StringBuilder s = new StringBuilder();
  225. char c;
  226. // ditch opening quote
  227. json.Read();
  228. bool parsing = true;
  229. while (parsing)
  230. {
  231. if (json.Peek() == -1)
  232. {
  233. parsing = false;
  234. break;
  235. }
  236. c = NextChar;
  237. switch (c)
  238. {
  239. case '"':
  240. parsing = false;
  241. break;
  242. case '\\':
  243. if (json.Peek() == -1)
  244. {
  245. parsing = false;
  246. break;
  247. }
  248. c = NextChar;
  249. switch (c)
  250. {
  251. case '"':
  252. case '\\':
  253. case '/':
  254. s.Append(c);
  255. break;
  256. case 'b':
  257. s.Append('\b');
  258. break;
  259. case 'f':
  260. s.Append('\f');
  261. break;
  262. case 'n':
  263. s.Append('\n');
  264. break;
  265. case 'r':
  266. s.Append('\r');
  267. break;
  268. case 't':
  269. s.Append('\t');
  270. break;
  271. case 'u':
  272. var hex = new char[4];
  273. for (int i = 0; i < 4; i++)
  274. {
  275. hex[i] = NextChar;
  276. }
  277. s.Append((char)Convert.ToInt32(new string(hex), 16));
  278. break;
  279. }
  280. break;
  281. default:
  282. s.Append(c);
  283. break;
  284. }
  285. }
  286. return s.ToString();
  287. }
  288. object ParseNumber()
  289. {
  290. string number = NextWord;
  291. if (number.IndexOf('.') == -1)
  292. {
  293. long parsedInt;
  294. Int64.TryParse(number, NumberStyles.Number, CultureInfo.InvariantCulture, out parsedInt);
  295. return parsedInt;
  296. }
  297. double parsedDouble;
  298. Double.TryParse(number, NumberStyles.Number, CultureInfo.InvariantCulture, out parsedDouble);
  299. return parsedDouble;
  300. }
  301. void EatWhitespace()
  302. {
  303. while (Char.IsWhiteSpace(PeekChar))
  304. {
  305. json.Read();
  306. if (json.Peek() == -1)
  307. {
  308. break;
  309. }
  310. }
  311. }
  312. char PeekChar
  313. {
  314. get
  315. {
  316. return Convert.ToChar(json.Peek());
  317. }
  318. }
  319. char NextChar
  320. {
  321. get
  322. {
  323. return Convert.ToChar(json.Read());
  324. }
  325. }
  326. string NextWord
  327. {
  328. get
  329. {
  330. StringBuilder word = new StringBuilder();
  331. while (!IsWordBreak(PeekChar))
  332. {
  333. word.Append(NextChar);
  334. if (json.Peek() == -1)
  335. {
  336. break;
  337. }
  338. }
  339. return word.ToString();
  340. }
  341. }
  342. TOKEN NextToken
  343. {
  344. get
  345. {
  346. EatWhitespace();
  347. if (json.Peek() == -1)
  348. {
  349. return TOKEN.NONE;
  350. }
  351. switch (PeekChar)
  352. {
  353. case '{':
  354. return TOKEN.CURLY_OPEN;
  355. case '}':
  356. json.Read();
  357. return TOKEN.CURLY_CLOSE;
  358. case '[':
  359. return TOKEN.SQUARED_OPEN;
  360. case ']':
  361. json.Read();
  362. return TOKEN.SQUARED_CLOSE;
  363. case ',':
  364. json.Read();
  365. return TOKEN.COMMA;
  366. case '"':
  367. return TOKEN.STRING;
  368. case ':':
  369. return TOKEN.COLON;
  370. case '0':
  371. case '1':
  372. case '2':
  373. case '3':
  374. case '4':
  375. case '5':
  376. case '6':
  377. case '7':
  378. case '8':
  379. case '9':
  380. case '-':
  381. return TOKEN.NUMBER;
  382. }
  383. switch (NextWord)
  384. {
  385. case "false":
  386. return TOKEN.FALSE;
  387. case "true":
  388. return TOKEN.TRUE;
  389. case "null":
  390. return TOKEN.NULL;
  391. }
  392. return TOKEN.NONE;
  393. }
  394. }
  395. }
  396. /// <summary>
  397. /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
  398. /// </summary>
  399. /// <param name="json">A Dictionary&lt;string, object&gt; / List&lt;object&gt;</param>
  400. /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
  401. public static string Serialize(object obj)
  402. {
  403. return Serializer.Serialize(obj);
  404. }
  405. sealed class Serializer
  406. {
  407. StringBuilder builder;
  408. Serializer()
  409. {
  410. builder = new StringBuilder();
  411. }
  412. public static string Serialize(object obj)
  413. {
  414. var instance = new Serializer();
  415. instance.SerializeValue(obj);
  416. return instance.builder.ToString();
  417. }
  418. void SerializeValue(object value)
  419. {
  420. IList asList;
  421. IDictionary asDict;
  422. string asStr;
  423. if (value == null)
  424. {
  425. builder.Append("null");
  426. }
  427. else if ((asStr = value as string) != null)
  428. {
  429. SerializeString(asStr);
  430. }
  431. else if (value is bool)
  432. {
  433. builder.Append((bool)value ? "true" : "false");
  434. }
  435. else if ((asList = value as IList) != null)
  436. {
  437. SerializeArray(asList);
  438. }
  439. else if ((asDict = value as IDictionary) != null)
  440. {
  441. SerializeObject(asDict);
  442. }
  443. else if (value is char)
  444. {
  445. SerializeString(new string((char)value, 1));
  446. }
  447. else
  448. {
  449. SerializeOther(value);
  450. }
  451. }
  452. void SerializeObject(IDictionary obj)
  453. {
  454. bool first = true;
  455. builder.Append('{');
  456. foreach (object e in obj.Keys)
  457. {
  458. if (!first)
  459. {
  460. builder.Append(',');
  461. }
  462. SerializeString(e.ToString());
  463. builder.Append(':');
  464. SerializeValue(obj[e]);
  465. first = false;
  466. }
  467. builder.Append('}');
  468. }
  469. void SerializeArray(IList anArray)
  470. {
  471. builder.Append('[');
  472. bool first = true;
  473. foreach (object obj in anArray)
  474. {
  475. if (!first)
  476. {
  477. builder.Append(',');
  478. }
  479. SerializeValue(obj);
  480. first = false;
  481. }
  482. builder.Append(']');
  483. }
  484. void SerializeString(string str)
  485. {
  486. builder.Append('\"');
  487. char[] charArray = str.ToCharArray();
  488. foreach (var c in charArray)
  489. {
  490. switch (c)
  491. {
  492. case '"':
  493. builder.Append("\\\"");
  494. break;
  495. case '\\':
  496. builder.Append("\\\\");
  497. break;
  498. case '\b':
  499. builder.Append("\\b");
  500. break;
  501. case '\f':
  502. builder.Append("\\f");
  503. break;
  504. case '\n':
  505. builder.Append("\\n");
  506. break;
  507. case '\r':
  508. builder.Append("\\r");
  509. break;
  510. case '\t':
  511. builder.Append("\\t");
  512. break;
  513. default:
  514. int codepoint = Convert.ToInt32(c);
  515. if ((codepoint >= 32) && (codepoint <= 126))
  516. {
  517. builder.Append(c);
  518. }
  519. else
  520. {
  521. builder.Append("\\u");
  522. builder.Append(codepoint.ToString("x4"));
  523. }
  524. break;
  525. }
  526. }
  527. builder.Append('\"');
  528. }
  529. void SerializeOther(object value)
  530. {
  531. // NOTE: decimals lose precision during serialization.
  532. // They always have, I'm just letting you know.
  533. // Previously floats and doubles lost precision too.
  534. if (value is float)
  535. {
  536. builder.Append(((float)value).ToString("R", CultureInfo.InvariantCulture));
  537. }
  538. else if (value is int
  539. || value is uint
  540. || value is long
  541. || value is sbyte
  542. || value is byte
  543. || value is short
  544. || value is ushort
  545. || value is ulong)
  546. {
  547. builder.Append(value);
  548. }
  549. else if (value is double
  550. || value is decimal)
  551. {
  552. builder.Append(Convert.ToDouble(value).ToString("R", CultureInfo.InvariantCulture));
  553. }
  554. else
  555. {
  556. SerializeString(value.ToString());
  557. }
  558. }
  559. }
  560. }
  561. }