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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class HeroBreakthroughFailPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_Tu;
 
- 	  public MyImage Icon_Tu
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Tu == null)
 
- 	       {
 
- 	         _Icon_Tu  = GetUIUnit<MyImage>("Icon_Tu"); 
 
- 	       }
 
- 	      return _Icon_Tu;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_Dj;
 
- 	  public MyImage Icon_Dj
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Dj == null)
 
- 	       {
 
- 	         _Icon_Dj  = GetUIUnit<MyImage>("Icon_Dj"); 
 
- 	       }
 
- 	      return _Icon_Dj;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Xw;
 
- 	  public Text Text_Xw
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Xw == null)
 
- 	       {
 
- 	         _Text_Xw  = GetUIUnit<Text>("Text_Xw"); 
 
- 	       }
 
- 	      return _Text_Xw;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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