HeroBreakthroughPanel.cs 28 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  58. {
  59. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  60. return;
  61. }
  62. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  63. {
  64. bool isHave = false;
  65. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  66. {
  67. if (breakthroughItemWidgets[i1].itemInfo != null &&
  68. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  69. breakthroughItemWidgets[i1].itemInfo.itemID)
  70. {
  71. isHave = true;
  72. }
  73. }
  74. if (!isHave)
  75. {
  76. ItemConfig itemConfig =
  77. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  78. .DujieMustItemIDs[i]);
  79. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  80. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  81. return;
  82. }
  83. }
  84. // 扣除道具
  85. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  86. {
  87. if (breakthroughItemWidget.itemInfo != null)
  88. {
  89. if (!PlayerManager.Instance.BagController.IsEnough(breakthroughItemWidget.itemInfo.itemID, 1))
  90. {
  91. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  92. return;
  93. }
  94. }
  95. }
  96. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  97. {
  98. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  99. {
  100. if (breakthroughItemWidget.itemInfo != null && breakthroughItemWidget.itemInfo.itemID ==
  101. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i])
  102. {
  103. if (!PlayerManager.Instance.BagController.IsEnough(breakthroughItemWidget.itemInfo.itemID,
  104. 1))
  105. {
  106. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  107. return;
  108. }
  109. }
  110. }
  111. // if (!PlayerManager.Instance.BagController.IsEnough(
  112. // PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  113. // {
  114. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  115. // return;
  116. // }
  117. }
  118. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs.Length; i++)
  119. {
  120. if (!PlayerManager.Instance.BagController.DeductItem(
  121. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1))
  122. {
  123. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  124. return;
  125. }
  126. }
  127. HeroInformationPanel heroInformationPanel =
  128. UIManager.Instance.GetComponent<HeroInformationPanel>();
  129. var list = GetBl();
  130. int ramdomValue = Random.Range(1, 101);
  131. int type1 = 2;
  132. //突破成功
  133. if (ramdomValue < list[0])
  134. {
  135. bool isTuPoSuccess = true;
  136. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  137. {
  138. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  139. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  140. {
  141. GObjectPoolInterface.SetActive(false);
  142. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  143. backgroundPanel.GObjectPoolInterface.SetActive(false);
  144. type1 = 3;
  145. ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  146. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  147. await heroInformationPanel.Dujie(ramdomValue);
  148. //渡劫失败
  149. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  150. {
  151. isTuPoSuccess = false;
  152. RemoveHeroItem(list[1]);
  153. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  154. await HeroBreakthroughFailPanel.OpenPanel(3, list[1]);
  155. await heroBreakthroughFailPanel.UIClosed();
  156. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("雷劫失败");
  157. // await tipMessage.UIClosed();
  158. }
  159. }
  160. }
  161. if (isTuPoSuccess)
  162. {
  163. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  164. await UpHero(type1);
  165. }
  166. }
  167. //失败
  168. else
  169. {
  170. RemoveHeroItem(list[1]);
  171. AudioManager.Instance.PlayAudio("ui_tuposhiba.wav");
  172. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  173. await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  174. await heroBreakthroughFailPanel.UIClosed();
  175. }
  176. heroInformationPanel.RecoverDujie();
  177. UIManager.Instance.HideUIUIPanel(this);
  178. });
  179. Btn_StartCombat.onClick.AddListener(() =>
  180. {
  181. if (type == 2)
  182. return;
  183. if (PlayerManager.Instance.myHero.heroData.isCombat)
  184. return;
  185. // UIManager.Instance.HindCurrAllShowPanel();
  186. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  187. delegate(bool isWin)
  188. {
  189. LogTool.Log("战斗完成" + isWin);
  190. if (isWin)
  191. {
  192. PlayerManager.Instance.myHero.heroData.isCombat = true;
  193. AccountFileInfo.Instance.SavePlayerData();
  194. Btn_StartCombat.gameObject.SetActive(false);
  195. CombatTrue.gameObject.SetActive(true);
  196. Text_Combat.text = "已破除";
  197. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  198. // UIManager.Instance.ShowLastHindAllShowPanel();
  199. }
  200. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  201. });
  202. });
  203. }
  204. private void RemoveHeroItem(int failBl)
  205. {
  206. //扣除失败后的经验
  207. float failbl = failBl == 0
  208. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  209. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  210. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  211. float allexp = HeroHerlp.GetHeroExp();
  212. PlayerManager.Instance.myHero.heroData.exp += allexp;
  213. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  214. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  215. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  216. AccountFileInfo.Instance.SavePlayerData();
  217. }
  218. private async CTask UpHero(int type)
  219. {
  220. List<HeroAttributeData> heroAttributData = null;
  221. //小突破
  222. if (type == 1)
  223. {
  224. heroAttributData =
  225. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  226. }
  227. //大突破
  228. else if (type == 2)
  229. {
  230. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  231. }
  232. //渡劫
  233. else if (type == 3)
  234. {
  235. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  236. }
  237. PlayerManager.Instance.myHero.Upgrade();
  238. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  239. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  240. await heroBreakthroughSuccessPanel.UIClosed();
  241. }
  242. public async CTask CustomInit()
  243. {
  244. type = 1;
  245. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  246. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  247. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  248. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  249. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  250. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  251. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  252. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  253. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  254. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  255. LevelbattleConfig levelbattleConfig =
  256. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  257. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  258. HeroModelConfig heroModelConfig =
  259. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  260. MonsterPowerUpConfig monsterPowerUpConfig =
  261. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  262. Text_CombatTitle.text =
  263. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  264. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  265. {
  266. Text_TitleName.text = "渡<size=94>劫</size>";
  267. Text_Affirm.text = "逆天而行";
  268. Text_AffirmTips.text = "是否确认渡劫";
  269. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  270. {
  271. LeiJieRooot.gameObject.SetActive(true);
  272. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  273. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  274. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  275. {
  276. Text_HeroHp.color = Color.red;
  277. }
  278. else
  279. {
  280. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  281. }
  282. }
  283. else
  284. {
  285. LeiJieRooot.gameObject.SetActive(false);
  286. }
  287. }
  288. else
  289. {
  290. Text_AffirmTips.text = "是否确认突破";
  291. Text_Affirm.text = "突破";
  292. Text_TitleName.text = "突<size=94>破</size>";
  293. LeiJieRooot.gameObject.SetActive(false);
  294. }
  295. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  296. {
  297. CombatRoot.gameObject.SetActive(true);
  298. if (PlayerManager.Instance.myHero.heroData.isCombat)
  299. {
  300. Btn_StartCombat.gameObject.SetActive(false);
  301. CombatTrue.gameObject.SetActive(true);
  302. Text_Combat.text = "已破除";
  303. }
  304. else
  305. {
  306. Btn_StartCombat.gameObject.SetActive(true);
  307. CombatTrue.gameObject.SetActive(false);
  308. Text_Combat.text = "破除";
  309. }
  310. }
  311. else
  312. {
  313. CombatRoot.gameObject.SetActive(false);
  314. }
  315. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  316. Btn_Affirm.transform.RecoverColor();
  317. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  318. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  319. {
  320. for (int i = 0;
  321. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  322. i++)
  323. {
  324. cTaskAwaitBuffer.AddTask(
  325. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  326. }
  327. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  328. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  329. //必选道具
  330. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  331. {
  332. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  333. }
  334. //可选道具
  335. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  336. {
  337. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  338. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  339. }
  340. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  341. {
  342. breakthroughItemWidgets[i].transform.anchoredPosition =
  343. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  344. }
  345. Content.sizeDelta =
  346. new Vector2(
  347. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  348. 200);
  349. }
  350. }
  351. private void RefenceSuccessProbability(HeroInfo hero)
  352. {
  353. bool isCan = true;
  354. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  355. {
  356. isCan = false;
  357. }
  358. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  359. {
  360. bool isHave = false;
  361. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  362. {
  363. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  364. breakthroughItemWidgets[i1].itemInfo.itemID)
  365. {
  366. isHave = true;
  367. }
  368. }
  369. if (!isHave)
  370. {
  371. isCan = false;
  372. break;
  373. }
  374. }
  375. int failXw = 0;
  376. float failbl = 0;
  377. int successBl = 0;
  378. var list = GetBl();
  379. failbl = list[1] == 0
  380. ? hero.powerUpConfig.FailureExpReduce
  381. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  382. successBl = list[0];
  383. if (isCan)
  384. {
  385. // var list = GetBl();
  386. //
  387. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  388. // successBl = list[0];
  389. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  390. {
  391. Text_AffirmTips.text = "是否确认渡劫";
  392. }
  393. else
  394. {
  395. Text_AffirmTips.text = "是否确认突破";
  396. }
  397. }
  398. else
  399. {
  400. //提示需要什么道具
  401. string tips = "需要 破除心魔 ";
  402. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  403. {
  404. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  405. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  406. }
  407. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  408. {
  409. Text_AffirmTips.text = tips;
  410. }
  411. else
  412. {
  413. Text_AffirmTips.text = tips;
  414. }
  415. //
  416. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  417. // successBl = 0;
  418. }
  419. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  420. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  421. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  422. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  423. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  424. }
  425. private List<int> GetBl()
  426. {
  427. int succesAllBl = 0;
  428. int failAllBl = 0;
  429. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  430. {
  431. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  432. }
  433. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  434. {
  435. if (breakthroughItemWidget.itemInfo != null)
  436. {
  437. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  438. {
  439. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  440. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  441. }
  442. else
  443. {
  444. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  445. }
  446. }
  447. }
  448. return new List<int> { succesAllBl, failAllBl };
  449. }
  450. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  451. {
  452. HeroBreakthroughPanel heroBreakthroughPanel =
  453. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  454. heroBreakthroughPanel.CustomInit();
  455. return heroBreakthroughPanel;
  456. }
  457. //渡劫预览
  458. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  459. {
  460. HeroBreakthroughPanel heroBreakthroughPanel =
  461. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  462. heroBreakthroughPanel.CustomInit(heroInfo1);
  463. return heroBreakthroughPanel;
  464. }
  465. public async CTask CustomInit(HeroInfo heroInfo1)
  466. {
  467. type = 2;
  468. heroPowerUpConfig = heroInfo1.powerUpConfig;
  469. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  470. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  471. heroInfo1.heroData.heroPowerId + 1);
  472. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  473. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  474. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  475. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  476. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  477. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  478. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  479. {
  480. Text_TitleName.text = "渡劫预览";
  481. Text_Affirm.text = "逆天而行";
  482. Text_AffirmTips.text = "是否确认渡劫";
  483. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  484. {
  485. LeiJieRooot.gameObject.SetActive(true);
  486. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  487. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  488. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  489. {
  490. Text_HeroHp.color = Color.red;
  491. }
  492. else
  493. {
  494. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  495. }
  496. }
  497. else
  498. {
  499. LeiJieRooot.gameObject.SetActive(false);
  500. }
  501. }
  502. else
  503. {
  504. Text_AffirmTips.text = "是否确认突破";
  505. Text_Affirm.text = "突破";
  506. Text_TitleName.text = "突破";
  507. LeiJieRooot.gameObject.SetActive(false);
  508. }
  509. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  510. {
  511. CombatRoot.gameObject.SetActive(true);
  512. if (heroInfo1.heroData.isCombat)
  513. {
  514. Btn_StartCombat.gameObject.SetActive(false);
  515. CombatTrue.gameObject.SetActive(true);
  516. Text_Combat.text = "已破除";
  517. }
  518. else
  519. {
  520. Btn_StartCombat.gameObject.SetActive(true);
  521. CombatTrue.gameObject.SetActive(false);
  522. Text_Combat.text = "破除";
  523. }
  524. }
  525. else
  526. {
  527. CombatRoot.gameObject.SetActive(false);
  528. }
  529. RefenceSuccessProbability(heroInfo1);
  530. Btn_Affirm.transform.Gray(false);
  531. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  532. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  533. {
  534. for (int i = 0;
  535. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  536. i++)
  537. {
  538. cTaskAwaitBuffer.AddTask(
  539. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  540. }
  541. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  542. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  543. //必选道具
  544. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  545. {
  546. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  547. }
  548. //可选道具
  549. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  550. {
  551. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  552. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  553. }
  554. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  555. {
  556. breakthroughItemWidgets[i].transform.anchoredPosition =
  557. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  558. }
  559. Content.sizeDelta =
  560. new Vector2(
  561. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  562. 200);
  563. }
  564. }
  565. // [CustomMethod(CustomMethodType.Update)]
  566. // public async void Update()
  567. // {
  568. // if (Input.GetKeyDown(KeyCode.Y))
  569. // {
  570. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  571. // await heroBreakthroughFailPanel.UIClosed();
  572. //
  573. //
  574. // // UIManager.Instance.HideUIUIPanel(this);
  575. // }
  576. // }
  577. public async override CTask Close()
  578. {
  579. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  580. {
  581. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  582. }
  583. breakthroughItemWidgets.Clear();
  584. heroPowerUpConfig = default;
  585. type = 0;
  586. await base.Close();
  587. }
  588. }
  589. }