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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class DivineSenceInfoPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Ok;
 
- 	  public Button Btn_Ok
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Ok == null)
 
- 	       {
 
- 	         _Btn_Ok  = GetUIUnit<Button>("Btn_Ok"); 
 
- 	       }
 
- 	      return _Btn_Ok;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Level;
 
- 	  public Text Text_Level
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Level == null)
 
- 	       {
 
- 	         _Text_Level  = GetUIUnit<Text>("Text_Level"); 
 
- 	       }
 
- 	      return _Text_Level;
 
- 	     }
 
- 	   }
 
- 	  private Slider _Slider_Exp;
 
- 	  public Slider Slider_Exp
 
- 	   {
 
- 	   get{
 
- 	      if (_Slider_Exp == null)
 
- 	       {
 
- 	         _Slider_Exp  = GetUIUnit<Slider>("Slider_Exp"); 
 
- 	       }
 
- 	      return _Slider_Exp;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Exp;
 
- 	  public Text Text_Exp
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Exp == null)
 
- 	       {
 
- 	         _Text_Exp  = GetUIUnit<Text>("Text_Exp"); 
 
- 	       }
 
- 	      return _Text_Exp;
 
- 	     }
 
- 	   }
 
- 	  private Slider _Slider_Count;
 
- 	  public Slider Slider_Count
 
- 	   {
 
- 	   get{
 
- 	      if (_Slider_Count == null)
 
- 	       {
 
- 	         _Slider_Count  = GetUIUnit<Slider>("Slider_Count"); 
 
- 	       }
 
- 	      return _Slider_Count;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Count;
 
- 	  public Text Text_Count
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Count == null)
 
- 	       {
 
- 	         _Text_Count  = GetUIUnit<Text>("Text_Count"); 
 
- 	       }
 
- 	      return _Text_Count;
 
- 	     }
 
- 	   }
 
- 	  private List<Text> _Text_qs;
 
- 	  public List<Text> Text_qs
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_qs == null)
 
- 	       {
 
- 	         _Text_qs  = GetUIUnit<List<Text>>("Text_qs"); 
 
- 	       }
 
- 	      return _Text_qs;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _DivineSenceInfoBtnWidgetGam0;
 
- 	  public GameObject DivineSenceInfoBtnWidgetGam0
 
- 	   {
 
- 	   get{
 
- 	      if (_DivineSenceInfoBtnWidgetGam0 == null)
 
- 	       {
 
- 	         _DivineSenceInfoBtnWidgetGam0  = GetUIUnit<GameObject>("DivineSenceInfoBtnWidgetGam0"); 
 
- 	       }
 
- 	      return _DivineSenceInfoBtnWidgetGam0;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _DivineSenceInfoBtnWidgetGam1;
 
- 	  public GameObject DivineSenceInfoBtnWidgetGam1
 
- 	   {
 
- 	   get{
 
- 	      if (_DivineSenceInfoBtnWidgetGam1 == null)
 
- 	       {
 
- 	         _DivineSenceInfoBtnWidgetGam1  = GetUIUnit<GameObject>("DivineSenceInfoBtnWidgetGam1"); 
 
- 	       }
 
- 	      return _DivineSenceInfoBtnWidgetGam1;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _DivineSenceInfoBtnWidgetGam2;
 
- 	  public GameObject DivineSenceInfoBtnWidgetGam2
 
- 	   {
 
- 	   get{
 
- 	      if (_DivineSenceInfoBtnWidgetGam2 == null)
 
- 	       {
 
- 	         _DivineSenceInfoBtnWidgetGam2  = GetUIUnit<GameObject>("DivineSenceInfoBtnWidgetGam2"); 
 
- 	       }
 
- 	      return _DivineSenceInfoBtnWidgetGam2;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Event;
 
- 	  public Button Btn_Event
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Event == null)
 
- 	       {
 
- 	         _Btn_Event  = GetUIUnit<Button>("Btn_Event"); 
 
- 	       }
 
- 	      return _Btn_Event;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_shenshishangxian;
 
- 	  public Text Text_shenshishangxian
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_shenshishangxian == null)
 
- 	       {
 
- 	         _Text_shenshishangxian  = GetUIUnit<Text>("Text_shenshishangxian"); 
 
- 	       }
 
- 	      return _Text_shenshishangxian;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Tip;
 
- 	  public Button Btn_Tip
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Tip == null)
 
- 	       {
 
- 	         _Btn_Tip  = GetUIUnit<Button>("Btn_Tip"); 
 
- 	       }
 
- 	      return _Btn_Tip;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |