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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class GongFaDetailsPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private MyImage _Icon_GongFaIcon;
 
- 	  public MyImage Icon_GongFaIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_GongFaIcon == null)
 
- 	       {
 
- 	         _Icon_GongFaIcon  = GetUIUnit<MyImage>("Icon_GongFaIcon"); 
 
- 	       }
 
- 	      return _Icon_GongFaIcon;
 
- 	     }
 
- 	   }
 
- 	  private List<MyImage> _StarRoot;
 
- 	  public List<MyImage> StarRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_StarRoot == null)
 
- 	       {
 
- 	         _StarRoot  = GetUIUnit<List<MyImage>>("StarRoot"); 
 
- 	       }
 
- 	      return _StarRoot;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Content;
 
- 	  public RectTransform Content
 
- 	   {
 
- 	   get{
 
- 	      if (_Content == null)
 
- 	       {
 
- 	         _Content  = GetUIUnit<RectTransform>("Content"); 
 
- 	       }
 
- 	      return _Content;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_GongFaDesc;
 
- 	  public Text Text_GongFaDesc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_GongFaDesc == null)
 
- 	       {
 
- 	         _Text_GongFaDesc  = GetUIUnit<Text>("Text_GongFaDesc"); 
 
- 	       }
 
- 	      return _Text_GongFaDesc;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_GongFaName;
 
- 	  public Text Text_GongFaName
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_GongFaName == null)
 
- 	       {
 
- 	         _Text_GongFaName  = GetUIUnit<Text>("Text_GongFaName"); 
 
- 	       }
 
- 	      return _Text_GongFaName;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_SkillCd;
 
- 	  public Text Text_SkillCd
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_SkillCd == null)
 
- 	       {
 
- 	         _Text_SkillCd  = GetUIUnit<Text>("Text_SkillCd"); 
 
- 	       }
 
- 	      return _Text_SkillCd;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_Attribute;
 
- 	  public MyImage Icon_Attribute
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Attribute == null)
 
- 	       {
 
- 	         _Icon_Attribute  = GetUIUnit<MyImage>("Icon_Attribute"); 
 
- 	       }
 
- 	      return _Icon_Attribute;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Desc;
 
- 	  public Text Text_Desc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Desc == null)
 
- 	       {
 
- 	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 
 
- 	       }
 
- 	      return _Text_Desc;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |