GameApplction.cs 10 KB

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  1. using Core.AssetLoadTool.Asset;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. // using Fort23.Mono.UpdateAsset;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Combat.CombatType;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Hero;
  14. using GameLogic.NetworkClient;
  15. using GameLogic.Player;
  16. using GameMono;
  17. using GameUI;
  18. using NetCore.Protocol.MemoryPack;
  19. using ThirdParty;
  20. using ThirdParty.DownloadSystem;
  21. #if UNITY_EDITOR
  22. using UnityEditor;
  23. #endif
  24. using UnityEngine;
  25. using UnityEngine.UI;
  26. using Utility.CTween;
  27. using Utility.UITool;
  28. public class GameApplction : IGameStart
  29. {
  30. public static GameApplction gameApplction;
  31. public GameRuntimeConfig gameRuntimeConfig;
  32. public ShaderVariantCollection ShaderVariantCollection;
  33. public BundleLoadType BundleLoadType;
  34. public string h5Url;
  35. private Entity _root;
  36. private Entity _scene;
  37. // public bool isTest;
  38. public int levelBattleId = 1;
  39. private GameStartUIPanel gameStartUIPanel;
  40. private System.Action LoadFinish;
  41. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  42. System.Action LoadFinish)
  43. {
  44. HotSyncContent.DownloadUI = gameStartUIPanel;
  45. this.LoadFinish = LoadFinish;
  46. gameApplction = this;
  47. Debug.Log("开始游戏逻辑");
  48. // Crasheye.SetIsBetaVersion(true);
  49. // Crasheye.SendScriptException("测试错误", "测试错误", "ZH");
  50. // UnityEngine.Screen.SetResolution(Screen.width);
  51. // GameUpdateAsset.Instance.Init(h5Url);
  52. this.gameStartUIPanel = gameStartUIPanel;
  53. gameStartUIPanel.ShowMassge("开始加载资源");
  54. gameStartUIPanel.SetSlider(0);
  55. this.h5Url = h5Url;
  56. BundleLoadType = (BundleLoadType)LoadType;
  57. GameObject gameObject = new GameObject("app");
  58. gameObject.AddComponent<GameApplctionMono>();
  59. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  60. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  61. // await InitGameApplication();
  62. Debug.Log("初始化完成");
  63. }
  64. private async void AssetUpdateFinish()
  65. {
  66. Debug.Log("finish AssetUpdateFinish");
  67. await InitGameApplication();
  68. LoadFinish?.Invoke();
  69. Debug.Log("初始化完成");
  70. }
  71. private async CTask InitGameApplication()
  72. {
  73. _scene = new Scene();
  74. _root = new Entity();
  75. _root.Parent = _scene;
  76. _root.AddComponent<TimerComponent>();
  77. _root.AddComponent<CoroutineLockComponent>();
  78. gameStartUIPanel.ClearSlider();
  79. gameStartUIPanel.ShowMassge("loadBundle");
  80. gameStartUIPanel.SetSliderMaxValue(1);
  81. gameStartUIPanel.SetSlider(0.15f);
  82. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  83. AssetBundleLoadManager.Instance.h5Url = h5Url;
  84. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  85. #if !UNITY_EDITOR
  86. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  87. {
  88. if (basic.currBundle != null)
  89. {
  90. basic.currBundle.LoadAllAssets<Shader>();
  91. Shader.WarmupAllShadersWait();
  92. }
  93. }, null);
  94. #endif
  95. gameStartUIPanel.ShowMassge("loadConfig");
  96. gameStartUIPanel.SetSlider(0.25f);
  97. AssetHandle gameRuntimeAssetHandle =
  98. await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  99. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  100. await ConfigComponent.Instance.Preload();
  101. await AnimationCurveManager.Instance.Init();
  102. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  103. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  104. await uguiPackLoad.InitPack();
  105. gameStartUIPanel.ShowMassge("loadLanguage");
  106. gameStartUIPanel.SetSlider(0.45f);
  107. await LanguageManager.Instance.InitManager();
  108. _root.AddComponent<StaticUpdater>();
  109. _root.AddComponent<UIManager, Transform>(null);
  110. gameStartUIPanel.ShowMassge("loadUI");
  111. gameStartUIPanel.SetSlider(0.55f);
  112. await AudioManager.Instance.InitMainAudio();
  113. await UIManager.Instance.InitUI();
  114. CustomTweenManager.Init();
  115. RedDotManager.Instance.Init();
  116. TapSDKManager.Instance.CustomInit();
  117. TakuSDKManager.Instance.CustomInit();
  118. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  119. await Login();
  120. }
  121. private async CTask Login()
  122. {
  123. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  124. // if (memoryResponse == null)
  125. // {
  126. // LogTool.Error("登陆失败");
  127. // return;
  128. // }
  129. #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
  130. //登录
  131. await TapSDKManager.Instance.Login();
  132. //获取玩家数据
  133. await CloudSaveManager.Instance.LoadOrCreateArchiveAsync();
  134. #else
  135. AccountFileInfo.Instance.LoadPlayerData();
  136. #endif
  137. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  138. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  139. UIManager.Instance.Canvas.gameObject.SetActive(true);
  140. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  141. {
  142. await MarskPanel.OpenPanel(255);
  143. }
  144. PlayerManager.Instance.Init();
  145. ShopManger.Instance.CustomInit();
  146. EventSystemManager.Instance.CustomInit();
  147. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  148. PlayerManager.Instance.AddSentimentData(1);
  149. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  150. {
  151. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  152. skillInfo.index = playerDataAllSkillData.useIndex;
  153. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  154. }
  155. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  156. {
  157. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  158. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  159. }
  160. // for (int i = 1; i < 4; i++)
  161. // {
  162. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  163. // }
  164. // PlayerManager.Instance.InitTestHero();
  165. await CombatDrive.Instance.Init();
  166. StartCombatInfo startCombatInfo = new StartCombatInfo();
  167. startCombatInfo.CombatType = CombatType.LevelBattle;
  168. #if UNITY_EDITOR
  169. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  170. if (testCombatHeroConfig != null)
  171. {
  172. startCombatInfo.CombatType = CombatType.TestCombat;
  173. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  174. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  175. }
  176. #endif
  177. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  178. CombatDrive.Instance.AddCombatController(new CombatController());
  179. gameStartUIPanel.ShowMassge("loadCombat");
  180. gameStartUIPanel.SetSlider(0.95f);
  181. var eventList = EventSystemManager.Instance.AddEvent(10001);
  182. if (eventList != null)
  183. {
  184. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  185. AccountFileInfo.Instance.SavePlayerData();
  186. }
  187. EventSystemManager.Instance.UpdateZuizhongEventData();
  188. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  189. // {
  190. // await MarskPanel.OpenPanel(255);
  191. // }
  192. await CombatDrive.Instance.StartCombat(startCombatInfo);
  193. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  194. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  195. .TaoismSkillId);
  196. if (startCombatInfo.CombatType != CombatType.TestCombat)
  197. {
  198. MainPanel mainPanel = await MainPanel.OpenPanel();
  199. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  200. {
  201. mainPanel.GObjectPoolInterface.SetActive(false);
  202. AppBarPanel.ClosePanel();
  203. }
  204. }
  205. gameStartUIPanel.ShowMassge("loadFinish");
  206. gameStartUIPanel.SetSlider(1f);
  207. XinShouCombat();
  208. }
  209. private void DialoguePanelOpenEvent(IEventData e)
  210. {
  211. MarskPanel.ClosePanel();
  212. }
  213. public async void XinShouCombat()
  214. {
  215. // MarskPanel.ClosePanel();
  216. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  217. {
  218. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  219. await EventSystemManager.Instance.TriggerEvent(eventList2,
  220. uiOpenOverCallBack: () => { });
  221. CTask cTask = CTask.Create();
  222. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  223. delegate(bool isWin)
  224. {
  225. LogTool.Log("战斗完成" + isWin);
  226. cTask.SetResult();
  227. });
  228. await cTask;
  229. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  230. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  231. mainPanel.GObjectPoolInterface.SetActive(true);
  232. await EventSystemManager.Instance.TriggerEvent(eventList1);
  233. AccountFileInfo.Instance.SavePlayerData();
  234. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  235. // AlterNamePanel.OpenPanel();
  236. // PlayerGuideManager.Instance.NextGuide();
  237. mainPanel.GetFocus();
  238. }
  239. else
  240. {
  241. MarskPanel.ClosePanel();
  242. }
  243. }
  244. }