HeroHpWidget.cs 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129
  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. using Fort23.UTool;
  4. using UnityEngine;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "HeroHpWidget")]
  8. public partial class HeroHpWidget : UIComponent
  9. {
  10. public CombatHeroEntity combatHeroEntity;
  11. private Transform hpTransform;
  12. private int size;
  13. private void Init()
  14. {
  15. }
  16. public override void AddEvent()
  17. {
  18. }
  19. public override void DelEvent()
  20. {
  21. }
  22. public override void AddButtonEvent()
  23. {
  24. }
  25. public override void DormancyObj()
  26. {
  27. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
  28. CombatEventManager.Instance.RemoveEventListener(CombatEventType.ClearHeroHp, ClearHeroHp);
  29. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroDie, HeroDie);
  30. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  31. base.DormancyObj();
  32. }
  33. private void HeroHpUpdateEventData(IEventData iEventData)
  34. {
  35. HeroHpUpdateEventData heroHpUpdateEventData = iEventData as HeroHpUpdateEventData;
  36. if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
  37. {
  38. UpdateHp();
  39. }
  40. }
  41. private void UpdateHp()
  42. {
  43. float v = (combatHeroEntity.CurrCombatHeroInfo.hp.Value * 1f) /
  44. combatHeroEntity.MaxCombatHeroInfo.hp.Value;
  45. v = Mathf.Clamp(v, 0, 1);
  46. if (v < 0.99f && !transform.gameObject.activeSelf)
  47. {
  48. transform.gameObject.SetActive(true);
  49. }
  50. hp.rectTransform.sizeDelta = new Vector2(v * size, hp.rectTransform.sizeDelta.y);
  51. }
  52. private void ClearHeroHp(IEventData iEventData)
  53. {
  54. HeroHpUpdateEventData heroHpUpdateEventData = iEventData as HeroHpUpdateEventData;
  55. if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
  56. {
  57. GObjectPool.Instance.Recycle(this);
  58. }
  59. }
  60. private void HeroDie(IEventData iEventData)
  61. {
  62. HeroDieEventData heroHpUpdateEventData = iEventData as HeroDieEventData;
  63. if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity&&combatHeroEntity.IsEnemy)
  64. {
  65. GObjectPool.Instance.Recycle(this);
  66. }
  67. }
  68. public void Init(CombatHeroEntity combatHeroEntity)
  69. {
  70. this.combatHeroEntity = combatHeroEntity;
  71. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
  72. CombatEventManager.Instance.AddEventListener(CombatEventType.ClearHeroHp, ClearHeroHp);
  73. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroDie, HeroDie);
  74. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  75. hpTransform = combatHeroEntity.combatHeroGameObject.hpTransform;
  76. transform.gameObject.SetActive(false);
  77. jy.SetActive(false);
  78. if (combatHeroEntity.IsEnemy)
  79. {
  80. if (combatHeroEntity.CurrCombatHeroInfo.heroType == 2)
  81. {
  82. hp.icon_name = "btn_l_Red";
  83. size = 100;
  84. }
  85. else
  86. {
  87. size = 150;
  88. hp.icon_name = "btn_l_Purple";
  89. jy.SetActive(true);
  90. }
  91. }
  92. else
  93. {
  94. size = 100;
  95. hp.icon_name = "btn_l_Green";
  96. }
  97. bg.sizeDelta = new Vector2(size, hp.rectTransform.sizeDelta.y);
  98. hp.rectTransform.sizeDelta = new Vector2(size, hp.rectTransform.sizeDelta.y);
  99. bg.anchoredPosition = new Vector2(-size / 2, 0);
  100. hp.rectTransform.anchoredPosition = new Vector2(-size / 2, 0);
  101. UpdateHp();
  102. Update();
  103. }
  104. private void Update()
  105. {
  106. Vector3 worldPos = hpTransform.position;
  107. Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(worldPos);
  108. Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
  109. transform.position = p2;
  110. }
  111. }
  112. }