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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Player;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 灵油
 
-     ///前方功法附加上灵气汇聚而成的可燃物质,火属性伤害提升{0}%并额外施加一层灼烧
 
-     /// </summary>
 
-     public class S2017 : SkillBasic
 
-     {
 
-         protected override void ProActiveSkill()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.StartInjured, StartInjured);
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.StartInjured, StartInjured);
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         private void StartInjured(IEventData iEventData)
 
-         {
 
-             StartInjuredEventData heroInjuredEventData = iEventData as StartInjuredEventData;
 
-             if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity)
 
-             {
 
-                 SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
 
-                 if (skillBasic != null && IsPassiveActivateSkill(skillBasic) &&
 
-                     skillBasic.wuXingType.HasFlag(WuXingType.Fire))
 
-                 {
 
-                     long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(heroInjuredEventData.HarmReturnInfo.att,
 
-                         effectValue[0]);
 
-                     heroInjuredEventData.HarmReturnInfo.att += v;
 
-                 }
 
-             }
 
-         }
 
-         private void HeroInjured(IEventData iEventData)
 
-         {
 
-             HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
 
-             if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity &&
 
-                 heroInjuredEventData.HarmReturnInfo.isHitHero)
 
-             {
 
-                 SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
 
-                 if (skillBasic != null && IsPassiveActivateSkill(skillBasic) &&
 
-                     skillBasic.wuXingType.HasFlag(WuXingType.Fire))
 
-                 {
 
-                     CombatHeroEntity target =
 
-                         heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity as CombatHeroEntity;
 
-                     BuffInfo buffInfo = BuffInfo.GetBuffInfo(10051, 1,skillBasic);
 
-                     target.BuffControl.AddBuff(CombatHeroEntity,
 
-                         buffInfo);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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