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							- using Core.Language;
 
- using GameLogic.Hero;
 
- using UnityEngine.UI;
 
- using Utility;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "GongFaUpgradeInfoWidget")]
 
-     public partial class GongFaUpgradeInfoWidget : UIComponent
 
-     {
 
-         public SkillInfo _skillInfo;
 
-         
 
-         public SkillInfo currentSkillInfo;
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-         }
 
-         public void CustomInit(SkillInfo currentSkillInfo, SkillInfo skillInfo,bool isUp)
 
-         {
 
-             fx_ui_gongfa_tiaomu.gameObject.SetActive(false);
 
-             _skillInfo = skillInfo;
 
-             this.currentSkillInfo = currentSkillInfo;
 
-             if (_skillInfo.skillConfig.level <= currentSkillInfo.skillConfig.level)
 
-             {
 
-                 Icon_Marsk.gameObject.SetActive(false);
 
-             }
 
-             else
 
-             {
 
-                 Icon_Marsk.gameObject.SetActive(true);
 
-             }
 
-      
 
-             Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(skillInfo.skillConfig.PromoteLan), skillInfo.skillConfig.PromoteLanPara);
 
-             
 
-             for (var i = 0; i < StarRoot.Count; i++)
 
-             {
 
-                 MyImage icon = StarRoot[i] as MyImage;
 
-                 if ( i < skillInfo.skillConfig.level-1)
 
-                 {
 
-                     icon.gameObject.SetActive(true);
 
-                 
 
-                 }
 
-                 else
 
-                 {
 
-                     icon.gameObject.SetActive(false);
 
-                 }
 
-             }
 
-             
 
-             
 
-         }
 
-         public void SelectWidget(bool isUp)
 
-         {
 
-             if (_skillInfo.skillConfig.level == currentSkillInfo.skillConfig.level + 1 && isUp)
 
-             {
 
-                 Icon_Select.gameObject.SetActive(true);
 
-             }
 
-             else
 
-             {
 
-                 Icon_Select.gameObject.SetActive(false);
 
-             }
 
-         }
 
-         public override void DormancyObj()
 
-         {
 
-             _skillInfo = null;
 
-             fx_ui_gongfa_tiaomu.gameObject.SetActive(false);
 
-             base.DormancyObj();
 
-         }
 
-     }
 
- }
 
 
  |