GameConstantConfig.cs 2.0 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\GameConstant.xlsx. SheetName: GameConstantConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "GameConstantConfig.json")]
  8. public partial class GameConstantConfigHolder : ConfigHolder<GameConstantConfig> {
  9. }
  10. [Serializable]
  11. public struct GameConstantConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///刷新时间点(utc+8时间)
  19. /// </summary>
  20. public int refreshTime;
  21. /// <summary>
  22. ///英雄初始暴击几率 5=5%
  23. /// </summary>
  24. public int HeroInitialCriRate;
  25. /// <summary>
  26. ///英雄初始暴击伤害百分比 150=150%
  27. /// </summary>
  28. public int HeroInitialCriDamage;
  29. /// <summary>
  30. ///稀有度属性倍率 100=100% r;sr;ssr 依次递增
  31. /// </summary>
  32. public int[] heroRarityAttributeFactor;
  33. /// <summary>
  34. ///怪物稀有度属性倍率 100=100% 小兵;精英1;精英2;BOSS;精英3
  35. /// </summary>
  36. public int[] monsterRarityAttributeFactor;
  37. /// <summary>
  38. ///最大星级
  39. /// </summary>
  40. public int maxStar;
  41. /// <summary>
  42. ///最大等级
  43. /// </summary>
  44. public int maxLv;
  45. /// <summary>
  46. ///装备稀有度属性倍率 100=100% 1:白色 2:绿色 3:蓝色 4:紫色 5:橙色 6:暗金 7:远古
  47. /// </summary>
  48. public int[] equipmentRarityAttributeFactor;
  49. /// <summary>
  50. ///每多少神识探测事件数量
  51. /// </summary>
  52. public int DetectEventCount;
  53. /// <summary>
  54. ///大道的默认转速(秒/圈)
  55. /// </summary>
  56. public float DadaoPerCircle;
  57. /// <summary>
  58. /// 道友挂机出现间隔(秒)
  59. /// </summary>
  60. public int Daoyoushowuptime;
  61. /// <summary>
  62. /// 道友挂机时常范围(秒)
  63. /// </summary>
  64. public int[] DaoyouguajiDuration;
  65. /// <summary>
  66. ///刷新关联事件概率 (100=100%)
  67. /// </summary>
  68. public int RefreshRelevanceEventProbability;
  69. }
  70. }
  71. // End of Auto Generated Code