HeroDetailPanel.cs 8.1 KB

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  1. using Animancer;
  2. using Animancer.TransitionLibraries;
  3. using Common.Utility.CombatEvent;
  4. using Core.Language;
  5. using Core.Utility;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Hero;
  11. using UnityEngine;
  12. using UnityEngine.AI;
  13. using UnityEngine.UI;
  14. using Utility;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "HeroDetailPanel" )]
  18. public partial class HeroDetailPanel : UIPanel
  19. {
  20. private HeroInfo heroInfo;
  21. private void Init()
  22. {
  23. // InitHeroDetailPanel();
  24. }
  25. protected override void AddEvent()
  26. {
  27. }
  28. protected override void DelEvent()
  29. {
  30. }
  31. public override void AddButtonEvent()
  32. {
  33. btnBack.onClick.AddListener(OnClickClose);
  34. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  35. btnPromote.onClick.AddListener(OnClickPromote);
  36. btnSkill.onClick.AddListener(OnClickSkill);
  37. }
  38. public SkillUIComponent skillUIComponent;
  39. private async void OnClickSkill()
  40. {
  41. skillUIComponent = await UIManager.Instance.CreateGComponent<SkillUIComponent>(null, poolName:"SkillUIComponent",
  42. root:transform);
  43. skillUIComponent.InitUI(heroInfo);
  44. }
  45. private void OnClickPromote()
  46. {
  47. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  48. {
  49. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  50. return;
  51. }
  52. // heroInfo.modelConfig.itemID
  53. if (BagController.Instance.DeductItem(heroInfo.modelConfig.itemID, heroInfo.promoteConfig.costCount))
  54. {
  55. heroInfo.Promote();
  56. UpdateAttributeUI();
  57. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  58. SendEvent(HeroUpType.Promote);
  59. }
  60. }
  61. private void OnClickUpgrade()
  62. {
  63. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo);
  64. if (resultType == HeroUpResultType.Success)
  65. {
  66. UpdateAttributeUI();
  67. }
  68. // if (PlayerManager.Instance.gameConstantConfig.maxLv <= heroInfo.level.Value)
  69. // {
  70. // LogTool.Log("已到达最高等级:" + PlayerManager.Instance.gameConstantConfig.maxLv);
  71. // return;
  72. // }
  73. // if (BagController.Instance.DuctHeroExp(heroInfo.powerUpConfig.levelUpExp))
  74. // {
  75. // heroInfo.Upgrade();
  76. // UpdateAttributeUI();
  77. // SendEvent(HeroUpType.Level);
  78. // }
  79. }
  80. /// <summary>
  81. /// 发送英雄提升的事件
  82. /// </summary>
  83. /// <param name="upType">提升类型:升级、升星等.</param>
  84. private void SendEvent(HeroUpType upType)
  85. {
  86. HeroPowerUpEventData data = new HeroPowerUpEventData();
  87. data.heroModelID = heroInfo.modelID;
  88. data.upType = upType;
  89. PlayerManager.Instance.lastHeroInfo = heroInfo;
  90. EventManager.Instance.Dispatch(CustomEventType.HeroPowerUp, data);
  91. if (upType == HeroUpType.Level)
  92. {
  93. EventManager.Instance.Dispatch(CustomEventType.HeroLvUp, data);
  94. }
  95. else if (upType == HeroUpType.Promote)
  96. {
  97. EventManager.Instance.Dispatch(CustomEventType.HeroPromote, data);
  98. }
  99. }
  100. private void OnClickClose()
  101. {
  102. UIManager.Instance.HideUIUIPanel(this);
  103. GObjectPool.Instance.Recycle(modelObj);
  104. }
  105. private GameObjectPool modelObj;
  106. public async void InitHeroDetailPanel(HeroInfo heroInfo)
  107. {
  108. this.heroInfo = heroInfo;
  109. iconZhiYe.icon_name = heroInfo.iconZhiYe;
  110. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  111. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  112. // GameObjectPool poolInterface =
  113. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  114. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  115. delegate(GameObjectPool pool)
  116. {
  117. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  118. pool.own.transform.parent = ModelPos;
  119. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  120. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  121. pool.own.transform.localScale = Vector3.one;
  122. AnimancerComponent animancerComponent = pool.own.GetComponent<AnimancerComponent>();
  123. int max = animancerComponent.Transitions.Library.Count;
  124. for (int i = 0; i < max; i++)
  125. {
  126. if (animancerComponent.Transitions.Library.TryGetTransition(i,
  127. out TransitionModifierGroup transition))
  128. {
  129. TransitionAsset clipTransition2 = transition.Transition as TransitionAsset;
  130. if (clipTransition2 != null && clipTransition2.name == "idle")
  131. {
  132. animancerComponent.Play(clipTransition2);
  133. break;
  134. }
  135. }
  136. }
  137. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  138. });
  139. switch (heroInfo.modelConfig.rarity)
  140. {
  141. case 1:
  142. heroRarity.text = LanguageManager.Instance.Text(32);
  143. break;
  144. case 2:
  145. heroRarity.text = LanguageManager.Instance.Text(31);
  146. break;
  147. case 3:
  148. heroRarity.text = LanguageManager.Instance.Text(30);
  149. break;
  150. default:
  151. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  152. break;
  153. }
  154. UpdateAttributeUI();
  155. }
  156. public void UpdateAttributeUI()
  157. {
  158. txtHP.text = heroInfo.hp.Value.ToStringEx();
  159. txtATK.text = heroInfo.attack.Value.ToStringEx();
  160. txtDEF.text = heroInfo.defense.Value.ToStringEx();
  161. txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
  162. txtLv.text = heroInfo.level.Value.ToStringEx();
  163. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  164. string redColorStar = "";
  165. string redColorEnd = "";
  166. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  167. long costExp = heroInfo.powerUpConfig.levelUpExp;
  168. if (costExp > curExp)
  169. {
  170. redColorStar = "<color=#FF4C4C>";
  171. redColorEnd = "</color>";
  172. }
  173. else
  174. {
  175. redColorStar = "";
  176. redColorEnd = "";
  177. }
  178. txtUpgrade.text = redColorStar + curExp + redColorEnd + "/" + costExp;
  179. long curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  180. long costHeroCount = heroInfo.promoteConfig.costCount;
  181. if (costHeroCount > curHeroCount)
  182. {
  183. redColorStar = "<color=#FF4C4C>";
  184. redColorEnd = "</color>";
  185. }
  186. else
  187. {
  188. redColorStar = "";
  189. redColorEnd = "";
  190. }
  191. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  192. }
  193. }
  194. }