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							- using System;
 
- using System.Collections.Generic;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.Mono.Phases;
 
- using Fort23.UTool;
 
- using GameLogic.Bag;
 
- using UnityEngine;
 
- using UnityEngine.Events;
 
- using UnityEngine.UI;
 
- using Utility;
 
- using Utility.CTween;
 
- namespace Fort23.Mono
 
- {
 
-     public class PlayerGuideManager : Singleton<PlayerGuideManager>
 
-     {
 
-         public bool isSkip = false;
 
-         public bool isUnLockAll = false;
 
-         /// <summary>
 
-         /// 调试模式.
 
-         /// </summary>
 
-         public bool isDebugging;
 
-         public List<int> debugPhase = new List<int>();
 
-         public UnityAction overCallBack;
 
-         /// <summary>
 
-         /// 是否完成强制引导
 
-         /// </summary>
 
-         public bool isForceDone = true;
 
-         /// <summary>
 
-         /// 是否完成非强制引导
 
-         /// </summary>
 
-         public bool isTriggerDone = true;
 
-         /// <summary>
 
-         /// 手指
 
-         /// </summary>
 
-         public Transform finger;
 
-         /// <summary>
 
-         /// 黑底Obj
 
-         /// </summary>
 
-         public GameObject blackBaseObj;
 
-         /// <summary>
 
-         /// 新手引导表
 
-         /// </summary>
 
-         public PlayerGuideConfig guideConfig;
 
-         /// <summary>
 
-         /// 光圈(方)
 
-         /// </summary>
 
-         public Transform fxTrans01;
 
-         /// <summary>
 
-         /// 光圈(圆)
 
-         /// </summary>
 
-         public Transform fxTrans02;
 
-         /// <summary>
 
-         /// 高亮区域
 
-         /// </summary>
 
-         // public GameObject fxHighLightObj;
 
-         public Image highLightSpr;
 
-         /// <summary>
 
-         /// 保存 被改变父级的引用
 
-         /// </summary>
 
-         private Transform myMother;
 
-         /// <summary>
 
-         /// 被改变的目标
 
-         /// </summary>
 
-         private GameObject target;
 
-         /// <summary>
 
-         /// 引导目标上一次的坐标
 
-         /// </summary>
 
-         private Vector3 lastPos;
 
-         /// <summary>
 
-         /// 当前引导id 
 
-         /// </summary>
 
-         public int curPhase = -1;
 
-         /// <summary>
 
-         /// 当前步骤
 
-         /// </summary>
 
-         public int curStep;
 
-         // private bool mIsNew = false;
 
-         //
 
-         // public bool IsNewUser
 
-         // {
 
-         //     get { return mIsNew; }
 
-         //     set { mIsNew = value; }
 
-         // }
 
-         public DialogBox dialogBox = new DialogBox();
 
-         public IGuideLogic guideLogic;
 
-         /// <summary>
 
-         /// 简化配置用.
 
-         /// </summary>
 
-         public bool isReadFingerPos;
 
-         public bool isInitGuide = false;
 
-         public GameRuntimeConfig GameRuntimeConfig;
 
-         public Map<int, int> ALLGuideStepData = new Map<int, int>();
 
-         public PlayerGuideManager()
 
-         {
 
-             InitGuide();
 
-         }
 
-         /// <summary>
 
-         /// 引导重置
 
-         /// </summary>
 
-         /// <param name="id"></param>
 
-         public void GuideReset(int id)
 
-         {
 
-             if (AccountFileInfo.Instance.playerData.phaseKey.Contains(id))
 
-             {
 
-                 int maxCount = 0;
 
-                 if (ALLGuideStepData.ContainsKey(id))
 
-                 {
 
-                     maxCount = ALLGuideStepData[id];
 
-                 }
 
-                 var idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(id);
 
-                 if (AccountFileInfo.Instance.playerData.phaseValue[idx] < maxCount)
 
-                 {
 
-                     AccountFileInfo.Instance.playerData.phaseValue[idx] = -1;
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 新手引导是否能做 步数从0开始 需要看对应逻辑所在的索引
 
-         /// </summary>
 
-         /// <param name="groupID"></param>
 
-         /// <returns></returns>
 
-         public bool GuideIsCanDo(int groupID, int curstep = 0)
 
-         {
 
-             // if (!(groupID == 9 || groupID == 910 || groupID == 320))
 
-             // {
 
-             //     return false;
 
-             // }
 
-             // if (groupID != 330)
 
-             // {
 
-             //     return false;
 
-             // }
 
-             // if (GuideIsCanDo(5))
 
-             // {
 
-             //     return false;
 
-             // }
 
-             if (curstep > 1 && guideLogic == null)
 
-             {
 
-                 return false;
 
-             }
 
-             if (AccountFileInfo.Instance.playerData == null) //todo 容错测试场景没有玩家数据
 
-             {
 
-                 LogTool.Log("AccountFileInfo.Instance.playerSetting = " + AccountFileInfo.Instance.playerData);
 
-                 return false;
 
-             }
 
-             if (isSkip)
 
-             {
 
-                 return false;
 
-             }
 
-             if (isDebugging)
 
-             {
 
-                 if (!debugPhase.Contains(groupID) !)
 
-                 {
 
-                     return false;
 
-                 }
 
-             }
 
-             if (guideLogic != null)
 
-             {
 
-                 if (guideLogic.guideID != groupID)
 
-                 {
 
-                     return false;
 
-                 }
 
-             }
 
-             //
 
-             // if (!isDebugging) //如果不是指定调试就要判断是否能触发
 
-             // {
 
-             //     if (groupID >= 0) 
 
-             //     {
 
-             //         int configId = (groupID + 1) * 100 + 1;
 
-             //         PlayerGuideConfig playerGuideConfig = ConfigComponent.Instance.Get<PlayerGuideConfig>(configId);
 
-             //
 
-             //         if (playerGuideConfig.NeedLevel > PlayerManager.Instance.Level)
 
-             //         {
 
-             //             return false;
 
-             //         }
 
-             //     }
 
-             // }
 
-             int maxCount = 0;
 
-             if (ALLGuideStepData.ContainsKey(groupID))
 
-             {
 
-                 maxCount = ALLGuideStepData[groupID];
 
-             }
 
-             int step = GetPhaseStep(groupID);
 
-             if (curstep != -1) //判断这个新手引导这一步能否做
 
-             {
 
-                 if (curstep <= step)
 
-                 {
 
-                     return false;
 
-                 }
 
-                 if (curstep - step > 1) //只能比当前步数多1才可以执行
 
-                 {
 
-                     return false;
 
-                 }
 
-             }
 
-             if (step >= maxCount)
 
-             {
 
-                 return false;
 
-             }
 
-             return true;
 
-         }
 
-         public TimerEntity _timerEntity;
 
-         public void ChangeBtnSkip()
 
-         {
 
-             GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
 
-             if (guidePanel != null)
 
-                 guidePanel.Btn_Skip.gameObject.SetActive(false);
 
-             _timerEntity?.Dispose();
 
-             _timerEntity = null;
 
-             _timerEntity = TimerComponent.Instance.AddTimer(10000, () =>
 
-             {
 
-                 if (UIManager.Instance.GetComponent<GuidePanel>() != null)
 
-                     UIManager.Instance.GetComponent<GuidePanel>().Btn_Skip.gameObject.SetActive(true);
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// 引导初始化
 
-         /// </summary>
 
-         public void InitGuide()
 
-         {
 
-             foreach (var playerGuideConfig in ConfigComponent.Instance.GetAll<PlayerGuideConfig>())
 
-             {
 
-                 if (!ALLGuideStepData.ContainsKey(playerGuideConfig.groupID))
 
-                 {
 
-                     ALLGuideStepData.Add(playerGuideConfig.groupID, 1);
 
-                 }
 
-                 else
 
-                 {
 
-                     ALLGuideStepData[playerGuideConfig.groupID] += 1;
 
-                 }
 
-             }
 
-             //
 
-             // EventManager.Instance.AddEventListener(CustomEventType.NextGuide, RunNextGuide);
 
-             GameRuntimeConfig = GameApplction.gameApplction.gameRuntimeConfig;
 
-             LogTool.Log("InitGuide************************");
 
-             if (isInitGuide)
 
-             {
 
-                 LogTool.Log("已初始化");
 
-                 return;
 
-             }
 
-             isSkip = GameRuntimeConfig.isSkip;
 
-             isDebugging = GameRuntimeConfig.isDebug;
 
-             isUnLockAll = GameRuntimeConfig.isUnlockAll;
 
- // #if UNITY_IPHONE || UNITY_ANDROID&&!UNITY_EDITOR
 
- //             IsUseServerData = true;
 
- // #endif
 
-             //
 
- #if !UNITY_EDITOR
 
-             // isSkip = false;
 
-             // isDebugging = false;
 
-             // isUnLockAll = false;
 
-             // IsUseServerData = true;
 
- #endif
 
-             List<int> ids = new List<int>();
 
-             if (GameRuntimeConfig.debugPhase.x != 0)
 
-             {
 
-                 ids.Add((int)GameRuntimeConfig.debugPhase.x);
 
-             }
 
-             if (GameRuntimeConfig.debugPhase.y != 0)
 
-             {
 
-                 ids.Add((int)GameRuntimeConfig.debugPhase.y);
 
-             }
 
-             if (GameRuntimeConfig.debugPhase.z != 0)
 
-             {
 
-                 ids.Add((int)GameRuntimeConfig.debugPhase.z);
 
-             }
 
-             if (GameRuntimeConfig.debugPhase.w != 0)
 
-             {
 
-                 ids.Add((int)GameRuntimeConfig.debugPhase.w);
 
-             }
 
-             debugPhase = ids;
 
-             if (isDebugging)
 
-             {
 
-                 for (var i = 0; i < debugPhase.Count; i++)
 
-                 {
 
-                     if (AccountFileInfo.Instance.playerData.phaseKey.Contains((int)debugPhase[i]))
 
-                     {
 
-                         var idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(debugPhase[i]);
 
-                         AccountFileInfo.Instance.playerData.phaseValue[idx] = -1;
 
-                     }
 
-                 }
 
-             }
 
-             if (isSkip || isDebugging)
 
-             {
 
-                 isInitGuide = true;
 
-                 isForceDone = true;
 
-                 return;
 
-             }
 
-             isForceDone = AccountFileInfo.Instance.playerData.isForceDone;
 
-             // curPhase = AccountFileInfo.Instance.playerData.curPhase;
 
-             // curStep = AccountFileInfo.Instance.playerData.curStep;
 
-             //完成强制引导
 
-             if (isForceDone)
 
-             {
 
-                 isInitGuide = true;
 
-                 return;
 
-             }
 
-             //新用户,从未做过新手引导
 
-             // if (PlayerManager.Instance.curGuideGroupId == 0 && curPhase <= 0)
 
-             // {
 
-             //     curPhase = 0;
 
-             // }
 
-             // //没有引导记录,但有游戏记录(不是第一次玩)
 
-             // else if (PlayerManager.Instance.currStageId > 1 && curPhase <= 0)
 
-             // {
 
-             //     LogTool.Warning("玩家更换了设备,或者本地引导记录被删除,跳过所有强制引导:" + PlayerManager.Instance.PlayerId);
 
-             //     isForceDone = true;
 
-             //     isInitGuide = true;
 
-             //     AccountFileInfo.Instance.playerSetting.isForceDone = true;
 
-             //     AccountFileInfo.Instance.Save();
 
-             //     return;
 
-             // }
 
-             // else if (PlayerManager.Instance.currStageId > 10)
 
-             // {
 
-             //     LogTool.Warning("超过10关了,强制引导已经完成:" + PlayerManager.Instance.PlayerId);
 
-             //     isForceDone = true;
 
-             //     isInitGuide = true;
 
-             //     AccountFileInfo.Instance.playerSetting.isForceDone = true;
 
-             //     AccountFileInfo.Instance.Save();
 
-             //     return;
 
-             // }
 
-             // else
 
-             // {
 
-             //    
 
-             // }
 
-             isInitGuide = true;
 
-         }
 
-         private int GetPhaseStep(int key)
 
-         {
 
-             if (AccountFileInfo.Instance.playerData.phaseKey.Contains(key))
 
-             {
 
-                 int idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(key);
 
-                 return AccountFileInfo.Instance.playerData.phaseValue[idx];
 
-             }
 
-             else
 
-             {
 
-                 return -1;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 将目标加到新手引导的Panel里面.
 
-         /// </summary>
 
-         /// <param name="target"></param>
 
-         public void JoinMe(GameObject target)
 
-         {
 
-             finger.gameObject.SetActive(false);
 
-             if (target == null)
 
-             {
 
-                 LogTool.Log("______" + "找不到目标");
 
-                 return;
 
-             }
 
-             Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
 
-             if (target.transform.parent.Equals(transform))
 
-             {
 
-                 LogTool.Log("______" + "重复改变目标的父节点,自动忽略,可能是断网重连造成的,请检查");
 
-                 return;
 
-             }
 
-             this.lastPos = target.transform.localPosition;
 
-             myMother = target.transform.parent;
 
-             this.target = target;
 
-             target.transform.parent = transform;
 
-             target.transform.localScale = Vector3.one;
 
-             fxTrans01.gameObject.SetActive(true);
 
-             fxTrans01.position = target.transform.position;
 
-         }
 
-         /// <summary>
 
-         /// 还原对象
 
-         /// </summary>
 
-         public void ReductionTargetObject()
 
-         {
 
-             target.transform.parent = myMother;
 
-             target.transform.localPosition = lastPos;
 
-         }
 
-         public void JoinMe(GameObject target, Vector3 vector3)
 
-         {
 
-             if (target == null)
 
-             {
 
-                 LogTool.Log("______" + "找不到目标");
 
-                 return;
 
-             }
 
-             Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
 
-             if (target.transform.parent.Equals(transform))
 
-             {
 
-                 LogTool.Log("______" + "重复改变目标的父节点,自动忽略,可能是断网重连造成的,请检查");
 
-                 return;
 
-             }
 
-             this.lastPos = target.transform.localPosition;
 
-             myMother = target.transform.parent;
 
-             this.target = target;
 
-             target.transform.parent = transform;
 
-             target.transform.localScale = Vector3.one;
 
-             fxTrans01.gameObject.SetActive(true);
 
-             fxTrans01.parent = target.transform;
 
-             fxTrans01.localPosition = vector3;
 
-             fxTrans01.parent = transform;
 
-             finger.gameObject.SetActive(false);
 
-         }
 
-         public void RestGuide()
 
-         {
 
-             curPhase = 0;
 
-             curStep = 0;
 
-         }
 
-         /// <summary>
 
-         /// 设置新手引导
 
-         /// </summary>
 
-         /// <param name="phase"></param>
 
-         public async CTask SetGuid(int phase)
 
-         {
 
-             if (isDebugging)
 
-             {
 
-                 if (!debugPhase.Contains(phase))
 
-                 {
 
-                     return;
 
-                 }
 
-             }
 
-             if (isSkip)
 
-             {
 
-                 return;
 
-             }
 
-             if (guideLogic != null)
 
-             {
 
-                 return;
 
-             }
 
-             UIManager.Instance.SetEventSystemEnable(false);
 
-             curPhase = phase;
 
-             guideLogic = null;
 
-             guideLogic = GetIGuideLogic(curPhase);
 
-             GuidePanel guildPanel =
 
-                 await UIManager.Instance.LoadAndOpenPanel<GuidePanel>(null, UILayer.Top, isFocus: false);
 
-             dialogBox.Init();
 
-             UIManager.Instance.SetEventSystemEnable(true);
 
-             finger = guildPanel.GuideHand;
 
-             fxTrans01 = guildPanel.FocusFrame01;
 
-             fxTrans02 = guildPanel.FocusFrame02;
 
-             blackBaseObj = guildPanel.Btn_Bg.gameObject;
 
-             guideLogic.SavePhase(curPhase);
 
-             guideLogic.ClearList();
 
-             guideLogic.Active();
 
-             guideLogic.Begin();
 
-             NextGuideEx();
 
-         }
 
-         public IGuideLogic GetIGuideLogic(int groupId)
 
-         {
 
-             string typeName = " Fort23.Mono.Phases.Phase" + groupId;
 
-             IGuideLogic guideLogic = null;
 
-             System.Type type = System.Type.GetType(typeName);
 
-             if (type == null)
 
-             {
 
-                 LogTool.Error("没有找到Phase" + groupId + "脚本");
 
-                 return null;
 
-             }
 
-             object[] constructorArgs = new object[] { this };
 
-             guideLogic = (IGuideLogic)Activator.CreateInstance(type, constructorArgs);
 
-             // switch (groupId)
 
-             // {
 
-             //     case 1:
 
-             //         guideLogic = new Phase1(this);
 
-             //         break;
 
-             //     case 2:
 
-             //         guideLogic = new Phase2(this);
 
-             //         break;
 
-             //     case 3:
 
-             //         guideLogic = new Phase3(this);
 
-             //         break;
 
-             // }
 
-             return guideLogic;
 
-         }
 
-         /// <summary>
 
-         /// 关闭引导,重置到初始状态.
 
-         /// </summary>
 
-         public void ResetPlayerGuide()
 
-         {
 
-             Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
 
-             finger.transform.parent = transform;
 
-             finger.transform.localScale = new Vector3(1, 1, 1);
 
-             SetFingerVisiable(false);
 
-         }
 
-         public void SetFingerVisiable(bool b, string playName = "Loop")
 
-         {
 
-             finger.gameObject.SetActive(b);
 
-             GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
 
-             switch (guideConfig.FingerType)
 
-             {
 
-                 case 1:
 
-                     guidePanel.GuideHandState.ChangeState(0);
 
-                     break;
 
-                 case 2:
 
-                     guidePanel.GuideHandState.ChangeState(1);
 
-                     break;
 
-                 case 3:
 
-                     guidePanel.GuideHandState.ChangeState(2);
 
-                     break;
 
-                 case 4:
 
-                     playName = "changan";
 
-                     guidePanel.GuideHandState.ChangeState(1);
 
-                     break;
 
-                 case -1:
 
-                     finger.gameObject.SetActive(false);
 
-                     break;
 
-             }
 
-             SetFingerAnimation(playName);
 
-         }
 
-         public void SetFingerSize(Vector3 size)
 
-         {
 
-             finger.localScale = size;
 
-         }
 
-         public void SetfxTransVisiable(bool b, int type = 0)
 
-         {
 
-             switch (type)
 
-             {
 
-                 case 0:
 
-                     fxTrans01.gameObject.SetActive(b);
 
-                     break;
 
-                 case 1:
 
-                     fxTrans02.gameObject.SetActive(b);
 
-                     break;
 
-             }
 
-         }
 
-         public void SetfxTransImageVisiable(bool b, int type = 0)
 
-         {
 
-             switch (type)
 
-             {
 
-                 case 0:
 
-                     fxTrans01.gameObject.GetComponent<MyImage>().enabled = b;
 
-                     break;
 
-                 case 1:
 
-                     fxTrans02.gameObject.GetComponent<MyImage>().enabled = b;
 
-                     break;
 
-             }
 
-         }
 
-         public void SetBlackBaseVisiable(bool b)
 
-         {
 
-             blackBaseObj.gameObject.SetActive(b);
 
-         }
 
-         public void SetBlackA(byte b)
 
-         {
 
-             Color c = new Color32(0, 0, 0, b);
 
-             blackBaseObj.gameObject.GetComponent<Image>().color = c;
 
-         }
 
-         public void FinishATriggerGuide()
 
-         {
 
-             SetBlackBaseVisiable(false);
 
-             if (guideLogic != null)
 
-             {
 
-                 guideLogic = null;
 
-             }
 
-         }
 
-         public bool IsStepSkip = false;
 
-         public async CTask ConfigLogic(int configID, System.Action action, int diTyp = 1, string str = null)
 
-         {
 
-             IsStepSkip = false;
 
-             guideConfig = ConfigComponent.Instance.Get<PlayerGuideConfig>(configID);
 
-             if (guideConfig.AwardItem != null)
 
-             {
 
-                 for (var i = 0; i < guideConfig.AwardItem.Length; i++)
 
-                 {
 
-                     PlayerManager.Instance.BagController.AddItem(new ItemInfo(guideConfig.AwardItem[i],
 
-                         guideConfig.AwardItemNum[i]));
 
-                 }
 
-             }
 
-             if (guideConfig.desc == -1)
 
-             {
 
-                 HideDialogBox();
 
-             }
 
-             else
 
-             {
 
-                 HideDialogBox(false);
 
-             }
 
-             if (guideConfig.IsSkip == 1)
 
-             {
 
-                 IsStepSkip = true;
 
-                 NextGuide();
 
-                 return;
 
-             }
 
-             if (guideConfig.Highlighting == 0)
 
-             {
 
-                 SetfxTransImageVisiable(false);
 
-             }
 
-             else
 
-             {
 
-                 SetfxTransImageVisiable(true);
 
-             }
 
-             int[] fPos = guideConfig.fingerPos;
 
-             int[] dPos = guideConfig.dialogPos;
 
-             isReadFingerPos = true;
 
-             SetFingerVisiable(false);
 
-             SetFingerPos(fPos);
 
-             SetDialogPos(dPos);
 
-             SetBlackBaseVisiable(true);
 
-             SetBlackAlpha(guideConfig.blackAlpha);
 
-             ShowDialogBox(action, str);
 
-             await dialogBox.SetDiTex(guideConfig, guideConfig.SpeakerImage);
 
-             UIManager.Instance.SetEventSystemEnable(true);
 
-         }
 
-         /// <summary>
 
-         /// 下一步引导
 
-         /// </summary>
 
-         public async void NextGuide()
 
-         {
 
-             if (BreakGuide(guideLogic))
 
-             {
 
-                 return;
 
-             }
 
-             try
 
-             {
 
-                 //容错:
 
-                 await guideLogic.Guide();
 
-             }
 
-             catch (System.Exception e)
 
-             {
 
-                 LogTool.Error("打印异常信息:" + e);
 
-                 ResetPlayerGuide();
 
-                 CloseForceGuide();
 
-                 LogTool.Error("引导出错,出错步骤,Phase=" + curPhase + "-" + curStep);
 
-             }
 
-             EventManager.Instance.Dispatch(CustomEventType.NextGuide, null);
 
-         }
 
-         public CTask CanDoNextCTask;
 
-         public async void RunNextGuide(IEventData eventData)
 
-         {
 
-             if (CanDoNextCTask != null)
 
-             {
 
-                 await CanDoNextCTask;
 
-                 NextGuideEx();
 
-             }
 
-             else
 
-             {
 
-                 NextGuideEx();
 
-             }
 
-             CanDoNextCTask = null;
 
-         }
 
-         public void NextGuideEx()
 
-         {
 
-             if (BreakGuide(guideLogic))
 
-             {
 
-                 return;
 
-             }
 
-             try
 
-             {
 
-                 //容错:
 
-                 guideLogic.Guide();
 
-             }
 
-             catch (System.Exception e)
 
-             {
 
-                 LogTool.Error("打印异常信息:" + e);
 
-                 ResetPlayerGuide();
 
-                 CloseForceGuide();
 
-                 LogTool.Error("引导出错,出错步骤,Phase=" + curPhase + "-" + curStep);
 
-             }
 
-             ChangeBtnSkip();
 
-         }
 
-         private bool BreakGuide(IGuideLogic guideLogic)
 
-         {
 
-             //#if UNITY_EDITOR
 
-             if (isSkip)
 
-             {
 
-                 this.guideLogic = null;
 
-                 return true;
 
-             }
 
-             //#endif
 
-             if (guideLogic == null)
 
-             {
 
-                 return true;
 
-             }
 
-             if (guideLogic.isSkipGuide)
 
-             {
 
-                 LogTool.Log("引导开启条件不符合,不再执行");
 
-                 this.guideLogic = null;
 
-                 return true;
 
-             }
 
-             //强制和非强制引导都完成
 
-             if (isForceDone && isTriggerDone)
 
-             {
 
-                 LogTool.Log("引导完成");
 
-                 this.guideLogic = null;
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         public void SkipGuide()
 
-         {
 
-         }
 
-         /// <summary>
 
-         /// 关闭强制引导
 
-         /// </summary>
 
-         public void CloseForceGuide()
 
-         {
 
-             HideDialogBox();
 
-             isForceDone = true;
 
-             SetBlackBaseVisiable(false);
 
-             if (guideLogic != null)
 
-             {
 
-                 guideLogic = null;
 
-             }
 
-             overCallBack?.Invoke();
 
-             overCallBack = null;
 
-             UIManager.Instance.HideUIUIPanel<GuidePanel>(UIDestroyType.ImmediatelyDestroy);
 
-         }
 
-         public void SetBlackAlpha(float f)
 
-         {
 
-             if (f == 0)
 
-             {
 
-                 f = 0.05f;
 
-             }
 
-             Color color = blackBaseObj.GetComponent<Image>().color;
 
-             color.a = f;
 
-             blackBaseObj.GetComponent<Image>().color = color;
 
-         }
 
-         public BetterList<string> dialogList = new BetterList<string>();
 
-         public void HideDialogBox(bool isHide = true)
 
-         {
 
-             GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
 
-             if (guidePanel != null)
 
-             {
 
-                 guidePanel.DialogBoxState.gameObject.SetActive(!isHide);
 
-                 // if (isHide)
 
-                 // {
 
-                 //     guidePanel.DialogBoxState.gameObject.SetActive(false);
 
-                 // }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 显示对话框
 
-         /// </summary>
 
-         public void ShowDialogBox(System.Action action = null, string key = null)
 
-         {
 
-             if (guideConfig.desc == -1)
 
-             {
 
-                 action?.Invoke();
 
-                 action = null;
 
-                 return;
 
-             }
 
-             GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
 
-             switch (guideConfig.SpeakerStyle)
 
-             {
 
-                 case 1:
 
-                     guidePanel.DialogBoxState.ChangeState(0);
 
-                     break;
 
-                 case 2:
 
-                     guidePanel.DialogBoxState.ChangeState(1);
 
-                     break;
 
-                 case 3:
 
-                     guidePanel.DialogBoxState.ChangeState(2);
 
-                     break;
 
-                 case 4:
 
-                     guidePanel.DialogBoxState.ChangeState(3);
 
-                     break;
 
-             }
 
-             dialogBox.ChangeState(guideConfig.SpeakerStyle);
 
-             if (guideConfig.SpeakerStyle != 3)
 
-             {
 
-                 SetDialogPos(guideConfig.dialogPos);
 
-             }
 
-             string str = null;
 
-             if (key == null)
 
-             {
 
-                 str = LanguageManager.Instance.Text(guideConfig.desc);
 
-             }
 
-             else
 
-             {
 
-                 str = string.Format(LanguageManager.Instance.Text(guideConfig.desc), key);
 
-             }
 
-             string[] textArr = str.Split(';');
 
-             dialogList.Clear();
 
-             foreach (string tex in textArr)
 
-             {
 
-                 dialogList.Add(tex);
 
-             }
 
-             dialogBox.Open(dialogList, action);
 
-         }
 
-         private void SetDialogPos(int[] dPos)
 
-         {
 
-             if (dPos != null)
 
-             {
 
-                 Vector3 pos = new Vector3(dPos[0], dPos[1], 0);
 
-                 float ratio = Screen.width / 750f;
 
-                 pos.x *= ratio;
 
-                 dialogBox.MessageBG.localPosition = pos;
 
-             }
 
-             else
 
-             {
 
-                 dialogBox.MessageBG.localPosition = new Vector3(-125, -100, 0);
 
-             }
 
-         }
 
-         private void SetNpcPos(int[] nPos)
 
-         {
 
-             if (nPos != null)
 
-             {
 
-                 Vector3 pos = new Vector3(nPos[0], nPos[1], 0);
 
-                 // dialogBox.UISpiritLoader.transform.localPosition = pos;
 
-             }
 
-             else
 
-             {
 
-                 // dialogBox.UISpiritLoader.transform.localPosition = new Vector3(422, -100, 0);
 
-             }
 
-         }
 
-         public void SetFingerPos(Vector3 pos, GameObject gameObject = null)
 
-         {
 
-             if (gameObject != null)
 
-             {
 
-                 finger.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
 
-             }
 
-             else
 
-             {
 
-                 finger.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
 
-             }
 
-             finger.transform.localPosition = pos;
 
-         }
 
-         private CustomVectorTween _customVectorTween;
 
-         public void SetFingerTweenMove(Vector3 starPos, Vector3 endPos, float time)
 
-         {
 
-             // SetFingerAnimation("Loop");
 
-             _customVectorTween?.Kill();
 
-             _customVectorTween = null;
 
-             _customVectorTween = CustomTweenManager
 
-                 .To(() => starPos, x => SetFingerPos(x), endPos, time, finger.gameObject)
 
-                 .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(true);
 
-         }
 
-         public void SetFingerAnimation(string playerName)
 
-         {
 
-             // SetFingerAnimation("Loop");
 
-             finger.GetComponent<Animator>().Play(playerName);
 
-         }
 
-         private void SetFingerPos(int[] fPos)
 
-         {
 
-             SetFingerPos(new Vector3(9999, 9999, 0));
 
-             if (fPos != null && fPos.Length >= 2)
 
-             {
 
-                 Vector3 pos = new Vector3(fPos[0], fPos[1], 0);
 
-                 SetFingerPos(pos);
 
-             }
 
-             else
 
-             {
 
-                 isReadFingerPos = false;
 
-             }
 
-             // if (guideConfig.reversalFinger == 1)
 
-             // {
 
-             //     finger.transform.localScale = new Vector3(1, 1, 1);
 
-             // }
 
-             // else if (guideConfig.reversalFinger == 2)
 
-             // {
 
-             //     finger.transform.localScale = new Vector3(-1, 1, 1);
 
-             // }
 
-         }
 
-         public Vector2 GetProperPos(Vector3 pos, Vector2 size, GameObject gameObject = null)
 
-         {
 
-             if (gameObject != null)
 
-             {
 
-                 Vector2 pivot = gameObject.GetComponent<RectTransform>().pivot;
 
-                 Vector2 pivot1 = pivot - Vector2.one * 0.5f;
 
-                 float x = pos.x - size.x * pivot1.x;
 
-                 float y = pos.y - size.y * pivot1.y;
 
-                 return new Vector2(x, y);
 
-             }
 
-             else
 
-             {
 
-                 return pos;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 设置展示框的大小和位置 如果有锚点同步传入对应gameobject
 
-         /// </summary>
 
-         /// <param name="pos"></param>
 
-         /// <param name="size"></param>
 
-         /// <param name="type">0是矩阵 1是圆形</param>
 
-         /// <param name="gameObject"></param>
 
-         public void SetShowFramePosAndSize(Vector3 pos, Vector2 size, int type = 0, GameObject gameObject = null)
 
-         {
 
-             switch (type)
 
-             {
 
-                 case 0:
 
-                     if (gameObject != null)
 
-                     {
 
-                         RectTransform rectTransform = gameObject.GetComponent<RectTransform>();
 
-                         Vector2 pivot = rectTransform.pivot;
 
-                         Vector2 pivot1 = pivot - Vector2.one * 0.5f;
 
-                         float x = pos.x - size.x * pivot1.x;
 
-                         float y = pos.y - size.y * pivot1.y;
 
-                         fxTrans01.transform.localPosition = new Vector3(x, y, 0);
 
-                         //fxTrans01.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
 
-                     }
 
-                     else
 
-                     {
 
-                         fxTrans01.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
 
-                         fxTrans01.transform.localPosition = pos;
 
-                     }
 
-                     fxTrans01.GetComponent<RectTransform>().sizeDelta = size * 2f;
 
-                     CustomTweenManager.To(() => fxTrans01.GetComponent<RectTransform>().sizeDelta,
 
-                             x => fxTrans01.GetComponent<RectTransform>().sizeDelta = x,
 
-                             size, 0.3f, fxTrans01.gameObject).OnComplete(
 
-                             () => { fxTrans01.GetComponent<RectTransform>().sizeDelta = size; })
 
-                         .SetEase(CustomTweenEX.CustomAnimationCurve.InExpo);
 
-                     //fxTrans01.GetComponent<RectTransform>().sizeDelta = size;
 
-                     break;
 
-                 case 1:
 
-                     if (gameObject != null)
 
-                     {
 
-                         fxTrans02.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
 
-                     }
 
-                     else
 
-                     {
 
-                         fxTrans02.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
 
-                     }
 
-                     fxTrans02.transform.localPosition = pos;
 
-                     fxTrans02.GetComponent<RectTransform>().sizeDelta = size;
 
-                     break;
 
-             }
 
-         }
 
-         public Vector3 Setpos(Vector3 pos, Vector2 size, GameObject gameObject)
 
-         {
 
-             RectTransform rectTransform = gameObject.GetComponent<RectTransform>();
 
-             Vector2 pivot = rectTransform.pivot;
 
-             Vector2 pivot1 = pivot - Vector2.one * 0.5f;
 
-             float x = pos.x - size.x * pivot1.x;
 
-             float y = pos.y - size.y * pivot1.y;
 
-             return new Vector3(x, y, 0);
 
-         }
 
-         /// <summary>
 
-         /// 设置文本大小
 
-         /// </summary>
 
-         /// <param name="size"></param>
 
-         public void SetDilogBGSize(Vector2 size)
 
-         {
 
-             dialogBox.MessageBG.GetComponent<RectTransform>().sizeDelta = size;
 
-         }
 
-         /// <summary>
 
-         /// 设置mpc大小
 
-         /// </summary>
 
-         /// <param name="scale"></param>
 
-         public void SetNpcSize(int[] scale)
 
-         {
 
-             dialogBox.UISpiritLoader.GetComponent<RectTransform>().sizeDelta = new Vector2(scale[0], scale[1]);
 
-             dialogBox.UISpiritLoader.SetLoaderSpirit();
 
-         }
 
-         public Vector3 WorldPosToLocalPos(Vector3 pos)
 
-         {
 
-             Vector3 localPos = UIManager.Instance.GetComponent<GuidePanel>().transform.InverseTransformPoint(pos);
 
-             return localPos;
 
-         }
 
-         public void SetMaskTarget(GameObject gameObject)
 
-         {
 
-             // if (guideConfig.ForceOnclick == 0)
 
-             // {
 
-             //     return;
 
-             // }
 
-             UIManager.Instance.GetComponent<GuidePanel>().SetTarget(gameObject);
 
-         }
 
-         public void SetOnClickMask(bool value)
 
-         {
 
-             SetOnClickMaskSize(Vector2.zero);
 
-             UIManager.Instance.GetComponent<GuidePanel>().OnClickMask.onClick.RemoveAllListeners();
 
-             UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMask(value);
 
-         }
 
-         public void SetOnClickMaskSize(Vector2 size)
 
-         {
 
-             UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMaskSize(size);
 
-         }
 
-         public void SetOnClickMaskOnClickAction(UnityAction unityAction)
 
-         {
 
-             UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMaskOnClickAction(unityAction);
 
-         }
 
-         /// <summary>
 
-         /// 阶段初始化
 
-         /// </summary>
 
-         public void StepInit()
 
-         {
 
-             UIManager.Instance.SetEventSystemEnable(false);
 
-             _customVectorTween?.Kill();
 
-             _customVectorTween = null;
 
-             UIManager.Instance.GetComponent<GuidePanel>().transform.SetAsLastSibling();
 
-             HideDialogBox();
 
-             SetfxTransVisiable(false);
 
-             SetMaskTarget(null);
 
-             SetFingerVisiable(false);
 
-             SetBlackBaseVisiable(false);
 
-         }
 
-         public void TweenAlpha()
 
-         {
 
-         }
 
-     }
 
- }
 
 
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