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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class AppBarPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Button _Btn_Back;
 
- 	  public Button Btn_Back
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Back == null)
 
- 	       {
 
- 	         _Btn_Back  = GetUIUnit<Button>("Btn_Back"); 
 
- 	       }
 
- 	      return _Btn_Back;
 
- 	     }
 
- 	   }
 
- 	  private Button _bnt_shengShi;
 
- 	  public Button bnt_shengShi
 
- 	   {
 
- 	   get{
 
- 	      if (_bnt_shengShi == null)
 
- 	       {
 
- 	         _bnt_shengShi  = GetUIUnit<Button>("bnt_shengShi"); 
 
- 	       }
 
- 	      return _bnt_shengShi;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_HeroInfomation;
 
- 	  public Button Btn_HeroInfomation
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_HeroInfomation == null)
 
- 	       {
 
- 	         _Btn_HeroInfomation  = GetUIUnit<Button>("Btn_HeroInfomation"); 
 
- 	       }
 
- 	      return _Btn_HeroInfomation;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_GongFa;
 
- 	  public Button Btn_GongFa
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_GongFa == null)
 
- 	       {
 
- 	         _Btn_GongFa  = GetUIUnit<Button>("Btn_GongFa"); 
 
- 	       }
 
- 	      return _Btn_GongFa;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_DongFu;
 
- 	  public Button Btn_DongFu
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_DongFu == null)
 
- 	       {
 
- 	         _Btn_DongFu  = GetUIUnit<Button>("Btn_DongFu"); 
 
- 	       }
 
- 	      return _Btn_DongFu;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_divineSensePoint;
 
- 	  public Text Text_divineSensePoint
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_divineSensePoint == null)
 
- 	       {
 
- 	         _Text_divineSensePoint  = GetUIUnit<Text>("Text_divineSensePoint"); 
 
- 	       }
 
- 	      return _Text_divineSensePoint;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Shop;
 
- 	  public Button Btn_Shop
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Shop == null)
 
- 	       {
 
- 	         _Btn_Shop  = GetUIUnit<Button>("Btn_Shop"); 
 
- 	       }
 
- 	      return _Btn_Shop;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _BtnRoot;
 
- 	  public GameObject BtnRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_BtnRoot == null)
 
- 	       {
 
- 	         _BtnRoot  = GetUIUnit<GameObject>("BtnRoot"); 
 
- 	       }
 
- 	      return _BtnRoot;
 
- 	     }
 
- 	   }
 
- 	  private UIToggleList _Toggle_BtnRoot;
 
- 	  public UIToggleList Toggle_BtnRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_Toggle_BtnRoot == null)
 
- 	       {
 
- 	         _Toggle_BtnRoot  = GetUIUnit<UIToggleList>("Toggle_BtnRoot"); 
 
- 	       }
 
- 	      return _Toggle_BtnRoot;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _MenuRoot;
 
- 	  public GameObject MenuRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_MenuRoot == null)
 
- 	       {
 
- 	         _MenuRoot  = GetUIUnit<GameObject>("MenuRoot"); 
 
- 	       }
 
- 	      return _MenuRoot;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Back1;
 
- 	  public Button Btn_Back1
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Back1 == null)
 
- 	       {
 
- 	         _Btn_Back1  = GetUIUnit<Button>("Btn_Back1"); 
 
- 	       }
 
- 	      return _Btn_Back1;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Menu;
 
- 	  public Button Btn_Menu
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Menu == null)
 
- 	       {
 
- 	         _Btn_Menu  = GetUIUnit<Button>("Btn_Menu"); 
 
- 	       }
 
- 	      return _Btn_Menu;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Tower;
 
- 	  public Button Btn_Tower
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Tower == null)
 
- 	       {
 
- 	         _Btn_Tower  = GetUIUnit<Button>("Btn_Tower"); 
 
- 	       }
 
- 	      return _Btn_Tower;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_DaoYou;
 
- 	  public Button Btn_DaoYou
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_DaoYou == null)
 
- 	       {
 
- 	         _Btn_DaoYou  = GetUIUnit<Button>("Btn_DaoYou"); 
 
- 	       }
 
- 	      return _Btn_DaoYou;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _MenuBgRoot;
 
- 	  public RectTransform MenuBgRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_MenuBgRoot == null)
 
- 	       {
 
- 	         _MenuBgRoot  = GetUIUnit<RectTransform>("MenuBgRoot"); 
 
- 	       }
 
- 	      return _MenuBgRoot;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _Icon_Di;
 
- 	  public GameObject Icon_Di
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Di == null)
 
- 	       {
 
- 	         _Icon_Di  = GetUIUnit<GameObject>("Icon_Di"); 
 
- 	       }
 
- 	      return _Icon_Di;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |