TimeLienData.cs 7.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using CombatCore.SerializationTimeLine;
  4. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  5. using CombatLibrary.CombatLibrary.CombatCore.Utility;
  6. using Fort23.UTool;
  7. using Utility;
  8. #if !COMBAT_SERVER
  9. using UnityEngine;
  10. #endif
  11. [System.Serializable]
  12. public class TimeLienData
  13. {
  14. public List<string> key = new List<string>();
  15. public List<string> value = new List<string>();
  16. public string heroName;
  17. public Map<string, List<TimeLineAssetSerialization>> allAssetSerializations =
  18. new Map<string, List<TimeLineAssetSerialization>>();
  19. public BetterList<string> allAssetSerializationsKeys = new BetterList<string>();
  20. // public TimeLineAssetSerialization[] GetAllTimeLineAssetSerialization
  21. // {
  22. // get { return allAssetSerializations.ToArray(); }
  23. // }
  24. public TimeLienData Clone()
  25. {
  26. TimeLienData timeLienData = (TimeLienData)this.MemberwiseClone();
  27. timeLienData.DeserializeData();
  28. return timeLienData;
  29. }
  30. /// <summary>
  31. /// 反序列化
  32. /// </summary>
  33. public void DeserializeData()
  34. {
  35. allAssetSerializations.Clear();
  36. allAssetSerializationsKeys.Clear();
  37. for (int i = 0; i < key.Count; i++)
  38. {
  39. Type type = System.Type.GetType(key[i]);
  40. if (type != null)
  41. {
  42. TimeLineAssetSerialization timeLineAssetSerialization =
  43. (TimeLineAssetSerialization)JsonManager.FromJson(value[i], type);
  44. if (allAssetSerializations.TryGetValue(timeLineAssetSerialization.groupName,
  45. out List<TimeLineAssetSerialization> info))
  46. {
  47. info.Add(timeLineAssetSerialization);
  48. }
  49. else
  50. {
  51. info = new List<TimeLineAssetSerialization>();
  52. info.Add(timeLineAssetSerialization);
  53. string keys = timeLineAssetSerialization.groupName;
  54. allAssetSerializations.Add(keys, info);
  55. allAssetSerializationsKeys.Add(keys);
  56. }
  57. }
  58. else
  59. {
  60. LogTool.Error(key[i] + "失败");
  61. }
  62. }
  63. }
  64. public T GetTimeLineEventLogicGroup<T>(string groupName, IFilterTimeLine filterTimeLine)
  65. where T : TimeLineEventLogicGroupBasic, new()
  66. {
  67. if (string.IsNullOrEmpty(groupName))
  68. {
  69. return null;
  70. }
  71. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  72. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  73. if (timeLineAssetSerializations.Count <= 0)
  74. {
  75. // LogTool.Log("没有时间线" + groupName);
  76. return null;
  77. }
  78. T timeLineEventLogicGroup = new T();
  79. timeLineEventLogicGroup.groupName = groupName;
  80. timeLineEventLogicGroup.Init(timeLineAssetSerializations);
  81. return timeLineEventLogicGroup;
  82. }
  83. public float GetTimeLineEventLogicGroupForTime(string groupName, IFilterTimeLine filterTimeLine)
  84. {
  85. float maxTime = 1;
  86. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  87. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  88. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  89. {
  90. TimeLineAssetSerialization timeLineAssetSerialization = timeLineAssetSerializations[i];
  91. if (timeLineAssetSerialization is TineLineAnimationPlayableSerialization)
  92. {
  93. if (maxTime < timeLineAssetSerialization.endTime)
  94. {
  95. maxTime = timeLineAssetSerialization.endTime;
  96. }
  97. }
  98. }
  99. return maxTime;
  100. }
  101. public List<CurveInfo> GetTimeLineEventCurveInfos(string groupName, string guid, IFilterTimeLine filterTimeLine)
  102. {
  103. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  104. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  105. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  106. {
  107. TimeLineCurveSerializtion timeLineAssetSerialization =
  108. timeLineAssetSerializations[i] as TimeLineCurveSerializtion;
  109. if (timeLineAssetSerialization != null && timeLineAssetSerialization.guid.Equals(guid))
  110. {
  111. return timeLineAssetSerialization.CurveInfos;
  112. }
  113. }
  114. return null;
  115. }
  116. public ACurve GetTimeLineEventACurve(string groupName, string guid, IFilterTimeLine filterTimeLine)
  117. {
  118. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  119. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  120. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  121. {
  122. TimeLineCurveSerializtion timeLineAssetSerialization =
  123. timeLineAssetSerializations[i] as TimeLineCurveSerializtion;
  124. if (timeLineAssetSerialization != null && timeLineAssetSerialization.guid.Equals(guid))
  125. {
  126. ACurve aCurve = new ACurve();
  127. aCurve.CurveInfos = timeLineAssetSerialization.CurveInfos;
  128. return aCurve;
  129. }
  130. }
  131. return default;
  132. }
  133. public float GetTimeLineEventSkillForTime(string groupName, IFilterTimeLine filterTimeLine)
  134. {
  135. float maxTime = 0;
  136. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  137. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  138. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  139. {
  140. TimeLineAssetSerialization timeLineAssetSerialization = timeLineAssetSerializations[i];
  141. // if (timeLineAssetSerialization is TimeLineSpineSeralization)
  142. // {
  143. // return timeLineAssetSerialization.continuedTime;
  144. // }
  145. }
  146. return 0;
  147. }
  148. public float GetTimeLineEventSkillForPuaseTime(string groupName, IFilterTimeLine filterTimeLine)
  149. {
  150. float maxTime = 0;
  151. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  152. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  153. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  154. {
  155. TimeLineAssetSerialization timeLineAssetSerialization = timeLineAssetSerializations[i];
  156. if (timeLineAssetSerialization is TimeLineSkillStartSerializtion)
  157. {
  158. return timeLineAssetSerialization.continuedTime;
  159. }
  160. }
  161. return 0;
  162. }
  163. public List<TimeLineAssetSerialization> GetTimeLineAssetSerialization(string groupName,
  164. IFilterTimeLine filterTimeLine)
  165. {
  166. List<TimeLineAssetSerialization> currTimeLineAssetSerializations = new List<TimeLineAssetSerialization>();
  167. if (allAssetSerializations.TryGetValue(groupName,
  168. out List<TimeLineAssetSerialization> allInfo))
  169. {
  170. for (int i = 0; i < allInfo.Count; i++)
  171. {
  172. TimeLineAssetSerialization fxSerializtion = allInfo[i];
  173. if (fxSerializtion.groupName.Equals(groupName) &&
  174. (filterTimeLine == null || filterTimeLine.Filter(fxSerializtion)))
  175. {
  176. currTimeLineAssetSerializations.Add(fxSerializtion);
  177. }
  178. }
  179. return allInfo;
  180. }
  181. return currTimeLineAssetSerializations;
  182. }
  183. }