SelectFaBaoPanel.cs 20 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  9. using UnityEngine;
  10. using Utility;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "SelectFaBaoPanel")]
  14. public partial class SelectFaBaoPanel : UIPanel
  15. {
  16. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  17. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  18. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  19. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  20. FaBaoWidget currentFaBaoWidget = null;
  21. FaBaoInfo currentFaBaoInfo;
  22. FaBaoInfo selectedFaBaoInfo;
  23. int selectIndex;
  24. private bool isUpGrade = false;
  25. private List<FaBaoInfo> shownFaBaoInfos;
  26. private void Init()
  27. {
  28. isAddStack = true;
  29. }
  30. public async override CTask GetFocus()
  31. {
  32. await AppBarPanel.OpenPanel(this);
  33. base.GetFocus();
  34. }
  35. protected override void AddEvent()
  36. {
  37. }
  38. protected override void DelEvent()
  39. {
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Change.onClick.AddListener(() =>
  45. {
  46. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  47. {
  48. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  49. return;
  50. }
  51. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  52. currentFaBaoInfo = selectedFaBaoInfo;
  53. selectedFaBaoInfo = null;
  54. CustomInit(selectIndex);
  55. UpdateBjUI(false);
  56. });
  57. Btn_UpGrade.onClick.AddListener(() =>
  58. {
  59. if (selectedFaBaoInfo != null)
  60. {
  61. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  62. {
  63. TipMessagePanel.OpenTipMessagePanel("已经满级");
  64. return;
  65. }
  66. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  67. {
  68. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  69. {
  70. TipMessagePanel.OpenTipMessagePanel("道具不足");
  71. return;
  72. }
  73. }
  74. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
  75. {
  76. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoConfig.ItemID, selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]))
  77. {
  78. TipMessagePanel.OpenTipMessagePanel("道具不足");
  79. return;
  80. }
  81. }
  82. selectedFaBaoInfo.UpGrade();
  83. UpdateCurrentFaBaoWidget();
  84. UpadaFabaoBag();
  85. UpdateUI(selectedFaBaoInfo);
  86. UpdataGradeUI(true);
  87. }
  88. });
  89. Btn_PeiYang.onClick.AddListener(() =>
  90. {
  91. isUpGrade = true;
  92. BtnUpGradeRoot.SetActive(true);
  93. BtnChangeRoot.SetActive(false);
  94. UpdataGradeUI(true);
  95. UpdateBjUI(false);
  96. });
  97. Btn_Cancel.onClick.AddListener(() =>
  98. {
  99. isUpGrade = false;
  100. BtnUpGradeRoot.SetActive(false);
  101. BtnChangeRoot.SetActive(true);
  102. UpdataGradeUI(false);
  103. UpdateBjUI(true);
  104. });
  105. }
  106. public async override CTask<bool> AsyncInit(object[] uiData)
  107. {
  108. // await UpadaFabaoBag();
  109. return await base.AsyncInit(uiData);
  110. }
  111. private void UpdataGradeUI(bool isStartUpGrade)
  112. {
  113. if (isStartUpGrade)
  114. {
  115. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  116. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  117. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  118. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  119. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  120. {
  121. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  122. }
  123. Text_NextLv.text = "+1";
  124. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  125. Text_NextLv.gameObject.SetActive(true);
  126. Text_NextPower.gameObject.SetActive(true);
  127. }
  128. else
  129. {
  130. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  131. {
  132. faBaoAttributeWidget.EndUpGrade();
  133. }
  134. Text_NextLv.gameObject.SetActive(false);
  135. Text_NextPower.gameObject.SetActive(false);
  136. }
  137. }
  138. private void UpdateBjUI(bool isBj)
  139. {
  140. if (isBj)
  141. {
  142. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  143. {
  144. if (currentFaBaoInfo == null || selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  145. {
  146. Icon_LvBj.gameObject.SetActive(true);
  147. Icon_LvBj.icon_name = "dec_fbjia";
  148. }
  149. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  150. {
  151. Icon_LvBj.gameObject.SetActive(true);
  152. Icon_LvBj.icon_name = "dec_fbjian";
  153. }
  154. else
  155. {
  156. Icon_LvBj.gameObject.SetActive(false);
  157. }
  158. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  159. {
  160. Icon_PowrBj.gameObject.SetActive(true);
  161. Icon_PowrBj.icon_name = "dec_bjia";
  162. }
  163. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  164. {
  165. Icon_PowrBj.gameObject.SetActive(true);
  166. Icon_PowrBj.icon_name = "dec_fbjian";
  167. }
  168. else
  169. {
  170. Icon_PowrBj.gameObject.SetActive(false);
  171. }
  172. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  173. {
  174. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  175. }
  176. }
  177. else
  178. {
  179. Icon_LvBj.gameObject.SetActive(false);
  180. Icon_PowrBj.gameObject.SetActive(false);
  181. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  182. {
  183. faBaoAttributeWidget.EndBj();
  184. }
  185. }
  186. }
  187. else
  188. {
  189. Icon_LvBj.gameObject.SetActive(false);
  190. Icon_PowrBj.gameObject.SetActive(false);
  191. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  192. {
  193. faBaoAttributeWidget.EndBj();
  194. }
  195. }
  196. }
  197. private async CTask UpadaFabaoBag()
  198. {
  199. foreach (var faBaoAttributeWidget in faBaoWidgets)
  200. {
  201. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  202. }
  203. faBaoWidgets.Clear();
  204. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  205. shownFaBaoInfos.Sort((l, r) =>
  206. {
  207. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  208. {
  209. return -1;
  210. }
  211. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  212. {
  213. return 1;
  214. }
  215. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  216. });
  217. if (shownFaBaoInfos.Count > 0)
  218. {
  219. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  220. {
  221. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  222. {
  223. continue;
  224. }
  225. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  226. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  227. faBaoWidget.OnClick = OnClick;
  228. faBaoWidgets.Add(faBaoWidget);
  229. }
  230. NoFaBagRoot.gameObject.SetActive(false);
  231. }
  232. else
  233. {
  234. NoFaBagRoot.gameObject.SetActive(true);
  235. }
  236. }
  237. private async void OnClick(ItemWidgetBasic obj)
  238. {
  239. FaBaoWidget faBao = obj as FaBaoWidget;
  240. selectedFaBaoInfo = faBao.faoInfo;
  241. Btn_Change.gameObject.SetActive(true);
  242. Btn_PeiYang.gameObject.SetActive(true);
  243. await UpdateUI(selectedFaBaoInfo);
  244. FaBaoInfoRoot.SetActive(true);
  245. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  246. if (!isUpGrade)
  247. {
  248. UpdateBjUI(true);
  249. }
  250. SetSelectIcon(faBao.SelectRoot);
  251. }
  252. private void SetSelectIcon(Transform root)
  253. {
  254. if (root != null)
  255. {
  256. Icon_Select.transform.SetParent(root.transform, false);
  257. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  258. Icon_Select.gameObject.SetActive(true);
  259. }
  260. else
  261. {
  262. Icon_Select.transform.SetParent(transform, false);
  263. Icon_Select.gameObject.SetActive(false);
  264. }
  265. }
  266. public async void CustomInit(int selectIndex)
  267. {
  268. this.selectIndex = selectIndex;
  269. BtnUpGradeRoot.SetActive(false);
  270. BtnChangeRoot.SetActive(true);
  271. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  272. selectedFaBaoInfo = currentFaBaoInfo;
  273. UpdateCurrentFaBaoWidget();
  274. UpdateUI(selectedFaBaoInfo);
  275. UpadaFabaoBag();
  276. }
  277. private async CTask UpdateCurrentFaBaoWidget()
  278. {
  279. if (currentFaBaoInfo != null)
  280. {
  281. if (currentFaBaoWidget == null)
  282. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  283. currentFaBaoWidget.OnClick = OnClick;
  284. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  285. equipTipsRoot.gameObject.SetActive(true);
  286. }
  287. else
  288. {
  289. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  290. equipTipsRoot.gameObject.SetActive(false);
  291. }
  292. }
  293. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  294. {
  295. if (faBaoInfo != null)
  296. {
  297. FaBaoInfoRoot.SetActive(true);
  298. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  299. if (faBaoInfo.FaBaoData.useIndex != -1)
  300. {
  301. Btn_Change.transform.Gray(true);
  302. }
  303. else
  304. {
  305. Btn_Change.transform.RecoverColor();
  306. }
  307. Btn_PeiYang.gameObject.SetActive(true);
  308. Btn_Change.gameObject.SetActive(true);
  309. await UpdateFaBaoUI(faBaoInfo);
  310. }
  311. else
  312. {
  313. FaBaoInfoRoot.SetActive(false);
  314. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  315. Btn_Change.gameObject.SetActive(false);
  316. Btn_PeiYang.gameObject.SetActive(false);
  317. }
  318. }
  319. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  320. {
  321. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  322. {
  323. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  324. faBaoInfo.FabaoPowerupConfig.ID;
  325. Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
  326. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  327. faBaoInfo.effectValue);
  328. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  329. {
  330. Text_UpGrade.gameObject.SetActive(false);
  331. ItemRoot.gameObject.SetActive(false);
  332. Text_ManTips.gameObject.SetActive(true);
  333. }
  334. else
  335. {
  336. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  337. _faBaoData.id = faBaoInfo.FaBaoData.id;
  338. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  339. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  340. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  341. //tupo
  342. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  343. {
  344. Text_UpGrade.text = "突破";
  345. }
  346. else
  347. {
  348. Text_UpGrade.text = "升级";
  349. }
  350. Text_UpGrade.gameObject.SetActive(true);
  351. ItemRoot.gameObject.SetActive(true);
  352. Text_ManTips.gameObject.SetActive(false);
  353. }
  354. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  355. switch (faBaoInfo.FabaoConfig.magicAttribute)
  356. {
  357. case 1:
  358. Icon_Attribute.icon_name = "dec_jin";
  359. break;
  360. case 2:
  361. Icon_Attribute.icon_name = "dec_mu";
  362. break;
  363. case 4:
  364. Icon_Attribute.icon_name = "dec_shui";
  365. break;
  366. case 8:
  367. Icon_Attribute.icon_name = "dec_huo";
  368. break;
  369. case 16:
  370. Icon_Attribute.icon_name = "dec_tu";
  371. break;
  372. }
  373. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  374. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  375. await cts.WaitAll();
  376. }
  377. }
  378. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  379. {
  380. foreach (var itemWidgetType1 in itemWidgetType1s)
  381. {
  382. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  383. }
  384. itemWidgetType1s.Clear();
  385. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  386. {
  387. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  388. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  389. itemWidgetType1s.Add(itemWidgetType1);
  390. }
  391. //大突破需要消耗对应的法宝碎片
  392. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
  393. {
  394. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  395. itemWidgetType1.CustomInit(faBaoInfo.FabaoConfig.ItemID, faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]);
  396. itemWidgetType1s.Add(itemWidgetType1);
  397. }
  398. }
  399. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  400. {
  401. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  402. {
  403. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  404. }
  405. faBaoSkillWidgets.Clear();
  406. List<FabaoPowerupConfig> fabaoPowerupConfigs = ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  407. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel).Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  408. foreach (var powerupConfigse in fanappower)
  409. {
  410. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  411. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  412. faBaoData.level = powerupConfigse.config.ID;
  413. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  414. FaBaoSkillWidget faBaoSkillWidget = await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  415. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  416. faBaoSkillWidgets.Add(faBaoSkillWidget);
  417. }
  418. }
  419. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  420. {
  421. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  422. {
  423. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  424. }
  425. faBaoAttributeWidgets.Clear();
  426. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  427. {
  428. FaBaoAttributeWidget faBaoAttributeWidget =
  429. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  430. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  431. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  432. }
  433. }
  434. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  435. {
  436. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  437. selectFaBaoPanel.CustomInit(selectIndex);
  438. return selectFaBaoPanel;
  439. }
  440. public override void Close()
  441. {
  442. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  443. {
  444. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  445. }
  446. faBaoAttributeWidgets.Clear();
  447. foreach (var faBaoAttributeWidget in faBaoWidgets)
  448. {
  449. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  450. }
  451. faBaoWidgets.Clear();
  452. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  453. {
  454. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  455. }
  456. faBaoSkillWidgets.Clear();
  457. foreach (var itemWidgetType1 in itemWidgetType1s)
  458. {
  459. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  460. }
  461. itemWidgetType1s.Clear();
  462. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  463. UpdataGradeUI(false);
  464. UpdateBjUI(false);
  465. currentFaBaoWidget = null;
  466. BtnUpGradeRoot.SetActive(false);
  467. BtnChangeRoot.SetActive(true);
  468. currentFaBaoInfo = null;
  469. selectedFaBaoInfo = null;
  470. SetSelectIcon(null);
  471. base.Close();
  472. }
  473. }
  474. }