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- using System.Collections.Generic;
- public class AOTGenericReferences : UnityEngine.MonoBehaviour
- {
- // {{ AOT assemblies
- public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
- {
- "LitMotion.dll",
- "MemoryPack.Core.dll",
- "Newtonsoft.Json.dll",
- "System.Core.dll",
- "System.Runtime.CompilerServices.Unsafe.dll",
- "System.dll",
- "ThirdParty.dll",
- "Unity.TextMeshPro.dll",
- "UnityEngine.AndroidJNIModule.dll",
- "UnityEngine.AssetBundleModule.dll",
- "UnityEngine.CoreModule.dll",
- "UnityEngine.JSONSerializeModule.dll",
- "com.alelievr.NodeGraphProcessor.Runtime.dll",
- "mscorlib.dll",
- };
- // }}
- // {{ constraint implement type
- // }}
- // {{ AOT generic types
- // GraphProcessor.ICreateNodeFrom<object>
- // LitMotion.IMotionAdapter<UnityEngine.Vector3,LitMotion.NoOptions>
- // LitMotion.MotionBuilder<UnityEngine.Vector3,LitMotion.NoOptions,LitMotion.Adapters.Vector3MotionAdapter>
- // LitMotion.MotionBuilderBuffer<UnityEngine.Vector3,LitMotion.NoOptions>
- // MemoryPack.Formatters.ArrayFormatter<object>
- // MemoryPack.Formatters.ListFormatter<int>
- // MemoryPack.Formatters.ListFormatter<object>
- // MemoryPack.Formatters.UnmanagedFormatter<int>
- // MemoryPack.IMemoryPackFormatter<int>
- // MemoryPack.IMemoryPackFormatter<object>
- // MemoryPack.IMemoryPackable<object>
- // MemoryPack.MemoryPackFormatter<int>
- // MemoryPack.MemoryPackFormatter<object>
- // System.Action<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Action<Core.BattleReport.ReportFightMassgeLogData>
- // System.Action<Excel2Json.AttributeConfig>
- // System.Action<Excel2Json.BigMapConfig>
- // System.Action<Excel2Json.BuffConfig>
- // System.Action<Excel2Json.ChanllegeResource>
- // System.Action<Excel2Json.ChanllegeTower>
- // System.Action<Excel2Json.DaoyouGiftConfig>
- // System.Action<Excel2Json.DaoyouLevelupConfig>
- // System.Action<Excel2Json.DaoyouModelConfig>
- // System.Action<Excel2Json.DaoyouguajiResourcLevel>
- // System.Action<Excel2Json.DivineSenseConfig>
- // System.Action<Excel2Json.DropConfig>
- // System.Action<Excel2Json.DropCountConfig>
- // System.Action<Excel2Json.DropGroupConfig>
- // System.Action<Excel2Json.DropItemConfig>
- // System.Action<Excel2Json.EventConditionConfig>
- // System.Action<Excel2Json.EventConfig>
- // System.Action<Excel2Json.EventLinkConfig>
- // System.Action<Excel2Json.EventNPC>
- // System.Action<Excel2Json.FabaoConfig>
- // System.Action<Excel2Json.FabaoPowerupConfig>
- // System.Action<Excel2Json.GameConstantConfig>
- // System.Action<Excel2Json.GroupConfig>
- // System.Action<Excel2Json.HeroModelConfig>
- // System.Action<Excel2Json.HeroPowerUpConfig>
- // System.Action<Excel2Json.HeroQiangDuAddConfig>
- // System.Action<Excel2Json.InitialPlayerConfig>
- // System.Action<Excel2Json.ItemAssociateConfig>
- // System.Action<Excel2Json.ItemConfig>
- // System.Action<Excel2Json.LanguageChineseConfig>
- // System.Action<Excel2Json.LanguageChineseConfig_skill>
- // System.Action<Excel2Json.LevelSupressConfig>
- // System.Action<Excel2Json.LevelbattleConfig>
- // System.Action<Excel2Json.MitigationParaConfig>
- // System.Action<Excel2Json.MonsterPowerUpConfig>
- // System.Action<Excel2Json.OpenBoxConfig>
- // System.Action<Excel2Json.OpenBoxProgressReward>
- // System.Action<Excel2Json.OpenBoxScoreRule>
- // System.Action<Excel2Json.PlacesConfig>
- // System.Action<Excel2Json.PlayerGuideConfig>
- // System.Action<Excel2Json.QiankundaiConfig>
- // System.Action<Excel2Json.RandomNameListConfig>
- // System.Action<Excel2Json.ReddotConfig>
- // System.Action<Excel2Json.ResourceLevelConfig>
- // System.Action<Excel2Json.SentimentConfig>
- // System.Action<Excel2Json.SentimentEffectConfig>
- // System.Action<Excel2Json.ShopConfig>
- // System.Action<Excel2Json.ShopGroupConfig>
- // System.Action<Excel2Json.ShopItemConfig>
- // System.Action<Excel2Json.SkillConfig>
- // System.Action<Excel2Json.SkillConstant>
- // System.Action<Excel2Json.SkillPowerupConfig>
- // System.Action<Excel2Json.SkiptoConfig>
- // System.Action<Excel2Json.SmallPlacesConfig>
- // System.Action<Excel2Json.TanxianConfig>
- // System.Action<Excel2Json.TowerConfig>
- // System.Action<Excel2Json.TowerInfoConfig>
- // System.Action<Excel2Json.UnlockConfig>
- // System.Action<Excel2Json.WorldMapConfig>
- // System.Action<Excel2Json.XianTuLogConfig>
- // System.Action<Excel2Json.daolvSkill>
- // System.Action<Excel2Json.emotionConfig>
- // System.Action<Excel2Json.guajibuff>
- // System.Action<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Action<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Action<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Action<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Action<MemoryPack.Internal.BufferSegment>
- // System.Action<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Action<System.Net.Sockets.Kcp.KcpSegment>
- // System.Action<System.Nullable<int>>
- // System.Action<UnityEngine.EventSystems.RaycastResult>
- // System.Action<UnityEngine.Matrix4x4>
- // System.Action<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData,object,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.RenderTextureDescriptor>
- // System.Action<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Action<UnityEngine.UIVertex>
- // System.Action<UnityEngine.Vector2>
- // System.Action<UnityEngine.Vector3>
- // System.Action<UnityEngine.Vector4>
- // System.Action<byte,int>
- // System.Action<byte>
- // System.Action<float>
- // System.Action<int,object>
- // System.Action<int>
- // System.Action<long>
- // System.Action<object,object,object,CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TriggerData,object>
- // System.Action<object,object,object>
- // System.Action<object,object>
- // System.Action<object>
- // System.ArraySegment.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.ArraySegment.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.ArraySegment.Enumerator<System.Net.Sockets.Kcp.KcpSegment>
- // System.ArraySegment.Enumerator<Unity.Mathematics.float3x4>
- // System.ArraySegment.Enumerator<Unity.Mathematics.float4>
- // System.ArraySegment.Enumerator<Unity.Mathematics.float4x4>
- // System.ArraySegment.Enumerator<UnityEngine.Quaternion>
- // System.ArraySegment.Enumerator<UnityEngine.Rendering.BatchCullingOutputDrawCommands>
- // System.ArraySegment.Enumerator<UnityEngine.Rendering.MetadataValue>
- // System.ArraySegment.Enumerator<UnityEngine.Vector3>
- // System.ArraySegment.Enumerator<UnityEngine.jvalue>
- // System.ArraySegment.Enumerator<byte>
- // System.ArraySegment.Enumerator<float>
- // System.ArraySegment.Enumerator<object>
- // System.ArraySegment.Enumerator<ushort>
- // System.ArraySegment<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.ArraySegment<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>
- // System.ArraySegment<Unity.Mathematics.float3x4>
- // System.ArraySegment<Unity.Mathematics.float4>
- // System.ArraySegment<Unity.Mathematics.float4x4>
- // System.ArraySegment<UnityEngine.Quaternion>
- // System.ArraySegment<UnityEngine.Rendering.BatchCullingOutputDrawCommands>
- // System.ArraySegment<UnityEngine.Rendering.MetadataValue>
- // System.ArraySegment<UnityEngine.Vector3>
- // System.ArraySegment<UnityEngine.jvalue>
- // System.ArraySegment<byte>
- // System.ArraySegment<float>
- // System.ArraySegment<object>
- // System.ArraySegment<ushort>
- // System.Buffers.ArrayMemoryPool.ArrayMemoryPoolBuffer<byte>
- // System.Buffers.ArrayMemoryPool<byte>
- // System.Buffers.ArrayPool<System.Net.Sockets.Kcp.KcpSegment>
- // System.Buffers.ArrayPool<byte>
- // System.Buffers.ArrayPool<object>
- // System.Buffers.ConfigurableArrayPool.Bucket<System.Net.Sockets.Kcp.KcpSegment>
- // System.Buffers.ConfigurableArrayPool.Bucket<byte>
- // System.Buffers.ConfigurableArrayPool.Bucket<object>
- // System.Buffers.ConfigurableArrayPool<System.Net.Sockets.Kcp.KcpSegment>
- // System.Buffers.ConfigurableArrayPool<byte>
- // System.Buffers.ConfigurableArrayPool<object>
- // System.Buffers.IBufferWriter<byte>
- // System.Buffers.IMemoryOwner<byte>
- // System.Buffers.MemoryManager<byte>
- // System.Buffers.MemoryPool<byte>
- // System.Buffers.ReadOnlySequence.<>c<byte>
- // System.Buffers.ReadOnlySequence.Enumerator<byte>
- // System.Buffers.ReadOnlySequence<byte>
- // System.Buffers.ReadOnlySequenceSegment<byte>
- // System.Buffers.SpanAction<ushort,System.Buffers.ReadOnlySequence<ushort>>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<System.Net.Sockets.Kcp.KcpSegment>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<byte>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<object>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<System.Net.Sockets.Kcp.KcpSegment>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<byte>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<object>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool<System.Net.Sockets.Kcp.KcpSegment>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool<byte>
- // System.Buffers.TlsOverPerCoreLockedStacksArrayPool<object>
- // System.ByReference<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.ByReference<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.ByReference<Unity.Mathematics.float3x4>
- // System.ByReference<Unity.Mathematics.float4>
- // System.ByReference<Unity.Mathematics.float4x4>
- // System.ByReference<UnityEngine.Quaternion>
- // System.ByReference<UnityEngine.Rendering.BatchCullingOutputDrawCommands>
- // System.ByReference<UnityEngine.Rendering.MetadataValue>
- // System.ByReference<UnityEngine.Vector3>
- // System.ByReference<UnityEngine.jvalue>
- // System.ByReference<byte>
- // System.ByReference<float>
- // System.ByReference<ushort>
- // System.Collections.Concurrent.ConcurrentDictionary.<GetEnumerator>d__35<object,object>
- // System.Collections.Concurrent.ConcurrentDictionary.DictionaryEnumerator<object,object>
- // System.Collections.Concurrent.ConcurrentDictionary.Node<object,object>
- // System.Collections.Concurrent.ConcurrentDictionary.Tables<object,object>
- // System.Collections.Concurrent.ConcurrentDictionary<object,object>
- // System.Collections.Concurrent.ConcurrentQueue.<Enumerate>d__28<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Concurrent.ConcurrentQueue.<Enumerate>d__28<System.ValueTuple<uint,uint>>
- // System.Collections.Concurrent.ConcurrentQueue.<Enumerate>d__28<object>
- // System.Collections.Concurrent.ConcurrentQueue.Segment<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Concurrent.ConcurrentQueue.Segment<System.ValueTuple<uint,uint>>
- // System.Collections.Concurrent.ConcurrentQueue.Segment<object>
- // System.Collections.Concurrent.ConcurrentQueue<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Concurrent.ConcurrentQueue<System.ValueTuple<uint,uint>>
- // System.Collections.Concurrent.ConcurrentQueue<object>
- // System.Collections.Concurrent.ConcurrentStack.<GetEnumerator>d__35<object>
- // System.Collections.Concurrent.ConcurrentStack.Node<object>
- // System.Collections.Concurrent.ConcurrentStack<object>
- // System.Collections.Generic.ArraySortHelper<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.ArraySortHelper<Core.BattleReport.ReportFightMassgeLogData>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.AttributeConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.BigMapConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.BuffConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.ChanllegeResource>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.ChanllegeTower>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.DaoyouGiftConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.DaoyouLevelupConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.DaoyouModelConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.DaoyouguajiResourcLevel>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.DivineSenseConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.DropConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.DropCountConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.DropItemConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.EventConditionConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.EventConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.EventLinkConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.EventNPC>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.FabaoConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.FabaoPowerupConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.GroupConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.HeroQiangDuAddConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.InitialPlayerConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.ItemAssociateConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.ItemConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.LanguageChineseConfig_skill>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.LevelSupressConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.LevelbattleConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.MitigationParaConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.OpenBoxProgressReward>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.OpenBoxScoreRule>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.PlacesConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.PlayerGuideConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.QiankundaiConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.RandomNameListConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.ReddotConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.ResourceLevelConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.SentimentConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.SentimentEffectConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.ShopConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.ShopGroupConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.ShopItemConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.SkillConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.SkillConstant>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.SkillPowerupConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.SkiptoConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.SmallPlacesConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.TanxianConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.TowerConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.TowerInfoConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.UnlockConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.WorldMapConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.XianTuLogConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.daolvSkill>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.emotionConfig>
- // System.Collections.Generic.ArraySortHelper<Excel2Json.guajibuff>
- // System.Collections.Generic.ArraySortHelper<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.ArraySortHelper<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.ArraySortHelper<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.ArraySortHelper<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.ArraySortHelper<MemoryPack.Internal.BufferSegment>
- // System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Collections.Generic.ArraySortHelper<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.Matrix4x4>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.UIVertex>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector2>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3>
- // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector4>
- // System.Collections.Generic.ArraySortHelper<float>
- // System.Collections.Generic.ArraySortHelper<int>
- // System.Collections.Generic.ArraySortHelper<long>
- // System.Collections.Generic.ArraySortHelper<object>
- // System.Collections.Generic.Comparer<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.Comparer<Core.BattleReport.ReportFightMassgeLogData>
- // System.Collections.Generic.Comparer<Excel2Json.AttributeConfig>
- // System.Collections.Generic.Comparer<Excel2Json.BigMapConfig>
- // System.Collections.Generic.Comparer<Excel2Json.BuffConfig>
- // System.Collections.Generic.Comparer<Excel2Json.ChanllegeResource>
- // System.Collections.Generic.Comparer<Excel2Json.ChanllegeTower>
- // System.Collections.Generic.Comparer<Excel2Json.DaoyouGiftConfig>
- // System.Collections.Generic.Comparer<Excel2Json.DaoyouLevelupConfig>
- // System.Collections.Generic.Comparer<Excel2Json.DaoyouModelConfig>
- // System.Collections.Generic.Comparer<Excel2Json.DaoyouguajiResourcLevel>
- // System.Collections.Generic.Comparer<Excel2Json.DivineSenseConfig>
- // System.Collections.Generic.Comparer<Excel2Json.DropConfig>
- // System.Collections.Generic.Comparer<Excel2Json.DropCountConfig>
- // System.Collections.Generic.Comparer<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.Comparer<Excel2Json.DropItemConfig>
- // System.Collections.Generic.Comparer<Excel2Json.EventConditionConfig>
- // System.Collections.Generic.Comparer<Excel2Json.EventConfig>
- // System.Collections.Generic.Comparer<Excel2Json.EventLinkConfig>
- // System.Collections.Generic.Comparer<Excel2Json.EventNPC>
- // System.Collections.Generic.Comparer<Excel2Json.FabaoConfig>
- // System.Collections.Generic.Comparer<Excel2Json.FabaoPowerupConfig>
- // System.Collections.Generic.Comparer<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.Comparer<Excel2Json.GroupConfig>
- // System.Collections.Generic.Comparer<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.Comparer<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.Comparer<Excel2Json.HeroQiangDuAddConfig>
- // System.Collections.Generic.Comparer<Excel2Json.InitialPlayerConfig>
- // System.Collections.Generic.Comparer<Excel2Json.ItemAssociateConfig>
- // System.Collections.Generic.Comparer<Excel2Json.ItemConfig>
- // System.Collections.Generic.Comparer<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.Comparer<Excel2Json.LanguageChineseConfig_skill>
- // System.Collections.Generic.Comparer<Excel2Json.LevelSupressConfig>
- // System.Collections.Generic.Comparer<Excel2Json.LevelbattleConfig>
- // System.Collections.Generic.Comparer<Excel2Json.MitigationParaConfig>
- // System.Collections.Generic.Comparer<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.Comparer<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.Comparer<Excel2Json.OpenBoxProgressReward>
- // System.Collections.Generic.Comparer<Excel2Json.OpenBoxScoreRule>
- // System.Collections.Generic.Comparer<Excel2Json.PlacesConfig>
- // System.Collections.Generic.Comparer<Excel2Json.PlayerGuideConfig>
- // System.Collections.Generic.Comparer<Excel2Json.QiankundaiConfig>
- // System.Collections.Generic.Comparer<Excel2Json.RandomNameListConfig>
- // System.Collections.Generic.Comparer<Excel2Json.ReddotConfig>
- // System.Collections.Generic.Comparer<Excel2Json.ResourceLevelConfig>
- // System.Collections.Generic.Comparer<Excel2Json.SentimentConfig>
- // System.Collections.Generic.Comparer<Excel2Json.SentimentEffectConfig>
- // System.Collections.Generic.Comparer<Excel2Json.ShopConfig>
- // System.Collections.Generic.Comparer<Excel2Json.ShopGroupConfig>
- // System.Collections.Generic.Comparer<Excel2Json.ShopItemConfig>
- // System.Collections.Generic.Comparer<Excel2Json.SkillConfig>
- // System.Collections.Generic.Comparer<Excel2Json.SkillConstant>
- // System.Collections.Generic.Comparer<Excel2Json.SkillPowerupConfig>
- // System.Collections.Generic.Comparer<Excel2Json.SkiptoConfig>
- // System.Collections.Generic.Comparer<Excel2Json.SmallPlacesConfig>
- // System.Collections.Generic.Comparer<Excel2Json.TanxianConfig>
- // System.Collections.Generic.Comparer<Excel2Json.TowerConfig>
- // System.Collections.Generic.Comparer<Excel2Json.TowerInfoConfig>
- // System.Collections.Generic.Comparer<Excel2Json.UnlockConfig>
- // System.Collections.Generic.Comparer<Excel2Json.WorldMapConfig>
- // System.Collections.Generic.Comparer<Excel2Json.XianTuLogConfig>
- // System.Collections.Generic.Comparer<Excel2Json.daolvSkill>
- // System.Collections.Generic.Comparer<Excel2Json.emotionConfig>
- // System.Collections.Generic.Comparer<Excel2Json.guajibuff>
- // System.Collections.Generic.Comparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.Comparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.Comparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.Comparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.Comparer<MemoryPack.Internal.BufferSegment>
- // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.Comparer<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.Comparer<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.Comparer<UnityEngine.Matrix4x4>
- // System.Collections.Generic.Comparer<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.Comparer<UnityEngine.UIVertex>
- // System.Collections.Generic.Comparer<UnityEngine.Vector2>
- // System.Collections.Generic.Comparer<UnityEngine.Vector3>
- // System.Collections.Generic.Comparer<UnityEngine.Vector4>
- // System.Collections.Generic.Comparer<float>
- // System.Collections.Generic.Comparer<int>
- // System.Collections.Generic.Comparer<long>
- // System.Collections.Generic.Comparer<object>
- // System.Collections.Generic.Comparer<uint>
- // System.Collections.Generic.Dictionary.Enumerator<UnityEngine.Vector3,object>
- // System.Collections.Generic.Dictionary.Enumerator<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.Dictionary.Enumerator<int,long>
- // System.Collections.Generic.Dictionary.Enumerator<int,object>
- // System.Collections.Generic.Dictionary.Enumerator<long,object>
- // System.Collections.Generic.Dictionary.Enumerator<object,int>
- // System.Collections.Generic.Dictionary.Enumerator<object,object>
- // System.Collections.Generic.Dictionary.Enumerator<uint,object>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<UnityEngine.Vector3,object>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,long>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,object>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,object>
- // System.Collections.Generic.Dictionary.KeyCollection<UnityEngine.Vector3,object>
- // System.Collections.Generic.Dictionary.KeyCollection<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.Dictionary.KeyCollection<int,long>
- // System.Collections.Generic.Dictionary.KeyCollection<int,object>
- // System.Collections.Generic.Dictionary.KeyCollection<long,object>
- // System.Collections.Generic.Dictionary.KeyCollection<object,int>
- // System.Collections.Generic.Dictionary.KeyCollection<object,object>
- // System.Collections.Generic.Dictionary.KeyCollection<uint,object>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<UnityEngine.Vector3,object>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,long>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,object>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,object>
- // System.Collections.Generic.Dictionary.ValueCollection<UnityEngine.Vector3,object>
- // System.Collections.Generic.Dictionary.ValueCollection<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.Dictionary.ValueCollection<int,long>
- // System.Collections.Generic.Dictionary.ValueCollection<int,object>
- // System.Collections.Generic.Dictionary.ValueCollection<long,object>
- // System.Collections.Generic.Dictionary.ValueCollection<object,int>
- // System.Collections.Generic.Dictionary.ValueCollection<object,object>
- // System.Collections.Generic.Dictionary.ValueCollection<uint,object>
- // System.Collections.Generic.Dictionary<UnityEngine.Vector3,object>
- // System.Collections.Generic.Dictionary<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.Dictionary<int,long>
- // System.Collections.Generic.Dictionary<int,object>
- // System.Collections.Generic.Dictionary<long,object>
- // System.Collections.Generic.Dictionary<object,int>
- // System.Collections.Generic.Dictionary<object,object>
- // System.Collections.Generic.Dictionary<uint,object>
- // System.Collections.Generic.EqualityComparer<Excel2Json.FabaoPowerupConfig>
- // System.Collections.Generic.EqualityComparer<System.IntPtr>
- // System.Collections.Generic.EqualityComparer<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.EqualityComparer<UnityEngine.Matrix4x4>
- // System.Collections.Generic.EqualityComparer<UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.EqualityComparer<UnityEngine.Vector3>
- // System.Collections.Generic.EqualityComparer<UnityEngine.Vector4>
- // System.Collections.Generic.EqualityComparer<float>
- // System.Collections.Generic.EqualityComparer<int>
- // System.Collections.Generic.EqualityComparer<long>
- // System.Collections.Generic.EqualityComparer<object>
- // System.Collections.Generic.EqualityComparer<uint>
- // System.Collections.Generic.HashSet.Enumerator<System.IntPtr>
- // System.Collections.Generic.HashSet.Enumerator<int>
- // System.Collections.Generic.HashSet.Enumerator<object>
- // System.Collections.Generic.HashSet<System.IntPtr>
- // System.Collections.Generic.HashSet<int>
- // System.Collections.Generic.HashSet<object>
- // System.Collections.Generic.HashSetEqualityComparer<System.IntPtr>
- // System.Collections.Generic.HashSetEqualityComparer<int>
- // System.Collections.Generic.HashSetEqualityComparer<object>
- // System.Collections.Generic.ICollection<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.ICollection<Core.BattleReport.ReportFightMassgeLogData>
- // System.Collections.Generic.ICollection<Excel2Json.AttributeConfig>
- // System.Collections.Generic.ICollection<Excel2Json.BigMapConfig>
- // System.Collections.Generic.ICollection<Excel2Json.BuffConfig>
- // System.Collections.Generic.ICollection<Excel2Json.ChanllegeResource>
- // System.Collections.Generic.ICollection<Excel2Json.ChanllegeTower>
- // System.Collections.Generic.ICollection<Excel2Json.DaoyouGiftConfig>
- // System.Collections.Generic.ICollection<Excel2Json.DaoyouLevelupConfig>
- // System.Collections.Generic.ICollection<Excel2Json.DaoyouModelConfig>
- // System.Collections.Generic.ICollection<Excel2Json.DaoyouguajiResourcLevel>
- // System.Collections.Generic.ICollection<Excel2Json.DivineSenseConfig>
- // System.Collections.Generic.ICollection<Excel2Json.DropConfig>
- // System.Collections.Generic.ICollection<Excel2Json.DropCountConfig>
- // System.Collections.Generic.ICollection<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.ICollection<Excel2Json.DropItemConfig>
- // System.Collections.Generic.ICollection<Excel2Json.EventConditionConfig>
- // System.Collections.Generic.ICollection<Excel2Json.EventConfig>
- // System.Collections.Generic.ICollection<Excel2Json.EventLinkConfig>
- // System.Collections.Generic.ICollection<Excel2Json.EventNPC>
- // System.Collections.Generic.ICollection<Excel2Json.FabaoConfig>
- // System.Collections.Generic.ICollection<Excel2Json.FabaoPowerupConfig>
- // System.Collections.Generic.ICollection<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.ICollection<Excel2Json.GroupConfig>
- // System.Collections.Generic.ICollection<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.ICollection<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.ICollection<Excel2Json.HeroQiangDuAddConfig>
- // System.Collections.Generic.ICollection<Excel2Json.InitialPlayerConfig>
- // System.Collections.Generic.ICollection<Excel2Json.ItemAssociateConfig>
- // System.Collections.Generic.ICollection<Excel2Json.ItemConfig>
- // System.Collections.Generic.ICollection<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.ICollection<Excel2Json.LanguageChineseConfig_skill>
- // System.Collections.Generic.ICollection<Excel2Json.LevelSupressConfig>
- // System.Collections.Generic.ICollection<Excel2Json.LevelbattleConfig>
- // System.Collections.Generic.ICollection<Excel2Json.MitigationParaConfig>
- // System.Collections.Generic.ICollection<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.ICollection<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.ICollection<Excel2Json.OpenBoxProgressReward>
- // System.Collections.Generic.ICollection<Excel2Json.OpenBoxScoreRule>
- // System.Collections.Generic.ICollection<Excel2Json.PlacesConfig>
- // System.Collections.Generic.ICollection<Excel2Json.PlayerGuideConfig>
- // System.Collections.Generic.ICollection<Excel2Json.QiankundaiConfig>
- // System.Collections.Generic.ICollection<Excel2Json.RandomNameListConfig>
- // System.Collections.Generic.ICollection<Excel2Json.ReddotConfig>
- // System.Collections.Generic.ICollection<Excel2Json.ResourceLevelConfig>
- // System.Collections.Generic.ICollection<Excel2Json.SentimentConfig>
- // System.Collections.Generic.ICollection<Excel2Json.SentimentEffectConfig>
- // System.Collections.Generic.ICollection<Excel2Json.ShopConfig>
- // System.Collections.Generic.ICollection<Excel2Json.ShopGroupConfig>
- // System.Collections.Generic.ICollection<Excel2Json.ShopItemConfig>
- // System.Collections.Generic.ICollection<Excel2Json.SkillConfig>
- // System.Collections.Generic.ICollection<Excel2Json.SkillConstant>
- // System.Collections.Generic.ICollection<Excel2Json.SkillPowerupConfig>
- // System.Collections.Generic.ICollection<Excel2Json.SkiptoConfig>
- // System.Collections.Generic.ICollection<Excel2Json.SmallPlacesConfig>
- // System.Collections.Generic.ICollection<Excel2Json.TanxianConfig>
- // System.Collections.Generic.ICollection<Excel2Json.TowerConfig>
- // System.Collections.Generic.ICollection<Excel2Json.TowerInfoConfig>
- // System.Collections.Generic.ICollection<Excel2Json.UnlockConfig>
- // System.Collections.Generic.ICollection<Excel2Json.WorldMapConfig>
- // System.Collections.Generic.ICollection<Excel2Json.XianTuLogConfig>
- // System.Collections.Generic.ICollection<Excel2Json.daolvSkill>
- // System.Collections.Generic.ICollection<Excel2Json.emotionConfig>
- // System.Collections.Generic.ICollection<Excel2Json.guajibuff>
- // System.Collections.Generic.ICollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.ICollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.ICollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.ICollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.ICollection<MemoryPack.Internal.BufferSegment>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UnityEngine.Vector3,object>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,UnityEngine.RenderInstancedDataLayout>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,float>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,long>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,object>>
- // System.Collections.Generic.ICollection<System.IntPtr>
- // System.Collections.Generic.ICollection<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.ICollection<System.ValueTuple<uint,uint>>
- // System.Collections.Generic.ICollection<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.ICollection<UnityEngine.Matrix4x4>
- // System.Collections.Generic.ICollection<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.ICollection<UnityEngine.UIVertex>
- // System.Collections.Generic.ICollection<UnityEngine.Vector2>
- // System.Collections.Generic.ICollection<UnityEngine.Vector3>
- // System.Collections.Generic.ICollection<UnityEngine.Vector4>
- // System.Collections.Generic.ICollection<byte>
- // System.Collections.Generic.ICollection<float>
- // System.Collections.Generic.ICollection<int>
- // System.Collections.Generic.ICollection<long>
- // System.Collections.Generic.ICollection<object>
- // System.Collections.Generic.IComparer<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.IComparer<Core.BattleReport.ReportFightMassgeLogData>
- // System.Collections.Generic.IComparer<Excel2Json.AttributeConfig>
- // System.Collections.Generic.IComparer<Excel2Json.BigMapConfig>
- // System.Collections.Generic.IComparer<Excel2Json.BuffConfig>
- // System.Collections.Generic.IComparer<Excel2Json.ChanllegeResource>
- // System.Collections.Generic.IComparer<Excel2Json.ChanllegeTower>
- // System.Collections.Generic.IComparer<Excel2Json.DaoyouGiftConfig>
- // System.Collections.Generic.IComparer<Excel2Json.DaoyouLevelupConfig>
- // System.Collections.Generic.IComparer<Excel2Json.DaoyouModelConfig>
- // System.Collections.Generic.IComparer<Excel2Json.DaoyouguajiResourcLevel>
- // System.Collections.Generic.IComparer<Excel2Json.DivineSenseConfig>
- // System.Collections.Generic.IComparer<Excel2Json.DropConfig>
- // System.Collections.Generic.IComparer<Excel2Json.DropCountConfig>
- // System.Collections.Generic.IComparer<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.IComparer<Excel2Json.DropItemConfig>
- // System.Collections.Generic.IComparer<Excel2Json.EventConditionConfig>
- // System.Collections.Generic.IComparer<Excel2Json.EventConfig>
- // System.Collections.Generic.IComparer<Excel2Json.EventLinkConfig>
- // System.Collections.Generic.IComparer<Excel2Json.EventNPC>
- // System.Collections.Generic.IComparer<Excel2Json.FabaoConfig>
- // System.Collections.Generic.IComparer<Excel2Json.FabaoPowerupConfig>
- // System.Collections.Generic.IComparer<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.IComparer<Excel2Json.GroupConfig>
- // System.Collections.Generic.IComparer<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.IComparer<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.IComparer<Excel2Json.HeroQiangDuAddConfig>
- // System.Collections.Generic.IComparer<Excel2Json.InitialPlayerConfig>
- // System.Collections.Generic.IComparer<Excel2Json.ItemAssociateConfig>
- // System.Collections.Generic.IComparer<Excel2Json.ItemConfig>
- // System.Collections.Generic.IComparer<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.IComparer<Excel2Json.LanguageChineseConfig_skill>
- // System.Collections.Generic.IComparer<Excel2Json.LevelSupressConfig>
- // System.Collections.Generic.IComparer<Excel2Json.LevelbattleConfig>
- // System.Collections.Generic.IComparer<Excel2Json.MitigationParaConfig>
- // System.Collections.Generic.IComparer<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.IComparer<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.IComparer<Excel2Json.OpenBoxProgressReward>
- // System.Collections.Generic.IComparer<Excel2Json.OpenBoxScoreRule>
- // System.Collections.Generic.IComparer<Excel2Json.PlacesConfig>
- // System.Collections.Generic.IComparer<Excel2Json.PlayerGuideConfig>
- // System.Collections.Generic.IComparer<Excel2Json.QiankundaiConfig>
- // System.Collections.Generic.IComparer<Excel2Json.RandomNameListConfig>
- // System.Collections.Generic.IComparer<Excel2Json.ReddotConfig>
- // System.Collections.Generic.IComparer<Excel2Json.ResourceLevelConfig>
- // System.Collections.Generic.IComparer<Excel2Json.SentimentConfig>
- // System.Collections.Generic.IComparer<Excel2Json.SentimentEffectConfig>
- // System.Collections.Generic.IComparer<Excel2Json.ShopConfig>
- // System.Collections.Generic.IComparer<Excel2Json.ShopGroupConfig>
- // System.Collections.Generic.IComparer<Excel2Json.ShopItemConfig>
- // System.Collections.Generic.IComparer<Excel2Json.SkillConfig>
- // System.Collections.Generic.IComparer<Excel2Json.SkillConstant>
- // System.Collections.Generic.IComparer<Excel2Json.SkillPowerupConfig>
- // System.Collections.Generic.IComparer<Excel2Json.SkiptoConfig>
- // System.Collections.Generic.IComparer<Excel2Json.SmallPlacesConfig>
- // System.Collections.Generic.IComparer<Excel2Json.TanxianConfig>
- // System.Collections.Generic.IComparer<Excel2Json.TowerConfig>
- // System.Collections.Generic.IComparer<Excel2Json.TowerInfoConfig>
- // System.Collections.Generic.IComparer<Excel2Json.UnlockConfig>
- // System.Collections.Generic.IComparer<Excel2Json.WorldMapConfig>
- // System.Collections.Generic.IComparer<Excel2Json.XianTuLogConfig>
- // System.Collections.Generic.IComparer<Excel2Json.daolvSkill>
- // System.Collections.Generic.IComparer<Excel2Json.emotionConfig>
- // System.Collections.Generic.IComparer<Excel2Json.guajibuff>
- // System.Collections.Generic.IComparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.IComparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.IComparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.IComparer<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.IComparer<MemoryPack.Internal.BufferSegment>
- // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.IComparer<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.IComparer<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.IComparer<UnityEngine.Matrix4x4>
- // System.Collections.Generic.IComparer<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.IComparer<UnityEngine.UIVertex>
- // System.Collections.Generic.IComparer<UnityEngine.Vector2>
- // System.Collections.Generic.IComparer<UnityEngine.Vector3>
- // System.Collections.Generic.IComparer<UnityEngine.Vector4>
- // System.Collections.Generic.IComparer<float>
- // System.Collections.Generic.IComparer<int>
- // System.Collections.Generic.IComparer<long>
- // System.Collections.Generic.IComparer<object>
- // System.Collections.Generic.IDictionary<int,object>
- // System.Collections.Generic.IDictionary<object,LitJson.ArrayMetadata>
- // System.Collections.Generic.IDictionary<object,LitJson.ObjectMetadata>
- // System.Collections.Generic.IDictionary<object,LitJson.PropertyMetadata>
- // System.Collections.Generic.IDictionary<object,object>
- // System.Collections.Generic.IEnumerable<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.IEnumerable<Core.BattleReport.ReportFightMassgeLogData>
- // System.Collections.Generic.IEnumerable<Excel2Json.AttributeConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.BigMapConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.BuffConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.ChanllegeResource>
- // System.Collections.Generic.IEnumerable<Excel2Json.ChanllegeTower>
- // System.Collections.Generic.IEnumerable<Excel2Json.DaoyouGiftConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.DaoyouLevelupConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.DaoyouModelConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.DaoyouguajiResourcLevel>
- // System.Collections.Generic.IEnumerable<Excel2Json.DivineSenseConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.DropConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.DropCountConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.DropItemConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.EventConditionConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.EventConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.EventLinkConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.EventNPC>
- // System.Collections.Generic.IEnumerable<Excel2Json.FabaoConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.FabaoPowerupConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.GroupConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.HeroQiangDuAddConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.InitialPlayerConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.ItemAssociateConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.ItemConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.LanguageChineseConfig_skill>
- // System.Collections.Generic.IEnumerable<Excel2Json.LevelSupressConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.LevelbattleConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.MitigationParaConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.OpenBoxProgressReward>
- // System.Collections.Generic.IEnumerable<Excel2Json.OpenBoxScoreRule>
- // System.Collections.Generic.IEnumerable<Excel2Json.PlacesConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.PlayerGuideConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.QiankundaiConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.RandomNameListConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.ReddotConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.ResourceLevelConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.SentimentConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.SentimentEffectConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.ShopConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.ShopGroupConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.ShopItemConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.SkillConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.SkillConstant>
- // System.Collections.Generic.IEnumerable<Excel2Json.SkillPowerupConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.SkiptoConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.SmallPlacesConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.TanxianConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.TowerConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.TowerInfoConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.UnlockConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.WorldMapConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.XianTuLogConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.daolvSkill>
- // System.Collections.Generic.IEnumerable<Excel2Json.emotionConfig>
- // System.Collections.Generic.IEnumerable<Excel2Json.guajibuff>
- // System.Collections.Generic.IEnumerable<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.IEnumerable<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.IEnumerable<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.IEnumerable<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.IEnumerable<MemoryPack.Internal.BufferSegment>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<UnityEngine.Vector3,object>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,UnityEngine.RenderInstancedDataLayout>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,float>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,long>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,object>>
- // System.Collections.Generic.IEnumerable<System.IntPtr>
- // System.Collections.Generic.IEnumerable<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.IEnumerable<System.ValueTuple<object,object>>
- // System.Collections.Generic.IEnumerable<System.ValueTuple<uint,uint>>
- // System.Collections.Generic.IEnumerable<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.IEnumerable<UnityEngine.Matrix4x4>
- // System.Collections.Generic.IEnumerable<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.IEnumerable<UnityEngine.UIVertex>
- // System.Collections.Generic.IEnumerable<UnityEngine.Vector2>
- // System.Collections.Generic.IEnumerable<UnityEngine.Vector3>
- // System.Collections.Generic.IEnumerable<UnityEngine.Vector4>
- // System.Collections.Generic.IEnumerable<byte>
- // System.Collections.Generic.IEnumerable<float>
- // System.Collections.Generic.IEnumerable<int>
- // System.Collections.Generic.IEnumerable<long>
- // System.Collections.Generic.IEnumerable<object>
- // System.Collections.Generic.IEnumerator<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.IEnumerator<Core.BattleReport.ReportFightMassgeLogData>
- // System.Collections.Generic.IEnumerator<Excel2Json.AttributeConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.BigMapConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.BuffConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.ChanllegeResource>
- // System.Collections.Generic.IEnumerator<Excel2Json.ChanllegeTower>
- // System.Collections.Generic.IEnumerator<Excel2Json.DaoyouGiftConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.DaoyouLevelupConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.DaoyouModelConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.DaoyouguajiResourcLevel>
- // System.Collections.Generic.IEnumerator<Excel2Json.DivineSenseConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.DropConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.DropCountConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.DropItemConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.EventConditionConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.EventConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.EventLinkConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.EventNPC>
- // System.Collections.Generic.IEnumerator<Excel2Json.FabaoConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.FabaoPowerupConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.GroupConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.HeroQiangDuAddConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.InitialPlayerConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.ItemAssociateConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.ItemConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.LanguageChineseConfig_skill>
- // System.Collections.Generic.IEnumerator<Excel2Json.LevelSupressConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.LevelbattleConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.MitigationParaConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.OpenBoxProgressReward>
- // System.Collections.Generic.IEnumerator<Excel2Json.OpenBoxScoreRule>
- // System.Collections.Generic.IEnumerator<Excel2Json.PlacesConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.PlayerGuideConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.QiankundaiConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.RandomNameListConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.ReddotConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.ResourceLevelConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.SentimentConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.SentimentEffectConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.ShopConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.ShopGroupConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.ShopItemConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.SkillConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.SkillConstant>
- // System.Collections.Generic.IEnumerator<Excel2Json.SkillPowerupConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.SkiptoConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.SmallPlacesConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.TanxianConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.TowerConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.TowerInfoConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.UnlockConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.WorldMapConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.XianTuLogConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.daolvSkill>
- // System.Collections.Generic.IEnumerator<Excel2Json.emotionConfig>
- // System.Collections.Generic.IEnumerator<Excel2Json.guajibuff>
- // System.Collections.Generic.IEnumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.IEnumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.IEnumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.IEnumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.IEnumerator<MemoryPack.Internal.BufferSegment>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<UnityEngine.Vector3,object>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,UnityEngine.RenderInstancedDataLayout>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,float>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,long>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,object>>
- // System.Collections.Generic.IEnumerator<System.IntPtr>
- // System.Collections.Generic.IEnumerator<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.IEnumerator<System.ValueTuple<object,object>>
- // System.Collections.Generic.IEnumerator<System.ValueTuple<uint,uint>>
- // System.Collections.Generic.IEnumerator<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.IEnumerator<UnityEngine.Matrix4x4>
- // System.Collections.Generic.IEnumerator<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.IEnumerator<UnityEngine.UIVertex>
- // System.Collections.Generic.IEnumerator<UnityEngine.Vector2>
- // System.Collections.Generic.IEnumerator<UnityEngine.Vector3>
- // System.Collections.Generic.IEnumerator<UnityEngine.Vector4>
- // System.Collections.Generic.IEnumerator<byte>
- // System.Collections.Generic.IEnumerator<float>
- // System.Collections.Generic.IEnumerator<int>
- // System.Collections.Generic.IEnumerator<long>
- // System.Collections.Generic.IEnumerator<object>
- // System.Collections.Generic.IEqualityComparer<System.IntPtr>
- // System.Collections.Generic.IEqualityComparer<UnityEngine.Vector3>
- // System.Collections.Generic.IEqualityComparer<float>
- // System.Collections.Generic.IEqualityComparer<int>
- // System.Collections.Generic.IEqualityComparer<long>
- // System.Collections.Generic.IEqualityComparer<object>
- // System.Collections.Generic.IEqualityComparer<uint>
- // System.Collections.Generic.IList<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.IList<Core.BattleReport.ReportFightMassgeLogData>
- // System.Collections.Generic.IList<Excel2Json.AttributeConfig>
- // System.Collections.Generic.IList<Excel2Json.BigMapConfig>
- // System.Collections.Generic.IList<Excel2Json.BuffConfig>
- // System.Collections.Generic.IList<Excel2Json.ChanllegeResource>
- // System.Collections.Generic.IList<Excel2Json.ChanllegeTower>
- // System.Collections.Generic.IList<Excel2Json.DaoyouGiftConfig>
- // System.Collections.Generic.IList<Excel2Json.DaoyouLevelupConfig>
- // System.Collections.Generic.IList<Excel2Json.DaoyouModelConfig>
- // System.Collections.Generic.IList<Excel2Json.DaoyouguajiResourcLevel>
- // System.Collections.Generic.IList<Excel2Json.DivineSenseConfig>
- // System.Collections.Generic.IList<Excel2Json.DropConfig>
- // System.Collections.Generic.IList<Excel2Json.DropCountConfig>
- // System.Collections.Generic.IList<Excel2Json.DropGroupConfig>
- // System.Collections.Generic.IList<Excel2Json.DropItemConfig>
- // System.Collections.Generic.IList<Excel2Json.EventConditionConfig>
- // System.Collections.Generic.IList<Excel2Json.EventConfig>
- // System.Collections.Generic.IList<Excel2Json.EventLinkConfig>
- // System.Collections.Generic.IList<Excel2Json.EventNPC>
- // System.Collections.Generic.IList<Excel2Json.FabaoConfig>
- // System.Collections.Generic.IList<Excel2Json.FabaoPowerupConfig>
- // System.Collections.Generic.IList<Excel2Json.GameConstantConfig>
- // System.Collections.Generic.IList<Excel2Json.GroupConfig>
- // System.Collections.Generic.IList<Excel2Json.HeroModelConfig>
- // System.Collections.Generic.IList<Excel2Json.HeroPowerUpConfig>
- // System.Collections.Generic.IList<Excel2Json.HeroQiangDuAddConfig>
- // System.Collections.Generic.IList<Excel2Json.InitialPlayerConfig>
- // System.Collections.Generic.IList<Excel2Json.ItemAssociateConfig>
- // System.Collections.Generic.IList<Excel2Json.ItemConfig>
- // System.Collections.Generic.IList<Excel2Json.LanguageChineseConfig>
- // System.Collections.Generic.IList<Excel2Json.LanguageChineseConfig_skill>
- // System.Collections.Generic.IList<Excel2Json.LevelSupressConfig>
- // System.Collections.Generic.IList<Excel2Json.LevelbattleConfig>
- // System.Collections.Generic.IList<Excel2Json.MitigationParaConfig>
- // System.Collections.Generic.IList<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.Generic.IList<Excel2Json.OpenBoxConfig>
- // System.Collections.Generic.IList<Excel2Json.OpenBoxProgressReward>
- // System.Collections.Generic.IList<Excel2Json.OpenBoxScoreRule>
- // System.Collections.Generic.IList<Excel2Json.PlacesConfig>
- // System.Collections.Generic.IList<Excel2Json.PlayerGuideConfig>
- // System.Collections.Generic.IList<Excel2Json.QiankundaiConfig>
- // System.Collections.Generic.IList<Excel2Json.RandomNameListConfig>
- // System.Collections.Generic.IList<Excel2Json.ReddotConfig>
- // System.Collections.Generic.IList<Excel2Json.ResourceLevelConfig>
- // System.Collections.Generic.IList<Excel2Json.SentimentConfig>
- // System.Collections.Generic.IList<Excel2Json.SentimentEffectConfig>
- // System.Collections.Generic.IList<Excel2Json.ShopConfig>
- // System.Collections.Generic.IList<Excel2Json.ShopGroupConfig>
- // System.Collections.Generic.IList<Excel2Json.ShopItemConfig>
- // System.Collections.Generic.IList<Excel2Json.SkillConfig>
- // System.Collections.Generic.IList<Excel2Json.SkillConstant>
- // System.Collections.Generic.IList<Excel2Json.SkillPowerupConfig>
- // System.Collections.Generic.IList<Excel2Json.SkiptoConfig>
- // System.Collections.Generic.IList<Excel2Json.SmallPlacesConfig>
- // System.Collections.Generic.IList<Excel2Json.TanxianConfig>
- // System.Collections.Generic.IList<Excel2Json.TowerConfig>
- // System.Collections.Generic.IList<Excel2Json.TowerInfoConfig>
- // System.Collections.Generic.IList<Excel2Json.UnlockConfig>
- // System.Collections.Generic.IList<Excel2Json.WorldMapConfig>
- // System.Collections.Generic.IList<Excel2Json.XianTuLogConfig>
- // System.Collections.Generic.IList<Excel2Json.daolvSkill>
- // System.Collections.Generic.IList<Excel2Json.emotionConfig>
- // System.Collections.Generic.IList<Excel2Json.guajibuff>
- // System.Collections.Generic.IList<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.Generic.IList<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.Generic.IList<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.Generic.IList<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.Generic.IList<MemoryPack.Internal.BufferSegment>
- // System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Collections.Generic.IList<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.IList<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.Generic.IList<UnityEngine.Matrix4x4>
- // System.Collections.Generic.IList<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.Generic.IList<UnityEngine.UIVertex>
- // System.Collections.Generic.IList<UnityEngine.Vector2>
- // System.Collections.Generic.IList<UnityEngine.Vector3>
- // System.Collections.Generic.IList<UnityEngine.Vector4>
- // System.Collections.Generic.IList<float>
- // System.Collections.Generic.IList<int>
- // System.Collections.Generic.IList<long>
- // System.Collections.Generic.IList<object>
- // System.Collections.Generic.IReadOnlyCollection<UnityEngine.Vector3>
- // System.Collections.Generic.IReadOnlyList<UnityEngine.Vector3>
- // System.Collections.Generic.KeyValuePair<UnityEngine.Vector3,object>
- // System.Collections.Generic.KeyValuePair<int,UnityEngine.RenderInstancedDataLayout>
- // System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>
- // System.Collections.Generic.KeyValuePair<int,float>
- // System.Collections.Generic.KeyValuePair<int,int>
- // System.Collections.Generic.KeyValuePair<int,long>
- // System.Collections.Generic.KeyValuePair<int,object>
- // System.Collections.Generic.KeyValuePair<long,object>
- // System.Collections.Generic.KeyValuePair<object,int>
- // System.Collections.Generic.KeyValuePair<object,object>
- // System.Collections.Generic.KeyValuePair<uint,object>
- // System.Collections.Generic.LinkedList.Enumerator<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.LinkedList.Enumerator<object>
- // System.Collections.Generic.LinkedList<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.LinkedList<object>
- // System.Collections.Generic.LinkedListNode<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.Generic.LinkedListNode<object>
- // System.Collections.Generic.List.Enumerator<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Collections.Generic.List.Enumerator<Core.BattleReport.ReportFightMassgeLogData>
- // System.Collections.Generic.List.Enumerator<Excel2Json.AttributeConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.BigMapConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.BuffConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.ChanllegeResource>
- // System.Collections.Generic.List.Enumerator<Excel2Json.ChanllegeTower>
- // System.Collections.Generic.List.Enumerator<Excel2Json.DaoyouGiftConfig>
- // System.Collections.Generic.List.Enumerator<Excel2Json.DaoyouLevelupConfig>
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- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.LanguageChineseConfig_skill>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.LevelSupressConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.LevelbattleConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.MitigationParaConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.MonsterPowerUpConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.OpenBoxConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.OpenBoxProgressReward>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.OpenBoxScoreRule>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.PlacesConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.PlayerGuideConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.QiankundaiConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.RandomNameListConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.ReddotConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.ResourceLevelConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.SentimentConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.SentimentEffectConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.ShopConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.ShopGroupConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.ShopItemConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.SkillConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.SkillConstant>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.SkillPowerupConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.SkiptoConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.SmallPlacesConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.TanxianConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.TowerConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.TowerInfoConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.UnlockConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.WorldMapConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.XianTuLogConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.daolvSkill>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.emotionConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<Excel2Json.guajibuff>
- // System.Collections.ObjectModel.ReadOnlyCollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Collections.ObjectModel.ReadOnlyCollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Collections.ObjectModel.ReadOnlyCollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Collections.ObjectModel.ReadOnlyCollection<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Collections.ObjectModel.ReadOnlyCollection<MemoryPack.Internal.BufferSegment>
- // System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Collections.ObjectModel.ReadOnlyCollection<System.Net.Sockets.Kcp.KcpSegment>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.EventSystems.RaycastResult>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Matrix4x4>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.UIVertex>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector2>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3>
- // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector4>
- // System.Collections.ObjectModel.ReadOnlyCollection<float>
- // System.Collections.ObjectModel.ReadOnlyCollection<int>
- // System.Collections.ObjectModel.ReadOnlyCollection<long>
- // System.Collections.ObjectModel.ReadOnlyCollection<object>
- // System.Comparison<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Comparison<Core.BattleReport.ReportFightMassgeLogData>
- // System.Comparison<Excel2Json.AttributeConfig>
- // System.Comparison<Excel2Json.BigMapConfig>
- // System.Comparison<Excel2Json.BuffConfig>
- // System.Comparison<Excel2Json.ChanllegeResource>
- // System.Comparison<Excel2Json.ChanllegeTower>
- // System.Comparison<Excel2Json.DaoyouGiftConfig>
- // System.Comparison<Excel2Json.DaoyouLevelupConfig>
- // System.Comparison<Excel2Json.DaoyouModelConfig>
- // System.Comparison<Excel2Json.DaoyouguajiResourcLevel>
- // System.Comparison<Excel2Json.DivineSenseConfig>
- // System.Comparison<Excel2Json.DropConfig>
- // System.Comparison<Excel2Json.DropCountConfig>
- // System.Comparison<Excel2Json.DropGroupConfig>
- // System.Comparison<Excel2Json.DropItemConfig>
- // System.Comparison<Excel2Json.EventConditionConfig>
- // System.Comparison<Excel2Json.EventConfig>
- // System.Comparison<Excel2Json.EventLinkConfig>
- // System.Comparison<Excel2Json.EventNPC>
- // System.Comparison<Excel2Json.FabaoConfig>
- // System.Comparison<Excel2Json.FabaoPowerupConfig>
- // System.Comparison<Excel2Json.GameConstantConfig>
- // System.Comparison<Excel2Json.GroupConfig>
- // System.Comparison<Excel2Json.HeroModelConfig>
- // System.Comparison<Excel2Json.HeroPowerUpConfig>
- // System.Comparison<Excel2Json.HeroQiangDuAddConfig>
- // System.Comparison<Excel2Json.InitialPlayerConfig>
- // System.Comparison<Excel2Json.ItemAssociateConfig>
- // System.Comparison<Excel2Json.ItemConfig>
- // System.Comparison<Excel2Json.LanguageChineseConfig>
- // System.Comparison<Excel2Json.LanguageChineseConfig_skill>
- // System.Comparison<Excel2Json.LevelSupressConfig>
- // System.Comparison<Excel2Json.LevelbattleConfig>
- // System.Comparison<Excel2Json.MitigationParaConfig>
- // System.Comparison<Excel2Json.MonsterPowerUpConfig>
- // System.Comparison<Excel2Json.OpenBoxConfig>
- // System.Comparison<Excel2Json.OpenBoxProgressReward>
- // System.Comparison<Excel2Json.OpenBoxScoreRule>
- // System.Comparison<Excel2Json.PlacesConfig>
- // System.Comparison<Excel2Json.PlayerGuideConfig>
- // System.Comparison<Excel2Json.QiankundaiConfig>
- // System.Comparison<Excel2Json.RandomNameListConfig>
- // System.Comparison<Excel2Json.ReddotConfig>
- // System.Comparison<Excel2Json.ResourceLevelConfig>
- // System.Comparison<Excel2Json.SentimentConfig>
- // System.Comparison<Excel2Json.SentimentEffectConfig>
- // System.Comparison<Excel2Json.ShopConfig>
- // System.Comparison<Excel2Json.ShopGroupConfig>
- // System.Comparison<Excel2Json.ShopItemConfig>
- // System.Comparison<Excel2Json.SkillConfig>
- // System.Comparison<Excel2Json.SkillConstant>
- // System.Comparison<Excel2Json.SkillPowerupConfig>
- // System.Comparison<Excel2Json.SkiptoConfig>
- // System.Comparison<Excel2Json.SmallPlacesConfig>
- // System.Comparison<Excel2Json.TanxianConfig>
- // System.Comparison<Excel2Json.TowerConfig>
- // System.Comparison<Excel2Json.TowerInfoConfig>
- // System.Comparison<Excel2Json.UnlockConfig>
- // System.Comparison<Excel2Json.WorldMapConfig>
- // System.Comparison<Excel2Json.XianTuLogConfig>
- // System.Comparison<Excel2Json.daolvSkill>
- // System.Comparison<Excel2Json.emotionConfig>
- // System.Comparison<Excel2Json.guajibuff>
- // System.Comparison<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Comparison<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Comparison<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Comparison<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Comparison<MemoryPack.Internal.BufferSegment>
- // System.Comparison<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Comparison<System.Net.Sockets.Kcp.KcpSegment>
- // System.Comparison<UnityEngine.EventSystems.RaycastResult>
- // System.Comparison<UnityEngine.Matrix4x4>
- // System.Comparison<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Comparison<UnityEngine.UIVertex>
- // System.Comparison<UnityEngine.Vector2>
- // System.Comparison<UnityEngine.Vector3>
- // System.Comparison<UnityEngine.Vector4>
- // System.Comparison<float>
- // System.Comparison<int>
- // System.Comparison<long>
- // System.Comparison<object>
- // System.EventHandler<object>
- // System.Func<Excel2Json.EventConfig,byte>
- // System.Func<Excel2Json.FabaoPowerupConfig,Excel2Json.FabaoPowerupConfig>
- // System.Func<Excel2Json.FabaoPowerupConfig,int>
- // System.Func<Excel2Json.HeroPowerUpConfig,byte>
- // System.Func<Excel2Json.ItemConfig,byte>
- // System.Func<Excel2Json.OpenBoxScoreRule,byte>
- // System.Func<Excel2Json.OpenBoxScoreRule,int>
- // System.Func<Excel2Json.SentimentEffectConfig,byte>
- // System.Func<Excel2Json.SkillConfig,byte>
- // System.Func<Excel2Json.TowerInfoConfig,byte>
- // System.Func<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Func<System.ArraySegment<object>>
- // System.Func<System.Net.Sockets.UdpReceiveResult>
- // System.Func<System.Threading.Tasks.VoidTaskResult>
- // System.Func<System.ValueTuple<object,int>>
- // System.Func<UnityEngine.Vector3,System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>,UnityEngine.Vector3>
- // System.Func<UnityEngine.Vector3>
- // System.Func<float,byte>
- // System.Func<float>
- // System.Func<int,byte>
- // System.Func<int>
- // System.Func<object,System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Func<object,System.ArraySegment<object>>
- // System.Func<object,System.Net.Sockets.UdpReceiveResult>
- // System.Func<object,System.Threading.Tasks.VoidTaskResult>
- // System.Func<object,System.ValueTuple<object,int>>
- // System.Func<object,byte>
- // System.Func<object,float>
- // System.Func<object,int>
- // System.Func<object,object,object>
- // System.Func<object,object>
- // System.Func<object>
- // System.Linq.Buffer<Excel2Json.FabaoPowerupConfig>
- // System.Linq.Buffer<Excel2Json.HeroPowerUpConfig>
- // System.Linq.Buffer<byte>
- // System.Linq.Buffer<float>
- // System.Linq.Buffer<int>
- // System.Linq.Buffer<object>
- // System.Linq.Enumerable.<IntersectIterator>d__74<object>
- // System.Linq.Enumerable.<ReverseIterator>d__79<byte>
- // System.Linq.Enumerable.Iterator<Excel2Json.EventConfig>
- // System.Linq.Enumerable.Iterator<Excel2Json.HeroPowerUpConfig>
- // System.Linq.Enumerable.Iterator<Excel2Json.ItemConfig>
- // System.Linq.Enumerable.Iterator<Excel2Json.OpenBoxScoreRule>
- // System.Linq.Enumerable.Iterator<Excel2Json.SentimentEffectConfig>
- // System.Linq.Enumerable.Iterator<Excel2Json.SkillConfig>
- // System.Linq.Enumerable.Iterator<Excel2Json.TowerInfoConfig>
- // System.Linq.Enumerable.Iterator<float>
- // System.Linq.Enumerable.Iterator<int>
- // System.Linq.Enumerable.Iterator<object>
- // System.Linq.Enumerable.WhereArrayIterator<Excel2Json.EventConfig>
- // System.Linq.Enumerable.WhereArrayIterator<Excel2Json.HeroPowerUpConfig>
- // System.Linq.Enumerable.WhereArrayIterator<Excel2Json.ItemConfig>
- // System.Linq.Enumerable.WhereArrayIterator<Excel2Json.SentimentEffectConfig>
- // System.Linq.Enumerable.WhereArrayIterator<Excel2Json.SkillConfig>
- // System.Linq.Enumerable.WhereArrayIterator<Excel2Json.TowerInfoConfig>
- // System.Linq.Enumerable.WhereArrayIterator<object>
- // System.Linq.Enumerable.WhereEnumerableIterator<Excel2Json.EventConfig>
- // System.Linq.Enumerable.WhereEnumerableIterator<Excel2Json.HeroPowerUpConfig>
- // System.Linq.Enumerable.WhereEnumerableIterator<Excel2Json.ItemConfig>
- // System.Linq.Enumerable.WhereEnumerableIterator<Excel2Json.SentimentEffectConfig>
- // System.Linq.Enumerable.WhereEnumerableIterator<Excel2Json.SkillConfig>
- // System.Linq.Enumerable.WhereEnumerableIterator<Excel2Json.TowerInfoConfig>
- // System.Linq.Enumerable.WhereEnumerableIterator<float>
- // System.Linq.Enumerable.WhereEnumerableIterator<int>
- // System.Linq.Enumerable.WhereEnumerableIterator<object>
- // System.Linq.Enumerable.WhereListIterator<Excel2Json.EventConfig>
- // System.Linq.Enumerable.WhereListIterator<Excel2Json.HeroPowerUpConfig>
- // System.Linq.Enumerable.WhereListIterator<Excel2Json.ItemConfig>
- // System.Linq.Enumerable.WhereListIterator<Excel2Json.SentimentEffectConfig>
- // System.Linq.Enumerable.WhereListIterator<Excel2Json.SkillConfig>
- // System.Linq.Enumerable.WhereListIterator<Excel2Json.TowerInfoConfig>
- // System.Linq.Enumerable.WhereListIterator<object>
- // System.Linq.Enumerable.WhereSelectArrayIterator<Excel2Json.OpenBoxScoreRule,int>
- // System.Linq.Enumerable.WhereSelectArrayIterator<object,float>
- // System.Linq.Enumerable.WhereSelectArrayIterator<object,int>
- // System.Linq.Enumerable.WhereSelectArrayIterator<object,object>
- // System.Linq.Enumerable.WhereSelectEnumerableIterator<Excel2Json.OpenBoxScoreRule,int>
- // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,float>
- // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,int>
- // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,object>
- // System.Linq.Enumerable.WhereSelectListIterator<Excel2Json.OpenBoxScoreRule,int>
- // System.Linq.Enumerable.WhereSelectListIterator<object,float>
- // System.Linq.Enumerable.WhereSelectListIterator<object,int>
- // System.Linq.Enumerable.WhereSelectListIterator<object,object>
- // System.Linq.EnumerableSorter<Excel2Json.FabaoPowerupConfig,int>
- // System.Linq.EnumerableSorter<Excel2Json.FabaoPowerupConfig>
- // System.Linq.EnumerableSorter<object,int>
- // System.Linq.EnumerableSorter<object>
- // System.Linq.GroupedEnumerable<Excel2Json.FabaoPowerupConfig,int,Excel2Json.FabaoPowerupConfig>
- // System.Linq.IdentityFunction.<>c<Excel2Json.FabaoPowerupConfig>
- // System.Linq.IdentityFunction<Excel2Json.FabaoPowerupConfig>
- // System.Linq.Lookup.<GetEnumerator>d__12<int,Excel2Json.FabaoPowerupConfig>
- // System.Linq.Lookup.Grouping.<GetEnumerator>d__7<int,Excel2Json.FabaoPowerupConfig>
- // System.Linq.Lookup.Grouping<int,Excel2Json.FabaoPowerupConfig>
- // System.Linq.Lookup<int,Excel2Json.FabaoPowerupConfig>
- // System.Linq.OrderedEnumerable.<GetEnumerator>d__1<Excel2Json.FabaoPowerupConfig>
- // System.Linq.OrderedEnumerable.<GetEnumerator>d__1<object>
- // System.Linq.OrderedEnumerable<Excel2Json.FabaoPowerupConfig,int>
- // System.Linq.OrderedEnumerable<Excel2Json.FabaoPowerupConfig>
- // System.Linq.OrderedEnumerable<object,int>
- // System.Linq.OrderedEnumerable<object>
- // System.Linq.Set<object>
- // System.Memory<byte>
- // System.Nullable<int>
- // System.Predicate<CombatLibrary.CombatLibrary.CombatCore.Utility.CurveInfo>
- // System.Predicate<Core.BattleReport.ReportFightMassgeLogData>
- // System.Predicate<Excel2Json.AttributeConfig>
- // System.Predicate<Excel2Json.BigMapConfig>
- // System.Predicate<Excel2Json.BuffConfig>
- // System.Predicate<Excel2Json.ChanllegeResource>
- // System.Predicate<Excel2Json.ChanllegeTower>
- // System.Predicate<Excel2Json.DaoyouGiftConfig>
- // System.Predicate<Excel2Json.DaoyouLevelupConfig>
- // System.Predicate<Excel2Json.DaoyouModelConfig>
- // System.Predicate<Excel2Json.DaoyouguajiResourcLevel>
- // System.Predicate<Excel2Json.DivineSenseConfig>
- // System.Predicate<Excel2Json.DropConfig>
- // System.Predicate<Excel2Json.DropCountConfig>
- // System.Predicate<Excel2Json.DropGroupConfig>
- // System.Predicate<Excel2Json.DropItemConfig>
- // System.Predicate<Excel2Json.EventConditionConfig>
- // System.Predicate<Excel2Json.EventConfig>
- // System.Predicate<Excel2Json.EventLinkConfig>
- // System.Predicate<Excel2Json.EventNPC>
- // System.Predicate<Excel2Json.FabaoConfig>
- // System.Predicate<Excel2Json.FabaoPowerupConfig>
- // System.Predicate<Excel2Json.GameConstantConfig>
- // System.Predicate<Excel2Json.GroupConfig>
- // System.Predicate<Excel2Json.HeroModelConfig>
- // System.Predicate<Excel2Json.HeroPowerUpConfig>
- // System.Predicate<Excel2Json.HeroQiangDuAddConfig>
- // System.Predicate<Excel2Json.InitialPlayerConfig>
- // System.Predicate<Excel2Json.ItemAssociateConfig>
- // System.Predicate<Excel2Json.ItemConfig>
- // System.Predicate<Excel2Json.LanguageChineseConfig>
- // System.Predicate<Excel2Json.LanguageChineseConfig_skill>
- // System.Predicate<Excel2Json.LevelSupressConfig>
- // System.Predicate<Excel2Json.LevelbattleConfig>
- // System.Predicate<Excel2Json.MitigationParaConfig>
- // System.Predicate<Excel2Json.MonsterPowerUpConfig>
- // System.Predicate<Excel2Json.OpenBoxConfig>
- // System.Predicate<Excel2Json.OpenBoxProgressReward>
- // System.Predicate<Excel2Json.OpenBoxScoreRule>
- // System.Predicate<Excel2Json.PlacesConfig>
- // System.Predicate<Excel2Json.PlayerGuideConfig>
- // System.Predicate<Excel2Json.QiankundaiConfig>
- // System.Predicate<Excel2Json.RandomNameListConfig>
- // System.Predicate<Excel2Json.ReddotConfig>
- // System.Predicate<Excel2Json.ResourceLevelConfig>
- // System.Predicate<Excel2Json.SentimentConfig>
- // System.Predicate<Excel2Json.SentimentEffectConfig>
- // System.Predicate<Excel2Json.ShopConfig>
- // System.Predicate<Excel2Json.ShopGroupConfig>
- // System.Predicate<Excel2Json.ShopItemConfig>
- // System.Predicate<Excel2Json.SkillConfig>
- // System.Predicate<Excel2Json.SkillConstant>
- // System.Predicate<Excel2Json.SkillPowerupConfig>
- // System.Predicate<Excel2Json.SkiptoConfig>
- // System.Predicate<Excel2Json.SmallPlacesConfig>
- // System.Predicate<Excel2Json.TanxianConfig>
- // System.Predicate<Excel2Json.TowerConfig>
- // System.Predicate<Excel2Json.TowerInfoConfig>
- // System.Predicate<Excel2Json.UnlockConfig>
- // System.Predicate<Excel2Json.WorldMapConfig>
- // System.Predicate<Excel2Json.XianTuLogConfig>
- // System.Predicate<Excel2Json.daolvSkill>
- // System.Predicate<Excel2Json.emotionConfig>
- // System.Predicate<Excel2Json.guajibuff>
- // System.Predicate<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationDataBufferElement>
- // System.Predicate<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement>
- // System.Predicate<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Predicate<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Predicate<MemoryPack.Internal.BufferSegment>
- // System.Predicate<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
- // System.Predicate<System.IntPtr>
- // System.Predicate<System.Net.Sockets.Kcp.KcpSegment>
- // System.Predicate<UnityEngine.EventSystems.RaycastResult>
- // System.Predicate<UnityEngine.Matrix4x4>
- // System.Predicate<UnityEngine.UI.UGUITextTool.LanguageChineseConfig>
- // System.Predicate<UnityEngine.UIVertex>
- // System.Predicate<UnityEngine.Vector2>
- // System.Predicate<UnityEngine.Vector3>
- // System.Predicate<UnityEngine.Vector4>
- // System.Predicate<float>
- // System.Predicate<int>
- // System.Predicate<long>
- // System.Predicate<object>
- // System.ReadOnlyMemory<byte>
- // System.ReadOnlySpan.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.ReadOnlySpan.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.ReadOnlySpan.Enumerator<Unity.Mathematics.float3x4>
- // System.ReadOnlySpan.Enumerator<Unity.Mathematics.float4>
- // System.ReadOnlySpan.Enumerator<Unity.Mathematics.float4x4>
- // System.ReadOnlySpan.Enumerator<UnityEngine.Quaternion>
- // System.ReadOnlySpan.Enumerator<UnityEngine.Rendering.BatchCullingOutputDrawCommands>
- // System.ReadOnlySpan.Enumerator<UnityEngine.Rendering.MetadataValue>
- // System.ReadOnlySpan.Enumerator<UnityEngine.Vector3>
- // System.ReadOnlySpan.Enumerator<UnityEngine.jvalue>
- // System.ReadOnlySpan.Enumerator<byte>
- // System.ReadOnlySpan.Enumerator<float>
- // System.ReadOnlySpan.Enumerator<ushort>
- // System.ReadOnlySpan<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.ReadOnlySpan<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.ReadOnlySpan<Unity.Mathematics.float3x4>
- // System.ReadOnlySpan<Unity.Mathematics.float4>
- // System.ReadOnlySpan<Unity.Mathematics.float4x4>
- // System.ReadOnlySpan<UnityEngine.Quaternion>
- // System.ReadOnlySpan<UnityEngine.Rendering.BatchCullingOutputDrawCommands>
- // System.ReadOnlySpan<UnityEngine.Rendering.MetadataValue>
- // System.ReadOnlySpan<UnityEngine.Vector3>
- // System.ReadOnlySpan<UnityEngine.jvalue>
- // System.ReadOnlySpan<byte>
- // System.ReadOnlySpan<float>
- // System.ReadOnlySpan<ushort>
- // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>
- // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int>
- // System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<int>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Net.Sockets.UdpReceiveResult>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<int>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ArraySegment<object>>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Net.Sockets.UdpReceiveResult>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<object,int>>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<int>
- // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
- // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<int>
- // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<int>
- // System.Runtime.CompilerServices.TaskAwaiter<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Runtime.CompilerServices.TaskAwaiter<System.ArraySegment<object>>
- // System.Runtime.CompilerServices.TaskAwaiter<System.Net.Sockets.UdpReceiveResult>
- // System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult>
- // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<object,int>>
- // System.Runtime.CompilerServices.TaskAwaiter<int>
- // System.Runtime.CompilerServices.TaskAwaiter<object>
- // System.Runtime.CompilerServices.ValueTaskAwaiter<int>
- // System.Span.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Span.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Span.Enumerator<Unity.Mathematics.float3x4>
- // System.Span.Enumerator<Unity.Mathematics.float4>
- // System.Span.Enumerator<Unity.Mathematics.float4x4>
- // System.Span.Enumerator<UnityEngine.Quaternion>
- // System.Span.Enumerator<UnityEngine.Rendering.BatchCullingOutputDrawCommands>
- // System.Span.Enumerator<UnityEngine.Rendering.MetadataValue>
- // System.Span.Enumerator<UnityEngine.Vector3>
- // System.Span.Enumerator<UnityEngine.jvalue>
- // System.Span.Enumerator<byte>
- // System.Span.Enumerator<float>
- // System.Span.Enumerator<ushort>
- // System.Span<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // System.Span<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // System.Span<Unity.Mathematics.float3x4>
- // System.Span<Unity.Mathematics.float4>
- // System.Span<Unity.Mathematics.float4x4>
- // System.Span<UnityEngine.Quaternion>
- // System.Span<UnityEngine.Rendering.BatchCullingOutputDrawCommands>
- // System.Span<UnityEngine.Rendering.MetadataValue>
- // System.Span<UnityEngine.Vector3>
- // System.Span<UnityEngine.jvalue>
- // System.Span<byte>
- // System.Span<float>
- // System.Span<ushort>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ArraySegment<object>>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<System.Net.Sockets.UdpReceiveResult>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<object,int>>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<int>
- // System.Threading.Tasks.ContinuationTaskFromResultTask<object>
- // System.Threading.Tasks.Sources.IValueTaskSource<int>
- // System.Threading.Tasks.Task<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Threading.Tasks.Task<System.ArraySegment<object>>
- // System.Threading.Tasks.Task<System.Net.Sockets.UdpReceiveResult>
- // System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult>
- // System.Threading.Tasks.Task<System.ValueTuple<object,int>>
- // System.Threading.Tasks.Task<int>
- // System.Threading.Tasks.Task<object>
- // System.Threading.Tasks.TaskCompletionSource<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Threading.Tasks.TaskCompletionSource<System.ArraySegment<object>>
- // System.Threading.Tasks.TaskCompletionSource<System.ValueTuple<object,int>>
- // System.Threading.Tasks.TaskCompletionSource<object>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ArraySegment<object>>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Net.Sockets.UdpReceiveResult>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<object,int>>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<int>
- // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
- // System.Threading.Tasks.TaskFactory<System.ArraySegment<System.Net.Sockets.Kcp.KcpSegment>>
- // System.Threading.Tasks.TaskFactory<System.ArraySegment<object>>
- // System.Threading.Tasks.TaskFactory<System.Net.Sockets.UdpReceiveResult>
- // System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult>
- // System.Threading.Tasks.TaskFactory<System.ValueTuple<object,int>>
- // System.Threading.Tasks.TaskFactory<int>
- // System.Threading.Tasks.TaskFactory<object>
- // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<int>
- // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<int>
- // System.Threading.Tasks.ValueTask<int>
- // System.ValueTuple<object,int>
- // System.ValueTuple<object,object>
- // System.ValueTuple<uint,uint>
- // TMPro.FastAction<object>
- // Unity.Collections.NativeArray.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // Unity.Collections.NativeArray.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // Unity.Collections.NativeArray.Enumerator<Unity.Mathematics.float3x4>
- // Unity.Collections.NativeArray.Enumerator<Unity.Mathematics.float4>
- // Unity.Collections.NativeArray.Enumerator<Unity.Mathematics.float4x4>
- // Unity.Collections.NativeArray.Enumerator<UnityEngine.Rendering.BatchCullingOutputDrawCommands>
- // Unity.Collections.NativeArray.Enumerator<UnityEngine.Rendering.MetadataValue>
- // Unity.Collections.NativeArray.Enumerator<float>
- // Unity.Collections.NativeArray.ReadOnly.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // Unity.Collections.NativeArray.ReadOnly.Enumerator<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // Unity.Collections.NativeArray.ReadOnly.Enumerator<Unity.Mathematics.float3x4>
- // Unity.Collections.NativeArray.ReadOnly.Enumerator<Unity.Mathematics.float4>
- // Unity.Collections.NativeArray.ReadOnly.Enumerator<Unity.Mathematics.float4x4>
- // Unity.Collections.NativeArray.ReadOnly.Enumerator<UnityEngine.Rendering.BatchCullingOutputDrawCommands>
- // Unity.Collections.NativeArray.ReadOnly.Enumerator<UnityEngine.Rendering.MetadataValue>
- // Unity.Collections.NativeArray.ReadOnly.Enumerator<float>
- // Unity.Collections.NativeArray.ReadOnly<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // Unity.Collections.NativeArray.ReadOnly<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // Unity.Collections.NativeArray.ReadOnly<Unity.Mathematics.float3x4>
- // Unity.Collections.NativeArray.ReadOnly<Unity.Mathematics.float4>
- // Unity.Collections.NativeArray.ReadOnly<Unity.Mathematics.float4x4>
- // Unity.Collections.NativeArray.ReadOnly<UnityEngine.Rendering.BatchCullingOutputDrawCommands>
- // Unity.Collections.NativeArray.ReadOnly<UnityEngine.Rendering.MetadataValue>
- // Unity.Collections.NativeArray.ReadOnly<float>
- // Unity.Collections.NativeArray<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentAnchorDataBufferElement>
- // Unity.Collections.NativeArray<GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement>
- // Unity.Collections.NativeArray<Unity.Mathematics.float3x4>
- // Unity.Collections.NativeArray<Unity.Mathematics.float4>
- // Unity.Collections.NativeArray<Unity.Mathematics.float4x4>
- // Unity.Collections.NativeArray<UnityEngine.Rendering.BatchCullingOutputDrawCommands>
- // Unity.Collections.NativeArray<UnityEngine.Rendering.MetadataValue>
- // Unity.Collections.NativeArray<float>
- // UnityEngine.AsyncInstantiateOperation<object>
- // UnityEngine.Events.InvokableCall<UnityEngine.Vector2>
- // UnityEngine.Events.InvokableCall<byte>
- // UnityEngine.Events.InvokableCall<float>
- // UnityEngine.Events.InvokableCall<object,int,int>
- // UnityEngine.Events.InvokableCall<object,object,int>
- // UnityEngine.Events.InvokableCall<object>
- // UnityEngine.Events.InvokableCall<ushort,int>
- // UnityEngine.Events.UnityAction<UnityEngine.Vector2>
- // UnityEngine.Events.UnityAction<byte>
- // UnityEngine.Events.UnityAction<float>
- // UnityEngine.Events.UnityAction<object,int,int>
- // UnityEngine.Events.UnityAction<object,object,int>
- // UnityEngine.Events.UnityAction<object>
- // UnityEngine.Events.UnityAction<ushort,int>
- // UnityEngine.Events.UnityEvent<UnityEngine.Vector2>
- // UnityEngine.Events.UnityEvent<byte>
- // UnityEngine.Events.UnityEvent<float>
- // UnityEngine.Events.UnityEvent<object,int,int>
- // UnityEngine.Events.UnityEvent<object,object,int>
- // UnityEngine.Events.UnityEvent<object>
- // UnityEngine.Events.UnityEvent<ushort,int>
- // UnityEngine.ExposedReference<object>
- // UnityEngine.Pool.CollectionPool.<>c<object,object>
- // UnityEngine.Pool.CollectionPool<object,object>
- // }}
- public void RefMethods()
- {
- // object LitJson.JsonMapper.ToObject<object>(string)
- // System.Collections.Generic.List<object> MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&)
- // System.Void MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&,System.Collections.Generic.List<object>&)
- // System.Void MemoryPack.Formatters.ListFormatter.SerializePackable<object,object>(MemoryPack.MemoryPackWriter<object>&,System.Collections.Generic.List<object>)
- // System.Void MemoryPack.IMemoryPackFormatter<object>.Serialize<object>(MemoryPack.MemoryPackWriter<object>&,object&)
- // byte[] MemoryPack.Internal.MemoryMarshalEx.AllocateUninitializedArray<byte>(int,bool)
- // byte& MemoryPack.Internal.MemoryMarshalEx.GetArrayDataReference<byte>(byte[])
- // MemoryPack.MemoryPackFormatter<object> MemoryPack.MemoryPackFormatterProvider.GetFormatter<object>()
- // bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<int>()
- // bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<object>()
- // System.Void MemoryPack.MemoryPackFormatterProvider.Register<int>(MemoryPack.MemoryPackFormatter<int>)
- // System.Void MemoryPack.MemoryPackFormatterProvider.Register<object>(MemoryPack.MemoryPackFormatter<object>)
- // MemoryPack.IMemoryPackFormatter<object> MemoryPack.MemoryPackReader.GetFormatter<object>()
- // System.Void MemoryPack.MemoryPackReader.ReadPackable<object>(object&)
- // object MemoryPack.MemoryPackReader.ReadPackable<object>()
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte>(byte&)
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int,int,byte>(int&,int&,int&,byte&)
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int,int,int>(int&,int&,int&,int&)
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int>(int&,int&)
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,long>(int&,long&)
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int>(int&)
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long>(long&)
- // System.Void MemoryPack.MemoryPackReader.ReadValue<object>(object&)
- // object MemoryPack.MemoryPackReader.ReadValue<object>()
- // int MemoryPack.MemoryPackSerializer.Deserialize<object>(System.ReadOnlySpan<byte>,object&,MemoryPack.MemoryPackSerializerOptions)
- // object MemoryPack.MemoryPackSerializer.Deserialize<object>(System.ReadOnlySpan<byte>,MemoryPack.MemoryPackSerializerOptions)
- // System.Void MemoryPack.MemoryPackSerializer.Serialize<object,object>(MemoryPack.MemoryPackWriter<object>&,object&)
- // byte[] MemoryPack.MemoryPackSerializer.Serialize<object>(object&,MemoryPack.MemoryPackSerializerOptions)
- // MemoryPack.IMemoryPackFormatter<object> MemoryPack.MemoryPackWriter<object>.GetFormatter<object>()
- // System.Void MemoryPack.MemoryPackWriter<object>.WritePackable<object>(object&)
- // System.Void MemoryPack.MemoryPackWriter<object>.WriteUnmanagedWithObjectHeader<int,int,int,byte>(byte,int&,int&,int&,byte&)
- // System.Void MemoryPack.MemoryPackWriter<object>.WriteUnmanagedWithObjectHeader<int,int,int,int>(byte,int&,int&,int&,int&)
- // System.Void MemoryPack.MemoryPackWriter<object>.WriteUnmanagedWithObjectHeader<int,int>(byte,int&,int&)
- // System.Void MemoryPack.MemoryPackWriter<object>.WriteUnmanagedWithObjectHeader<int,long>(byte,int&,long&)
- // System.Void MemoryPack.MemoryPackWriter<object>.WriteUnmanagedWithObjectHeader<int>(byte,int&)
- // System.Void MemoryPack.MemoryPackWriter<object>.WriteValue<object>(object&)
- // object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string)
- // object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string,Newtonsoft.Json.JsonSerializerSettings)
- // object System.Activator.CreateInstance<object>()
- // object[] System.Array.Empty<object>()
- // System.Void System.Array.Resize<object>(object[]&,int)
- // System.Void System.Array.Sort<object>(object[],System.Comparison<object>)
- // System.Void System.Buffers.BuffersExtensions.CopyTo<byte>(System.Buffers.ReadOnlySequence<byte>&,System.Span<byte>)
- // System.Void System.Buffers.BuffersExtensions.CopyToMultiSegment<byte>(System.Buffers.ReadOnlySequence<byte>&,System.Span<byte>)
- // bool System.Collections.Generic.CollectionExtensions.Remove<int,object>(System.Collections.Generic.IDictionary<int,object>,int,object&)
- // UnityEngine.Vector3 System.Linq.Enumerable.Aggregate<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>,UnityEngine.Vector3>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>,UnityEngine.Vector3,System.Func<UnityEngine.Vector3,System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>,UnityEngine.Vector3>)
- // bool System.Linq.Enumerable.Contains<int>(System.Collections.Generic.IEnumerable<int>,int)
- // bool System.Linq.Enumerable.Contains<int>(System.Collections.Generic.IEnumerable<int>,int,System.Collections.Generic.IEqualityComparer<int>)
- // bool System.Linq.Enumerable.Contains<object>(System.Collections.Generic.IEnumerable<object>,object)
- // bool System.Linq.Enumerable.Contains<object>(System.Collections.Generic.IEnumerable<object>,object,System.Collections.Generic.IEqualityComparer<object>)
- // int System.Linq.Enumerable.Count<object>(System.Collections.Generic.IEnumerable<object>)
- // object System.Linq.Enumerable.First<object>(System.Collections.Generic.IEnumerable<object>)
- // object System.Linq.Enumerable.First<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
- // Excel2Json.FabaoPowerupConfig System.Linq.Enumerable.FirstOrDefault<Excel2Json.FabaoPowerupConfig>(System.Collections.Generic.IEnumerable<Excel2Json.FabaoPowerupConfig>)
- // object System.Linq.Enumerable.FirstOrDefault<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
- // System.Collections.Generic.IEnumerable<System.Linq.IGrouping<int,Excel2Json.FabaoPowerupConfig>> System.Linq.Enumerable.GroupBy<Excel2Json.FabaoPowerupConfig,int>(System.Collections.Generic.IEnumerable<Excel2Json.FabaoPowerupConfig>,System.Func<Excel2Json.FabaoPowerupConfig,int>)
- // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Intersect<object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEnumerable<object>)
- // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.IntersectIterator<object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEqualityComparer<object>)
- // int System.Linq.Enumerable.Max<Excel2Json.OpenBoxScoreRule>(System.Collections.Generic.IEnumerable<Excel2Json.OpenBoxScoreRule>,System.Func<Excel2Json.OpenBoxScoreRule,int>)
- // int System.Linq.Enumerable.Max<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>)
- // System.Linq.IOrderedEnumerable<Excel2Json.FabaoPowerupConfig> System.Linq.Enumerable.OrderBy<Excel2Json.FabaoPowerupConfig,int>(System.Collections.Generic.IEnumerable<Excel2Json.FabaoPowerupConfig>,System.Func<Excel2Json.FabaoPowerupConfig,int>)
- // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderBy<object,int>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>)
- // System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.Reverse<byte>(System.Collections.Generic.IEnumerable<byte>)
- // System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.ReverseIterator<byte>(System.Collections.Generic.IEnumerable<byte>)
- // System.Collections.Generic.IEnumerable<float> System.Linq.Enumerable.Select<object,float>(System.Collections.Generic.IEnumerable<object>,System.Func<object,float>)
- // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Select<Excel2Json.OpenBoxScoreRule,int>(System.Collections.Generic.IEnumerable<Excel2Json.OpenBoxScoreRule>,System.Func<Excel2Json.OpenBoxScoreRule,int>)
- // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Select<object,int>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>)
- // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>)
- // Excel2Json.HeroPowerUpConfig[] System.Linq.Enumerable.ToArray<Excel2Json.HeroPowerUpConfig>(System.Collections.Generic.IEnumerable<Excel2Json.HeroPowerUpConfig>)
- // byte[] System.Linq.Enumerable.ToArray<byte>(System.Collections.Generic.IEnumerable<byte>)
- // float[] System.Linq.Enumerable.ToArray<float>(System.Collections.Generic.IEnumerable<float>)
- // int[] System.Linq.Enumerable.ToArray<int>(System.Collections.Generic.IEnumerable<int>)
- // object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>)
- // System.Collections.Generic.List<Excel2Json.DivineSenseConfig> System.Linq.Enumerable.ToList<Excel2Json.DivineSenseConfig>(System.Collections.Generic.IEnumerable<Excel2Json.DivineSenseConfig>)
- // System.Collections.Generic.List<Excel2Json.EventConfig> System.Linq.Enumerable.ToList<Excel2Json.EventConfig>(System.Collections.Generic.IEnumerable<Excel2Json.EventConfig>)
- // System.Collections.Generic.List<Excel2Json.FabaoPowerupConfig> System.Linq.Enumerable.ToList<Excel2Json.FabaoPowerupConfig>(System.Collections.Generic.IEnumerable<Excel2Json.FabaoPowerupConfig>)
- // System.Collections.Generic.List<Excel2Json.HeroPowerUpConfig> System.Linq.Enumerable.ToList<Excel2Json.HeroPowerUpConfig>(System.Collections.Generic.IEnumerable<Excel2Json.HeroPowerUpConfig>)
- // System.Collections.Generic.List<Excel2Json.ItemConfig> System.Linq.Enumerable.ToList<Excel2Json.ItemConfig>(System.Collections.Generic.IEnumerable<Excel2Json.ItemConfig>)
- // System.Collections.Generic.List<Excel2Json.SentimentEffectConfig> System.Linq.Enumerable.ToList<Excel2Json.SentimentEffectConfig>(System.Collections.Generic.IEnumerable<Excel2Json.SentimentEffectConfig>)
- // System.Collections.Generic.List<Excel2Json.ShopGroupConfig> System.Linq.Enumerable.ToList<Excel2Json.ShopGroupConfig>(System.Collections.Generic.IEnumerable<Excel2Json.ShopGroupConfig>)
- // System.Collections.Generic.List<Excel2Json.SkillConfig> System.Linq.Enumerable.ToList<Excel2Json.SkillConfig>(System.Collections.Generic.IEnumerable<Excel2Json.SkillConfig>)
- // System.Collections.Generic.List<Excel2Json.SkillPowerupConfig> System.Linq.Enumerable.ToList<Excel2Json.SkillPowerupConfig>(System.Collections.Generic.IEnumerable<Excel2Json.SkillPowerupConfig>)
- // System.Collections.Generic.List<Excel2Json.TowerInfoConfig> System.Linq.Enumerable.ToList<Excel2Json.TowerInfoConfig>(System.Collections.Generic.IEnumerable<Excel2Json.TowerInfoConfig>)
- // System.Collections.Generic.List<Excel2Json.XianTuLogConfig> System.Linq.Enumerable.ToList<Excel2Json.XianTuLogConfig>(System.Collections.Generic.IEnumerable<Excel2Json.XianTuLogConfig>)
- // System.Collections.Generic.List<float> System.Linq.Enumerable.ToList<float>(System.Collections.Generic.IEnumerable<float>)
- // System.Collections.Generic.List<int> System.Linq.Enumerable.ToList<int>(System.Collections.Generic.IEnumerable<int>)
- // System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
- // System.Collections.Generic.IEnumerable<Excel2Json.EventConfig> System.Linq.Enumerable.Where<Excel2Json.EventConfig>(System.Collections.Generic.IEnumerable<Excel2Json.EventConfig>,System.Func<Excel2Json.EventConfig,bool>)
- // System.Collections.Generic.IEnumerable<Excel2Json.HeroPowerUpConfig> System.Linq.Enumerable.Where<Excel2Json.HeroPowerUpConfig>(System.Collections.Generic.IEnumerable<Excel2Json.HeroPowerUpConfig>,System.Func<Excel2Json.HeroPowerUpConfig,bool>)
- // System.Collections.Generic.IEnumerable<Excel2Json.ItemConfig> System.Linq.Enumerable.Where<Excel2Json.ItemConfig>(System.Collections.Generic.IEnumerable<Excel2Json.ItemConfig>,System.Func<Excel2Json.ItemConfig,bool>)
- // System.Collections.Generic.IEnumerable<Excel2Json.SentimentEffectConfig> System.Linq.Enumerable.Where<Excel2Json.SentimentEffectConfig>(System.Collections.Generic.IEnumerable<Excel2Json.SentimentEffectConfig>,System.Func<Excel2Json.SentimentEffectConfig,bool>)
- // System.Collections.Generic.IEnumerable<Excel2Json.SkillConfig> System.Linq.Enumerable.Where<Excel2Json.SkillConfig>(System.Collections.Generic.IEnumerable<Excel2Json.SkillConfig>,System.Func<Excel2Json.SkillConfig,bool>)
- // System.Collections.Generic.IEnumerable<Excel2Json.TowerInfoConfig> System.Linq.Enumerable.Where<Excel2Json.TowerInfoConfig>(System.Collections.Generic.IEnumerable<Excel2Json.TowerInfoConfig>,System.Func<Excel2Json.TowerInfoConfig,bool>)
- // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Where<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
- // System.Collections.Generic.IEnumerable<float> System.Linq.Enumerable.Iterator<object>.Select<float>(System.Func<object,float>)
- // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Iterator<Excel2Json.OpenBoxScoreRule>.Select<int>(System.Func<Excel2Json.OpenBoxScoreRule,int>)
- // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Iterator<object>.Select<int>(System.Func<object,int>)
- // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<object>.Select<object>(System.Func<object,object>)
- // System.Span<byte> System.MemoryExtensions.AsSpan<byte>(byte[])
- // object System.Reflection.CustomAttributeExtensions.GetCustomAttribute<object>(System.Reflection.MemberInfo)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitOnCompleted<object,Core.KCPTool.TCPClient.<Connect>d__27>(object&,Core.KCPTool.TCPClient.<Connect>d__27&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitOnCompleted<object,Fort23.Core.CTask.<AwaitTask>d__18<object>>(object&,Fort23.Core.CTask.<AwaitTask>d__18<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitOnCompleted<object,Fort23.Core.CTask.<AwaitTask>d__18>(object&,Fort23.Core.CTask.<AwaitTask>d__18&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitOnCompleted<object,UGUIPackLoad.<InitPack>d__3>(object&,UGUIPackLoad.<InitPack>d__3&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitOnCompleted<object,Core.KCPTool.TCPClient.<Connect>d__27>(object&,Core.KCPTool.TCPClient.<Connect>d__27&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitOnCompleted<object,Fort23.Core.CTask.<AwaitTask>d__18<object>>(object&,Fort23.Core.CTask.<AwaitTask>d__18<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitOnCompleted<object,Fort23.Core.CTask.<AwaitTask>d__18>(object&,Fort23.Core.CTask.<AwaitTask>d__18&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitOnCompleted<object,UGUIPackLoad.<InitPack>d__3>(object&,UGUIPackLoad.<InitPack>d__3&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>&,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>,System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>&,System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Core.KCPTool.TCPClient.<Connect>d__27>(System.Runtime.CompilerServices.TaskAwaiter&,Core.KCPTool.TCPClient.<Connect>d__27&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,NetClientCore.TCP.TCPClient.<Connect>d__19<object,object>>(System.Runtime.CompilerServices.TaskAwaiter&,NetClientCore.TCP.TCPClient.<Connect>d__19<object,object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,CloudSaveManager.<DeleteArchiveAsync>d__5>(System.Runtime.CompilerServices.TaskAwaiter<object>&,CloudSaveManager.<DeleteArchiveAsync>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>&,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>,System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>&,System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Core.KCPTool.TCPClient.<Connect>d__27>(System.Runtime.CompilerServices.TaskAwaiter&,Core.KCPTool.TCPClient.<Connect>d__27&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,NetClientCore.TCP.TCPClient.<Connect>d__19<object,object>>(System.Runtime.CompilerServices.TaskAwaiter&,NetClientCore.TCP.TCPClient.<Connect>d__19<object,object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,CloudSaveManager.<DeleteArchiveAsync>d__5>(System.Runtime.CompilerServices.TaskAwaiter<object>&,CloudSaveManager.<DeleteArchiveAsync>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>&,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<CloudSaveManager.<DeleteArchiveAsync>d__5>(CloudSaveManager.<DeleteArchiveAsync>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Core.KCPTool.TCPClient.<Connect>d__27>(Core.KCPTool.TCPClient.<Connect>d__27&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Fort23.Core.CTask.<AwaitTask>d__18<object>>(Fort23.Core.CTask.<AwaitTask>d__18<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Fort23.Core.CTask.<AwaitTask>d__18>(Fort23.Core.CTask.<AwaitTask>d__18&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Fort23.Core.ICTaskResult.<AwaitTask>d__0>(Fort23.Core.ICTaskResult.<AwaitTask>d__0&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<NetClientCore.TCP.TCPClient.<Connect>d__19<object,object>>(NetClientCore.TCP.TCPClient.<Connect>d__19<object,object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8>(System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4>(System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>>(System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>>(System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<UGUIPackLoad.<InitPack>d__3>(UGUIPackLoad.<InitPack>d__3&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int>.Start<System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5>(System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int>.Start<System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>>(System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>&,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>,System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<object,int>>&,System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ArraySegment<object>>&,System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5>(System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>&,System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.Start<System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8>(System.Net.Sockets.Kcp.FakeKcpIO.<OutputAsync>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.Start<System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4>(System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.Start<System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>>(System.Net.Sockets.Kcp.KcpIO.<OutputAsync>d__5<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder.Start<System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>>(System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__3<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<int>.Start<System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5>(System.Net.Sockets.Kcp.FakeKcpIO.<RecvAsync>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder<int>.Start<System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>>(System.Net.Sockets.Kcp.KcpIO.<RecvAsync>d__4<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,AccountFileInfo.<SavePlayerData>d__34>(object&,AccountFileInfo.<SavePlayerData>d__34&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Core.AssetLoadTool.Asset.BundleAssetLoadTask.<<StartLoadAsset>b__1_0>d<object>>(object&,Core.AssetLoadTool.Asset.BundleAssetLoadTask.<<StartLoadAsset>b__1_0>d<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Core.Audio.AudioManager.<PlayBGM>d__26>(object&,Core.Audio.AudioManager.<PlayBGM>d__26&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Core.UI.UTool.AccumulatorUtility.<StartAccumulation>d__1>(object&,Core.UI.UTool.AccumulatorUtility.<StartAccumulation>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Core.UI.UTool.UISpriteLoad.<Load>d__0>(object&,Core.UI.UTool.UISpriteLoad.<Load>d__0&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,DialogueManager.<EndDialogue1>d__10>(object&,DialogueManager.<EndDialogue1>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,EventSystemManager.<>c__DisplayClass26_0.<<TriggerEvent>b__0>d>(object&,EventSystemManager.<>c__DisplayClass26_0.<<TriggerEvent>b__0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,EventSystemManager.<CancelEvent>d__37>(object&,EventSystemManager.<CancelEvent>d__37&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,EventSystemManager.<CompleteEvent>d__35>(object&,EventSystemManager.<CompleteEvent>d__35&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Core.ComponentQueue.<Enqueue>d__5>(object&,Fort23.Core.ComponentQueue.<Enqueue>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.AppBarPanel.<<AddButtonEvent>b__7_6>d>(object&,Fort23.Mono.AppBarPanel.<<AddButtonEvent>b__7_6>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.AppBarPanel.<Bne_dongfu_Click>d__14>(object&,Fort23.Mono.AppBarPanel.<Bne_dongfu_Click>d__14&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.AppBarPanel.<Bnt_ShengShi_Click>d__10>(object&,Fort23.Mono.AppBarPanel.<Bnt_ShengShi_Click>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.AppBarPanel.<Bnt_shengShi_onClick>d__16>(object&,Fort23.Mono.AppBarPanel.<Bnt_shengShi_onClick>d__16&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.AppBarPanel.<Btn_GongFa_Click>d__12>(object&,Fort23.Mono.AppBarPanel.<Btn_GongFa_Click>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.AppBarPanel.<Btn_HeroInfomation_Click>d__13>(object&,Fort23.Mono.AppBarPanel.<Btn_HeroInfomation_Click>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.AppBarPanel.<Btn_Shop_Click>d__11>(object&,Fort23.Mono.AppBarPanel.<Btn_Shop_Click>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.BattleSettlementPanel.<<AddButtonEvent>b__5_0>d>(object&,Fort23.Mono.BattleSettlementPanel.<<AddButtonEvent>b__5_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.BattleSettlementPanel.<<AddButtonEvent>b__5_1>d>(object&,Fort23.Mono.BattleSettlementPanel.<<AddButtonEvent>b__5_1>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.BattleSettlementPanel.<OnClick>d__7>(object&,Fort23.Mono.BattleSettlementPanel.<OnClick>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.BigMapItem.<CustomInit>d__3>(object&,Fort23.Mono.BigMapItem.<CustomInit>d__3&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.BossInfoPanel.<UpdateInfo>d__12>(object&,Fort23.Mono.BossInfoPanel.<UpdateInfo>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.BoxPanel.<OnButtonCallBack>d__9>(object&,Fort23.Mono.BoxPanel.<OnButtonCallBack>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.BoxPanel.<OpenBoxPanel>d__2>(object&,Fort23.Mono.BoxPanel.<OpenBoxPanel>d__2&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.BoxPanel.<TenButtonCallBack>d__10>(object&,Fort23.Mono.BoxPanel.<TenButtonCallBack>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.BreakthroughItemWidget.<<AddButtonEvent>b__8_0>d>(object&,Fort23.Mono.BreakthroughItemWidget.<<AddButtonEvent>b__8_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.BtnFaBaoWidget.<CustomInit>d__6>(object&,Fort23.Mono.BtnFaBaoWidget.<CustomInit>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.BuffWidget.<CkickBuff>d__5>(object&,Fort23.Mono.BuffWidget.<CkickBuff>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ChatPanel.<SendMessage>d__10>(object&,Fort23.Mono.ChatPanel.<SendMessage>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.CombatHPPanel.<CreateHpUI>d__9>(object&,Fort23.Mono.CombatHPPanel.<CreateHpUI>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.CombatHPPanel.<FaBaoDuiPingStart>d__10>(object&,Fort23.Mono.CombatHPPanel.<FaBaoDuiPingStart>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.CombatPanel.<AddMagicWeaponHeroEntity>d__11>(object&,Fort23.Mono.CombatPanel.<AddMagicWeaponHeroEntity>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.CombatPanel.<UseMagicWeapon>d__10>(object&,Fort23.Mono.CombatPanel.<UseMagicWeapon>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.CombatPuasePanel.<OpenCombatPuasePanel>d__1>(object&,Fort23.Mono.CombatPuasePanel.<OpenCombatPuasePanel>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.CombatShowTextPanel.<HarmUpdate>d__7>(object&,Fort23.Mono.CombatShowTextPanel.<HarmUpdate>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.CombatShowTextPanel.<RecoverUpdate>d__6>(object&,Fort23.Mono.CombatShowTextPanel.<RecoverUpdate>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DaoYouGuaJiAwardPanel.<<AddButtonEvent>b__4_1>d>(object&,Fort23.Mono.DaoYouGuaJiAwardPanel.<<AddButtonEvent>b__4_1>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DaoYouGuaJiAwardWidget.<CustomInit>d__5>(object&,Fort23.Mono.DaoYouGuaJiAwardWidget.<CustomInit>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DaoYouInfoPanel.<<AddButtonEvent>b__12_5>d>(object&,Fort23.Mono.DaoYouInfoPanel.<<AddButtonEvent>b__12_5>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DaoYouInfoPanel.<OnClick>d__24>(object&,Fort23.Mono.DaoYouInfoPanel.<OnClick>d__24&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DaoYouInvitePanel.<OnClick2>d__8>(object&,Fort23.Mono.DaoYouInvitePanel.<OnClick2>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DaoYouLevelWidget.<CustomInit>d__7>(object&,Fort23.Mono.DaoYouLevelWidget.<CustomInit>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DaoYouWidgetItem.<CustomInit>d__4>(object&,Fort23.Mono.DaoYouWidgetItem.<CustomInit>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DialoguePanel.<OpenDialoguePanel>d__23>(object&,Fort23.Mono.DialoguePanel.<OpenDialoguePanel>d__23&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DialoguePanel.<SelectOption>d__38>(object&,Fort23.Mono.DialoguePanel.<SelectOption>d__38&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DialoguePanel.<ShowOptions>d__37>(object&,Fort23.Mono.DialoguePanel.<ShowOptions>d__37&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DivineSenceInfoPanel.<<AddButtonEvent>b__11_0>d>(object&,Fort23.Mono.DivineSenceInfoPanel.<<AddButtonEvent>b__11_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DivineSenceInfoPanel.<<AddButtonEvent>b__11_4>d>(object&,Fort23.Mono.DivineSenceInfoPanel.<<AddButtonEvent>b__11_4>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DivineSenceInfoPanel.<CustomInit>d__13>(object&,Fort23.Mono.DivineSenceInfoPanel.<CustomInit>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DivineSenceInfoPanel.<OnClick>d__14>(object&,Fort23.Mono.DivineSenceInfoPanel.<OnClick>d__14&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DivineSenceItemWidget.<CustomInit>d__6>(object&,Fort23.Mono.DivineSenceItemWidget.<CustomInit>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DivineSenceRestoredWidget.<<AddButtonEvent>b__7_0>d>(object&,Fort23.Mono.DivineSenceRestoredWidget.<<AddButtonEvent>b__7_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DivineSenceRestoredWidget.<CustomInit1>d__9>(object&,Fort23.Mono.DivineSenceRestoredWidget.<CustomInit1>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.DivineSenceRestoredWidget.<CustomInit>d__8>(object&,Fort23.Mono.DivineSenceRestoredWidget.<CustomInit>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.EnemyGf_skill.<OnClick>d__12>(object&,Fort23.Mono.EnemyGf_skill.<OnClick>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.EventTipsPanel.<OnClick>d__8>(object&,Fort23.Mono.EventTipsPanel.<OnClick>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.GachaPanel.<<AddButtonEvent>b__11_0>d>(object&,Fort23.Mono.GachaPanel.<<AddButtonEvent>b__11_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.GongFaDetailsPanel.<CustomInit>d__13>(object&,Fort23.Mono.GongFaDetailsPanel.<CustomInit>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.GongFaUpgradePanel.<CustomInit>d__14>(object&,Fort23.Mono.GongFaUpgradePanel.<CustomInit>d__14&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroBreakthroughPanel.<<AddButtonEvent>b__8_2>d>(object&,Fort23.Mono.HeroBreakthroughPanel.<<AddButtonEvent>b__8_2>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroHpWidget.<AddBuff>d__12>(object&,Fort23.Mono.HeroHpWidget.<AddBuff>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroInformationPanel.<<AddButtonEvent>b__8_4>d>(object&,Fort23.Mono.HeroInformationPanel.<<AddButtonEvent>b__8_4>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.HeroInformationPanel.<<AddButtonEvent>b__8_5>d>(object&,Fort23.Mono.HeroInformationPanel.<<AddButtonEvent>b__8_5>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ItemSourcePanel.<OnClick>d__8>(object&,Fort23.Mono.ItemSourcePanel.<OnClick>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.LevelChoosePanel.<CustomInit>d__10>(object&,Fort23.Mono.LevelChoosePanel.<CustomInit>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.LoadingPanel.<OpenLodingPanel>d__0>(object&,Fort23.Mono.LoadingPanel.<OpenLodingPanel>d__0&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.MagicWeaponWidget.<<AddButtonEvent>b__11_0>d>(object&,Fort23.Mono.MagicWeaponWidget.<<AddButtonEvent>b__11_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.MainHeroPanel.<CustomInit>d__13>(object&,Fort23.Mono.MainHeroPanel.<CustomInit>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.MainHeroPanel.<OnClick>d__15>(object&,Fort23.Mono.MainHeroPanel.<OnClick>d__15&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.MainPanel.<>c.<<AddButtonEvent>b__17_6>d>(object&,Fort23.Mono.MainPanel.<>c.<<AddButtonEvent>b__17_6>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.MainPanel.<CreatShengShiEvent>d__26>(object&,Fort23.Mono.MainPanel.<CreatShengShiEvent>d__26&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.MainPanel.<CustomInit>d__8>(object&,Fort23.Mono.MainPanel.<CustomInit>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.OpenBoxaiLvPanel.<OpenPanel>d__4>(object&,Fort23.Mono.OpenBoxaiLvPanel.<OpenPanel>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.Phases.Phase8.<ForceGuideOver>d__13>(object&,Fort23.Mono.Phases.Phase8.<ForceGuideOver>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.Phases.Phase9.<ForceGuideOver>d__15>(object&,Fort23.Mono.Phases.Phase9.<ForceGuideOver>d__15&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.PlacesInfoWidget.<<AddButtonEvent>b__8_0>d>(object&,Fort23.Mono.PlacesInfoWidget.<<AddButtonEvent>b__8_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.PlacesInfoWidget.<<AddButtonEvent>b__8_1>d>(object&,Fort23.Mono.PlacesInfoWidget.<<AddButtonEvent>b__8_1>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.PlayerGuideManager.<NextGuide>d__47>(object&,Fort23.Mono.PlayerGuideManager.<NextGuide>d__47&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.PlayerGuideManager.<RunNextGuide>d__49>(object&,Fort23.Mono.PlayerGuideManager.<RunNextGuide>d__49&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.RewardsPanel.<GenerateWidget>d__12>(object&,Fort23.Mono.RewardsPanel.<GenerateWidget>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.SelectElixirPanel.<CustomInit>d__10>(object&,Fort23.Mono.SelectElixirPanel.<CustomInit>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.SelectFaBaoPanel.<CustomInit>d__22>(object&,Fort23.Mono.SelectFaBaoPanel.<CustomInit>d__22&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.SelectFaBaoPanel.<OnClick>d__20>(object&,Fort23.Mono.SelectFaBaoPanel.<OnClick>d__20&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.SentimentEffectWidget.<CreatXian>d__9>(object&,Fort23.Mono.SentimentEffectWidget.<CreatXian>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.SentimentInfoPanel.<UpdateUi>d__18>(object&,Fort23.Mono.SentimentInfoPanel.<UpdateUi>d__18&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ShengShiEventWidgetType2.<<AddButtonEvent>b__7_1>d>(object&,Fort23.Mono.ShengShiEventWidgetType2.<<AddButtonEvent>b__7_1>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ShengShiEventWidgetType2.<CustomInit>d__12>(object&,Fort23.Mono.ShengShiEventWidgetType2.<CustomInit>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ShopBoxWidget.<OnButtonCallBack>d__8>(object&,Fort23.Mono.ShopBoxWidget.<OnButtonCallBack>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ShopBoxWidget.<TenButtonCallBack>d__9>(object&,Fort23.Mono.ShopBoxWidget.<TenButtonCallBack>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ShopBuyItemPanel.<CustomInit>d__10>(object&,Fort23.Mono.ShopBuyItemPanel.<CustomInit>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ShopGachaPanel.<<AddButtonEvent>b__11_0>d>(object&,Fort23.Mono.ShopGachaPanel.<<AddButtonEvent>b__11_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ShopItemWidgetType1.<Buy>d__9>(object&,Fort23.Mono.ShopItemWidgetType1.<Buy>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ShopItemWidgetType2.<<AddButtonEvent>b__6_0>d>(object&,Fort23.Mono.ShopItemWidgetType2.<<AddButtonEvent>b__6_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ShopItemWidgetType2.<<AddButtonEvent>b__6_1>d>(object&,Fort23.Mono.ShopItemWidgetType2.<<AddButtonEvent>b__6_1>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ShopPanel.<OnClick>d__13>(object&,Fort23.Mono.ShopPanel.<OnClick>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ShowItemMoveToTargetPanel.<ShowPanel>d__10>(object&,Fort23.Mono.ShowItemMoveToTargetPanel.<ShowPanel>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.SkillRoadSelecPanel.<CustomInit>d__6>(object&,Fort23.Mono.SkillRoadSelecPanel.<CustomInit>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.SkillRoadSelecPanel.<OpenPanel>d__8>(object&,Fort23.Mono.SkillRoadSelecPanel.<OpenPanel>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.SkillSelectPanel.<<AddButtonEvent>b__18_3>d>(object&,Fort23.Mono.SkillSelectPanel.<<AddButtonEvent>b__18_3>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.SkillSelectPanel.<OnClick>d__49>(object&,Fort23.Mono.SkillSelectPanel.<OnClick>d__49&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.SkillSelectPanel.<OnClickSkillKongWidget>d__38>(object&,Fort23.Mono.SkillSelectPanel.<OnClickSkillKongWidget>d__38&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.SkillSelectPanel.<SkillBeginDragHandle>d__24>(object&,Fort23.Mono.SkillSelectPanel.<SkillBeginDragHandle>d__24&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.SummonScoreAwardWidget.<CustomInit>d__7>(object&,Fort23.Mono.SummonScoreAwardWidget.<CustomInit>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.TaskInfoPanel.<CustomInit>d__6>(object&,Fort23.Mono.TaskInfoPanel.<CustomInit>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.TowerLevelWidget.<<AddButtonEvent>b__8_0>d>(object&,Fort23.Mono.TowerLevelWidget.<<AddButtonEvent>b__8_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.UIComponent.<Show>d__1>(object&,Fort23.Mono.UIComponent.<Show>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.UIPanel.<Hide>d__28>(object&,Fort23.Mono.UIPanel.<Hide>d__28&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.UseExpElixirPanel.<CustomInit>d__6>(object&,Fort23.Mono.UseExpElixirPanel.<CustomInit>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.UseExpElixirPanel.<OnClick>d__7>(object&,Fort23.Mono.UseExpElixirPanel.<OnClick>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.WidgetItemWithName.<InitWidget>d__6>(object&,Fort23.Mono.WidgetItemWithName.<InitWidget>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.XianTuLogPanel.<OnClick>d__21>(object&,Fort23.Mono.XianTuLogPanel.<OnClick>d__21&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ZhuanPanPanel.<AddUseGongFa>d__10>(object&,Fort23.Mono.ZhuanPanPanel.<AddUseGongFa>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,Fort23.Mono.ZhuanPanPanel.<ExercisesAlter>d__13>(object&,Fort23.Mono.ZhuanPanPanel.<ExercisesAlter>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,GameApplction.<AssetUpdateFinish>d__11>(object&,GameApplction.<AssetUpdateFinish>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,GameApplction.<XinShouCombat>d__15>(object&,GameApplction.<XinShouCombat>d__15&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,GameLogic.Combat.CombatDrive.<CombatFinish>d__9>(object&,GameLogic.Combat.CombatDrive.<CombatFinish>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,GameLogic.Combat.CombatState.CombatMiniSceneSwitchState.<InitScenes>d__11>(object&,GameLogic.Combat.CombatState.CombatMiniSceneSwitchState.<InitScenes>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,GameLogic.Combat.CombatState.CombatSceneSwitchState.<InitScenes>d__11>(object&,GameLogic.Combat.CombatState.CombatSceneSwitchState.<InitScenes>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,GameLogic.Combat.CombatTool.MagicWeaponCollisionInfo.<PongZhuang>d__16>(object&,GameLogic.Combat.CombatTool.MagicWeaponCollisionInfo.<PongZhuang>d__16&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,GameUI.Combat.LevelBattleCombatMono.<UICallBack>d__1>(object&,GameUI.Combat.LevelBattleCombatMono.<UICallBack>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitOnCompleted<object,UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineAudioEventLogic.<ProEnter>d__2>(object&,UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineAudioEventLogic.<ProEnter>d__2&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Fort23.Core.CTaskAwaitBuffer.<AwaitTask>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,Fort23.Core.CTaskAwaitBuffer.<AwaitTask>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<System.Net.Sockets.UdpReceiveResult>,UDPForKCP.<BeginRecv>d__20>(System.Runtime.CompilerServices.TaskAwaiter<System.Net.Sockets.UdpReceiveResult>&,UDPForKCP.<BeginRecv>d__20&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<AccountFileInfo.<SavePlayerData>d__34>(AccountFileInfo.<SavePlayerData>d__34&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.AssetLoadTool.Asset.BundleAssetLoadTask.<<StartLoadAsset>b__1_0>d<object>>(Core.AssetLoadTool.Asset.BundleAssetLoadTask.<<StartLoadAsset>b__1_0>d<object>&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.Audio.AudioManager.<PlayBGM>d__26>(Core.Audio.AudioManager.<PlayBGM>d__26&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.Audio.AudioManager.<StopBGM>d__29>(Core.Audio.AudioManager.<StopBGM>d__29&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.KCPTool.KCPClient.<BeginRecv>d__37>(Core.KCPTool.KCPClient.<BeginRecv>d__37&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.KCPTool.TCPClient.<ReConnect>d__28>(Core.KCPTool.TCPClient.<ReConnect>d__28&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.UI.UTool.AccumulatorUtility.<StartAccumulation>d__1>(Core.UI.UTool.AccumulatorUtility.<StartAccumulation>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.UI.UTool.AccumulatorUtility.<StartRealtimeAccumulation>d__2>(Core.UI.UTool.AccumulatorUtility.<StartRealtimeAccumulation>d__2&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Core.UI.UTool.UISpriteLoad.<Load>d__0>(Core.UI.UTool.UISpriteLoad.<Load>d__0&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<DialogueManager.<EndDialogue1>d__10>(DialogueManager.<EndDialogue1>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<EventSystemManager.<>c__DisplayClass26_0.<<TriggerEvent>b__0>d>(EventSystemManager.<>c__DisplayClass26_0.<<TriggerEvent>b__0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<EventSystemManager.<CancelEvent>d__37>(EventSystemManager.<CancelEvent>d__37&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<EventSystemManager.<CompleteEvent>d__35>(EventSystemManager.<CompleteEvent>d__35&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Core.CTaskAwaitBuffer.<AwaitTask>d__9>(Fort23.Core.CTaskAwaitBuffer.<AwaitTask>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Core.ComponentQueue.<Enqueue>d__5>(Fort23.Core.ComponentQueue.<Enqueue>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.AppBarPanel.<<AddButtonEvent>b__7_0>d>(Fort23.Mono.AppBarPanel.<<AddButtonEvent>b__7_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.AppBarPanel.<<AddButtonEvent>b__7_2>d>(Fort23.Mono.AppBarPanel.<<AddButtonEvent>b__7_2>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.AppBarPanel.<<AddButtonEvent>b__7_3>d>(Fort23.Mono.AppBarPanel.<<AddButtonEvent>b__7_3>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.AppBarPanel.<<AddButtonEvent>b__7_4>d>(Fort23.Mono.AppBarPanel.<<AddButtonEvent>b__7_4>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.AppBarPanel.<<AddButtonEvent>b__7_6>d>(Fort23.Mono.AppBarPanel.<<AddButtonEvent>b__7_6>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.AppBarPanel.<Bne_dongfu_Click>d__14>(Fort23.Mono.AppBarPanel.<Bne_dongfu_Click>d__14&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.AppBarPanel.<Bnt_ShengShi_Click>d__10>(Fort23.Mono.AppBarPanel.<Bnt_ShengShi_Click>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.AppBarPanel.<Bnt_shengShi_onClick>d__16>(Fort23.Mono.AppBarPanel.<Bnt_shengShi_onClick>d__16&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.AppBarPanel.<Btn_GongFa_Click>d__12>(Fort23.Mono.AppBarPanel.<Btn_GongFa_Click>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.AppBarPanel.<Btn_HeroInfomation_Click>d__13>(Fort23.Mono.AppBarPanel.<Btn_HeroInfomation_Click>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.AppBarPanel.<Btn_Shop_Click>d__11>(Fort23.Mono.AppBarPanel.<Btn_Shop_Click>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BattleSettlementPanel.<<AddButtonEvent>b__5_0>d>(Fort23.Mono.BattleSettlementPanel.<<AddButtonEvent>b__5_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BattleSettlementPanel.<<AddButtonEvent>b__5_1>d>(Fort23.Mono.BattleSettlementPanel.<<AddButtonEvent>b__5_1>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BattleSettlementPanel.<CustomInit>d__6>(Fort23.Mono.BattleSettlementPanel.<CustomInit>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BattleSettlementPanel.<OnClick>d__7>(Fort23.Mono.BattleSettlementPanel.<OnClick>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BigMapItem.<CustomInit>d__3>(Fort23.Mono.BigMapItem.<CustomInit>d__3&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BossInfoPanel.<UpdateInfo>d__12>(Fort23.Mono.BossInfoPanel.<UpdateInfo>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BoxPanel.<OnButtonCallBack>d__9>(Fort23.Mono.BoxPanel.<OnButtonCallBack>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BoxPanel.<OpenBoxPanel>d__2>(Fort23.Mono.BoxPanel.<OpenBoxPanel>d__2&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BoxPanel.<TenButtonCallBack>d__10>(Fort23.Mono.BoxPanel.<TenButtonCallBack>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BreakthroughItemWidget.<<AddButtonEvent>b__8_0>d>(Fort23.Mono.BreakthroughItemWidget.<<AddButtonEvent>b__8_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BreakthroughItemWidget.<<AddButtonEvent>b__8_1>d>(Fort23.Mono.BreakthroughItemWidget.<<AddButtonEvent>b__8_1>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BreakthroughItemWidget.<<AddButtonEvent>b__8_2>d>(Fort23.Mono.BreakthroughItemWidget.<<AddButtonEvent>b__8_2>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BtnFaBaoWidget.<CustomInit>d__6>(Fort23.Mono.BtnFaBaoWidget.<CustomInit>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BuffWidget.<AddBuff>d__6>(Fort23.Mono.BuffWidget.<AddBuff>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.BuffWidget.<CkickBuff>d__5>(Fort23.Mono.BuffWidget.<CkickBuff>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ChatPanel.<SendMessage>d__10>(Fort23.Mono.ChatPanel.<SendMessage>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatHPPanel.<CreateHeroHp>d__13>(Fort23.Mono.CombatHPPanel.<CreateHeroHp>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatHPPanel.<CreateHpUI>d__9>(Fort23.Mono.CombatHPPanel.<CreateHpUI>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatHPPanel.<FaBaoDuiPingFinish>d__11>(Fort23.Mono.CombatHPPanel.<FaBaoDuiPingFinish>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatHPPanel.<FaBaoDuiPingStart>d__10>(Fort23.Mono.CombatHPPanel.<FaBaoDuiPingStart>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatPanel.<AddMagicWeaponHeroEntity>d__11>(Fort23.Mono.CombatPanel.<AddMagicWeaponHeroEntity>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatPanel.<UseMagicWeapon>d__10>(Fort23.Mono.CombatPanel.<UseMagicWeapon>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatPuasePanel.<OpenCombatPuasePanel>d__1>(Fort23.Mono.CombatPuasePanel.<OpenCombatPuasePanel>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatShowTextPanel.<HarmUpdate>d__7>(Fort23.Mono.CombatShowTextPanel.<HarmUpdate>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.CombatShowTextPanel.<RecoverUpdate>d__6>(Fort23.Mono.CombatShowTextPanel.<RecoverUpdate>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DaoYouGuaJiAwardPanel.<<AddButtonEvent>b__4_1>d>(Fort23.Mono.DaoYouGuaJiAwardPanel.<<AddButtonEvent>b__4_1>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DaoYouGuaJiAwardWidget.<CustomInit>d__5>(Fort23.Mono.DaoYouGuaJiAwardWidget.<CustomInit>d__5&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DaoYouInfoPanel.<<AddButtonEvent>b__12_5>d>(Fort23.Mono.DaoYouInfoPanel.<<AddButtonEvent>b__12_5>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DaoYouInfoPanel.<OnClick>d__24>(Fort23.Mono.DaoYouInfoPanel.<OnClick>d__24&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DaoYouInvitePanel.<OnClick2>d__8>(Fort23.Mono.DaoYouInvitePanel.<OnClick2>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DaoYouLevelWidget.<CustomInit>d__7>(Fort23.Mono.DaoYouLevelWidget.<CustomInit>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DaoYouWidgetItem.<CustomInit>d__4>(Fort23.Mono.DaoYouWidgetItem.<CustomInit>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DialoguePanel.<OpenDialoguePanel>d__23>(Fort23.Mono.DialoguePanel.<OpenDialoguePanel>d__23&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DialoguePanel.<SelectOption>d__38>(Fort23.Mono.DialoguePanel.<SelectOption>d__38&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DialoguePanel.<ShowOptions>d__37>(Fort23.Mono.DialoguePanel.<ShowOptions>d__37&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DivineSenceEventPreviewPanel.<<AddButtonEvent>b__11_2>d>(Fort23.Mono.DivineSenceEventPreviewPanel.<<AddButtonEvent>b__11_2>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DivineSenceEventPreviewPanel.<<AddButtonEvent>b__11_3>d>(Fort23.Mono.DivineSenceEventPreviewPanel.<<AddButtonEvent>b__11_3>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DivineSenceInfoPanel.<<AddButtonEvent>b__11_0>d>(Fort23.Mono.DivineSenceInfoPanel.<<AddButtonEvent>b__11_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DivineSenceInfoPanel.<<AddButtonEvent>b__11_4>d>(Fort23.Mono.DivineSenceInfoPanel.<<AddButtonEvent>b__11_4>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DivineSenceInfoPanel.<CustomInit>d__13>(Fort23.Mono.DivineSenceInfoPanel.<CustomInit>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DivineSenceInfoPanel.<OnClick>d__14>(Fort23.Mono.DivineSenceInfoPanel.<OnClick>d__14&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DivineSenceItemWidget.<CustomInit>d__6>(Fort23.Mono.DivineSenceItemWidget.<CustomInit>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DivineSenceRestoredWidget.<<AddButtonEvent>b__7_0>d>(Fort23.Mono.DivineSenceRestoredWidget.<<AddButtonEvent>b__7_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DivineSenceRestoredWidget.<CustomInit1>d__9>(Fort23.Mono.DivineSenceRestoredWidget.<CustomInit1>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.DivineSenceRestoredWidget.<CustomInit>d__8>(Fort23.Mono.DivineSenceRestoredWidget.<CustomInit>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.EnemyGf_skill.<OnClick>d__12>(Fort23.Mono.EnemyGf_skill.<OnClick>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.EventTipsPanel.<OnClick>d__8>(Fort23.Mono.EventTipsPanel.<OnClick>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.FaBaoDetailsPanel.<CustomInit>d__13>(Fort23.Mono.FaBaoDetailsPanel.<CustomInit>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.GachaPanel.<<AddButtonEvent>b__11_0>d>(Fort23.Mono.GachaPanel.<<AddButtonEvent>b__11_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.GongFaDetailsPanel.<CustomInit>d__13>(Fort23.Mono.GongFaDetailsPanel.<CustomInit>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.GongFaUpgradePanel.<CustomInit>d__14>(Fort23.Mono.GongFaUpgradePanel.<CustomInit>d__14&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.GuidePanel.<<AddButtonEvent>b__4_0>d>(Fort23.Mono.GuidePanel.<<AddButtonEvent>b__4_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroBreakthroughPanel.<<AddButtonEvent>b__8_2>d>(Fort23.Mono.HeroBreakthroughPanel.<<AddButtonEvent>b__8_2>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroHpWidget.<AddBuff>d__12>(Fort23.Mono.HeroHpWidget.<AddBuff>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroHpWidget.<RemoveBuff>d__11>(Fort23.Mono.HeroHpWidget.<RemoveBuff>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroInformationPanel.<<AddButtonEvent>b__8_4>d>(Fort23.Mono.HeroInformationPanel.<<AddButtonEvent>b__8_4>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroInformationPanel.<<AddButtonEvent>b__8_5>d>(Fort23.Mono.HeroInformationPanel.<<AddButtonEvent>b__8_5>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.HeroTuPoSuccessPanel.<CustomInit>d__7>(Fort23.Mono.HeroTuPoSuccessPanel.<CustomInit>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ItemSourcePanel.<OnClick>d__8>(Fort23.Mono.ItemSourcePanel.<OnClick>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.LevelChoosePanel.<CustomInit>d__10>(Fort23.Mono.LevelChoosePanel.<CustomInit>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.LevelChoosePanel.<PlacesOnClick>d__8>(Fort23.Mono.LevelChoosePanel.<PlacesOnClick>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.LoadingPanel.<OpenLodingPanel>d__0>(Fort23.Mono.LoadingPanel.<OpenLodingPanel>d__0&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.MagicWeaponWidget.<<AddButtonEvent>b__11_0>d>(Fort23.Mono.MagicWeaponWidget.<<AddButtonEvent>b__11_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.MainHeroPanel.<CustomInit>d__13>(Fort23.Mono.MainHeroPanel.<CustomInit>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.MainHeroPanel.<OnClick>d__15>(Fort23.Mono.MainHeroPanel.<OnClick>d__15&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.MainPanel.<>c.<<AddButtonEvent>b__17_6>d>(Fort23.Mono.MainPanel.<>c.<<AddButtonEvent>b__17_6>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.MainPanel.<>c.<<AddButtonEvent>b__17_9>d>(Fort23.Mono.MainPanel.<>c.<<AddButtonEvent>b__17_9>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.MainPanel.<ChangeMapEvent>d__22>(Fort23.Mono.MainPanel.<ChangeMapEvent>d__22&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.MainPanel.<CreatShengShiEvent>d__26>(Fort23.Mono.MainPanel.<CreatShengShiEvent>d__26&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.MainPanel.<CustomInit>d__8>(Fort23.Mono.MainPanel.<CustomInit>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.OpenBoxaiLvPanel.<OpenPanel>d__4>(Fort23.Mono.OpenBoxaiLvPanel.<OpenPanel>d__4&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.Phases.Phase2.<ForceGuideOver>d__19>(Fort23.Mono.Phases.Phase2.<ForceGuideOver>d__19&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.Phases.Phase8.<ForceGuideOver>d__13>(Fort23.Mono.Phases.Phase8.<ForceGuideOver>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.Phases.Phase9.<ForceGuideOver>d__15>(Fort23.Mono.Phases.Phase9.<ForceGuideOver>d__15&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.PlacesInfoWidget.<<AddButtonEvent>b__8_0>d>(Fort23.Mono.PlacesInfoWidget.<<AddButtonEvent>b__8_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.PlacesInfoWidget.<<AddButtonEvent>b__8_1>d>(Fort23.Mono.PlacesInfoWidget.<<AddButtonEvent>b__8_1>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.PlayerGuideManager.<NextGuide>d__47>(Fort23.Mono.PlayerGuideManager.<NextGuide>d__47&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.PlayerGuideManager.<RunNextGuide>d__49>(Fort23.Mono.PlayerGuideManager.<RunNextGuide>d__49&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.RewardsPanel.<GenerateWidget>d__12>(Fort23.Mono.RewardsPanel.<GenerateWidget>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.RewardsPanel.<InitRewardsPanel>d__11>(Fort23.Mono.RewardsPanel.<InitRewardsPanel>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.RewardsPanel.<InitRewardsPanel>d__9>(Fort23.Mono.RewardsPanel.<InitRewardsPanel>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SelectElixirPanel.<CustomInit>d__10>(Fort23.Mono.SelectElixirPanel.<CustomInit>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SelectFaBaoPanel.<CustomInit>d__22>(Fort23.Mono.SelectFaBaoPanel.<CustomInit>d__22&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SelectFaBaoPanel.<OnClick>d__20>(Fort23.Mono.SelectFaBaoPanel.<OnClick>d__20&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SentimentEffectWidget.<CreatXian>d__9>(Fort23.Mono.SentimentEffectWidget.<CreatXian>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SentimentInfoPanel.<UpdateUi>d__18>(Fort23.Mono.SentimentInfoPanel.<UpdateUi>d__18&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShengShiEventWidgetType2.<<AddButtonEvent>b__7_1>d>(Fort23.Mono.ShengShiEventWidgetType2.<<AddButtonEvent>b__7_1>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShengShiEventWidgetType2.<CustomInit1>d__13>(Fort23.Mono.ShengShiEventWidgetType2.<CustomInit1>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShengShiEventWidgetType2.<CustomInit>d__12>(Fort23.Mono.ShengShiEventWidgetType2.<CustomInit>d__12&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShopBoxWidget.<OnButtonCallBack>d__8>(Fort23.Mono.ShopBoxWidget.<OnButtonCallBack>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShopBoxWidget.<TenButtonCallBack>d__9>(Fort23.Mono.ShopBoxWidget.<TenButtonCallBack>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShopBuyItemPanel.<CustomInit>d__10>(Fort23.Mono.ShopBuyItemPanel.<CustomInit>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShopBuyItemPanel.<Function>d__15>(Fort23.Mono.ShopBuyItemPanel.<Function>d__15&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShopGachaPanel.<<AddButtonEvent>b__11_0>d>(Fort23.Mono.ShopGachaPanel.<<AddButtonEvent>b__11_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShopGachaPanel.<>c.<<AddButtonEvent>b__11_1>d>(Fort23.Mono.ShopGachaPanel.<>c.<<AddButtonEvent>b__11_1>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShopItemWidgetType1.<<AddButtonEvent>b__7_0>d>(Fort23.Mono.ShopItemWidgetType1.<<AddButtonEvent>b__7_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShopItemWidgetType1.<Buy>d__9>(Fort23.Mono.ShopItemWidgetType1.<Buy>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShopItemWidgetType2.<<AddButtonEvent>b__6_0>d>(Fort23.Mono.ShopItemWidgetType2.<<AddButtonEvent>b__6_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShopItemWidgetType2.<<AddButtonEvent>b__6_1>d>(Fort23.Mono.ShopItemWidgetType2.<<AddButtonEvent>b__6_1>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShopPanel.<OnClick>d__13>(Fort23.Mono.ShopPanel.<OnClick>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ShowItemMoveToTargetPanel.<ShowPanel>d__10>(Fort23.Mono.ShowItemMoveToTargetPanel.<ShowPanel>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SkillRoadSelecPanel.<CustomInit>d__6>(Fort23.Mono.SkillRoadSelecPanel.<CustomInit>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SkillRoadSelecPanel.<OpenPanel>d__8>(Fort23.Mono.SkillRoadSelecPanel.<OpenPanel>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SkillSelectPanel.<<AddButtonEvent>b__18_3>d>(Fort23.Mono.SkillSelectPanel.<<AddButtonEvent>b__18_3>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SkillSelectPanel.<OnClick>d__49>(Fort23.Mono.SkillSelectPanel.<OnClick>d__49&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SkillSelectPanel.<OnClickSkillKongWidget>d__38>(Fort23.Mono.SkillSelectPanel.<OnClickSkillKongWidget>d__38&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SkillSelectPanel.<SkillBeginDragHandle>d__24>(Fort23.Mono.SkillSelectPanel.<SkillBeginDragHandle>d__24&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.SummonScoreAwardWidget.<CustomInit>d__7>(Fort23.Mono.SummonScoreAwardWidget.<CustomInit>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.TaskInfoPanel.<CustomInit>d__6>(Fort23.Mono.TaskInfoPanel.<CustomInit>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.TipMessagePanel.<SetTipMessage>d__8>(Fort23.Mono.TipMessagePanel.<SetTipMessage>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.TipMessagePanelType2.<SetTipMessage>d__10>(Fort23.Mono.TipMessagePanelType2.<SetTipMessage>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.TowerLevelWidget.<<AddButtonEvent>b__8_0>d>(Fort23.Mono.TowerLevelWidget.<<AddButtonEvent>b__8_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.TowerLevelWidget.<CustomInit>d__9>(Fort23.Mono.TowerLevelWidget.<CustomInit>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.TowerPanel.<<AddButtonEvent>b__9_0>d>(Fort23.Mono.TowerPanel.<<AddButtonEvent>b__9_0>d&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIBase.<Dispose>d__30>(Fort23.Mono.UIBase.<Dispose>d__30&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIBase.<Hide>d__28>(Fort23.Mono.UIBase.<Hide>d__28&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIComponent.<Show>d__1>(Fort23.Mono.UIComponent.<Show>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIManager.<Awake>d__30>(Fort23.Mono.UIManager.<Awake>d__30&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIManager.<Update>d__35>(Fort23.Mono.UIManager.<Update>d__35&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UIPanel.<Hide>d__28>(Fort23.Mono.UIPanel.<Hide>d__28&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UseExpElixirPanel.<CustomInit>d__6>(Fort23.Mono.UseExpElixirPanel.<CustomInit>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.UseExpElixirPanel.<OnClick>d__7>(Fort23.Mono.UseExpElixirPanel.<OnClick>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.WidgetItemWithName.<InitWidget>d__6>(Fort23.Mono.WidgetItemWithName.<InitWidget>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.WuXingGongFaWidget.<UseSkillFinish>d__11>(Fort23.Mono.WuXingGongFaWidget.<UseSkillFinish>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.XianTuLogPanel.<OnClick>d__21>(Fort23.Mono.XianTuLogPanel.<OnClick>d__21&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ZhuanPanPanel.<AddUseGongFa>d__10>(Fort23.Mono.ZhuanPanPanel.<AddUseGongFa>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ZhuanPanPanel.<ExercisesAlter>d__13>(Fort23.Mono.ZhuanPanPanel.<ExercisesAlter>d__13&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ZhuanPanPanel.<UseSkill>d__9>(Fort23.Mono.ZhuanPanPanel.<UseSkill>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Fort23.Mono.ZhuanPanPanel.<UseSkillFinish>d__8>(Fort23.Mono.ZhuanPanPanel.<UseSkillFinish>d__8&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameApplction.<AssetUpdateFinish>d__11>(GameApplction.<AssetUpdateFinish>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameApplction.<StartGame>d__10>(GameApplction.<StartGame>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameApplction.<XinShouCombat>d__15>(GameApplction.<XinShouCombat>d__15&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameAssetUpdatePanel.<DownloadFile>d__6>(GameAssetUpdatePanel.<DownloadFile>d__6&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameLogic.Combat.CombatDrive.<CombatFinish>d__9>(GameLogic.Combat.CombatDrive.<CombatFinish>d__9&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameLogic.Combat.CombatState.CombatMiniSceneSwitchState.<InitScenes>d__11>(GameLogic.Combat.CombatState.CombatMiniSceneSwitchState.<InitScenes>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameLogic.Combat.CombatState.CombatSceneSwitchState.<InitScenes>d__11>(GameLogic.Combat.CombatState.CombatSceneSwitchState.<InitScenes>d__11&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameLogic.Combat.CombatTool.MagicWeaponCollisionInfo.<PongZhuang>d__16>(GameLogic.Combat.CombatTool.MagicWeaponCollisionInfo.<PongZhuang>d__16&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameUI.Combat.LevelBattleCombatMono.<UICallBack>d__1>(GameUI.Combat.LevelBattleCombatMono.<UICallBack>d__1&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<ScrollList.<onValueChanged2>d__38>(ScrollList.<onValueChanged2>d__38&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UDPForKCP.<BeginRecv>d__20>(UDPForKCP.<BeginRecv>d__20&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UDPForKCP.<SendAsync>d__18>(UDPForKCP.<SendAsync>d__18&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineAudioEventLogic.<ProEnter>d__2>(UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineAudioEventLogic.<ProEnter>d__2&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Utility.CTween.CustomTweener.<Kill>d__20>(Utility.CTween.CustomTweener.<Kill>d__20&)
- // bool System.Runtime.CompilerServices.RuntimeHelpers.IsReferenceOrContainsReferences<object>()
- // byte& System.Runtime.CompilerServices.Unsafe.Add<byte>(byte&,int)
- // object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
- // System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&)
- // object& System.Runtime.CompilerServices.Unsafe.AsRef<object>(object&)
- // byte System.Runtime.CompilerServices.Unsafe.ReadUnaligned<byte>(byte&)
- // int System.Runtime.CompilerServices.Unsafe.ReadUnaligned<int>(byte&)
- // long System.Runtime.CompilerServices.Unsafe.ReadUnaligned<long>(byte&)
- // object System.Runtime.CompilerServices.Unsafe.ReadUnaligned<object>(byte&)
- // int System.Runtime.CompilerServices.Unsafe.SizeOf<byte>()
- // int System.Runtime.CompilerServices.Unsafe.SizeOf<int>()
- // int System.Runtime.CompilerServices.Unsafe.SizeOf<long>()
- // int System.Runtime.CompilerServices.Unsafe.SizeOf<object>()
- // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<byte>(byte&,byte)
- // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<int>(byte&,int)
- // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<long>(byte&,long)
- // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<object>(byte&,object)
- // byte& System.Runtime.InteropServices.MemoryMarshal.GetReference<byte>(System.ReadOnlySpan<byte>)
- // byte& System.Runtime.InteropServices.MemoryMarshal.GetReference<byte>(System.Span<byte>)
- // System.Threading.Tasks.Task<object> System.Threading.Tasks.Task.FromResult<object>(object)
- // System.Threading.Tasks.Task<object> System.Threading.Tasks.Task.Run<object>(System.Func<object>)
- // System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetUnsafeReadOnlyPtr<Unity.Mathematics.float3x4>(Unity.Collections.NativeArray<Unity.Mathematics.float3x4>)
- // System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetUnsafeReadOnlyPtr<Unity.Mathematics.float4>(Unity.Collections.NativeArray<Unity.Mathematics.float4>)
- // System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetUnsafeReadOnlyPtr<Unity.Mathematics.float4x4>(Unity.Collections.NativeArray<Unity.Mathematics.float4x4>)
- // System.Void* Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetUnsafeReadOnlyPtr<float>(Unity.Collections.NativeArray<float>)
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOf<UnityEngine.Rendering.BatchDrawCommand>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOf<UnityEngine.Rendering.BatchDrawRange>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOf<int>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOf<object>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOfHelper<UnityEngine.Rendering.BatchDrawCommand>>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOfHelper<UnityEngine.Rendering.BatchDrawRange>>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOfHelper<int>>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOfHelper<object>>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<Unity.Mathematics.float3x4>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<Unity.Mathematics.float4>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<Unity.Mathematics.float4x4>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<UnityEngine.Rendering.BatchDrawCommand>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<UnityEngine.Rendering.BatchDrawRange>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<float>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<int>()
- // int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<object>()
- // int UnityEngine.AndroidJNIHelper.ConvertFromJNIArray<int>(System.IntPtr)
- // object UnityEngine.AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
- // System.IntPtr UnityEngine.AndroidJNIHelper.GetFieldID<int>(System.IntPtr,string,bool)
- // System.IntPtr UnityEngine.AndroidJNIHelper.GetFieldID<object>(System.IntPtr,string,bool)
- // System.IntPtr UnityEngine.AndroidJNIHelper.GetMethodID<object>(System.IntPtr,string,object[],bool)
- // object UnityEngine.AndroidJavaObject.Call<object>(string,object[])
- // int UnityEngine.AndroidJavaObject.FromJavaArrayDeleteLocalRef<int>(System.IntPtr)
- // object UnityEngine.AndroidJavaObject.FromJavaArrayDeleteLocalRef<object>(System.IntPtr)
- // object UnityEngine.AndroidJavaObject.Get<object>(string)
- // int UnityEngine.AndroidJavaObject.GetStatic<int>(string)
- // object UnityEngine.AndroidJavaObject.GetStatic<object>(string)
- // object UnityEngine.AndroidJavaObject._Call<object>(System.IntPtr,object[])
- // object UnityEngine.AndroidJavaObject._Call<object>(string,object[])
- // object UnityEngine.AndroidJavaObject._Get<object>(System.IntPtr)
- // object UnityEngine.AndroidJavaObject._Get<object>(string)
- // int UnityEngine.AndroidJavaObject._GetStatic<int>(System.IntPtr)
- // int UnityEngine.AndroidJavaObject._GetStatic<int>(string)
- // object UnityEngine.AndroidJavaObject._GetStatic<object>(System.IntPtr)
- // object UnityEngine.AndroidJavaObject._GetStatic<object>(string)
- // object[] UnityEngine.AssetBundle.ConvertObjects<object>(UnityEngine.Object[])
- // object[] UnityEngine.AssetBundle.LoadAllAssets<object>()
- // object UnityEngine.AssetBundle.LoadAsset<object>(string)
- // UnityEngine.AssetBundleRequest UnityEngine.AssetBundle.LoadAssetAsync<object>(string)
- // object UnityEngine.Component.GetComponent<object>()
- // object UnityEngine.Component.GetComponentInChildren<object>()
- // object UnityEngine.Component.GetComponentInChildren<object>(bool)
- // object UnityEngine.Component.GetComponentInParent<object>()
- // object UnityEngine.Component.GetComponentInParent<object>(bool)
- // object[] UnityEngine.Component.GetComponents<object>()
- // object[] UnityEngine.Component.GetComponentsInChildren<object>()
- // object[] UnityEngine.Component.GetComponentsInChildren<object>(bool)
- // object UnityEngine.GameObject.AddComponent<object>()
- // object UnityEngine.GameObject.GetComponent<object>()
- // object UnityEngine.GameObject.GetComponentInChildren<object>()
- // object UnityEngine.GameObject.GetComponentInChildren<object>(bool)
- // object UnityEngine.GameObject.GetComponentInParent<object>()
- // object UnityEngine.GameObject.GetComponentInParent<object>(bool)
- // object[] UnityEngine.GameObject.GetComponents<object>()
- // object[] UnityEngine.GameObject.GetComponentsInChildren<object>()
- // object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
- // System.Void UnityEngine.Graphics.RenderMeshInstanced<UnityEngine.Matrix4x4>(UnityEngine.RenderParams&,UnityEngine.Mesh,int,UnityEngine.Matrix4x4[],int,int)
- // System.Void UnityEngine.GraphicsBuffer.SetData<Unity.Mathematics.float3x4>(Unity.Collections.NativeArray<Unity.Mathematics.float3x4>,int,int,int)
- // System.Void UnityEngine.GraphicsBuffer.SetData<Unity.Mathematics.float4>(Unity.Collections.NativeArray<Unity.Mathematics.float4>,int,int,int)
- // System.Void UnityEngine.GraphicsBuffer.SetData<Unity.Mathematics.float4x4>(Unity.Collections.NativeArray<Unity.Mathematics.float4x4>,int,int,int)
- // System.Void UnityEngine.GraphicsBuffer.SetData<float>(Unity.Collections.NativeArray<float>,int,int,int)
- // object UnityEngine.JsonUtility.FromJson<object>(string)
- // object UnityEngine.Object.FindFirstObjectByType<object>()
- // object UnityEngine.Object.FindObjectOfType<object>()
- // object UnityEngine.Object.Instantiate<object>(object)
- // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion)
- // UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object)
- // UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,int,UnityEngine.Transform,System.ReadOnlySpan<UnityEngine.Vector3>,System.ReadOnlySpan<UnityEngine.Quaternion>)
- // object UnityEngine.Resources.Load<object>(string)
- // object UnityEngine.ScriptableObject.CreateInstance<object>()
- // int UnityEngine._AndroidJNIHelper.ConvertFromJNIArray<int>(System.IntPtr)
- // object UnityEngine._AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
- // System.IntPtr UnityEngine._AndroidJNIHelper.GetFieldID<int>(System.IntPtr,string,bool)
- // System.IntPtr UnityEngine._AndroidJNIHelper.GetFieldID<object>(System.IntPtr,string,bool)
- // System.IntPtr UnityEngine._AndroidJNIHelper.GetMethodID<object>(System.IntPtr,string,object[],bool)
- // string UnityEngine._AndroidJNIHelper.GetSignature<object>(object[])
- }
- }
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