SkillRoadWidget.cs 1.0 KB

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  1. using Core.Language;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using Utility;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "SkillRoadWidget")]
  8. public partial class SkillRoadWidget : ItemWidgetBasic
  9. {
  10. public SkillConfig SkillConfig;
  11. private void Init()
  12. {
  13. }
  14. public override void AddEvent()
  15. {
  16. }
  17. public override void DelEvent()
  18. {
  19. }
  20. public override void AddButtonEvent()
  21. {
  22. base.AddButtonEvent();
  23. }
  24. public void CustomInti(int id)
  25. {
  26. SkillConfig = ConfigComponent.Instance.Get<SkillConfig>(id);
  27. Text_SkillName.text = LanguageManager.Instance.Text(SkillConfig.name);
  28. Icon_SkillIcon.icon_name = SkillConfig.icon;
  29. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(SkillConfig.PromoteLan),SkillConfig.effectValue);
  30. ActiveRoot.SetActive(PlayerManager.Instance.myHero.TaoismSkillId == SkillConfig.ID);
  31. }
  32. }
  33. }