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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- using Core.UI.UTool.UITween;
 
- using TMPro;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class ShowTextWidget 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private TextMeshProUGUI _text;
 
- 	  public TextMeshProUGUI text
 
- 	   {
 
- 	   get{
 
- 	      if (_text == null)
 
- 	       {
 
- 	         _text  = GetUIUnit<TextMeshProUGUI>("text"); 
 
- 	       }
 
- 	      return _text;
 
- 	     }
 
- 	   }
 
- 	  private UITweenController _anim;
 
- 	  public UITweenController anim
 
- 	   {
 
- 	   get{
 
- 	      if (_anim == null)
 
- 	       {
 
- 	         _anim  = GetUIUnit<UITweenController>("anim"); 
 
- 	       }
 
- 	      return _anim;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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