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-
- using Fort23.UTool;
- using UnityEngine;
- namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface
- {
- /// <summary>
- /// 受击点
- /// </summary>
- public interface ILifetCycleHitPoint : ITimeLineEventBasic
- {
- bool IsHide { get; set; }
- ILifeCycle IfLifeCycle { get; }
- Vector3 Position { get; }
- T This<T>();
- SpecialDotInfo GetSpecialDotInfo(string specialDotName);
- void AddLoopFx(ParticleSystemPool particleSystemPool);
- bool IsLoopFx(string fxName);
- void RemoveLoopFx(ParticleSystemPool particleSystemPool);
- }
- }
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