SkillRoadWidgetData.cs 1.3 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class SkillRoadWidget
  9. {
  10. #region 自定义数据
  11. private GameObject _ActiveRoot;
  12. public GameObject ActiveRoot
  13. {
  14. get{
  15. if (_ActiveRoot == null)
  16. {
  17. _ActiveRoot = GetUIUnit<GameObject>("ActiveRoot");
  18. }
  19. return _ActiveRoot;
  20. }
  21. }
  22. private Text _Text_Desc;
  23. public Text Text_Desc
  24. {
  25. get{
  26. if (_Text_Desc == null)
  27. {
  28. _Text_Desc = GetUIUnit<Text>("Text_Desc");
  29. }
  30. return _Text_Desc;
  31. }
  32. }
  33. private Text _Text_SkillName;
  34. public Text Text_SkillName
  35. {
  36. get{
  37. if (_Text_SkillName == null)
  38. {
  39. _Text_SkillName = GetUIUnit<Text>("Text_SkillName");
  40. }
  41. return _Text_SkillName;
  42. }
  43. }
  44. private MyImage _Icon_SkillIcon;
  45. public MyImage Icon_SkillIcon
  46. {
  47. get{
  48. if (_Icon_SkillIcon == null)
  49. {
  50. _Icon_SkillIcon = GetUIUnit<MyImage>("Icon_SkillIcon");
  51. }
  52. return _Icon_SkillIcon;
  53. }
  54. }
  55. #endregion 自定义数据结束
  56. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  57. {
  58. await base.SetUIGameObject(gObjectPoolInterface);
  59. Init();
  60. }
  61. }
  62. }