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							- using System.Collections.Generic;
 
- using System.Linq;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Bag;
 
- using GameLogic.Hero;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using Utility;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "GongFaDetailsPanel")]
 
-     public partial class GongFaDetailsPanel : UIPanel
 
-     {
 
-         private SkillInfo _skillInfo;
 
-         private List<SkillConfig> configs;
 
-         List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
 
-         private List<SkillPowerupConfig> _skillPowerupConfigs;
 
-         private SkillConstant skillConstant;
 
-         List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
 
-         List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
 
-         bool isUpStar = false;
 
-         bool isUpGrad = false;
 
-         private void Init()
 
-         {
 
-             isAddStack = false;
 
-             IsShowAppBar = false;
 
-             isPopUi = true;
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-         }
 
-         public async void CustomInit(ItemInfo itemInfo)
 
-         {
 
-             AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
 
-             skillData.id = itemInfo.config.associateVlaue[1];
 
-             skillData.star = 1;
 
-             skillData.level = 1;
 
-             skillData.useIndex = -1;
 
-             SkillInfo skillInfo = new SkillInfo(skillData);
 
-             Text_Desc.text = LanguageManager.Instance.Text(itemInfo.config.itemDesc);
 
-             foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
 
-             }
 
-             _gongFaUpgradeInfoWidgets.Clear();
 
-             _skillInfo = skillInfo;
 
-             _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
 
-             SkillConfig skillConfig = _skillInfo.skillConfig;
 
-             Icon_GongFaIcon.icon_name = skillConfig.icon;
 
-             Text_SkillCd.text = $"功法运作周期:{skillConfig.cd}转";
 
-             skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
 
-             UpdateStarBtn();
 
-             Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
 
-             Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
 
-             switch (skillConfig.attribute)
 
-             {
 
-                 case 1:
 
-                     Icon_Attribute.icon_name = "dec_jin";
 
-                     break;
 
-                 case 2:
 
-                     Icon_Attribute.icon_name = "dec_mu";
 
-                     break;
 
-                 case 4:
 
-                     Icon_Attribute.icon_name = "dec_shui";
 
-                     break;
 
-                 case 8:
 
-                     Icon_Attribute.icon_name = "dec_huo";
 
-                     break;
 
-                 case 16:
 
-                     Icon_Attribute.icon_name = "dec_tu";
 
-                     break;
 
-             }
 
-             for (var i = 0; i < StarRoot.Count; i++)
 
-             {
 
-                 MyImage icon = StarRoot[i] as MyImage;
 
-                 if (i < skillInfo.skillConfig.level - 1)
 
-                 {
 
-                     icon.gameObject.SetActive(true);
 
-                 }
 
-                 else
 
-                 {
 
-                     icon.gameObject.SetActive(false);
 
-                 }
 
-             }
 
-             List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
 
-             configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
 
-             for (var i = 0; i < configs.Count; i++)
 
-             {
 
-                 if (configs[i].level == 1)
 
-                     continue;
 
-                 SkillInfo skillInfo1 = new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
 
-                 GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget = await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
 
-                 gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1,false);
 
-                 _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
 
-             }
 
-         }
 
-         private async CTask UpdateStarBtn()
 
-         {
 
-             foreach (var itemWidgetType1 in _itemWidgetType1)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(itemWidgetType1);
 
-             }
 
-             _itemWidgetType1.Clear();
 
-             foreach (var energyWidget in _energyWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(energyWidget);
 
-             }
 
-             _energyWidgets.Clear();
 
-         }
 
-         public async static CTask<GongFaDetailsPanel> Open(ItemInfo skillInfo)
 
-         {
 
-             GongFaDetailsPanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaDetailsPanel>(null, UILayer.Top);
 
-             gongFaUpgradePanel.CustomInit(skillInfo);
 
-             return gongFaUpgradePanel;
 
-         }
 
-         public override void Close()
 
-         {
 
-             foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
 
-             }
 
-             foreach (var itemWidgetType1 in _itemWidgetType1)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(itemWidgetType1);
 
-             }
 
-             foreach (var energyWidget in _energyWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(energyWidget);
 
-             }
 
-             _energyWidgets.Clear();
 
-             _itemWidgetType1.Clear();
 
-             _gongFaUpgradeInfoWidgets.Clear();
 
-             isUpStar = false;
 
-             isUpGrad = false;
 
-             _skillInfo = null;
 
-             base.Close();
 
-         }
 
-     }
 
- }
 
 
  |