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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class SkillRoadWidget 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private GameObject _ActiveRoot;
 
- 	  public GameObject ActiveRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_ActiveRoot == null)
 
- 	       {
 
- 	         _ActiveRoot  = GetUIUnit<GameObject>("ActiveRoot"); 
 
- 	       }
 
- 	      return _ActiveRoot;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Desc;
 
- 	  public Text Text_Desc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Desc == null)
 
- 	       {
 
- 	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 
 
- 	       }
 
- 	      return _Text_Desc;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_SkillName;
 
- 	  public Text Text_SkillName
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_SkillName == null)
 
- 	       {
 
- 	         _Text_SkillName  = GetUIUnit<Text>("Text_SkillName"); 
 
- 	       }
 
- 	      return _Text_SkillName;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_SkillIcon;
 
- 	  public MyImage Icon_SkillIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_SkillIcon == null)
 
- 	       {
 
- 	         _Icon_SkillIcon  = GetUIUnit<MyImage>("Icon_SkillIcon"); 
 
- 	       }
 
- 	      return _Icon_SkillIcon;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _Icon_Marsk;
 
- 	  public GameObject Icon_Marsk
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Marsk == null)
 
- 	       {
 
- 	         _Icon_Marsk  = GetUIUnit<GameObject>("Icon_Marsk"); 
 
- 	       }
 
- 	      return _Icon_Marsk;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |