GongFaUpgradePanel.cs 20 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using GameLogic.Player;
  9. using UnityEngine;
  10. using UnityEngine.UI;
  11. using Utility;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "GongFaUpgradePanel")]
  15. public partial class GongFaUpgradePanel : UIPanel
  16. {
  17. private SkillInfo _skillInfo;
  18. private List<SkillConfig> configs;
  19. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  20. private List<SkillPowerupConfig> _skillPowerupConfigs;
  21. // private SkillConstant skillConstant;
  22. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  23. // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  24. bool isUpStar = false;
  25. bool isUpGrad = false;
  26. private void Init()
  27. {
  28. isAddStack = true;
  29. IsShowAppBar = false;
  30. }
  31. public async override CTask GetFocus()
  32. {
  33. // await AppBarPanel.OpenPanel(this);
  34. base.GetFocus();
  35. }
  36. protected override void AddEvent()
  37. {
  38. }
  39. protected override void DelEvent()
  40. {
  41. }
  42. public override void AddButtonEvent()
  43. {
  44. Btn_Back.onClick.AddListener(() =>
  45. {
  46. if (isUpStar || isUpGrad)
  47. {
  48. isUpStar = false;
  49. isUpGrad = false;
  50. UpdateStarBtn();
  51. return;
  52. }
  53. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  54. });
  55. Btn_UpGrade.onClick.AddListener(() =>
  56. {
  57. if (_skillInfo.SkillData == null)
  58. {
  59. return;
  60. }
  61. if (!isUpGrad)
  62. {
  63. isUpGrad = true;
  64. UpdateStarBtn();
  65. return;
  66. }
  67. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  68. {
  69. TipMessagePanel.OpenTipMessagePanel("已经满级!");
  70. return;
  71. }
  72. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  73. {
  74. HeroPowerUpConfig heroPowerUpConfig =
  75. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  76. TipMessagePanel.OpenTipMessagePanel(
  77. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}");
  78. return;
  79. }
  80. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  81. {
  82. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  83. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  84. {
  85. ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  86. TipMessagePanel.OpenTipMessagePanel("道具不足!");
  87. return;
  88. }
  89. }
  90. // for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  91. // {
  92. // if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  93. // _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  94. // {
  95. // ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  96. // TipMessagePanel.OpenTipMessagePanel("道具不足!");
  97. // return;
  98. // }
  99. // }
  100. _skillInfo.SkillData.level++;
  101. _skillInfo.CustomInt(_skillInfo.SkillData);
  102. CustomInit(_skillInfo);
  103. AccountFileInfo.Instance.SavePlayerData();
  104. });
  105. Btn_UpStar.onClick.AddListener(() =>
  106. {
  107. if (!isUpStar)
  108. {
  109. isUpStar = true;
  110. UpdateStarBtn();
  111. return;
  112. }
  113. if (_skillInfo.SkillData == null)
  114. {
  115. return;
  116. }
  117. if (_skillInfo.SkillData.star > _gongFaUpgradeInfoWidgets.Count)
  118. {
  119. TipMessagePanel.OpenTipMessagePanel("已经满星!");
  120. return;
  121. }
  122. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  123. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  124. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  125. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  126. {
  127. ItemSourcePanel.OpenPanel(_skillInfo.skillConfig.PieceID);
  128. TipMessagePanel.OpenTipMessagePanel("道具不足!");
  129. return;
  130. }
  131. _skillInfo.SkillData.star++;
  132. _skillInfo.CustomInt(_skillInfo.SkillData);
  133. CustomInit(_skillInfo);
  134. AccountFileInfo.Instance.SavePlayerData();
  135. });
  136. }
  137. public async void CustomInit(SkillInfo skillInfo)
  138. {
  139. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  140. {
  141. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  142. }
  143. _gongFaUpgradeInfoWidgets.Clear();
  144. _skillInfo = skillInfo;
  145. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  146. SkillConfig skillConfig = _skillInfo.skillConfig;
  147. Icon_GongFaIcon.icon_name = skillConfig.icon;
  148. Text_Level1.text = "Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
  149. Text_Level.text = "Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
  150. Text_SkillCd.text = $"加功法盘速度:{skillConfig.addcd}秒";
  151. // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  152. UpdateStarBtn();
  153. Text_GongFaDesc.text =
  154. UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  155. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " ";
  156. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.GetComponent<RectTransform>());
  157. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Level.GetComponent<RectTransform>());
  158. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.transform.parent.GetComponent<RectTransform>());
  159. switch (skillConfig.attribute)
  160. {
  161. case 1:
  162. csc.ChangeState(0);
  163. Icon_Attribute.icon_name = "dec_jin2";
  164. break;
  165. case 2:
  166. csc.ChangeState(1);
  167. Icon_Attribute.icon_name = "dec_mu2";
  168. break;
  169. case 4:
  170. csc.ChangeState(2);
  171. Icon_Attribute.icon_name = "dec_shui2";
  172. break;
  173. case 8:
  174. csc.ChangeState(3);
  175. Icon_Attribute.icon_name = "dec_huo2";
  176. break;
  177. case 16:
  178. csc.ChangeState(4);
  179. Icon_Attribute.icon_name = "dec_tu2";
  180. break;
  181. }
  182. for (var i = 0; i < StarRoot.Count; i++)
  183. {
  184. MyImage icon = StarRoot[i] as MyImage;
  185. if (i < skillInfo.skillConfig.level - 1)
  186. {
  187. icon.gameObject.SetActive(true);
  188. }
  189. else
  190. {
  191. icon.gameObject.SetActive(false);
  192. }
  193. }
  194. // for (var i = 0; i < StarRoot.Count; i++)
  195. // {
  196. // MyImage myImage = StarRoot[i] as MyImage;
  197. // myImage.gameObject.SetActive(false);
  198. // }
  199. //
  200. // int yinstar = skillInfo.skillConfig.level - 5;
  201. // for (var i = 0; i < StarRoot.Count; i++)
  202. // {
  203. // MyImage icon = StarRoot[i] as MyImage;
  204. // if (skillInfo.skillConfig.level > 5)
  205. // {
  206. // if (i < yinstar)
  207. // {
  208. // icon.icon_name = "dec_star_2";
  209. // icon.gameObject.SetActive(true);
  210. // }
  211. // else
  212. // {
  213. // icon.icon_name = "dec_gfxingji";
  214. // icon.gameObject.SetActive(true);
  215. // }
  216. // }
  217. // else
  218. // {
  219. // if (i < skillInfo.skillConfig.level)
  220. // {
  221. // icon.icon_name = "dec_gfxingji";
  222. // icon.gameObject.SetActive(true);
  223. // }
  224. // }
  225. // }
  226. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  227. configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
  228. for (var i = 0; i < configs.Count; i++)
  229. {
  230. if (configs[i].level == 1)
  231. continue;
  232. SkillInfo skillInfo1 =
  233. new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  234. GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget =
  235. await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
  236. gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1, false);
  237. _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
  238. }
  239. }
  240. private async CTask UpdateStarBtn()
  241. {
  242. foreach (var itemWidgetType1 in _itemWidgetType1)
  243. {
  244. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  245. }
  246. _itemWidgetType1.Clear();
  247. // foreach (var energyWidget in _energyWidgets)
  248. // {
  249. // UIManager.Instance.DormancyGComponent(energyWidget);
  250. // }
  251. //
  252. // _energyWidgets.Clear();
  253. if (isUpGrad)
  254. {
  255. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  256. {
  257. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  258. skillData.id = _skillInfo.SkillData.id;
  259. skillData.level = _skillInfo.SkillData.level + 1;
  260. skillData.star = _skillInfo.SkillData.star;
  261. SkillInfo nextSkillInfo = new SkillInfo(skillData);
  262. string[] effs = new string[_skillInfo.effectValue.Length];
  263. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  264. {
  265. if (_skillInfo.effectValue[i] == nextSkillInfo.effectValue[i])
  266. {
  267. effs[i] = _skillInfo.effectValue[i].ToString();
  268. }
  269. else
  270. {
  271. effs[i] =
  272. $"{_skillInfo.effectValue[i].ToString()}<color=green>→({nextSkillInfo.effectValue[i]})</color>";
  273. }
  274. }
  275. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  276. Text_NextLevel.text =
  277. $"{_skillInfo.SkillPowerupConfig.ID}级 → {nextSkillInfo.SkillPowerupConfig.ID}级";
  278. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.GetComponent<RectTransform>());
  279. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.transform.parent
  280. .GetComponent<RectTransform>());
  281. Text_GongFaDesc.text =
  282. UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), effs);
  283. Btn_UpStar.gameObject.SetActive(false);
  284. Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  285. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  286. {
  287. HeroPowerUpConfig heroPowerUpConfig =
  288. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig
  289. .PlayerLevelLimit);
  290. Text_UpGrade.text =
  291. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}";
  292. Btn_UpGrade.gameObject.transform.Gray(true);
  293. UpGradeItemRoot.SetActive(false);
  294. }
  295. else
  296. {
  297. Btn_UpGrade.gameObject.transform.RecoverColor();
  298. Text_UpGrade.text = "升级";
  299. UpGradeItemRoot.SetActive(true);
  300. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  301. {
  302. ItemWidgetType1 itemWidgetType1 =
  303. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam,
  304. null, UpGradeItemRoot.GetComponent<RectTransform>(), isInstance: true);
  305. itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  306. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  307. _itemWidgetType1.Add(itemWidgetType1);
  308. // EnergyWidget energyWidget =
  309. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  310. // energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  311. // _energyWidgets.Add(energyWidget);
  312. }
  313. // Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
  314. }
  315. }
  316. else
  317. {
  318. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  319. Text_NextLevel.text = $"{_skillInfo.skillConfig.level}级 → Max级";
  320. Text_UpGrade.text = "已满级";
  321. Btn_UpStar.gameObject.SetActive(false);
  322. UpGradeItemRoot.SetActive(false);
  323. }
  324. }
  325. if (isUpStar)
  326. {
  327. Btn_UpStar.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  328. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  329. {
  330. gongFaUpgradeInfoWidget.SelectWidget(true);
  331. }
  332. if (_skillInfo.skillConfig.level < 6)
  333. {
  334. Btn_UpStar.gameObject.transform.RecoverColor();
  335. Text_UpStar.text = "领悟";
  336. Btn_UpGrade.gameObject.SetActive(false);
  337. UpStarItemRoot.SetActive(true);
  338. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  339. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  340. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  341. // int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level];
  342. ItemWidgetType1 itemWidgetType1 =
  343. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null,
  344. UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
  345. itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
  346. _itemWidgetType1.Add(itemWidgetType1);
  347. // EnergyWidget energyWidget =
  348. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  349. // energyWidget.CustomInit(_skillInfo.skillConfig.PieceID);
  350. // _energyWidgets.Add(energyWidget);
  351. }
  352. else
  353. {
  354. Text_UpStar.text = "已满星";
  355. Btn_UpGrade.gameObject.SetActive(false);
  356. UpStarItemRoot.SetActive(false);
  357. }
  358. }
  359. if (!isUpGrad && !isUpStar)
  360. {
  361. Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(253, 80);
  362. Btn_UpStar.GetComponent<RectTransform>().sizeDelta = new Vector2(253, 80);
  363. Btn_UpGrade.gameObject.SetActive(true);
  364. Btn_UpStar.gameObject.SetActive(true);
  365. UpStarItemRoot.SetActive(false);
  366. UpGradeItemRoot.SetActive(false);
  367. Text_UpStar.text = "领悟";
  368. Text_UpGrade.text = "升级";
  369. Btn_UpGrade.gameObject.transform.RecoverColor();
  370. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  371. {
  372. gongFaUpgradeInfoWidget.SelectWidget(false);
  373. }
  374. Text_NextLevel.transform.parent.gameObject.SetActive(false);
  375. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec),
  376. _skillInfo.effectValue);
  377. }
  378. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>());
  379. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>());
  380. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpStar.GetComponent<RectTransform>());
  381. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpGrade.GetComponent<RectTransform>());
  382. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>());
  383. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>());
  384. LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>());
  385. }
  386. public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
  387. {
  388. GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
  389. gongFaUpgradePanel.CustomInit(skillInfo);
  390. return gongFaUpgradePanel;
  391. }
  392. public override void Close()
  393. {
  394. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  395. {
  396. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  397. }
  398. foreach (var itemWidgetType1 in _itemWidgetType1)
  399. {
  400. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  401. }
  402. //
  403. // foreach (var energyWidget in _energyWidgets)
  404. // {
  405. // UIManager.Instance.DormancyGComponent(energyWidget);
  406. // }
  407. //
  408. // _energyWidgets.Clear();
  409. _itemWidgetType1.Clear();
  410. _gongFaUpgradeInfoWidgets.Clear();
  411. isUpStar = false;
  412. isUpGrad = false;
  413. _skillInfo = null;
  414. base.Close();
  415. }
  416. }
  417. }