HeroInformationPanel.cs 16 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Core.Audio;
  6. using Core.Language;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Hero;
  12. using UnityEngine;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "HeroInformationPanel")]
  16. public partial class HeroInformationPanel : UIPanel
  17. {
  18. private GameObjectPool modelObj;
  19. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  20. private HeroInfo heroInfo;
  21. private void Init()
  22. {
  23. isAddStack = true;
  24. // IsShowAppBar = false;
  25. }
  26. protected override void AddEvent()
  27. {
  28. }
  29. protected override void DelEvent()
  30. {
  31. }
  32. public override CTask GetFocus()
  33. {
  34. AppBarPanel.ClosePanel();
  35. TitlePanel.OpenPanel();
  36. return base.GetFocus();
  37. }
  38. public override CTask LoseFocus()
  39. {
  40. TitlePanel.ClosePanel();
  41. return base.LoseFocus();
  42. }
  43. public override void AddButtonEvent()
  44. {
  45. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  46. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  47. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  48. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  49. Btn_Dujie.onClick.AddListener(async () =>
  50. {
  51. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  52. {
  53. HeroBreakthroughPanel.OpenPanel();
  54. }
  55. //预览
  56. else
  57. {
  58. HeroPowerUpConfig heroPowerUpConfig = default;
  59. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  60. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  61. {
  62. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  63. {
  64. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  65. break;
  66. }
  67. }
  68. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  69. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  70. heroData.heroPowerId = heroPowerUpConfig.ID;
  71. HeroInfo heroInfo1 = new HeroInfo();
  72. heroInfo1.InitHero(heroData);
  73. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  74. }
  75. });
  76. Btn_TuPo.onClick.AddListener(() =>
  77. {
  78. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  79. {
  80. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  81. 1000);
  82. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  83. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  84. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  85. {
  86. return;
  87. }
  88. //小突破
  89. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  90. {
  91. var heroAttributData =
  92. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  93. PlayerManager.Instance.myHero.Upgrade();
  94. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  95. CustomInit();
  96. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  97. }
  98. //大突破
  99. else
  100. {
  101. HeroBreakthroughPanel.OpenPanel();
  102. // PlayerManager.Instance.myHero.Upgrade();
  103. // CustomInit();
  104. }
  105. }
  106. else
  107. {
  108. HeroBreakthroughPanel.OpenPanel();
  109. // TipMessagePanel.OpenTipMessagePanel("")
  110. }
  111. });
  112. Btn_Close.onClick.AddListener(() =>
  113. {
  114. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  115. UIManager.Instance.HideUIUIPanel(this);
  116. });
  117. }
  118. public async CTask CustomInit()
  119. {
  120. ClosePool();
  121. await CreatHero();
  122. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  123. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  124. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  125. HeroAttributeWidget heroAttributeWidget =
  126. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  127. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  128. PlayerManager.Instance.myHero.hp.Value.ToString(),
  129. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  130. HeroAttributeWidgets.Add(heroAttributeWidget);
  131. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  132. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  133. PlayerManager.Instance.myHero.attack.Value.ToString(),
  134. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  135. HeroAttributeWidgets.Add(heroAttributeWidget);
  136. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  137. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  138. PlayerManager.Instance.myHero.defense.Value.ToString(),
  139. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  140. HeroAttributeWidgets.Add(heroAttributeWidget);
  141. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  142. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  143. //
  144. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  145. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  146. // HeroAttributeWidgets.Add(heroAttributeWidget);
  147. Text_Jingjie1.text =
  148. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]);
  149. string jingjie =
  150. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  151. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  152. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  153. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  154. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  155. for (var i = 0; i < JingJieIcons.Count; i++)
  156. {
  157. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  158. {
  159. JingJieIcons[i].icon_name = "dec_jj_huo1";
  160. }
  161. else
  162. {
  163. JingJieIcons[i].icon_name = "dec_jj_huo2";
  164. }
  165. }
  166. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  167. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  168. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  169. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  170. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  171. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  172. if (miao > 0)
  173. {
  174. Text_Speed.text = LanguageManager.Instance.Text(10230,
  175. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  176. }
  177. else
  178. {
  179. Text_Speed.text = LanguageManager.Instance.Text(10266,
  180. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  181. }
  182. Text_exp.text =
  183. $"{(int)PlayerManager.Instance.myHero.exp.Value}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  184. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  185. {
  186. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  187. }
  188. else
  189. {
  190. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  191. }
  192. }
  193. [CustomMethod(CustomMethodType.Update)]
  194. public void Update()
  195. {
  196. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  197. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  198. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  199. Text_exp.text =
  200. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  201. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  202. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  203. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  204. if (miao > 0)
  205. {
  206. Text_Speed.text = LanguageManager.Instance.Text(10230,
  207. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  208. }
  209. else
  210. {
  211. Text_Speed.text = LanguageManager.Instance.Text(10266,
  212. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  213. }
  214. if (Input.GetKeyDown(KeyCode.R))
  215. {
  216. Dujie(90);
  217. }
  218. if (Input.GetKeyDown(KeyCode.E))
  219. {
  220. RecoverDujie();
  221. }
  222. }
  223. private async CTask CreatHero()
  224. {
  225. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  226. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  227. modelObj.own.transform.parent = CameraRoot;
  228. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  229. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  230. modelObj.own.transform.localScale = Vector3.one * 330;
  231. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  232. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  233. int max = modelAnimComponent.Transitions.Library.Count;
  234. for (int i = 0; i < max; i++)
  235. {
  236. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  237. out TransitionModifierGroup transition))
  238. {
  239. var modelIdleClip = transition.Transition as TransitionAsset;
  240. if (modelIdleClip != null && modelIdleClip.name == "idle")
  241. {
  242. modelAnimComponent.Play(modelIdleClip);
  243. break;
  244. }
  245. }
  246. }
  247. }
  248. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  249. {
  250. if (obj == null || obj.layer == newLayer) return;
  251. // 修改当前对象的 Layer
  252. obj.layer = newLayer;
  253. // 遍历所有子对象,递归修改
  254. foreach (Transform child in obj.transform)
  255. {
  256. ChangeLayerRecursively(child.gameObject, newLayer);
  257. }
  258. }
  259. public async static CTask<HeroInformationPanel> OpenPanel()
  260. {
  261. HeroInformationPanel heroInformationPanel =
  262. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  263. heroInformationPanel.CustomInit();
  264. return heroInformationPanel;
  265. }
  266. public async override CTask Close()
  267. {
  268. ClosePool();
  269. await base.Close();
  270. }
  271. private void ClosePool()
  272. {
  273. UIManager.Instance.DormancyGComponent(modelObj);
  274. modelObj = null;
  275. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  276. {
  277. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  278. }
  279. HeroAttributeWidgets.Clear();
  280. }
  281. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  282. public async CTask Dujie(int hart)
  283. {
  284. root.SetActive(false);
  285. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  286. {
  287. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  288. {
  289. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  290. ShowTextWidgetGam, null, transform, isInstance: true));
  291. }
  292. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  293. }
  294. DujiePanelAnim.Play("guodu");
  295. fx_ui_dujie_guodu.gameObject.SetActive(true);
  296. fx_ui_dujie_hun.gameObject.SetActive(true);
  297. fx_ui_dujie_guodu.Play();
  298. fx_ui_dujie_hun.Play();
  299. long hp = PlayerManager.Instance.myHero.hp.Value;
  300. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  301. Text_Hp.text = $"{hp}/{hp}";
  302. await TimerComponent.Instance.WaitAsync(1000);
  303. Slider_Hp.gameObject.SetActive(true);
  304. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  305. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  306. {
  307. fx_ui_dujie_sd.gameObject.SetActive(true);
  308. fx_ui_dujie_sd.Play();
  309. await TimerComponent.Instance.WaitAsync(200);
  310. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  311. hp -= h;
  312. hp = hp < 0 ? 0 : hp;
  313. Slider_Hp.value = hp;
  314. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  315. await TimerComponent.Instance.WaitAsync(1000);
  316. }
  317. await TimerComponent.Instance.WaitAsync(150);
  318. fx_ui_dujie_guodu.gameObject.SetActive(false);
  319. fx_ui_dujie_hun.gameObject.SetActive(false);
  320. fx_ui_dujie_sd.gameObject.SetActive(false);
  321. Slider_Hp.gameObject.SetActive(false);
  322. }
  323. public async CTask RecoverDujie()
  324. {
  325. DujiePanelAnim.Play("guodu_idle");
  326. root.SetActive(true);
  327. }
  328. }
  329. }