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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class SelectElixirPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Text _Text_SucceedDesc;
 
- 	  public Text Text_SucceedDesc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_SucceedDesc == null)
 
- 	       {
 
- 	         _Text_SucceedDesc  = GetUIUnit<Text>("Text_SucceedDesc"); 
 
- 	       }
 
- 	      return _Text_SucceedDesc;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_FailDesc;
 
- 	  public Text Text_FailDesc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_FailDesc == null)
 
- 	       {
 
- 	         _Text_FailDesc  = GetUIUnit<Text>("Text_FailDesc"); 
 
- 	       }
 
- 	      return _Text_FailDesc;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Content;
 
- 	  public RectTransform Content
 
- 	   {
 
- 	   get{
 
- 	      if (_Content == null)
 
- 	       {
 
- 	         _Content  = GetUIUnit<RectTransform>("Content"); 
 
- 	       }
 
- 	      return _Content;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Cancel;
 
- 	  public Button Btn_Cancel
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Cancel == null)
 
- 	       {
 
- 	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 
 
- 	       }
 
- 	      return _Btn_Cancel;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Affirm;
 
- 	  public Button Btn_Affirm
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Affirm == null)
 
- 	       {
 
- 	         _Btn_Affirm  = GetUIUnit<Button>("Btn_Affirm"); 
 
- 	       }
 
- 	      return _Btn_Affirm;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _Icon_Select;
 
- 	  public GameObject Icon_Select
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Select == null)
 
- 	       {
 
- 	         _Icon_Select  = GetUIUnit<GameObject>("Icon_Select"); 
 
- 	       }
 
- 	      return _Icon_Select;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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