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							- using System.Collections.Generic;
 
- using System.Linq;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.UTool;
 
- using GameLogic.Bag;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "TowerLevelWidget")]
 
-     public partial class TowerLevelWidget : ItemWidgetBasic
 
-     {
 
-         public TowerInfoConfig _towerInfoConfig;
 
-         public AccountFileInfo.TowerData towerData;
 
-         public AccountFileInfo.TowerLevelData towerLevelData;
 
-         public AccountFileInfo.TowerLevelData lastTowerLevelData;
 
-         public bool isLock;
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             base.AddButtonEvent();
 
-             Btn_GetWard.onClick.AddListener(async () =>
 
-             {
 
-                 if (towerLevelData == null || towerLevelData.reward)
 
-                 {
 
-                     return;
 
-                 }
 
-                 List<ItemInfo> itemInfos = new List<ItemInfo>();
 
-                 ItemInfo itemInfo = new ItemInfo(_towerInfoConfig.reward[0], 1);
 
-                 itemInfos.Add(itemInfo);
 
-                 towerLevelData.reward = true;
 
-                 AccountFileInfo.Instance.SavePlayerData();
 
-                 RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
 
-                 await rewardsPanel.UIClosed();
 
-                 CustomInit(towerData, _towerInfoConfig);
 
-             });
 
-         }
 
-         public async void CustomInit(AccountFileInfo.TowerData towerData, TowerInfoConfig towerInfoConfig)
 
-         {
 
-             this.towerData = towerData;
 
-             this._towerInfoConfig = towerInfoConfig;
 
-             towerLevelData = towerData.towerLevelDatas.FirstOrDefault(t => t.id == _towerInfoConfig.ID);
 
-             lastTowerLevelData = towerData.towerLevelDatas.FirstOrDefault(t => t.id == _towerInfoConfig.ID - 1);
 
-             Text_Name.text = LanguageManager.Instance.Text(10365, _towerInfoConfig.ID);
 
-             ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_towerInfoConfig.reward[0]);
 
-             Icon_Item.icon_name = itemConfig.icon;
 
-             Text_Num.text = "1";
 
-             GetWard.transform.RecoverColor();
 
-             //上一层已经通关
 
-             if ((lastTowerLevelData != null && lastTowerLevelData.finish)
 
-                 || _towerInfoConfig.level == 1)
 
-             {
 
-                 isLock = true;
 
-                 if (towerLevelData != null && towerLevelData.finish)
 
-                 {
 
-                     Csc.ChangeState(2);
 
-                     //可以领取奖励
 
-                     if (towerLevelData != null && !towerLevelData.reward)
 
-                     {
 
-                         Icon_Item.transform.parent.transform.RecoverColor();
 
-                         fx_ui_jiangli_loop.gameObject.SetActive(true);
 
-                         fx_ui_jiangli_loop.Play();
 
-                         Check.SetActive(false);
 
-                     }
 
-                     //领了奖励
 
-                     else if (towerLevelData != null && towerLevelData.reward)
 
-                     {
 
-                         Icon_Item.transform.parent.transform.RecoverColor();
 
-                         fx_ui_jiangli_loop.gameObject.SetActive(false);
 
-                         Check.SetActive(true);
 
-                         GetWard.transform.Gray();
 
-                     }
 
-                     //通关了但是没有完成时间
 
-                     else
 
-                     {
 
-                         Icon_Item.transform.parent.transform.Gray();
 
-                         fx_ui_jiangli_loop.gameObject.SetActive(false);
 
-                         Check.SetActive(false);
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     Csc.ChangeState(1);
 
-                     Check.SetActive(false);
 
-                     fx_ui_jiangli_loop.gameObject.SetActive(false);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 isLock = false;
 
-                 Csc.ChangeState(0);
 
-                 Check.SetActive(false);
 
-                 fx_ui_jiangli_loop.gameObject.SetActive(false);
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |