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							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 发射2丙剑,对敌人照成{0}伤害
 
-     /// </summary>
 
-     public class S9004 : SkillBasic
 
-     {
 
-         protected override void ProUseSkill()
 
-         {
 
-             ballisticsCount = (int)3;
 
-             ActivationTimeLineData("sk4");
 
-         }
 
-         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData,ISkillFeatures skillFeatures)
 
-         {
 
-             long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
 
-                 effectValue[0]);
 
-             CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData, wuXingType,skillFeatures,
 
-                 HarmType.Default);
 
-         }
 
-     }
 
- }
 
 
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