| 12345678910111213141516171819202122232425262728 | using System.Collections;using System.Collections.Generic;using UnityEngine;using GraphProcessor;using System.Linq;[System.Serializable, NodeMenuItem("Custom/CircleRadians")]public class CircleRadians : BaseNode{	[Output(name = "In")]    public List< float >		outputRadians;	public override string		name => "CircleRadians";	[CustomPortOutput(nameof(outputRadians), typeof(float))]	public void PushOutputRadians(List< SerializableEdge > connectedEdges)	{		int i = 0;		// outputRadians should match connectedEdges length, the list is generated by the editor function		foreach (var edge in connectedEdges)		{			edge.passThroughBuffer = outputRadians[i];			i++;		}	}}
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