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							- 
 
- using Core.Utility;
 
- using Excel2Json;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- using ItemInfo = GameLogic.Bag.ItemInfo;
 
- namespace GameLogic.Equipment
 
- {
 
-     public class EquipmentInfo
 
-     {
 
-         /// <summary>
 
-         /// guid= itemID + eLv + quality
 
-         /// 这几个值一样,那装备的属性就一定相同
 
-         /// 后续要做特殊装备的话,在加新的字段,以及根据新资源,来组合新guid
 
-         /// </summary>
 
-         // public string guid;
 
-         public HeroBasicEquipConfig basicEquipConfig;
 
-         // public ItemConfig itemConfig;
 
-         // public ItemInfo itemInfo;
 
-         // public int count;
 
-         public int quality;
 
-         public int zy;
 
-         public int level;
 
-         public int dropLv;
 
-         
 
-         public bool isWear;
 
-         
 
-         public int Attack => m_Attack;
 
-         public int Defense => m_Defense;
 
-         public int Hp => m_HP;
 
-     
 
-         private int m_Attack;
 
-         private int m_Defense;
 
-         private int m_HP;
 
-         private ItemInfo myItemInfo;
 
-         public EquipmentInfo(AccountFileInfo.EqData eqData, ItemInfo itemInfo)
 
-         {
 
-             myItemInfo = itemInfo;
 
-             isWear = eqData.isEquip;
 
-             
 
-             basicEquipConfig = ConfigComponent.Instance.Get<HeroBasicEquipConfig>(eqData.zyEqId);
 
-             level = basicEquipConfig.lv;
 
-             quality = eqData.quality;
 
-             // CalAtt();
 
-         }
 
-         public EquipmentInfo()
 
-         {
 
-             
 
-         }
 
-         public void InitEquipment(ItemInfo modelInfo, ItemInfo lvInfo, ItemInfo qualityInfo)
 
-         {
 
-             //有效性检查
 
-             if (//modelInfo.dropItemConfig.dropItemType != 1 && 
 
-                 lvInfo.dropItemConfig.dropItemType != 3 &&
 
-                 qualityInfo.dropItemConfig.dropItemType != 2)
 
-             {
 
-                 // string errorTip = "modelInfo.dropItemConfig.dropItemType=" +
 
-                 //                   modelInfo.dropItemConfig.dropItemType +
 
-                 //                   " |lvInfo.dropItemConfig.dropItemType" +
 
-                 //                   lvInfo.dropItemConfig.dropItemType +
 
-                 //                   " |qualityInfo.dropItemConfig.dropItemType" +
 
-                 //                   qualityInfo.dropItemConfig.dropItemType;
 
-                 // LogTool.Error(errorTip);
 
-             }
 
-             myItemInfo = modelInfo;
 
-             InitEquipment(modelInfo.config.ID, 
 
-                 lvInfo.dropItemConfig.itemID[0], 
 
-                 qualityInfo.dropItemConfig.itemID[0]);
 
-         }
 
-         
 
-         public void InitEquipment(int itemID, int dropLv, int quality)
 
-         {
 
-             // itemInfo = new ItemInfo(itemID);
 
-             ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(itemID);
 
-             // this.itemConfig = itemConfig;
 
-             this.quality = quality;
 
-             this.dropLv = dropLv;
 
-             // int equipmentConfigID = itemConfig.itemParam[0] * 10000 + itemConfig.itemParam[1] * 1000 + eLv;
 
-             
 
-             // int equipmentConfigID =
 
-             //     GlobalParam.GenerateEquipmentID(itemConfig.itemParam[0], itemConfig.itemParam[1], dropLv,
 
-             //         PlayerManager.Instance.heroController.mainLevel);
 
-             //
 
-             
 
-             // basicEquipConfig = ConfigComponent.Instance.Get<HeroBasicEquipConfig>(equipmentConfigID);
 
-             level = basicEquipConfig.lv;
 
-             // guid = GlobalParam.GenerateGUID();
 
-             myItemInfo.guid = itemConfig.ID.ToString() + basicEquipConfig.lv + quality;
 
-             
 
-             // LogTool.Log("装备职业:"+ basicEquipConfig.profession +
 
-             //             "-装备位置:" + basicEquipConfig.Type + 
 
-             //             "-装备品质:" + quality +
 
-             //             "-装备等级:" + basicEquipConfig.lv);
 
-             // CalAtt();
 
-         }
 
-         
 
-         // public void CalAtt()
 
-         // {
 
-         //     // m_Attack = basicEquipConfig.att
 
-         //     // foreach (int attTyp in basicEquipConfig.AttType)
 
-         //     for(int i=0; i < basicEquipConfig.AttType.Length; i++)
 
-         //     {
 
-         //         int attTyp = basicEquipConfig.AttType[i];
 
-         //         int value =  Mathf.RoundToInt( basicEquipConfig.AttValue[i] *
 
-         //                                        PlayerManager.Instance.eqController.
 
-         //                                            GetEquipmentRarityAttributeFactor(quality));
 
-         //         switch (attTyp)
 
-         //         {
 
-         //             case 1:
 
-         //                 m_HP = value;
 
-         //                 break;
 
-         //             case 2:
 
-         //                 m_Attack = value;
 
-         //                 break;
 
-         //             case 3:
 
-         //                 m_Defense = value;
 
-         //                 break;
 
-         //         }
 
-         //     }
 
-         // }
 
-         
 
-         
 
-         public AccountFileInfo.EqData ToData()
 
-         {
 
-             AccountFileInfo.EqData eqData = new AccountFileInfo.EqData
 
-             {
 
-                 // guid = guid,
 
-                 // count = count,
 
-                 // itemConfigID = myItemInfo.config.ID,
 
-                 // dropLv = dropLv,
 
-                 zyEqId = basicEquipConfig.ID,
 
-                 quality = quality,
 
-                 // zy = zy,
 
-                 isEquip = isWear,
 
-             };
 
-             return eqData;
 
-         }
 
-         
 
-         
 
-     }
 
-     
 
- }
 
 
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