fb_shanzi.mat 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211
  1. %YAML 1.1
  2. %TAG !u! tag:yousandi.cn,2023:
  3. --- !u!114 &-1871198263162730417
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 7
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 8
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: fb_shanzi
  24. m_Shader: {fileID: -6465566751694194690, guid: e562a90d130bed74f87303b2dc0a0afe,
  25. type: 3}
  26. m_Parent: {fileID: 0}
  27. m_ModifiedSerializedProperties: 0
  28. m_ValidKeywords: []
  29. m_InvalidKeywords: []
  30. m_LightmapFlags: 4
  31. m_EnableInstancingVariants: 0
  32. m_DoubleSidedGI: 1
  33. m_CustomRenderQueue: 2451
  34. stringTagMap: {}
  35. disabledShaderPasses:
  36. - SRPDEFAULTUNLIT
  37. m_LockedProperties:
  38. m_SavedProperties:
  39. serializedVersion: 3
  40. m_TexEnvs:
  41. - _BaseMap:
  42. m_Texture: {fileID: 2800000, guid: a3b80bb04c03c7440bcd9d5a8f71d875, type: 3}
  43. m_Scale: {x: 1, y: 1}
  44. m_Offset: {x: 0, y: 0}
  45. - _Base_Map:
  46. m_Texture: {fileID: 2800000, guid: a3b80bb04c03c7440bcd9d5a8f71d875, type: 3}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - _BumpMap:
  50. m_Texture: {fileID: 0}
  51. m_Scale: {x: 1, y: 1}
  52. m_Offset: {x: 0, y: 0}
  53. - _CelCurveTexture:
  54. m_Texture: {fileID: 0}
  55. m_Scale: {x: 1, y: 1}
  56. m_Offset: {x: 0, y: 0}
  57. - _CelStepTexture:
  58. m_Texture: {fileID: 0}
  59. m_Scale: {x: 1, y: 1}
  60. m_Offset: {x: 0, y: 0}
  61. - _DetailAlbedoMap:
  62. m_Texture: {fileID: 0}
  63. m_Scale: {x: 1, y: 1}
  64. m_Offset: {x: 0, y: 0}
  65. - _DetailMap:
  66. m_Texture: {fileID: 0}
  67. m_Scale: {x: 1, y: 1}
  68. m_Offset: {x: 0, y: 0}
  69. - _DetailMask:
  70. m_Texture: {fileID: 0}
  71. m_Scale: {x: 1, y: 1}
  72. m_Offset: {x: 0, y: 0}
  73. - _DetailNormalMap:
  74. m_Texture: {fileID: 0}
  75. m_Scale: {x: 1, y: 1}
  76. m_Offset: {x: 0, y: 0}
  77. - _EmissionMap:
  78. m_Texture: {fileID: 0}
  79. m_Scale: {x: 1, y: 1}
  80. m_Offset: {x: 0, y: 0}
  81. - _MainTex:
  82. m_Texture: {fileID: 0}
  83. m_Scale: {x: 1, y: 1}
  84. m_Offset: {x: 0, y: 0}
  85. - _MetallicGlossMap:
  86. m_Texture: {fileID: 0}
  87. m_Scale: {x: 1, y: 1}
  88. m_Offset: {x: 0, y: 0}
  89. - _OcclusionMap:
  90. m_Texture: {fileID: 0}
  91. m_Scale: {x: 1, y: 1}
  92. m_Offset: {x: 0, y: 0}
  93. - _ParallaxMap:
  94. m_Texture: {fileID: 0}
  95. m_Scale: {x: 1, y: 1}
  96. m_Offset: {x: 0, y: 0}
  97. - _SpecGlossMap:
  98. m_Texture: {fileID: 0}
  99. m_Scale: {x: 1, y: 1}
  100. m_Offset: {x: 0, y: 0}
  101. - unity_Lightmaps:
  102. m_Texture: {fileID: 0}
  103. m_Scale: {x: 1, y: 1}
  104. m_Offset: {x: 0, y: 0}
  105. - unity_LightmapsInd:
  106. m_Texture: {fileID: 0}
  107. m_Scale: {x: 1, y: 1}
  108. m_Offset: {x: 0, y: 0}
  109. - unity_ShadowMasks:
  110. m_Texture: {fileID: 0}
  111. m_Scale: {x: 1, y: 1}
  112. m_Offset: {x: 0, y: 0}
  113. m_Ints: []
  114. m_Floats:
  115. - _AlphaClip: 0
  116. - _AlphaToMask: 0
  117. - _BaseMapPremultiply: 0
  118. - _Blend: 0
  119. - _BlendModePreserveSpecular: 1
  120. - _BumpScale: 1
  121. - _CameraDistanceImpact: 0
  122. - _CelExtraEnabled: 0
  123. - _CelNumSteps: 3
  124. - _CelPrimaryMode: 1
  125. - _ClearCoatMask: 0
  126. - _ClearCoatSmoothness: 0
  127. - _Cull: 0
  128. - _Cutoff: 0.5
  129. - _DetailAlbedoMapScale: 1
  130. - _DetailMapBlendingMode: 0
  131. - _DetailMapImpact: 0
  132. - _DetailNormalMapScale: 1
  133. - _DstBlend: 10
  134. - _DstBlendAlpha: 0
  135. - _EnvironmentReflections: 1
  136. - _FlatRimEdgeSmoothness: 0.5
  137. - _FlatRimLightAlign: 0
  138. - _FlatRimSize: 0.5
  139. - _FlatSpecularEdgeSmoothness: 0
  140. - _FlatSpecularSize: 0.1
  141. - _Flatness: 1
  142. - _FlatnessExtra: 1
  143. - _Fresnel: 4.67
  144. - _GlossMapScale: 0
  145. - _Glossiness: 0
  146. - _GlossyReflections: 0
  147. - _GradientAngle: 0
  148. - _GradientCenterX: 0
  149. - _GradientCenterY: 0
  150. - _GradientEnabled: 0
  151. - _GradientSize: 10
  152. - _GradientSpace: 0
  153. - _LightContribution: 0
  154. - _LightFalloffSize: 0
  155. - _LightmapDirectionPitch: 0
  156. - _LightmapDirectionYaw: 0
  157. - _Metallic: 0
  158. - _OcclusionStrength: 1
  159. - _OutlineDepthOffset: 0
  160. - _OutlineEnabled: 0
  161. - _OutlineScale: 1
  162. - _OutlineSpace: 0
  163. - _OutlineWidth: 1
  164. - _OverrideLightmapDir: 0
  165. - _Parallax: 0.005
  166. - _QueueControl: 0
  167. - _QueueOffset: 1
  168. - _ReceiveShadows: 1
  169. - _RimEnabled: 0
  170. - _SelfShadingSize: 0.5
  171. - _SelfShadingSizeExtra: 0.6
  172. - _ShadowEdgeSize: 0.05
  173. - _ShadowEdgeSizeExtra: 0.05
  174. - _Smoothness: 0.5
  175. - _SmoothnessTextureChannel: 0
  176. - _SpecularEnabled: 0
  177. - _SpecularHighlights: 1
  178. - _SrcBlend: 5
  179. - _SrcBlendAlpha: 1
  180. - _Surface: 1
  181. - _TextureBlendingMode: 0
  182. - _TextureImpact: 1
  183. - _UnityShadowMode: 0
  184. - _UnityShadowOcclusion: 0
  185. - _UnityShadowPower: 0.2
  186. - _UnityShadowSharpness: 1
  187. - _VertexColorsEnabled: 0
  188. - _VertexExtrusionSmoothNormals: 0
  189. - _WorkflowMode: 1
  190. - _ZWrite: 0
  191. m_Colors:
  192. - _BaseColor: {r: 1, g: 0.9716981, b: 0.9716981, a: 1}
  193. - _Base_Map_Color: {r: 1, g: 1, b: 1, a: 0}
  194. - _Color: {r: 1, g: 1, b: 1, a: 1}
  195. - _ColorDim: {r: 1, g: 1, b: 1, a: 1}
  196. - _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
  197. - _ColorDimExtra: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
  198. - _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
  199. - _ColorGradient: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
  200. - _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
  201. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  202. - _FlatRimColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
  203. - _FlatSpecularColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
  204. - _FresnelColor: {r: 0, g: 7.999999, b: 3.5475974, a: 0}
  205. - _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
  206. - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
  207. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  208. - _UV_Offset: {r: 0, g: 0, b: 0, a: 0}
  209. - _UV_Tiling: {r: 1, g: 1, b: 0, a: 0}
  210. - _UnityShadowColor: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
  211. m_BuildTextureStacks: []