EventSystemManager.cs 18 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using UnityEngine;
  12. using Utility;
  13. using Random = UnityEngine.Random;
  14. public class EventSystemManager : Singleton<EventSystemManager>
  15. {
  16. List<EventConfig> eventConfigs = new List<EventConfig>();
  17. List<AccountFileInfo.EventData> eventDatas = new List<AccountFileInfo.EventData>();
  18. public AccountFileInfo.EventList CurrentEventList;
  19. public bool isTriggerEvent;
  20. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  21. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  22. public bool isOpenUi;
  23. Action onCompleteCallback;
  24. public void CustomInit()
  25. {
  26. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  27. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  28. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  29. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  30. EventManager.Instance.AddEventListener(CustomEventType.ItemUpdate, ItemUpdate);
  31. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  32. }
  33. private void JingJieUpgrade(IEventData e)
  34. {
  35. CeekEventCompletes(3, 0);
  36. }
  37. private void ItemUpdate(IEventData e)
  38. {
  39. ItemUpdateData data = e as ItemUpdateData;
  40. CeekEventCompletes(1, data.ItemInfo.itemID);
  41. CeekEventCompletes(6, data.ItemInfo.itemID);
  42. }
  43. private void RenfenceRandomEvent(IEventData e)
  44. {
  45. DetectRandomEvents();
  46. }
  47. private float timer = 0;
  48. private void Update()
  49. {
  50. timer += Time.deltaTime;
  51. if (timer > 1)
  52. {
  53. timer = 0;
  54. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  55. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  56. {
  57. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  58. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  59. AccountFileInfo.Instance.SavePlayerData();
  60. }
  61. }
  62. }
  63. public List<AccountFileInfo.EventList> UseDivinesense(int bigMapId)
  64. {
  65. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  66. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  67. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  68. if (count <= 0)
  69. {
  70. //神识值不够
  71. return null;
  72. }
  73. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  74. count = count + AccountFileInfo.Instance.playerData.eventList.Count > maxCount ? maxCount - AccountFileInfo.Instance.playerData.eventList.Count : count;
  75. int xiaoHao = count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  76. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  77. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  78. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  79. // 神识升级逻辑
  80. UpDivinesense();
  81. // AccountFileInfo.Instance.SavePlayerData();
  82. var eventConfigs = DetectEvents(bigMapId, count);
  83. if (eventConfigs == null || eventConfigs.Count == 0)
  84. return default;
  85. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  86. for (var i = 0; i < eventConfigs.Count; i++)
  87. {
  88. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  89. eventList.eventID = eventConfigs[i].ID;
  90. eventLists.Add(eventList);
  91. }
  92. return eventLists;
  93. }
  94. private void UpDivinesense()
  95. {
  96. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  97. {
  98. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  99. {
  100. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  101. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  102. }
  103. }
  104. AccountFileInfo.Instance.SavePlayerData();
  105. }
  106. private bool BagIsEvent(int eventID)
  107. {
  108. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  109. {
  110. if (eventList.eventID == eventID)
  111. {
  112. return true;
  113. }
  114. }
  115. return false;
  116. }
  117. private List<EventConfig> DetectEvents(int bigMapId, int eventCount)
  118. {
  119. BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
  120. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  121. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  122. var triggeredEvents = new List<EventConfig>();
  123. for (int i = 0; i < eventCount; i++)
  124. {
  125. //先掉落出品质
  126. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  127. // 获取通用事件
  128. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID)).ToList();
  129. //神识场景事件
  130. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID)).ToList();
  131. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  132. {
  133. continue;
  134. }
  135. int randomValue1 = Random.Range(0, 101);
  136. //刷场景事件
  137. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  138. {
  139. int randomValue2 = Random.Range(0, candidateEvents.Count);
  140. triggeredEvents.Add(candidateEvents[randomValue2]);
  141. candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
  142. }
  143. else if (globalEvents.Count > 0)
  144. {
  145. int randomValue2 = Random.Range(0, globalEvents.Count);
  146. triggeredEvents.Add(globalEvents[randomValue2]);
  147. globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
  148. }
  149. }
  150. if (triggeredEvents.Count == 0)
  151. {
  152. LogTool.Error("没有可以触发的事件");
  153. return default;
  154. }
  155. return triggeredEvents;
  156. }
  157. /// <summary>
  158. /// 触发随机事件
  159. /// </summary>
  160. public void DetectRandomEvents()
  161. {
  162. if (isTriggerEvent)
  163. return;
  164. if (isOpenUi)
  165. return;
  166. // 获取随机事件
  167. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  168. if (randomEvents.Count == 0)
  169. {
  170. LogTool.Warning("没有可以刷新的事件");
  171. return;
  172. }
  173. int idex = Random.Range(0, randomEvents.Count);
  174. TriggerEvent(randomEvents[idex]);
  175. }
  176. /// <summary>
  177. /// 触发事件
  178. /// </summary>
  179. public void TriggerEvent(EventConfig evt)
  180. {
  181. if (isTriggerEvent)
  182. return;
  183. isTriggerEvent = true;
  184. LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  185. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  186. DialogueManager.Instance.StartDialogue(evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  187. }
  188. /// <summary>
  189. /// 触发事件
  190. /// </summary>
  191. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  192. {
  193. if (isTriggerEvent)
  194. return;
  195. CTask cTask = CTask.Create();
  196. this.onCompleteCallback = oncompleteCallBack;
  197. isTriggerEvent = true;
  198. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  199. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.Description)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  200. int dialogueID = 0;
  201. if (evt.curStep == 0)
  202. {
  203. dialogueID = eventConfig.EventLinksId[0];
  204. foreach (var i in eventConfig.EventLinksId)
  205. {
  206. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == i);
  207. if (eventLinkData == null)
  208. {
  209. eventLinkData = new AccountFileInfo.EventLinkData();
  210. eventLinkData.eventId = evt.eventID;
  211. eventLinkData.eventLinkId = i;
  212. AccountFileInfo.Instance.playerData.eventLinkDatas.Add(eventLinkData);
  213. }
  214. eventLinkData.fishCount = 0;
  215. EventSystemManager.Instance.CeekTaskComplete(eventLinkData.eventLinkId, 1, 0);
  216. EventSystemManager.Instance.CeekTaskComplete(eventLinkData.eventLinkId, 3, 0);
  217. }
  218. AccountFileInfo.Instance.SavePlayerData();
  219. }
  220. else
  221. {
  222. dialogueID = evt.curStep;
  223. }
  224. CurrentEventList = evt;
  225. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  226. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () =>
  227. {
  228. CompleteEvent(CurrentEventList);
  229. cTask.SetResult();
  230. }, () =>
  231. {
  232. CancelEvent(CurrentEventList);
  233. cTask.SetResult();
  234. });
  235. await cTask;
  236. }
  237. //任务是否完成
  238. public bool IsEvenkLinkComplete(int eventLinkId)
  239. {
  240. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLinkId);
  241. if (eventLinkConfig.ConditionType == 0)
  242. return true;
  243. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLinkId);
  244. if (eventLinkData != null)
  245. {
  246. return eventLinkData.fishCount >= eventLinkConfig.finishCount;
  247. }
  248. return false;
  249. }
  250. public void CeekEventCompletes(int type, int value)
  251. {
  252. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventLinkDatas)
  253. {
  254. CeekTaskComplete(playerDataEventLinkData.eventLinkId, type, value);
  255. }
  256. }
  257. public void CeekTaskComplete(int eventLiknId, int type, int value)
  258. {
  259. //任务完成了跳过检测
  260. if (IsEvenkLinkComplete(eventLiknId))
  261. return;
  262. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLiknId);
  263. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLiknId);
  264. switch (type)
  265. {
  266. //检测背包道具
  267. case 1:
  268. if (eventLinkConfig.ConditionType == 1)
  269. {
  270. eventLinkData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventLinkConfig.ConditionPara[0]);
  271. if (IsEvenkLinkComplete(eventLiknId))
  272. {
  273. CompleteTask(eventLiknId);
  274. }
  275. }
  276. break;
  277. //境界检测
  278. case 3:
  279. if (eventLinkConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventLinkConfig.ConditionPara[0])
  280. {
  281. eventLinkData.fishCount++;
  282. if (IsEvenkLinkComplete(eventLiknId))
  283. {
  284. CompleteTask(eventLiknId);
  285. }
  286. }
  287. break;
  288. //战斗胜利
  289. case 5:
  290. if (eventLinkConfig.ConditionType == 5 && eventLinkConfig.ConditionPara[0] == value)
  291. {
  292. eventLinkData.fishCount++;
  293. if (IsEvenkLinkComplete(eventLiknId))
  294. {
  295. CompleteEvent(eventLiknId);
  296. }
  297. }
  298. break;
  299. //获得道具
  300. case 6:
  301. if (eventLinkConfig.ConditionType == 5 && eventLinkConfig.ConditionPara[0] == value)
  302. {
  303. eventLinkData.fishCount++;
  304. if (IsEvenkLinkComplete(eventLiknId))
  305. {
  306. CompleteEvent(eventLinkData);
  307. }
  308. }
  309. break;
  310. }
  311. AccountFileInfo.Instance.SavePlayerData();
  312. }
  313. private void CompleteTask(object taskID)
  314. {
  315. }
  316. /// <summary>
  317. /// 检查事件是否满足触发条件。
  318. /// </summary>
  319. private bool CanTriggerEvent(int eventID)
  320. {
  321. var evt = eventConfigs.Find(e => e.ID == eventID);
  322. if (evt.ID == 0)
  323. return false;
  324. for (var i = 0; i < evt.EventConditionId?.Length; i++)
  325. {
  326. if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue))
  327. return false;
  328. }
  329. return true;
  330. }
  331. /// <summary>
  332. /// 检查单个触发条件。
  333. /// </summary>
  334. public bool CheckCondition(int conditionid, int[] EventVlaue)
  335. {
  336. if (conditionid == 0)
  337. return true;
  338. //道具id判断
  339. if (conditionid == 1)
  340. {
  341. return PlayerManager.Instance.BagController.IsEnough(EventVlaue[0], EventVlaue[1]);
  342. }
  343. else if (conditionid == 3)
  344. {
  345. return PlayerManager.Instance.myHero.powerUpConfig.ID >= EventVlaue[0];
  346. }
  347. else if (conditionid == 4)
  348. {
  349. return TaskManager.Instance.IsTaskComplete(EventVlaue[0]);
  350. }
  351. return false;
  352. }
  353. /// <summary>
  354. /// 完成事件
  355. /// </summary>
  356. /// <param name="eventID">事件ID</param>
  357. public void CompleteEvent(int evtId)
  358. {
  359. isTriggerEvent = false;
  360. LogTool.Log($"完成挂机事件{evtId}");
  361. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  362. eventList.eventID = evtId;
  363. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  364. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  365. AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
  366. AccountFileInfo.Instance.SavePlayerData();
  367. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  368. }
  369. /// <summary>
  370. /// 完成事件
  371. /// </summary>
  372. /// <param name="eventID">事件ID</param>
  373. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  374. {
  375. this.isTriggerEvent = isTriggerEvent;
  376. LogTool.Log($"完成事件{eventList.eventID}");
  377. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  378. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  379. AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
  380. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  381. AccountFileInfo.Instance.SavePlayerData();
  382. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  383. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  384. onCompleteCallback?.Invoke();
  385. onCompleteCallback = null;
  386. }
  387. /// <summary>
  388. /// 完成事件
  389. /// </summary>
  390. /// <param name="eventID">事件ID</param>
  391. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  392. {
  393. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  394. eventList.eventID = eventLinkData.eventId;
  395. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  396. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  397. AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
  398. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  399. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLinkData.eventLinkId);
  400. if (eventLinkConfig.ResultType == 3)
  401. {
  402. //触发新事件
  403. //弹出任务完成ui
  404. }
  405. AccountFileInfo.Instance.SavePlayerData();
  406. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  407. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  408. }
  409. /// <summary>
  410. /// 取消事件
  411. /// </summary>
  412. /// <param name="eventID">事件ID</param>
  413. public void CancelEvent(AccountFileInfo.EventList eventList)
  414. {
  415. LogTool.Log($"取消事件{eventList.eventID}");
  416. isTriggerEvent = false;
  417. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  418. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  419. onCompleteCallback?.Invoke();
  420. onCompleteCallback = null;
  421. }
  422. public void RemoveEvent(AccountFileInfo.EventList eventList)
  423. {
  424. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  425. AccountFileInfo.Instance.SavePlayerData();
  426. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  427. }
  428. }