EventSystemManager.cs 27 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using UnityEngine;
  13. using Utility;
  14. using EventConfig = Excel2Json.EventConfig;
  15. using Random = UnityEngine.Random;
  16. public class EventSystemManager : Singleton<EventSystemManager>
  17. {
  18. List<EventConfig> eventConfigs = new List<EventConfig>();
  19. public AccountFileInfo.EventList CurrentEventList;
  20. public bool isTriggerEvent;
  21. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  22. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  23. public bool isOpenUi;
  24. Action onCompleteCallback;
  25. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  26. public void CustomInit()
  27. {
  28. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  29. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  30. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  31. // {
  32. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  33. // }
  34. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  35. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  36. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  37. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  38. }
  39. private void JingJieUpgrade(IEventData e)
  40. {
  41. CeekEventCompletes(3, null);
  42. }
  43. private void ItemUpdate(IEventData e)
  44. {
  45. ItemUpdateData data = e as ItemUpdateData;
  46. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  47. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  48. }
  49. private void RenfenceRandomEvent(IEventData e)
  50. {
  51. DetectRandomEvents();
  52. }
  53. private float timer = 0;
  54. private void Update()
  55. {
  56. timer += Time.deltaTime;
  57. if (timer > 1)
  58. {
  59. timer = 0;
  60. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  61. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  62. {
  63. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  64. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  65. AccountFileInfo.Instance.SavePlayerData();
  66. }
  67. }
  68. }
  69. public List<AccountFileInfo.EventList> UseDivinesense()
  70. {
  71. //使用神识先移除完成的事件
  72. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  73. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  74. {
  75. if (eventList.isCompleted)
  76. {
  77. removeEvents.Add(eventList);
  78. }
  79. }
  80. foreach (var removeEvent in removeEvents)
  81. {
  82. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  83. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  84. }
  85. AccountFileInfo.Instance.SavePlayerData();
  86. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  87. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  88. if (count <= 0)
  89. {
  90. //神识值不够
  91. return null;
  92. }
  93. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  94. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  95. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  96. // 神识升级逻辑
  97. UpDivinesense();
  98. var eventConfigs = DetectEvents(count);
  99. if (eventConfigs == null || eventConfigs.Count == 0)
  100. return default;
  101. //扣除神识值 增加神识经验
  102. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  103. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  104. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  105. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  106. UpdateZuizhongEventData();
  107. AccountFileInfo.Instance.SavePlayerData();
  108. return eventConfigs;
  109. }
  110. public void UpdateZuizhongEventData()
  111. {
  112. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
  113. {
  114. var mainEventData = GetMainEventDta();
  115. if (mainEventData != null)
  116. {
  117. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
  118. }
  119. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  120. {
  121. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
  122. }
  123. }
  124. }
  125. private void UpDivinesense()
  126. {
  127. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  128. {
  129. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  130. {
  131. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  132. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  133. }
  134. }
  135. AccountFileInfo.Instance.SavePlayerData();
  136. }
  137. public int GetShenShiCount()
  138. {
  139. int count = 0;
  140. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  141. {
  142. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  143. if (eventConfig.EventTriggerType != 5)
  144. {
  145. count++;
  146. }
  147. }
  148. return count;
  149. }
  150. public bool BagIsEvent(int eventID)
  151. {
  152. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  153. {
  154. if (eventList.eventID == eventID)
  155. {
  156. return true;
  157. }
  158. }
  159. return false;
  160. }
  161. public int GetBagEventCount(int eventID)
  162. {
  163. int count = 0;
  164. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  165. {
  166. if (eventList.eventID == eventID)
  167. {
  168. count++;
  169. }
  170. }
  171. return count;
  172. }
  173. public bool IsEventTrigger(int eventID)
  174. {
  175. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  176. {
  177. if (eventList.eventID == eventID)
  178. {
  179. return true;
  180. }
  181. }
  182. return false;
  183. }
  184. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  185. {
  186. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  187. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  188. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  189. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  190. //找出可以刷新的支线任务
  191. if (bigMap.ZhixianActivatedPercentage != null)
  192. {
  193. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  194. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  195. {
  196. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  197. {
  198. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  199. {
  200. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  201. }
  202. }
  203. }
  204. foreach (var c in zhiXianEvents)
  205. {
  206. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  207. if (eventList != null)
  208. {
  209. eventLists.Add(eventList);
  210. eventCount--;
  211. if (eventCount == 0)
  212. {
  213. return eventLists;
  214. }
  215. }
  216. }
  217. }
  218. for (int i = 0; i < eventCount; i++)
  219. {
  220. int randomValue3 = Random.Range(0, 101);
  221. //先刷事件关联的事件
  222. if (randomValue3 >= 50)
  223. {
  224. bool isRefence = false;
  225. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  226. {
  227. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  228. for (var i1 = 0; i1 < eventConfig.RelatedEvents?.Length; i1++)
  229. {
  230. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConfig.RelatedEvents[i1]);
  231. int count = 0;
  232. foreach (var list in eventLists)
  233. {
  234. if (list.eventID == eventConfig1.ID)
  235. {
  236. count++;
  237. }
  238. }
  239. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  240. {
  241. continue;
  242. }
  243. int randomValue4 = Random.Range(0, 101);
  244. if (randomValue4 >= eventConfig1.RefreshProbability)
  245. {
  246. eventLists.Add(AddEvent(eventConfig1.ID));
  247. isRefence = true;
  248. break;
  249. }
  250. }
  251. }
  252. if (isRefence)
  253. continue;
  254. }
  255. //先掉落出品质
  256. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  257. // 获取通用事件
  258. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  259. //场景特定事件
  260. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  261. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  262. {
  263. continue;
  264. }
  265. int randomValue1 = Random.Range(0, 101);
  266. // 达到怪率刷新场景特定事件
  267. //不然刷新通用事件(每个地图都可以刷的)
  268. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  269. {
  270. int randomValue2 = Random.Range(0, candidateEvents.Count);
  271. eventLists.Add(AddEvent(candidateEvents[randomValue2].ID));
  272. }
  273. else if (globalEvents.Count > 0)
  274. {
  275. int randomValue2 = Random.Range(0, globalEvents.Count);
  276. eventLists.Add(AddEvent(globalEvents[randomValue2].ID));
  277. }
  278. }
  279. if (eventLists.Count == 0)
  280. {
  281. LogTool.Error("没有可以触发的事件");
  282. return null;
  283. }
  284. return eventLists;
  285. }
  286. //添加事件
  287. public AccountFileInfo.EventList AddEvent(int eventID)
  288. {
  289. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  290. AccountFileInfo.EventList eventList = null;
  291. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  292. if (e == null)
  293. {
  294. //主线任务只能刷一次
  295. if (eventConfig.EventTriggerType == 4)
  296. {
  297. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  298. if (e == null)
  299. {
  300. eventList = new AccountFileInfo.EventList();
  301. eventList.eventID = eventID;
  302. }
  303. else
  304. {
  305. return null;
  306. }
  307. }
  308. else
  309. {
  310. eventList = new AccountFileInfo.EventList();
  311. eventList.eventID = eventID;
  312. }
  313. eventList.guid = IdGenerater.GenerateIdInt();
  314. eventList.curStep = eventConfig.EventLinksId[0];
  315. }
  316. //初始化神识链条,用于监听条件是否完成
  317. if (eventList != null && eventConfig.EventType != 2)
  318. {
  319. foreach (var i in eventConfig.EventLinksId)
  320. {
  321. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  322. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  323. eventLinkData.eventId = eventID;
  324. eventLinkData.eventLinkId = i;
  325. if (eventLinkConfig.ConditionId != null)
  326. {
  327. foreach (var i1 in eventLinkConfig.ConditionId)
  328. {
  329. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  330. eventConditionData.eventId = eventList.eventID;
  331. eventConditionData.eventCondition = i1;
  332. // AccountFileInfo.Instance.playerData.eventConditionDatas.Add(eventConditionData);
  333. eventLinkData.eventConditions.Add(eventConditionData);
  334. //初始化先检测一些条件
  335. CeekTaskComplete(eventConditionData, 1, null);
  336. CeekTaskComplete(eventConditionData, 3, null);
  337. }
  338. }
  339. eventList.eventLinks.Add(eventLinkData);
  340. }
  341. }
  342. return eventList;
  343. }
  344. /// <summary>
  345. /// 触发随机事件
  346. /// </summary>
  347. public void DetectRandomEvents()
  348. {
  349. if (isTriggerEvent)
  350. return;
  351. if (isOpenUi)
  352. return;
  353. // 获取随机事件
  354. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  355. if (randomEvents.Count == 0)
  356. {
  357. LogTool.Warning("没有可以刷新的事件");
  358. return;
  359. }
  360. int idex = Random.Range(0, randomEvents.Count);
  361. TriggerEvent(randomEvents[idex]);
  362. }
  363. /// <summary>
  364. /// 挂机事件触发
  365. /// </summary>
  366. public void TriggerEvent(EventConfig evt)
  367. {
  368. if (isTriggerEvent)
  369. return;
  370. isTriggerEvent = true;
  371. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  372. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  373. DialogueManager.Instance.StartDialogue(null, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  374. }
  375. /// <summary>
  376. /// 其他类型事件触发
  377. /// </summary>
  378. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  379. {
  380. if (isTriggerEvent)
  381. return;
  382. CTask cTask = CTask.Create();
  383. this.onCompleteCallback = oncompleteCallBack;
  384. isTriggerEvent = true;
  385. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  386. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  387. int dialogueID = 0;
  388. if (evt.curStep == 0)
  389. {
  390. dialogueID = eventConfig.EventLinksId[0];
  391. }
  392. else
  393. {
  394. dialogueID = evt.curStep;
  395. }
  396. CurrentEventList = evt;
  397. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  398. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  399. {
  400. CompleteEvent(CurrentEventList);
  401. cTask.SetResult();
  402. }, () =>
  403. {
  404. CancelEvent(CurrentEventList);
  405. cTask.SetResult();
  406. });
  407. await cTask;
  408. }
  409. //任务是否完成
  410. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  411. {
  412. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  413. if (eventCondition != null)
  414. {
  415. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  416. }
  417. return false;
  418. }
  419. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  420. {
  421. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  422. foreach (var eventConditionData in eventConditions)
  423. {
  424. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  425. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  426. {
  427. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  428. }
  429. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  430. }
  431. bool isUlock = true;
  432. //分组检测 其中一个组绑定成功就可以执行
  433. foreach (var keyValuePair in eventConditionDataGroup)
  434. {
  435. isUlock = true;
  436. foreach (var eventConditionData in keyValuePair.Value)
  437. {
  438. if (!IsEvenkLinkComplete(eventConditionData))
  439. {
  440. isUlock = false;
  441. }
  442. }
  443. if (isUlock)
  444. {
  445. return isUlock;
  446. }
  447. }
  448. return isUlock;
  449. }
  450. public void CeekEventCompletes(int type, int[] value)
  451. {
  452. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  453. {
  454. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  455. {
  456. foreach (var eventConditionData in eventLinkData.eventConditions)
  457. {
  458. CeekTaskComplete(eventConditionData, type, value);
  459. }
  460. }
  461. }
  462. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  463. }
  464. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  465. {
  466. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  467. if (IsEvenkLinkComplete(conditionData))
  468. return;
  469. switch (type)
  470. {
  471. //检测背包道具
  472. case 1:
  473. if (eventConditionConfig.ConditionType == 1)
  474. {
  475. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  476. if (IsEvenkLinkComplete(conditionData))
  477. {
  478. // CompleteTask(conditionData.guid);
  479. }
  480. }
  481. break;
  482. //境界检测
  483. case 3:
  484. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  485. {
  486. conditionData.fishCount++;
  487. if (IsEvenkLinkComplete(conditionData))
  488. {
  489. // CompleteTask(conditionData.guid);
  490. }
  491. }
  492. break;
  493. //战斗胜利
  494. case 5:
  495. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  496. {
  497. conditionData.fishCount++;
  498. if (IsEvenkLinkComplete(conditionData))
  499. {
  500. // CompleteEvent(conditionData.guid);
  501. }
  502. }
  503. break;
  504. //获得道具
  505. case 6:
  506. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  507. {
  508. conditionData.fishCount += value[1];
  509. if (IsEvenkLinkComplete(conditionData))
  510. {
  511. // CompleteEvent(conditionData.guid);
  512. }
  513. }
  514. break;
  515. }
  516. AccountFileInfo.Instance.SavePlayerData();
  517. }
  518. private void CompleteTask(object taskID)
  519. {
  520. }
  521. /// <summary>
  522. /// 检查事件是否满足触发条件。
  523. /// </summary>
  524. private bool CanTriggerEvent(int eventID)
  525. {
  526. var evt = eventConfigs.Find(e => e.ID == eventID);
  527. if (evt.ID == 0)
  528. return false;
  529. switch (evt.EventConditionId)
  530. {
  531. //背包道具检测
  532. case 1:
  533. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  534. //境界判断
  535. case 2:
  536. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  537. //概率判断
  538. case 3:
  539. int randomValue1 = Random.Range(0, 1001);
  540. return randomValue1 <= evt.EventCount;
  541. }
  542. return true;
  543. }
  544. /// <summary>
  545. /// 完成事件
  546. /// </summary>
  547. /// <param name="eventID">事件ID</param>
  548. public void CompleteEvent(int evtId)
  549. {
  550. isTriggerEvent = false;
  551. LogTool.Log($"完成挂机事件{evtId}");
  552. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  553. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  554. eventList.eventID = evtId;
  555. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  556. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  557. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  558. AccountFileInfo.Instance.SavePlayerData();
  559. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  560. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  561. }
  562. /// <summary>
  563. /// 完成事件
  564. /// </summary>
  565. /// <param name="eventID">事件ID</param>
  566. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  567. {
  568. this.isTriggerEvent = isTriggerEvent;
  569. LogTool.Log($"完成事件{eventList.eventID}");
  570. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  571. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  572. if (ceventList == null)
  573. {
  574. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  575. int pId = 0;
  576. for (var i = 0; i < placesConfigs.Length; i++)
  577. {
  578. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  579. continue;
  580. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  581. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  582. {
  583. pId = placesConfigs[i].ID;
  584. break;
  585. }
  586. }
  587. if (pId == 0)
  588. {
  589. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  590. }
  591. else
  592. {
  593. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  594. }
  595. }
  596. //先不移除 下次探索神识移除
  597. eventList.isCompleted = true;
  598. // AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  599. //
  600. //
  601. //
  602. // AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  603. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
  604. {
  605. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
  606. UpdateZuizhongEventData();
  607. }
  608. AccountFileInfo.Instance.SavePlayerData();
  609. if (eventConfig.EventTriggerType == 4)
  610. {
  611. TaskInfoPanel.OpenPanel(eventList);
  612. }
  613. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  614. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  615. onCompleteCallback?.Invoke();
  616. onCompleteCallback = null;
  617. }
  618. /// <summary>
  619. /// 完成事件
  620. /// </summary>
  621. /// <param name="eventID">事件ID</param>
  622. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  623. {
  624. }
  625. /// <summary>
  626. /// 取消事件
  627. /// </summary>
  628. /// <param name="eventID">事件ID</param>
  629. public void CancelEvent(AccountFileInfo.EventList eventList)
  630. {
  631. LogTool.Log($"取消事件{eventList.eventID}");
  632. isTriggerEvent = false;
  633. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  634. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  635. onCompleteCallback?.Invoke();
  636. onCompleteCallback = null;
  637. }
  638. public void RemoveEvent(AccountFileInfo.EventList eventList)
  639. {
  640. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  641. AccountFileInfo.Instance.SavePlayerData();
  642. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  643. }
  644. /// <summary>
  645. /// 获得主线事件
  646. /// </summary>
  647. /// <returns></returns>
  648. public AccountFileInfo.EventList GetMainEventDta()
  649. {
  650. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  651. {
  652. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  653. if (eventConfig.EventTriggerType == 4)
  654. {
  655. return eventList;
  656. }
  657. }
  658. return null;
  659. }
  660. }