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- using System;
- using UnityEngine;
- using UnityEngine.UI;
- public class TapMessage : MonoBehaviour {
- public enum Time
- {
- threeSecond,
- twoSecond,
- oneSecond
- };
- public enum Position
- {
- top,
- bottom
- };
- public static void ShowMessage ( string msg, TapMessage.Position position, TapMessage.Time time )
- {
- //Load message prefab from resources folder
- GameObject messagePrefab = Resources.Load ( "TapMessage" ) as GameObject;
- //Get container object of message
- GameObject containerObject = messagePrefab.gameObject.transform.GetChild ( 0 ).gameObject;
- //Get text object
- GameObject textObject = containerObject.gameObject.transform.GetChild ( 0 ).GetChild ( 0 ).gameObject;
- //Get text property
- Text msg_text = textObject.GetComponent<Text> ( );
- //Set message to text ui
- msg_text.text = msg;
- //Set position of container object of message
- SetPosition ( containerObject.GetComponent<RectTransform> ( ), position );
- //Spawn message object with all changes
- GameObject clone = Instantiate ( messagePrefab );
- // Destroy clone of message object according to the time
- RemoveClone ( clone, time );
- }
- private static void SetPosition ( RectTransform rectTransform, Position position )
- {
- if (position == Position.top)
- {
- rectTransform.anchorMin = new Vector2 ( 0.5f, 1f );
- rectTransform.anchorMax = new Vector2 ( 0.5f, 1f );
- rectTransform.anchoredPosition = new Vector3 ( 0.5f, -100f, 0 );
- }
- else
- {
- rectTransform.anchorMin = new Vector2 ( 0.5f, 0 );
- rectTransform.anchorMax = new Vector2 ( 0.5f, 0 );
- rectTransform.anchoredPosition = new Vector3 ( 0.5f, 100f, 0 );
- }
- }
- private static void RemoveClone ( GameObject clone, Time time )
- {
- if (time == Time.oneSecond)
- {
- Destroy ( clone.gameObject, 1f );
- }
- else if (time == Time.twoSecond)
- {
- Destroy ( clone.gameObject, 2f );
- }
- else
- {
- Destroy ( clone.gameObject, 3f );
- }
- }
- }
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