ui_huan3_add.mat 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159
  1. %YAML 1.1
  2. %TAG !u! tag:yousandi.cn,2023:
  3. --- !u!114 &-4941068218914933673
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 7
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 8
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: ui_huan3_add
  24. m_Shader: {fileID: 4800000, guid: 7d5403880352cd348b8ca3d1f3a67447, type: 3}
  25. m_Parent: {fileID: 0}
  26. m_ModifiedSerializedProperties: 0
  27. m_ValidKeywords: []
  28. m_InvalidKeywords: []
  29. m_LightmapFlags: 4
  30. m_EnableInstancingVariants: 0
  31. m_DoubleSidedGI: 0
  32. m_CustomRenderQueue: -1
  33. stringTagMap: {}
  34. disabledShaderPasses: []
  35. m_LockedProperties:
  36. m_SavedProperties:
  37. serializedVersion: 3
  38. m_TexEnvs:
  39. - _BaseMap:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _BumpMap:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _DetailAlbedoMap:
  48. m_Texture: {fileID: 0}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _DetailMask:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _DetailNormalMap:
  56. m_Texture: {fileID: 0}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - _EmissionMap:
  60. m_Texture: {fileID: 0}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. - _MainTex:
  64. m_Texture: {fileID: 2800000, guid: 1b5c131749a78e5469637607cedd1573, type: 3}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - _Mask:
  68. m_Texture: {fileID: 0}
  69. m_Scale: {x: 1, y: 1}
  70. m_Offset: {x: 0, y: 0}
  71. - _MetallicGlossMap:
  72. m_Texture: {fileID: 0}
  73. m_Scale: {x: 1, y: 1}
  74. m_Offset: {x: 0, y: 0}
  75. - _OcclusionMap:
  76. m_Texture: {fileID: 0}
  77. m_Scale: {x: 1, y: 1}
  78. m_Offset: {x: 0, y: 0}
  79. - _ParallaxMap:
  80. m_Texture: {fileID: 0}
  81. m_Scale: {x: 1, y: 1}
  82. m_Offset: {x: 0, y: 0}
  83. - _SpecGlossMap:
  84. m_Texture: {fileID: 0}
  85. m_Scale: {x: 1, y: 1}
  86. m_Offset: {x: 0, y: 0}
  87. - unity_Lightmaps:
  88. m_Texture: {fileID: 0}
  89. m_Scale: {x: 1, y: 1}
  90. m_Offset: {x: 0, y: 0}
  91. - unity_LightmapsInd:
  92. m_Texture: {fileID: 0}
  93. m_Scale: {x: 1, y: 1}
  94. m_Offset: {x: 0, y: 0}
  95. - unity_ShadowMasks:
  96. m_Texture: {fileID: 0}
  97. m_Scale: {x: 1, y: 1}
  98. m_Offset: {x: 0, y: 0}
  99. m_Ints: []
  100. m_Floats:
  101. - _Alpha: 1
  102. - _AlphaClip: 0
  103. - _AlphaCutoff: 0.5
  104. - _AlphaToMask: 0
  105. - _Blend: 0
  106. - _BlendModePreserveSpecular: 1
  107. - _BumpScale: 1
  108. - _ClearCoatMask: 0
  109. - _ClearCoatSmoothness: 0
  110. - _ColorMask: 0
  111. - _Cull: 2
  112. - _Cutoff: 0.5
  113. - _DetailAlbedoMapScale: 1
  114. - _DetailNormalMapScale: 1
  115. - _DstBlend: 0
  116. - _DstBlendAlpha: 0
  117. - _EnvironmentReflections: 1
  118. - _GlossMapScale: 0
  119. - _Glossiness: 0
  120. - _GlossyReflections: 0
  121. - _MainSpeedU: 0.5
  122. - _MainSpeedV: 0.5
  123. - _MainTexOffsetU: 0
  124. - _MainTexOffsetV: 0
  125. - _MainTilingU: 1
  126. - _MainTilingV: 1
  127. - _MaskSpeedU: 0.5
  128. - _MaskSpeedV: 0.5
  129. - _MaskTexOffsetU: 0
  130. - _MaskTexOffsetV: 0
  131. - _MaskTilingU: 1
  132. - _MaskTilingV: 1
  133. - _MaskTimeSpeedON1: 0
  134. - _Metallic: 0
  135. - _OcclusionStrength: 1
  136. - _Parallax: 0.005
  137. - _QueueControl: 0
  138. - _QueueOffset: 0
  139. - _ReceiveShadows: 1
  140. - _Smoothness: 0.5
  141. - _SmoothnessTextureChannel: 0
  142. - _SpecularHighlights: 1
  143. - _SrcBlend: 1
  144. - _SrcBlendAlpha: 1
  145. - _Stencil: 0
  146. - _StencilComp: 0
  147. - _StencilOp: 0
  148. - _StencilReadMask: 0
  149. - _StencilWriteMask: 0
  150. - _Surface: 0
  151. - _TimeSpeedON: 0
  152. - _WorkflowMode: 1
  153. - _ZWrite: 1
  154. m_Colors:
  155. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  156. - _Color: {r: 4, g: 4, b: 4, a: 1}
  157. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  158. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  159. m_BuildTextureStacks: []