| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143 | 
							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero.Turntable;
 
- using GameLogic.Combat.Skill;
 
- using GameLogic.Player;
 
- using UnityEngine;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "gf_widget")]
 
-     public partial class gf_widget : UIComponent
 
-     {
 
-         public SkillSlots SkillSlots;
 
-         public SkillBasic SkillBasic;
 
-         public float jd;
 
-         public int useCount;
 
-         public WuXingType HuangDaoWuXingType;
 
-         public CombatHeroEntity combatHeroEntity;
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.SkillSlotsAlter, SkillSlotsAlter);
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.HuangDaoAlterSlots, HuangDaoAlterSlots);
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.SkillSlotsAlter, SkillSlotsAlter);
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.HuangDaoAlterSlots, HuangDaoAlterSlots);
 
-         }
 
-         private void HuangDaoAlterSlots(IEventData iEventData)
 
-         {
 
-             HuangDaoAlterSlotsEventData huangDaoAlterSlotsEventData = iEventData as HuangDaoAlterSlotsEventData;
 
-             if (huangDaoAlterSlotsEventData.CombatHeroEntity != combatHeroEntity || SkillSlots == null)
 
-             {
 
-                 return;
 
-             }
 
-             if (huangDaoAlterSlotsEventData.index != SkillSlots.index)
 
-             {
 
-                 return;
 
-             }
 
-             HuangDaoWuXingType = huangDaoAlterSlotsEventData.WuXingType;
 
-             quan.color = CombatCalculateTool.Instance.GetColor(HuangDaoWuXingType);
 
-         }
 
-         public void SkillSlotsAlter(IEventData eventData)
 
-         {
 
-             SkillSlotsAlterEventData skillSlotsAlterEventData = (SkillSlotsAlterEventData)eventData;
 
-             if (skillSlotsAlterEventData.SkillSlots == SkillSlots)
 
-             {
 
-                 SkillBasic = SkillSlots.SkillBasic;
 
-                 if (SkillBasic != null && HuangDaoWuXingType != WuXingType.Null) //有黄道,播放黄道家成表现
 
-                 {
 
-                     if (PlayerGf_widget != null)
 
-                     {
 
-                         PlayerGf_widget.Play("huangdao", false);
 
-                     }
 
-                 }
 
-                 SetUIInfo();
 
-             }
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-         }
 
-         private void SetUIInfo()
 
-         {
 
-             if (SkillBasic == null)
 
-             {
 
-                 useSkillIcon.transform.parent.gameObject.SetActive(false);
 
-                 quan.color = new Color(1, 1, 1, 0.3f);
 
-                 // if (PlayerGf_widget != null)
 
-                 // {
 
-                 //     PlayerGf_widget.Play("likai",false);
 
-                 // }
 
-                 return;
 
-             }
 
-             if (PlayerGf_widget != null)
 
-             {
 
-                 PlayerGf_widget.Play("enter", false);
 
-             }
 
-             useSkillIcon.transform.parent.gameObject.SetActive(true);
 
-             useSkillIcon.icon_name = SkillBasic.SelfSkillConfig.icon;
 
-             cd.icon_name=SkillBasic.SelfSkillConfig.icon;
 
-             cd.fillAmount = 0;
 
-             if (SkillBasic.SelfSkillConfig.SkillType == 2)
 
-             {
 
-                 quan.color = new Color(0.81f, 0.21f, 1f);
 
-                 return;
 
-             }
 
-             quan.color = CombatCalculateTool.Instance.GetColor((WuXingType)SkillBasic.SelfSkillConfig.attribute);
 
-         }
 
-         public void Update()
 
-         {
 
-             if (SkillSlots == null || SkillBasic == null)
 
-             {
 
-                 return;
 
-             }
 
-             SkillBasic skillBasic = SkillBasic;
 
-             if (skillBasic.SelfSkillConfig.SkillType != 1)
 
-             {
 
-                 return;
 
-             }
 
-             float bl = 1 - SkillSlots.GetFinishBl();
 
-             cd.fillAmount = bl;
 
-         }
 
-         public void InitSkillWidget(SkillBasic SkillBasic, CombatHeroEntity combatHeroEntity)
 
-         {
 
-             this.combatHeroEntity = combatHeroEntity;
 
-             this.SkillBasic = SkillBasic;
 
-             this.SkillSlots = null;
 
-             SetUIInfo();
 
-         }
 
-         public void InitWidget(SkillSlots skillSlots, CombatHeroEntity combatHeroEntity)
 
-         {
 
-             this.combatHeroEntity = combatHeroEntity;
 
-             this.SkillSlots = skillSlots;
 
-             SkillBasic = skillSlots.SkillBasic;
 
-             SetUIInfo();
 
-         }
 
-     }
 
- }
 
 
  |