MainPanel.cs 9.5 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using UnityEngine;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "MainPanel")]
  13. public partial class MainPanel : UIPanel
  14. {
  15. bool isShowSkillPanel = false;
  16. private ShengShiEventWidget shengShiEventWidget;
  17. List<ShengShiConditionWidget> _shengShiConditionWidgets = new List<ShengShiConditionWidget>();
  18. private void Init()
  19. {
  20. isAddStack = true;
  21. IsShowAppBar = true;
  22. }
  23. protected override void AddEvent()
  24. {
  25. EventManager.Instance.AddEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  26. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  27. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  28. EventManager.Instance.AddEventListener(CustomEventType.ChangeMap, ChangeMap);
  29. EventManager.Instance.AddEventListener(CustomEventType.DaoYouCounUpdate, DaoYouCounUpdate);
  30. }
  31. private void DaoYouCounUpdate(IEventData e)
  32. {
  33. UpdateDaoYouCoun();
  34. }
  35. public async override CTask GetFocus()
  36. {
  37. await AppBarPanel.OpenPanel(this);
  38. base.GetFocus();
  39. }
  40. private void RemoveEvent(IEventData e)
  41. {
  42. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  43. CreatShengShiEvent();
  44. ChagneShenshiBtnActive();
  45. }
  46. private void CompleteEvent(IEventData e)
  47. {
  48. ChangeMap(null);
  49. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  50. CreatShengShiEvent();
  51. ChagneShenshiBtnActive();
  52. }
  53. public void UpdateDaoYouCoun()
  54. {
  55. int count = 0;
  56. foreach (var keyValuePair in PlayerManager.Instance.GuaijiDaoYou)
  57. {
  58. count += keyValuePair.Value.Count;
  59. }
  60. if (count > 0)
  61. {
  62. Icon_Daoyou.gameObject.SetActive(true);
  63. Text_DaoyouCount.text = count.ToString();
  64. }
  65. else
  66. {
  67. Icon_Daoyou.gameObject.SetActive(false);
  68. }
  69. }
  70. private void ChagneShenshiBtnActive()
  71. {
  72. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  73. }
  74. protected override void DelEvent()
  75. {
  76. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  77. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  78. EventManager.Instance.RemoveEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  79. EventManager.Instance.RemoveEventListener(CustomEventType.ChangeMap, ChangeMap);
  80. EventManager.Instance.RemoveEventListener(CustomEventType.DaoYouCounUpdate, DaoYouCounUpdate);
  81. }
  82. public override void AddButtonEvent()
  83. {
  84. Btn_Chat.onClick.AddListener(() => { ChatPanel.OpenPanel(); });
  85. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  86. Btn_Event.onClick.AddListener(() =>
  87. {
  88. EventSystemManager.Instance.isOpenUi = true;
  89. DivineSenceEventPreviewPanel.OpenPanel();
  90. });
  91. Btn_Map.onClick.AddListener(() => { LevelChoosePanel.OpenPanel(); });
  92. Btn_DaoYou.onClick.AddListener(() => { DaoYouPanel.OpenPanel(); });
  93. }
  94. public override CTask<bool> AsyncInit(object[] uiData)
  95. {
  96. return base.AsyncInit(uiData);
  97. }
  98. public async override CTask Show()
  99. {
  100. await base.Show();
  101. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  102. Slider_Map.maxValue = placesConfig.TotalScore;
  103. ChagneShenshiBtnActive();
  104. CreatShengShiEvent();
  105. ChangeMap(null);
  106. UpdateDaoYouCoun();
  107. bool isHIde = false;
  108. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  109. {
  110. if (skillInfo != null)
  111. {
  112. isHIde = true;
  113. break;
  114. }
  115. }
  116. if (!isHIde && !isShowSkillPanel)
  117. {
  118. isShowSkillPanel = true;
  119. SkillSelectPanel.OpenSkillSelectPanel();
  120. }
  121. CameraSelect.value = 0.2f;
  122. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  123. Text_Jingjie.text =
  124. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  125. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  126. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  127. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  128. // UpdateTaskInfo();
  129. }
  130. public void ChangeMap(IEventData e)
  131. {
  132. PlacesConfig placesConfig =
  133. ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  134. Text_ExplorationProgress.text =
  135. $"{LanguageManager.Instance.Text(placesConfig.placeName)} {PlayerManager.Instance.PlacesBl}%";
  136. Slider_Map.value = PlayerManager.Instance.PlacesBl;
  137. }
  138. private void CameraSelect_onValueChanged(float value)
  139. {
  140. if (CombatController.currActiveCombat == null ||
  141. CombatController.currActiveCombat.CombatCameraControllder == null)
  142. {
  143. return;
  144. }
  145. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  146. }
  147. private void ShengShiOnClick(IEventData e)
  148. {
  149. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  150. ChagneShenshiBtnActive();
  151. CreatShengShiEvent();
  152. }
  153. public async void CreatShengShiEvent()
  154. {
  155. // AccountFileInfo.EventList eventList = EventSystemManager.Instance.GetMainEventDta();
  156. // if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  157. // eventList = eventList == null ? AccountFileInfo.Instance.playerData.eventList[0] : eventList;
  158. foreach (var shengShiConditionWidget in _shengShiConditionWidgets)
  159. {
  160. UIManager.Instance.DormancyGComponent(shengShiConditionWidget);
  161. }
  162. _shengShiConditionWidgets.Clear();
  163. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList;
  164. if (eventList != null)
  165. {
  166. if (shengShiEventWidget == null)
  167. {
  168. shengShiEventWidget =
  169. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null, DynamicEvent);
  170. }
  171. shengShiEventWidget.InitShengShiEventWidget(eventList);
  172. // EventLinkConfig evenkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventList.curStep);
  173. AccountFileInfo.EventLinkData eventLinkData = eventList.eventLinks.FirstOrDefault(el => el.eventLinkId == eventList.curStep);
  174. if (eventLinkData != null && eventLinkData.eventConditions != null && eventLinkData.eventConditions.Count >= 0)
  175. {
  176. foreach (var eventConditionData in eventLinkData.eventConditions)
  177. {
  178. ShengShiConditionWidget shengShiConditionWidget = await UIManager.Instance.CreateGComponent<ShengShiConditionWidget>(null, EventConditionRoot);
  179. shengShiConditionWidget.CustomInit(eventConditionData);
  180. _shengShiConditionWidgets.Add(shengShiConditionWidget);
  181. }
  182. }
  183. }
  184. else
  185. {
  186. UIManager.Instance.DormancyGComponent(shengShiEventWidget);
  187. shengShiEventWidget = null;
  188. }
  189. }
  190. [CustomMethod(CustomMethodType.Update)]
  191. public void Update()
  192. {
  193. if (Input.GetKeyDown(KeyCode.Y))
  194. {
  195. EventSystemManager.Instance.DetectRandomEvents();
  196. }
  197. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  198. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  199. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  200. }
  201. public async static CTask OpenPanel()
  202. {
  203. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  204. }
  205. public override void Close()
  206. {
  207. UIManager.Instance.DormancyGComponent(shengShiEventWidget);
  208. shengShiEventWidget = null;
  209. foreach (var shengShiConditionWidget in _shengShiConditionWidgets)
  210. {
  211. UIManager.Instance.DormancyGComponent(shengShiConditionWidget);
  212. }
  213. _shengShiConditionWidgets.Clear();
  214. base.Close();
  215. }
  216. }
  217. }