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							- #if 0
 
- #elif defined(__arm64__) && __arm64__
 
- // Generated by Apple Swift version 5.9.2 (swiftlang-5.9.2.2.56 clang-1500.1.0.2.5)
 
- #ifndef FBSDKGAMINGSERVICESKIT_SWIFT_H
 
- #define FBSDKGAMINGSERVICESKIT_SWIFT_H
 
- #pragma clang diagnostic push
 
- #pragma clang diagnostic ignored "-Wgcc-compat"
 
- #if !defined(__has_include)
 
- # define __has_include(x) 0
 
- #endif
 
- #if !defined(__has_attribute)
 
- # define __has_attribute(x) 0
 
- #endif
 
- #if !defined(__has_feature)
 
- # define __has_feature(x) 0
 
- #endif
 
- #if !defined(__has_warning)
 
- # define __has_warning(x) 0
 
- #endif
 
- #if __has_include(<swift/objc-prologue.h>)
 
- # include <swift/objc-prologue.h>
 
- #endif
 
- #pragma clang diagnostic ignored "-Wauto-import"
 
- #if defined(__OBJC__)
 
- #include <Foundation/Foundation.h>
 
- #endif
 
- #if defined(__cplusplus)
 
- #include <cstdint>
 
- #include <cstddef>
 
- #include <cstdbool>
 
- #include <cstring>
 
- #include <stdlib.h>
 
- #include <new>
 
- #include <type_traits>
 
- #else
 
- #include <stdint.h>
 
- #include <stddef.h>
 
- #include <stdbool.h>
 
- #include <string.h>
 
- #endif
 
- #if defined(__cplusplus)
 
- #if defined(__arm64e__) && __has_include(<ptrauth.h>)
 
- # include <ptrauth.h>
 
- #else
 
- #pragma clang diagnostic push
 
- #pragma clang diagnostic ignored "-Wreserved-macro-identifier"
 
- # ifndef __ptrauth_swift_value_witness_function_pointer
 
- #  define __ptrauth_swift_value_witness_function_pointer(x)
 
- # endif
 
- # ifndef __ptrauth_swift_class_method_pointer
 
- #  define __ptrauth_swift_class_method_pointer(x)
 
- # endif
 
- #pragma clang diagnostic pop
 
- #endif
 
- #endif
 
- #if !defined(SWIFT_TYPEDEFS)
 
- # define SWIFT_TYPEDEFS 1
 
- # if __has_include(<uchar.h>)
 
- #  include <uchar.h>
 
- # elif !defined(__cplusplus)
 
- typedef uint_least16_t char16_t;
 
- typedef uint_least32_t char32_t;
 
- # endif
 
- typedef float swift_float2  __attribute__((__ext_vector_type__(2)));
 
- typedef float swift_float3  __attribute__((__ext_vector_type__(3)));
 
- typedef float swift_float4  __attribute__((__ext_vector_type__(4)));
 
- typedef double swift_double2  __attribute__((__ext_vector_type__(2)));
 
- typedef double swift_double3  __attribute__((__ext_vector_type__(3)));
 
- typedef double swift_double4  __attribute__((__ext_vector_type__(4)));
 
- typedef int swift_int2  __attribute__((__ext_vector_type__(2)));
 
- typedef int swift_int3  __attribute__((__ext_vector_type__(3)));
 
- typedef int swift_int4  __attribute__((__ext_vector_type__(4)));
 
- typedef unsigned int swift_uint2  __attribute__((__ext_vector_type__(2)));
 
- typedef unsigned int swift_uint3  __attribute__((__ext_vector_type__(3)));
 
- typedef unsigned int swift_uint4  __attribute__((__ext_vector_type__(4)));
 
- #endif
 
- #if !defined(SWIFT_PASTE)
 
- # define SWIFT_PASTE_HELPER(x, y) x##y
 
- # define SWIFT_PASTE(x, y) SWIFT_PASTE_HELPER(x, y)
 
- #endif
 
- #if !defined(SWIFT_METATYPE)
 
- # define SWIFT_METATYPE(X) Class
 
- #endif
 
- #if !defined(SWIFT_CLASS_PROPERTY)
 
- # if __has_feature(objc_class_property)
 
- #  define SWIFT_CLASS_PROPERTY(...) __VA_ARGS__
 
- # else
 
- #  define SWIFT_CLASS_PROPERTY(...) 
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_RUNTIME_NAME)
 
- # if __has_attribute(objc_runtime_name)
 
- #  define SWIFT_RUNTIME_NAME(X) __attribute__((objc_runtime_name(X)))
 
- # else
 
- #  define SWIFT_RUNTIME_NAME(X) 
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_COMPILE_NAME)
 
- # if __has_attribute(swift_name)
 
- #  define SWIFT_COMPILE_NAME(X) __attribute__((swift_name(X)))
 
- # else
 
- #  define SWIFT_COMPILE_NAME(X) 
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_METHOD_FAMILY)
 
- # if __has_attribute(objc_method_family)
 
- #  define SWIFT_METHOD_FAMILY(X) __attribute__((objc_method_family(X)))
 
- # else
 
- #  define SWIFT_METHOD_FAMILY(X) 
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_NOESCAPE)
 
- # if __has_attribute(noescape)
 
- #  define SWIFT_NOESCAPE __attribute__((noescape))
 
- # else
 
- #  define SWIFT_NOESCAPE 
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_RELEASES_ARGUMENT)
 
- # if __has_attribute(ns_consumed)
 
- #  define SWIFT_RELEASES_ARGUMENT __attribute__((ns_consumed))
 
- # else
 
- #  define SWIFT_RELEASES_ARGUMENT 
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_WARN_UNUSED_RESULT)
 
- # if __has_attribute(warn_unused_result)
 
- #  define SWIFT_WARN_UNUSED_RESULT __attribute__((warn_unused_result))
 
- # else
 
- #  define SWIFT_WARN_UNUSED_RESULT 
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_NORETURN)
 
- # if __has_attribute(noreturn)
 
- #  define SWIFT_NORETURN __attribute__((noreturn))
 
- # else
 
- #  define SWIFT_NORETURN 
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_CLASS_EXTRA)
 
- # define SWIFT_CLASS_EXTRA 
 
- #endif
 
- #if !defined(SWIFT_PROTOCOL_EXTRA)
 
- # define SWIFT_PROTOCOL_EXTRA 
 
- #endif
 
- #if !defined(SWIFT_ENUM_EXTRA)
 
- # define SWIFT_ENUM_EXTRA 
 
- #endif
 
- #if !defined(SWIFT_CLASS)
 
- # if __has_attribute(objc_subclassing_restricted)
 
- #  define SWIFT_CLASS(SWIFT_NAME) SWIFT_RUNTIME_NAME(SWIFT_NAME) __attribute__((objc_subclassing_restricted)) SWIFT_CLASS_EXTRA
 
- #  define SWIFT_CLASS_NAMED(SWIFT_NAME) __attribute__((objc_subclassing_restricted)) SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_CLASS_EXTRA
 
- # else
 
- #  define SWIFT_CLASS(SWIFT_NAME) SWIFT_RUNTIME_NAME(SWIFT_NAME) SWIFT_CLASS_EXTRA
 
- #  define SWIFT_CLASS_NAMED(SWIFT_NAME) SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_CLASS_EXTRA
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_RESILIENT_CLASS)
 
- # if __has_attribute(objc_class_stub)
 
- #  define SWIFT_RESILIENT_CLASS(SWIFT_NAME) SWIFT_CLASS(SWIFT_NAME) __attribute__((objc_class_stub))
 
- #  define SWIFT_RESILIENT_CLASS_NAMED(SWIFT_NAME) __attribute__((objc_class_stub)) SWIFT_CLASS_NAMED(SWIFT_NAME)
 
- # else
 
- #  define SWIFT_RESILIENT_CLASS(SWIFT_NAME) SWIFT_CLASS(SWIFT_NAME)
 
- #  define SWIFT_RESILIENT_CLASS_NAMED(SWIFT_NAME) SWIFT_CLASS_NAMED(SWIFT_NAME)
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_PROTOCOL)
 
- # define SWIFT_PROTOCOL(SWIFT_NAME) SWIFT_RUNTIME_NAME(SWIFT_NAME) SWIFT_PROTOCOL_EXTRA
 
- # define SWIFT_PROTOCOL_NAMED(SWIFT_NAME) SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_PROTOCOL_EXTRA
 
- #endif
 
- #if !defined(SWIFT_EXTENSION)
 
- # define SWIFT_EXTENSION(M) SWIFT_PASTE(M##_Swift_, __LINE__)
 
- #endif
 
- #if !defined(OBJC_DESIGNATED_INITIALIZER)
 
- # if __has_attribute(objc_designated_initializer)
 
- #  define OBJC_DESIGNATED_INITIALIZER __attribute__((objc_designated_initializer))
 
- # else
 
- #  define OBJC_DESIGNATED_INITIALIZER 
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_ENUM_ATTR)
 
- # if __has_attribute(enum_extensibility)
 
- #  define SWIFT_ENUM_ATTR(_extensibility) __attribute__((enum_extensibility(_extensibility)))
 
- # else
 
- #  define SWIFT_ENUM_ATTR(_extensibility) 
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_ENUM)
 
- # define SWIFT_ENUM(_type, _name, _extensibility) enum _name : _type _name; enum SWIFT_ENUM_ATTR(_extensibility) SWIFT_ENUM_EXTRA _name : _type
 
- # if __has_feature(generalized_swift_name)
 
- #  define SWIFT_ENUM_NAMED(_type, _name, SWIFT_NAME, _extensibility) enum _name : _type _name SWIFT_COMPILE_NAME(SWIFT_NAME); enum SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_ENUM_ATTR(_extensibility) SWIFT_ENUM_EXTRA _name : _type
 
- # else
 
- #  define SWIFT_ENUM_NAMED(_type, _name, SWIFT_NAME, _extensibility) SWIFT_ENUM(_type, _name, _extensibility)
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_UNAVAILABLE)
 
- # define SWIFT_UNAVAILABLE __attribute__((unavailable))
 
- #endif
 
- #if !defined(SWIFT_UNAVAILABLE_MSG)
 
- # define SWIFT_UNAVAILABLE_MSG(msg) __attribute__((unavailable(msg)))
 
- #endif
 
- #if !defined(SWIFT_AVAILABILITY)
 
- # define SWIFT_AVAILABILITY(plat, ...) __attribute__((availability(plat, __VA_ARGS__)))
 
- #endif
 
- #if !defined(SWIFT_WEAK_IMPORT)
 
- # define SWIFT_WEAK_IMPORT __attribute__((weak_import))
 
- #endif
 
- #if !defined(SWIFT_DEPRECATED)
 
- # define SWIFT_DEPRECATED __attribute__((deprecated))
 
- #endif
 
- #if !defined(SWIFT_DEPRECATED_MSG)
 
- # define SWIFT_DEPRECATED_MSG(...) __attribute__((deprecated(__VA_ARGS__)))
 
- #endif
 
- #if !defined(SWIFT_DEPRECATED_OBJC)
 
- # if __has_feature(attribute_diagnose_if_objc)
 
- #  define SWIFT_DEPRECATED_OBJC(Msg) __attribute__((diagnose_if(1, Msg, "warning")))
 
- # else
 
- #  define SWIFT_DEPRECATED_OBJC(Msg) SWIFT_DEPRECATED_MSG(Msg)
 
- # endif
 
- #endif
 
- #if defined(__OBJC__)
 
- #if !defined(IBSegueAction)
 
- # define IBSegueAction 
 
- #endif
 
- #endif
 
- #if !defined(SWIFT_EXTERN)
 
- # if defined(__cplusplus)
 
- #  define SWIFT_EXTERN extern "C"
 
- # else
 
- #  define SWIFT_EXTERN extern
 
- # endif
 
- #endif
 
- #if !defined(SWIFT_CALL)
 
- # define SWIFT_CALL __attribute__((swiftcall))
 
- #endif
 
- #if !defined(SWIFT_INDIRECT_RESULT)
 
- # define SWIFT_INDIRECT_RESULT __attribute__((swift_indirect_result))
 
- #endif
 
- #if !defined(SWIFT_CONTEXT)
 
- # define SWIFT_CONTEXT __attribute__((swift_context))
 
- #endif
 
- #if !defined(SWIFT_ERROR_RESULT)
 
- # define SWIFT_ERROR_RESULT __attribute__((swift_error_result))
 
- #endif
 
- #if defined(__cplusplus)
 
- # define SWIFT_NOEXCEPT noexcept
 
- #else
 
- # define SWIFT_NOEXCEPT 
 
- #endif
 
- #if !defined(SWIFT_C_INLINE_THUNK)
 
- # if __has_attribute(always_inline)
 
- # if __has_attribute(nodebug)
 
- #  define SWIFT_C_INLINE_THUNK inline __attribute__((always_inline)) __attribute__((nodebug))
 
- # else
 
- #  define SWIFT_C_INLINE_THUNK inline __attribute__((always_inline))
 
- # endif
 
- # else
 
- #  define SWIFT_C_INLINE_THUNK inline
 
- # endif
 
- #endif
 
- #if defined(_WIN32)
 
- #if !defined(SWIFT_IMPORT_STDLIB_SYMBOL)
 
- # define SWIFT_IMPORT_STDLIB_SYMBOL __declspec(dllimport)
 
- #endif
 
- #else
 
- #if !defined(SWIFT_IMPORT_STDLIB_SYMBOL)
 
- # define SWIFT_IMPORT_STDLIB_SYMBOL 
 
- #endif
 
- #endif
 
- #if defined(__OBJC__)
 
- #if __has_feature(objc_modules)
 
- #if __has_warning("-Watimport-in-framework-header")
 
- #pragma clang diagnostic ignored "-Watimport-in-framework-header"
 
- #endif
 
- @import CoreFoundation;
 
- @import FBSDKCoreKit;
 
- @import FBSDKShareKit;
 
- @import Foundation;
 
- @import ObjectiveC;
 
- #endif
 
- #endif
 
- #pragma clang diagnostic ignored "-Wproperty-attribute-mismatch"
 
- #pragma clang diagnostic ignored "-Wduplicate-method-arg"
 
- #if __has_warning("-Wpragma-clang-attribute")
 
- # pragma clang diagnostic ignored "-Wpragma-clang-attribute"
 
- #endif
 
- #pragma clang diagnostic ignored "-Wunknown-pragmas"
 
- #pragma clang diagnostic ignored "-Wnullability"
 
- #pragma clang diagnostic ignored "-Wdollar-in-identifier-extension"
 
- #if __has_attribute(external_source_symbol)
 
- # pragma push_macro("any")
 
- # undef any
 
- # pragma clang attribute push(__attribute__((external_source_symbol(language="Swift", defined_in="FBSDKGamingServicesKit",generated_declaration))), apply_to=any(function,enum,objc_interface,objc_category,objc_protocol))
 
- # pragma pop_macro("any")
 
- #endif
 
- #if defined(__OBJC__)
 
- /// A protocol that a content object must conform to be used in a Gaming Services dialog
 
- SWIFT_PROTOCOL_NAMED("ValidatableProtocol")
 
- @protocol FBSDKValidatable
 
- - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
 
- @end
 
- enum FBSDKChooseContextFilter : NSInteger;
 
- @class NSString;
 
- /// A model for an instant games choose context app switch dialog
 
- SWIFT_CLASS_NAMED("ChooseContextContent")
 
- @interface FBSDKChooseContextContent : NSObject <FBSDKValidatable>
 
- /// This sets the filter which determines which context will show when the user is app switched to the choose context dialog.
 
- @property (nonatomic) enum FBSDKChooseContextFilter filter;
 
- /// This sets the maximum number of participants that the suggested context(s) shown in the dialog should have.
 
- @property (nonatomic) NSInteger maxParticipants;
 
- /// This sets the minimum number of participants that the suggested context(s) shown in the dialog should have.
 
- @property (nonatomic) NSInteger minParticipants;
 
- + (NSString * _Nonnull)filtersNameForFilters:(enum FBSDKChooseContextFilter)filter SWIFT_WARN_UNUSED_RESULT;
 
- - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
 
- - (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT;
 
- - (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER;
 
- @end
 
- @protocol FBSDKContextDialogDelegate;
 
- /// The protocol sdk dialogs must conform to and implement all the following methods.
 
- SWIFT_PROTOCOL_NAMED("DialogProtocol")
 
- @protocol FBSDKDialog
 
- /// The receiver’s delegate or nil if it doesn’t have a delegate.
 
- @property (nonatomic, weak) id <FBSDKContextDialogDelegate> _Nullable delegate;
 
- /// The content object used to create the specific dialog
 
- @property (nonatomic, strong) id <FBSDKValidatable> _Nullable dialogContent;
 
- /// Begins to show the specfic dialog
 
- /// @return true if the receiver was able to show the dialog, otherwise false.
 
- - (BOOL)show SWIFT_WARN_UNUSED_RESULT;
 
- /// Validates the content for the dialog
 
- - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
 
- @end
 
- @class FBSDKWebDialog;
 
- @protocol _FBSDKWindowFinding;
 
- /// A super class type for the context dialogs classes that show an in-app webview to display content.
 
- SWIFT_CLASS_NAMED("ContextWebDialog")
 
- @interface FBSDKContextWebDialog : NSObject <FBSDKWebDialogDelegate, FBSDKDialog>
 
- @property (nonatomic, strong) id <FBSDKContextDialogDelegate> _Nullable delegate;
 
- @property (nonatomic, strong) id <FBSDKValidatable> _Nullable dialogContent;
 
- @property (nonatomic, strong) FBSDKWebDialog * _Nullable currentWebDialog;
 
- - (BOOL)show SWIFT_WARN_UNUSED_RESULT;
 
- - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
 
- - (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didCompleteWithResults:(NSDictionary<NSString *, id> * _Nonnull)results;
 
- - (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didFailWithError:(NSError * _Nonnull)error;
 
- - (void)webDialogDidCancel:(FBSDKWebDialog * _Nonnull)webDialog;
 
- /// Depending on the content size within the browser, this method allows for the resizing of web dialog
 
- - (CGRect)createWebDialogFrameWithWidth:(CGFloat)width height:(CGFloat)height windowFinder:(id <_FBSDKWindowFinding> _Nonnull)windowFinder SWIFT_WARN_UNUSED_RESULT;
 
- - (nonnull instancetype)init SWIFT_UNAVAILABLE;
 
- + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 
- @end
 
- @class UIApplication;
 
- @class NSURL;
 
- /// A dialog for the choose context through app switch
 
- SWIFT_CLASS_NAMED("ChooseContextDialog")
 
- @interface FBSDKChooseContextDialog : FBSDKContextWebDialog <FBSDKURLOpening>
 
- /// Convenience method to build up a choose context app switch with content and a delegate.
 
- /// @param content The content for the choose context dialog
 
- /// @param delegate The receiver’s delegate.
 
- - (nonnull instancetype)initWithContent:(FBSDKChooseContextContent * _Nonnull)content delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate;
 
- - (BOOL)show SWIFT_WARN_UNUSED_RESULT;
 
- - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
 
- - (BOOL)application:(UIApplication * _Nullable)application openURL:(NSURL * _Nullable)url sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
 
- - (BOOL)canOpenURL:(NSURL * _Nonnull)url forApplication:(UIApplication * _Nullable)application sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
 
- - (void)applicationDidBecomeActive:(UIApplication * _Nonnull)application;
 
- - (BOOL)isAuthenticationURL:(NSURL * _Nonnull)url SWIFT_WARN_UNUSED_RESULT;
 
- @end
 
- SWIFT_PROTOCOL_NAMED("Showable")
 
- @protocol FBSDKShowable
 
- - (BOOL)show SWIFT_WARN_UNUSED_RESULT;
 
- @end
 
- @interface FBSDKChooseContextDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKShowable>
 
- @end
 
- typedef SWIFT_ENUM_NAMED(NSInteger, FBSDKChooseContextFilter, "ChooseContextFilter", open) {
 
-   FBSDKChooseContextFilterNone = 0,
 
-   FBSDKChooseContextFilterExistingChallenges = 1,
 
-   FBSDKChooseContextFilterNewPlayersOnly = 2,
 
-   FBSDKChooseContextFilterNewContextOnly = 3,
 
- };
 
- /// A delegate for context dialogs to communicate with the dialog handler.
 
- /// The delegate is notified with the results of the cross play request as long as the application has permissions to
 
- /// receive the information.  For example, if the person is not signed into the containing app, the shower may not be able
 
- /// to distinguish between completion of a cross play request and cancellation.
 
- SWIFT_PROTOCOL_NAMED("ContextDialogDelegate")
 
- @protocol FBSDKContextDialogDelegate
 
- /// Sent to the delegate when the context dialog completes without error.
 
- /// @param contextDialog The FBSDKContextDialog that completed.
 
- - (void)contextDialogDidComplete:(FBSDKContextWebDialog * _Nonnull)contextDialog;
 
- /// Sent to the delegate when the context dialog encounters an error.
 
- /// @param contextDialog The FBSDKContextDialog that completed.
 
- /// @param error The error.
 
- - (void)contextDialog:(FBSDKContextWebDialog * _Nonnull)contextDialog didFailWithError:(NSError * _Nonnull)error;
 
- /// Sent to the delegate when the cross play request dialog is cancelled.
 
- /// @param contextDialog The FBSDKContextDialog that completed.
 
- - (void)contextDialogDidCancel:(FBSDKContextWebDialog * _Nonnull)contextDialog;
 
- @end
 
- @class FBSDKCreateContextContent;
 
- @class FBSDKSwitchContextContent;
 
- /// A dialog presenter responsible for creating and showing all the dialogs that create, switch,
 
- /// choose and otherwise manipulate the gaming context.
 
- SWIFT_CLASS_NAMED("ContextDialogPresenter")
 
- @interface FBSDKContextDialogPresenter : NSObject
 
- - (nonnull instancetype)init;
 
- /// Convenience method to build up and show an instant games create context dialog with content and delegate.
 
- /// \param content The content for the create context dialog
 
- ///
 
- /// \param delegate The receiver’s delegate.
 
- ///
 
- - (BOOL)makeAndShowCreateContextDialogWithContent:(FBSDKCreateContextContent * _Nonnull)content delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate error:(NSError * _Nullable * _Nullable)error;
 
- /// Convenience method to build up and show an instant games switch context dialog with the giving content and delegate.
 
- /// \param content The content for the switch context dialog
 
- ///
 
- /// \param delegate The receiver’s delegate.
 
- ///
 
- - (BOOL)makeAndShowSwitchContextDialogWithContent:(FBSDKSwitchContextContent * _Nonnull)content delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate error:(NSError * _Nullable * _Nullable)error;
 
- /// Convenience method to build up and show an instant games choose context dialog with content and a delegate.
 
- /// \param content The content for the choose context dialog
 
- ///
 
- /// \param delegate The receiver’s delegate.
 
- ///
 
- - (void)makeAndShowChooseContextDialogWithContent:(FBSDKChooseContextContent * _Nonnull)content delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate;
 
- @end
 
- /// A model for an instant games createAsync cross play request.
 
- SWIFT_CLASS_NAMED("CreateContextContent")
 
- @interface FBSDKCreateContextContent : NSObject <FBSDKValidatable>
 
- /// The ID of the player that is being challenged.
 
- /// @return The ID for the player being challenged
 
- @property (nonatomic, copy) NSString * _Nonnull playerID;
 
- /// Builds a content object that will be use to display a create context dialog
 
- /// @param playerID The player ID of the user being challenged which will be used  to create a game context
 
- - (nonnull instancetype)initDialogContentWithPlayerID:(NSString * _Nonnull)playerID OBJC_DESIGNATED_INITIALIZER;
 
- - (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT;
 
- - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
 
- - (nonnull instancetype)init SWIFT_UNAVAILABLE;
 
- + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 
- @end
 
- /// A dialog to create a context through a web view
 
- SWIFT_CLASS_NAMED("CreateContextDialog")
 
- @interface FBSDKCreateContextDialog : FBSDKContextWebDialog
 
- /// Builds a context creation web dialog with content and a delegate.
 
- /// @param content The content for the create context dialog
 
- /// @param windowFinder The application window finder that provides the window to display the dialog
 
- /// @param delegate The receiver’s delegate used to let the receiver know a context was created or failure
 
- - (nonnull instancetype)initWithContent:(FBSDKCreateContextContent * _Nonnull)content windowFinder:(id <_FBSDKWindowFinding> _Nonnull)windowFinder delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate OBJC_DESIGNATED_INITIALIZER;
 
- - (BOOL)show;
 
- - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
 
- @end
 
- @interface FBSDKCreateContextDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKShowable>
 
- @end
 
- SWIFT_CLASS_NAMED("FriendFinderDialog")
 
- @interface FBSDKFriendFinderDialog : NSObject
 
- - (nonnull instancetype)init;
 
- + (void)launchFriendFinderDialogWithCompletionHandler:(void (^ _Nonnull)(BOOL, NSError * _Nullable))completionHandler;
 
- @end
 
- /// Additional context about the nature of the game request.
 
- typedef SWIFT_ENUM_NAMED(NSUInteger, FBSDKGameRequestActionType, "GameRequestActionType", open) {
 
- /// No action type
 
-   FBSDKGameRequestActionTypeNone = 0,
 
- /// Send action type: The user is sending an object to the friends.
 
-   FBSDKGameRequestActionTypeSend = 1,
 
- /// Ask For action type: The user is asking for an object from friends.
 
-   FBSDKGameRequestActionTypeAskFor = 2,
 
- /// Turn action type: It is the turn of the friends to play against the user in a match.
 
-   FBSDKGameRequestActionTypeTurn = 3,
 
- /// Invite action type: The user is inviting a friend.
 
-   FBSDKGameRequestActionTypeInvite = 4,
 
- };
 
- enum FBSDKGameRequestFilter : NSUInteger;
 
- @class NSCoder;
 
- /// A model for a game request.
 
- SWIFT_CLASS_NAMED("GameRequestContent")
 
- @interface FBSDKGameRequestContent : NSObject <FBSDKSharingValidatable, NSSecureCoding>
 
- /// Used when defining additional context about the nature of the request.
 
- /// The parameter ‘objectID’ is required if the action type is either
 
- /// ‘.send’ or ‘.askFor’.
 
- /// seealso:
 
- /// objectID
 
- @property (nonatomic) enum FBSDKGameRequestActionType actionType;
 
- /// Additional freeform data you may pass for tracking. This will be stored as part of
 
- /// the request objects created. The maximum length is 255 characters.
 
- @property (nonatomic, copy) NSString * _Nullable data;
 
- /// This controls the set of friends someone sees if a multi-friend selector is shown.
 
- /// It is <code>.none</code> by default, meaning that all friends can be shown.
 
- /// If specify as <code>.appUsers</code>, only friends who use the app will be shown.
 
- /// On the other hands, use <code>.appNonUsers</code> to filter only friends who do not use the app.
 
- /// The parameter name is preserved to be consistent with the counter part on desktop.
 
- @property (nonatomic) enum FBSDKGameRequestFilter filters;
 
- /// A plain-text message to be sent as part of the request. This text will surface in the App Center view
 
- /// of the request, but not on the notification jewel. Required parameter.
 
- @property (nonatomic, copy) NSString * _Nonnull message;
 
- /// The Open Graph object ID of the object being sent.
 
- /// seealso:
 
- /// actionType
 
- @property (nonatomic, copy) NSString * _Nonnull objectID;
 
- /// An array of user IDs, usernames or invite tokens (NSString) of people to send request.
 
- /// These may or may not be a friend of the sender. If this is specified by the app,
 
- /// the sender will not have a choice of recipients. If not, the sender will see a multi-friend selector
 
- /// This is equivalent to the “to” parameter when using the web game request dialog.
 
- @property (nonatomic, copy) NSArray<NSString *> * _Nonnull recipients;
 
- /// An array of user IDs that will be included in the dialog as the first suggested friends.
 
- /// Cannot be used together with filters.
 
- /// This is equivalent to the <code>suggestions</code> parameter when using the web game request dialog.
 
- @property (nonatomic, copy) NSArray<NSString *> * _Nonnull recipientSuggestions;
 
- /// The title for the dialog.
 
- @property (nonatomic, copy) NSString * _Nonnull title;
 
- /// The call to action for the dialog.
 
- @property (nonatomic, copy) NSString * _Nonnull cta;
 
- - (BOOL)validateWithOptions:(FBSDKShareBridgeOptions)options error:(NSError * _Nullable * _Nullable)error;
 
- - (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT;
 
- /// Compares the receiver to another game request content.
 
- /// @param content The other content
 
- /// @return <code>true</code> if the receiver’s values are equal to the other content’s values; otherwise <code>false</code>
 
- - (BOOL)isEqualToGameRequestContent:(FBSDKGameRequestContent * _Nonnull)content SWIFT_WARN_UNUSED_RESULT;
 
- SWIFT_CLASS_PROPERTY(@property (nonatomic, class, readonly) BOOL supportsSecureCoding;)
 
- + (BOOL)supportsSecureCoding SWIFT_WARN_UNUSED_RESULT;
 
- - (nonnull instancetype)initWithCoder:(NSCoder * _Nonnull)decoder;
 
- - (void)encodeWithCoder:(NSCoder * _Nonnull)encoder;
 
- - (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER;
 
- @end
 
- @protocol FBSDKGameRequestDialogDelegate;
 
- /// A dialog for sending game requests.
 
- SWIFT_CLASS_NAMED("GameRequestDialog")
 
- @interface FBSDKGameRequestDialog : NSObject
 
- /// The receiver’s delegate or nil if it doesn’t have a delegate.
 
- @property (nonatomic, weak) id <FBSDKGameRequestDialogDelegate> _Nullable delegate;
 
- /// The content for game request.
 
- @property (nonatomic, strong) FBSDKGameRequestContent * _Nonnull content;
 
- /// Specifies whether frictionless requests are enabled.
 
- @property (nonatomic) BOOL isFrictionlessRequestsEnabled;
 
- /// A Boolean value that indicates whether the receiver can initiate a game request.
 
- /// May return <code>false</code> if the appropriate Facebook app is not installed and is required or an access token is
 
- /// required but not available.  This method does not validate the content on the receiver, so this can be checked before
 
- /// building up the content.
 
- /// See <code>validate()</code>
 
- /// @return <code>true</code> if the receiver can share, otherwise <code>false</code>.
 
- @property (nonatomic, readonly) BOOL canShow;
 
- - (nonnull instancetype)initWithContent:(FBSDKGameRequestContent * _Nonnull)content delegate:(id <FBSDKGameRequestDialogDelegate> _Nullable)delegate OBJC_DESIGNATED_INITIALIZER;
 
- /// Convenience method to build up a game request with content and a delegate.
 
- /// @param content The content for the game request.
 
- /// @param delegate The receiver’s delegate.
 
- + (FBSDKGameRequestDialog * _Nonnull)dialogWithContent:(FBSDKGameRequestContent * _Nonnull)content delegate:(id <FBSDKGameRequestDialogDelegate> _Nullable)delegate SWIFT_WARN_UNUSED_RESULT;
 
- /// Convenience method to build up and show a game request with content and a delegate.
 
- /// @param content The content for the game request.
 
- /// @param delegate The receiver’s delegate.
 
- + (FBSDKGameRequestDialog * _Nonnull)showWithContent:(FBSDKGameRequestContent * _Nonnull)content delegate:(id <FBSDKGameRequestDialogDelegate> _Nullable)delegate;
 
- /// Begins the game request from the receiver.
 
- /// @return <code>true</code> if the receiver was able to show the dialog, otherwise <code>false</code>.
 
- - (BOOL)show;
 
- /// Validates the content on the receiver.
 
- - (BOOL)validateWithError:(NSError * _Nullable * _Nullable)error;
 
- - (nonnull instancetype)init SWIFT_UNAVAILABLE;
 
- + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 
- @end
 
- @interface FBSDKGameRequestDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKWebDialogDelegate>
 
- - (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didCompleteWithResults:(NSDictionary<NSString *, id> * _Nonnull)results;
 
- - (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didFailWithError:(NSError * _Nonnull)error;
 
- - (void)webDialogDidCancel:(FBSDKWebDialog * _Nonnull)webDialog;
 
- @end
 
- @interface FBSDKGameRequestDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKURLOpening>
 
- - (BOOL)application:(UIApplication * _Nullable)application openURL:(NSURL * _Nullable)potentialURL sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
 
- - (BOOL)canOpenURL:(NSURL * _Nonnull)url forApplication:(UIApplication * _Nullable)application sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
 
- - (void)applicationDidBecomeActive:(UIApplication * _Nonnull)application;
 
- - (BOOL)isAuthenticationURL:(NSURL * _Nonnull)url SWIFT_WARN_UNUSED_RESULT;
 
- @end
 
- /// A delegate for <code>GameRequestDialog</code>.
 
- /// The delegate is notified with the results of the game request as long as the application has permissions to
 
- /// receive the information.  For example, if the person is not signed into the containing app, the shower may not be able
 
- /// to distinguish between completion of a game request and cancellation.
 
- SWIFT_PROTOCOL_NAMED("GameRequestDialogDelegate")
 
- @protocol FBSDKGameRequestDialogDelegate
 
- /// Sent to the delegate when the game request completes without error.
 
- /// @param gameRequestDialog The <code>GameRequestDialog</code> that completed.
 
- /// @param results The results from the dialog.  This may be nil or empty.
 
- - (void)gameRequestDialog:(FBSDKGameRequestDialog * _Nonnull)gameRequestDialog didCompleteWithResults:(NSDictionary<NSString *, id> * _Nonnull)results;
 
- /// Sent to the delegate when the game request encounters an error.
 
- /// @param gameRequestDialog The <code>GameRequestDialog</code> that completed.
 
- /// @param error The error.
 
- - (void)gameRequestDialog:(FBSDKGameRequestDialog * _Nonnull)gameRequestDialog didFailWithError:(NSError * _Nonnull)error;
 
- /// Sent to the delegate when the game request dialog is cancelled.
 
- /// @param gameRequestDialog The <code>GameRequestDialog</code> that completed.
 
- - (void)gameRequestDialogDidCancel:(FBSDKGameRequestDialog * _Nonnull)gameRequestDialog;
 
- @end
 
- /// Filter for who can be displayed in the multi-friend selector.
 
- typedef SWIFT_ENUM_NAMED(NSUInteger, FBSDKGameRequestFilter, "GameRequestFilter", open) {
 
- /// No filter, all friends can be displayed.
 
-   FBSDKGameRequestFilterNone = 0,
 
- /// Friends using the app can be displayed.
 
-   FBSDKGameRequestFilterAppUsers = 1,
 
- /// Friends not using the app can be displayed.
 
-   FBSDKGameRequestFilterAppNonUsers = 2,
 
- /// All friends can be displayed if FB app is installed.
 
-   FBSDKGameRequestFilterEverybody = 3,
 
- };
 
- SWIFT_CLASS_NAMED("GameRequestURLProvider")
 
- @interface FBSDKGameRequestURLProvider : NSObject
 
- + (NSURL * _Nullable)createDeepLinkURLWithQueryDictionary:(NSDictionary<NSString *, id> * _Nonnull)queryDictionary SWIFT_WARN_UNUSED_RESULT;
 
- + (NSString * _Nullable)filtersNameForFilters:(enum FBSDKGameRequestFilter)filters SWIFT_WARN_UNUSED_RESULT;
 
- + (NSString * _Nullable)actionTypeNameForActionType:(enum FBSDKGameRequestActionType)actionType SWIFT_WARN_UNUSED_RESULT;
 
- - (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER;
 
- @end
 
- SWIFT_CLASS_NAMED("GamingContext")
 
- @interface FBSDKGamingContext : NSObject
 
- /// A shared object that holds data about the current user’s game instance which could be solo game or multiplayer game with other users.
 
- SWIFT_CLASS_PROPERTY(@property (nonatomic, class, strong) FBSDKGamingContext * _Nullable currentContext;)
 
- + (FBSDKGamingContext * _Nullable)currentContext SWIFT_WARN_UNUSED_RESULT;
 
- + (void)setCurrentContext:(FBSDKGamingContext * _Nullable)value;
 
- /// A unique identifier for the current game context. This represents a specific game instance that the user is playing in.
 
- @property (nonatomic, readonly, copy) NSString * _Nonnull identifier;
 
- /// The number of players in the current user’s game instance
 
- @property (nonatomic, readonly) NSInteger size;
 
- - (nullable instancetype)initWithIdentifier:(NSString * _Nonnull)identifier size:(NSInteger)size OBJC_DESIGNATED_INITIALIZER;
 
- - (nonnull instancetype)init SWIFT_UNAVAILABLE;
 
- + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 
- @end
 
- SWIFT_CLASS_NAMED("GamingGroupIntegration")
 
- @interface FBSDKGamingGroupIntegration : NSObject
 
- - (nonnull instancetype)init SWIFT_UNAVAILABLE;
 
- + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 
- + (void)openGroupPageWithCompletionHandler:(void (^ _Nonnull)(BOOL, NSError * _Nullable))completionHandler;
 
- @end
 
- @class FBSDKGamingImageUploaderConfiguration;
 
- SWIFT_CLASS_NAMED("GamingImageUploader")
 
- @interface FBSDKGamingImageUploader : NSObject
 
- - (nonnull instancetype)init SWIFT_UNAVAILABLE;
 
- + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 
- /// Runs an upload to a users Gaming Media Library with the given configuration
 
- /// @param configuration model object contain the content that will be uploaded
 
- /// @param completion a callback that is fired dependent on the configuration.
 
- /// Fired when the upload completes or when the users returns to the caller app
 
- /// after the media dialog is shown.
 
- + (void)uploadImageWithConfiguration:(FBSDKGamingImageUploaderConfiguration * _Nonnull)configuration andResultCompletion:(void (^ _Nonnull)(BOOL, NSDictionary<NSString *, id> * _Nullable, NSError * _Nullable))completion;
 
- /// Runs an upload to a users Gaming Media Library with the given configuration
 
- /// @param configuration model object contain the content that will be uploaded
 
- /// @param completion a callback that is fired dependent on the configuration.
 
- /// Fired when the upload completes or when the users returns to the caller app
 
- /// after the media dialog is shown.
 
- /// @param progressHandler an optional callback that is fired multiple times as
 
- /// bytes are transferred to Facebook.
 
- + (void)uploadImageWithConfiguration:(FBSDKGamingImageUploaderConfiguration * _Nonnull)configuration completion:(void (^ _Nonnull)(BOOL, NSDictionary<NSString *, id> * _Nullable, NSError * _Nullable))completion andProgressHandler:(void (^ _Nullable)(int64_t, int64_t, int64_t))progressHandler;
 
- @end
 
- @protocol FBSDKGraphRequestConnecting;
 
- @interface FBSDKGamingImageUploader (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKGraphRequestConnectionDelegate>
 
- - (void)requestConnection:(id <FBSDKGraphRequestConnecting> _Nonnull)connection didSendBodyData:(NSInteger)bytesWritten totalBytesWritten:(NSInteger)totalBytesWritten totalBytesExpectedToWrite:(NSInteger)totalBytesExpectedToWrite;
 
- @end
 
- @class UIImage;
 
- SWIFT_CLASS_NAMED("GamingImageUploaderConfiguration")
 
- @interface FBSDKGamingImageUploaderConfiguration : NSObject
 
- @property (nonatomic, readonly, strong) UIImage * _Nonnull image;
 
- @property (nonatomic, readonly, copy) NSString * _Nullable caption;
 
- @property (nonatomic, readonly) BOOL shouldLaunchMediaDialog;
 
- /// A model for Gaming image upload content to be shared.
 
- /// @param image the image that will be shared.
 
- /// @param caption and optional caption that will appear along side the image on Facebook.
 
- /// @param shouldLaunchMediaDialog whether or not to open the media dialog on Facebook when the upload completes.
 
- - (nonnull instancetype)initWithImage:(UIImage * _Nonnull)image caption:(NSString * _Nullable)caption shouldLaunchMediaDialog:(BOOL)shouldLaunchMediaDialog OBJC_DESIGNATED_INITIALIZER;
 
- - (nonnull instancetype)init SWIFT_UNAVAILABLE;
 
- + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 
- @end
 
- @class FBSDKURL;
 
- SWIFT_CLASS_NAMED("GamingPayload")
 
- @interface FBSDKGamingPayload : NSObject
 
- @property (nonatomic, strong) FBSDKURL * _Nonnull URL;
 
- @property (nonatomic, copy) NSString * _Nonnull payload;
 
- - (nonnull instancetype)initWithURL:(FBSDKURL * _Nonnull)URL OBJC_DESIGNATED_INITIALIZER;
 
- - (nonnull instancetype)init SWIFT_UNAVAILABLE;
 
- + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 
- @end
 
- SWIFT_PROTOCOL_NAMED("GamingPayloadDelegate")
 
- @protocol FBSDKGamingPayloadDelegate <NSObject>
 
- @optional
 
- /// Delegate method will be triggered when a <code>GamingPayloadObserver</code> parses a url with a payload and game request ID
 
- /// @param payload The payload recieved in the url
 
- /// @param gameRequestID The game request ID recieved in the url
 
- - (void)parsedGameRequestURLContaining:(FBSDKGamingPayload * _Nonnull)payload gameRequestID:(NSString * _Nonnull)gameRequestID;
 
- /// Delegate method will be triggered when a <code>GamingPayloadObserver</code> parses a gaming context url with a payload and game context token ID. The current gaming context will be update with the context ID.
 
- /// @param payload The payload recieved in the url
 
- - (void)parsedGamingContextURLContaining:(FBSDKGamingPayload * _Nonnull)payload;
 
- /// Delegate method will be triggered when a <code>GamingPayloadObserver</code> parses a url with a payload and tournament ID
 
- /// @param payload The payload associated with the tournament
 
- /// @param tournamentID The tournament ID the player wants to enter
 
- - (void)parsedTournamentURLContaining:(FBSDKGamingPayload * _Nonnull)payload tournamentID:(NSString * _Nonnull)tournamentID;
 
- @end
 
- SWIFT_CLASS_NAMED("GamingPayloadObserver")
 
- @interface FBSDKGamingPayloadObserver : NSObject
 
- @property (nonatomic, weak) id <FBSDKGamingPayloadDelegate> _Nullable delegate;
 
- - (nonnull instancetype)init SWIFT_UNAVAILABLE;
 
- + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 
- - (nonnull instancetype)initWithDelegate:(id <FBSDKGamingPayloadDelegate> _Nullable)delegate;
 
- @end
 
- @interface FBSDKGamingPayloadObserver (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKApplicationObserving>
 
- - (BOOL)application:(UIApplication * _Nonnull)application openURL:(NSURL * _Nonnull)url sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
 
- @end
 
- @class FBSDKGamingVideoUploaderConfiguration;
 
- SWIFT_CLASS_NAMED("GamingVideoUploader")
 
- @interface FBSDKGamingVideoUploader : NSObject
 
- /// Runs an upload to a users Gaming Media Library with the given configuration
 
- /// @param configuration model object contain the content that will be uploaded
 
- /// @param completion a callback that is fired when the upload completes.
 
- + (void)uploadVideoWithConfiguration:(FBSDKGamingVideoUploaderConfiguration * _Nonnull)configuration andResultCompletion:(void (^ _Nonnull)(BOOL, NSDictionary<NSString *, id> * _Nullable, NSError * _Nullable))completion;
 
- /// Runs an upload to a users Gaming Media Library with the given configuration
 
- /// @param configuration model object contain the content that will be uploaded
 
- /// @param completion a callback that is fired when the upload completes.
 
- /// @param progressHandler an optional callback that is fired multiple times as bytes are transferred to Facebook.
 
- + (void)uploadVideoWithConfiguration:(FBSDKGamingVideoUploaderConfiguration * _Nonnull)configuration completion:(void (^ _Nonnull)(BOOL, NSDictionary<NSString *, id> * _Nullable, NSError * _Nullable))completion andProgressHandler:(void (^ _Nullable)(int64_t, int64_t, int64_t))progressHandler;
 
- - (nonnull instancetype)init SWIFT_UNAVAILABLE;
 
- + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 
- @end
 
- SWIFT_CLASS_NAMED("GamingVideoUploaderConfiguration")
 
- @interface FBSDKGamingVideoUploaderConfiguration : NSObject
 
- @property (nonatomic, readonly, copy) NSURL * _Nonnull videoURL;
 
- @property (nonatomic, readonly, copy) NSString * _Nullable caption;
 
- /// A model for Gaming video upload content to be shared.
 
- /// @param videoURL a url to the videos location on local disk.
 
- /// @param caption and optional caption that will appear along side the video on Facebook.
 
- - (nonnull instancetype)initWithVideoURL:(NSURL * _Nonnull)videoURL caption:(NSString * _Nullable)caption OBJC_DESIGNATED_INITIALIZER;
 
- - (nonnull instancetype)init SWIFT_UNAVAILABLE;
 
- + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 
- @end
 
- SWIFT_CLASS("_TtC22FBSDKGamingServicesKit21ShareTournamentDialog")
 
- @interface ShareTournamentDialog : NSObject <FBSDKURLOpening>
 
- - (BOOL)isAuthenticationURL:(NSURL * _Nonnull)url SWIFT_WARN_UNUSED_RESULT;
 
- - (BOOL)application:(UIApplication * _Nullable)application openURL:(NSURL * _Nullable)url sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
 
- - (BOOL)canOpenURL:(NSURL * _Nonnull)url forApplication:(UIApplication * _Nullable)application sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;
 
- - (void)applicationDidBecomeActive:(UIApplication * _Nonnull)application;
 
- - (nonnull instancetype)init SWIFT_UNAVAILABLE;
 
- + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 
- @end
 
- /// A model for an instant games switchAsync cross play request.
 
- SWIFT_CLASS_NAMED("SwitchContextContent")
 
- @interface FBSDKSwitchContextContent : NSObject <FBSDKValidatable>
 
- - (nonnull instancetype)initDialogContentWithContextID:(NSString * _Nonnull)contextID OBJC_DESIGNATED_INITIALIZER;
 
- - (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT;
 
- - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
 
- - (nonnull instancetype)init SWIFT_UNAVAILABLE;
 
- + (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
 
- @end
 
- /// A dialog to switch the current gaming context through a web view
 
- SWIFT_CLASS_NAMED("SwitchContextDialog")
 
- @interface FBSDKSwitchContextDialog : FBSDKContextWebDialog <FBSDKShowable>
 
- /// Creates a switch context web dialog with content and a delegate.
 
- /// \param content The content for the switch context dialog
 
- ///
 
- /// \param windowFinder The application window finder that provides the window to display the dialog
 
- ///
 
- /// \param delegate The receiver’s delegate used to let the receiver know a context switch was successful or failed
 
- ///
 
- - (nonnull instancetype)initWithContent:(FBSDKSwitchContextContent * _Nonnull)content windowFinder:(id <_FBSDKWindowFinding> _Nonnull)windowFinder delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate OBJC_DESIGNATED_INITIALIZER;
 
- - (BOOL)show SWIFT_WARN_UNUSED_RESULT;
 
- - (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;
 
- @end
 
- #endif
 
- #if __has_attribute(external_source_symbol)
 
- # pragma clang attribute pop
 
- #endif
 
- #if defined(__cplusplus)
 
- #endif
 
- #pragma clang diagnostic pop
 
- #endif
 
- #else
 
- #error unsupported Swift architecture
 
- #endif
 
 
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