| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | 
							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class RewardsPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Text _txtlName;
 
- 	  public Text txtlName
 
- 	   {
 
- 	   get{
 
- 	      if (_txtlName == null)
 
- 	       {
 
- 	         _txtlName  = GetUIUnit<Text>("txtlName"); 
 
- 	       }
 
- 	      return _txtlName;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _diObj;
 
- 	  public GameObject diObj
 
- 	   {
 
- 	   get{
 
- 	      if (_diObj == null)
 
- 	       {
 
- 	         _diObj  = GetUIUnit<GameObject>("diObj"); 
 
- 	       }
 
- 	      return _diObj;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _itemRoot;
 
- 	  public RectTransform itemRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_itemRoot == null)
 
- 	       {
 
- 	         _itemRoot  = GetUIUnit<RectTransform>("itemRoot"); 
 
- 	       }
 
- 	      return _itemRoot;
 
- 	     }
 
- 	   }
 
- 	  private Button _btnDi;
 
- 	  public Button btnDi
 
- 	   {
 
- 	   get{
 
- 	      if (_btnDi == null)
 
- 	       {
 
- 	         _btnDi  = GetUIUnit<Button>("btnDi"); 
 
- 	       }
 
- 	      return _btnDi;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _widget;
 
- 	  public GameObject widget
 
- 	   {
 
- 	   get{
 
- 	      if (_widget == null)
 
- 	       {
 
- 	         _widget  = GetUIUnit<GameObject>("widget"); 
 
- 	       }
 
- 	      return _widget;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |