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							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset;
 
- using UnityEngine;
 
- using UnityEngine.Playables;
 
- using Utility;
 
- [System.Serializable]
 
- public class CameraShakingAsset : CustomizePlayableAsset
 
- {
 
-     [Header("激活对象")] public ExposedReference<Camera> camera;
 
-     [Header("强度")] public float qiangDu;
 
-  
 
-     public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
 
-     {
 
-         ScriptPlayable<CameraShakingBehaviour> playable =
 
-             ScriptPlayable<CameraShakingBehaviour>.Create(graph);
 
-         playable.GetBehaviour().qiangDu = qiangDu;
 
-         playable.GetBehaviour().Camera = camera.Resolve(graph.GetResolver());
 
-         return playable;
 
-     }
 
- }
 
 
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