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							- using GameLogic.Hero;
 
- using UnityEngine;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "FaBaoAttributeWidget")]
 
-     public partial class FaBaoAttributeWidget : UIComponent
 
-     {
 
-         public FaBaoInfo faBaoInfo;
 
-         public int key;
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-         }
 
-         public void CusomtInit(FaBaoInfo faBaoInfo, int key)
 
-         {
 
-             this.faBaoInfo = faBaoInfo;
 
-             this.key = key;
 
-             Text_AttributeName.text = GetAttributeName(key);
 
-             Text_AttributeValue.text = faBaoInfo.attriButedIC[key].ToString();
 
-             Text_NextAttributeValue.gameObject.SetActive(false);
 
-         }
 
-         public void StartUpGrad(FaBaoInfo nextFabaoInfo)
 
-         {
 
-             Text_NextAttributeValue.text = $"+{nextFabaoInfo.attriButedIC[key] - faBaoInfo.attriButedIC[key]}";
 
-             Text_NextAttributeValue.gameObject.SetActive(true);
 
-             Text_NextAttributeValue.color = new Color32(15,241,150,255);
 
-         }
 
-         public void EndUpGrade()
 
-         {
 
-             Text_NextAttributeValue.gameObject.SetActive(false);
 
-         }
 
-         public void StartBj(FaBaoInfo nextFabaoInfo)
 
-         {
 
-             if (nextFabaoInfo == null || !nextFabaoInfo.attriButedIC.ContainsKey(key) || nextFabaoInfo.attriButedIC[key] < faBaoInfo.attriButedIC[key])
 
-             {
 
-                 
 
-                 long nextValue = nextFabaoInfo.attriButedIC.ContainsKey(key) ? nextFabaoInfo.attriButedIC[key] : 0;
 
-                 
 
-                 Text_NextAttributeValue.text = $"+{ faBaoInfo.attriButedIC[key] - nextValue}";
 
-                 Text_NextAttributeValue.gameObject.SetActive(true);
 
-                 Text_NextAttributeValue.color = new Color32(15,241,150,255);
 
-                 // Icon_Bj.gameObject.SetActive(true);
 
-                 // Icon_Bj.icon_name = "dec_fbjia";
 
-             }
 
-             else if (nextFabaoInfo.attriButedIC[key] >faBaoInfo.attriButedIC[key])
 
-             {
 
-                 long nextValue = nextFabaoInfo.attriButedIC.ContainsKey(key) ? nextFabaoInfo.attriButedIC[key] : 0;
 
-                 if (nextValue == 0)
 
-                 {
 
-                     Text_NextAttributeValue.text = $"{nextValue - faBaoInfo.attriButedIC[key]}";
 
-                 }
 
-                 else
 
-                 {
 
-                     Text_NextAttributeValue.text = $"-{nextValue - faBaoInfo.attriButedIC[key]}";
 
-                 }
 
-                
 
-                 Text_NextAttributeValue.gameObject.SetActive(true);
 
-                 Text_NextAttributeValue.color = new Color32(235,110,109,255);
 
-                 // Icon_Bj.gameObject.SetActive(true);
 
-                 // Icon_Bj.icon_name = "dec_fbjian";
 
-             }
 
-             else
 
-             {
 
-                 Text_NextAttributeValue.gameObject.SetActive(false);
 
-                 // Icon_Bj.gameObject.SetActive(false);
 
-             }
 
-         }
 
-         public void EndBj()
 
-         {
 
-             Icon_Bj.gameObject.SetActive(false);
 
-         }
 
-         private string GetAttributeName(int type)
 
-         {
 
-             switch (type)
 
-             {
 
-                 case 1:
 
-                     return "生命";
 
-                 case 2:
 
-                     return "防御";
 
-                 case 3:
 
-                     return "攻击";
 
-             }
 
-             return "";
 
-         }
 
-     }
 
- }
 
 
  |