MainPanel.cs 8.6 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using UnityEngine;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "MainPanel")]
  13. public partial class MainPanel : UIPanel
  14. {
  15. bool isShowSkillPanel = false;
  16. private void Init()
  17. {
  18. isAddStack = true;
  19. IsShowAppBar = true;
  20. }
  21. protected override void AddEvent()
  22. {
  23. EventManager.Instance.AddEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  24. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  25. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  26. }
  27. public async override CTask GetFocus()
  28. {
  29. await AppBarPanel.OpenPanel(this);
  30. base.GetFocus();
  31. }
  32. private void RemoveEvent(IEventData e)
  33. {
  34. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  35. CreatShengShiEvent();
  36. ChagneShenshiBtnActive();
  37. }
  38. private void CompleteEvent(IEventData e)
  39. {
  40. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  41. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  42. CreatShengShiEvent();
  43. ChagneShenshiBtnActive();
  44. }
  45. private void ChagneShenshiBtnActive()
  46. {
  47. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  48. }
  49. protected override void DelEvent()
  50. {
  51. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  52. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  53. EventManager.Instance.RemoveEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  54. EventManager.Instance.RemoveEventListener(CustomEventType.TaskUpdate, TaskUpdate);
  55. }
  56. public override void AddButtonEvent()
  57. {
  58. Btn_Chat.onClick.AddListener(() => { ChatPanel.OpenPanel(); });
  59. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  60. Btn_Event.onClick.AddListener(() =>
  61. {
  62. EventSystemManager.Instance.isOpenUi = true;
  63. DivineSenceEventPreviewPanel.OpenPanel();
  64. });
  65. }
  66. public override CTask<bool> AsyncInit(object[] uiData)
  67. {
  68. ChagneShenshiBtnActive();
  69. CreatShengShiEvent();
  70. return base.AsyncInit(uiData);
  71. }
  72. public async override CTask Show()
  73. {
  74. await base.Show();
  75. bool isHIde = false;
  76. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  77. {
  78. if (skillInfo != null)
  79. {
  80. isHIde = true;
  81. break;
  82. }
  83. }
  84. if (!isHIde && !isShowSkillPanel)
  85. {
  86. isShowSkillPanel = true;
  87. SkillSelectPanel.OpenSkillSelectPanel();
  88. }
  89. CameraSelect.value = 0.2f;
  90. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  91. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  92. Text_Jingjie.text = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  93. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  94. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  95. Slider_Map.value = AccountFileInfo.Instance.playerData.senceExplorationProgress;
  96. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  97. UpdateTaskInfo();
  98. }
  99. private void CameraSelect_onValueChanged(float value)
  100. {
  101. if (CombatController.currActiveCombat == null ||
  102. CombatController.currActiveCombat.CombatCameraControllder == null)
  103. {
  104. return;
  105. }
  106. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  107. }
  108. private async void Bnt_shengShi_onClick()
  109. {
  110. // EventSystemManager.Instance.DetectRandomEvents();
  111. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  112. {
  113. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  114. return;
  115. }
  116. if (EventSystemManager.Instance.isTriggerEvent)
  117. return;
  118. EventSystemManager.Instance.isTriggerEvent = true;
  119. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  120. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  121. .playerHeroEntity.GameObject.transform);
  122. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  123. await TimerComponent.Instance.WaitAsync(800);
  124. if (eventLists == null || eventLists.Count == 0)
  125. {
  126. EventSystemManager.Instance.isTriggerEvent = false;
  127. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  128. return;
  129. }
  130. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  131. reeultEventLists = eventLists.Where((el) =>
  132. {
  133. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  134. return eventConfig.EventType == 2;
  135. }).ToList();
  136. if (reeultEventLists != null && reeultEventLists.Count > 0)
  137. {
  138. foreach (var reeultEventList in reeultEventLists)
  139. {
  140. EventSystemManager.Instance.CompleteEvent(reeultEventList, true);
  141. eventLists.Remove(reeultEventList);
  142. }
  143. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists);
  144. await divineSenceEventResultPanel.UIClosed();
  145. }
  146. EventSystemManager.Instance.isTriggerEvent = false;
  147. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  148. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  149. AccountFileInfo.Instance.SavePlayerData();
  150. }
  151. private void ShengShiOnClick(IEventData e)
  152. {
  153. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  154. ChagneShenshiBtnActive();
  155. CreatShengShiEvent();
  156. }
  157. public async void CreatShengShiEvent()
  158. {
  159. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  160. int count = AccountFileInfo.Instance.playerData.eventList.Count >= 1 ? 1 : AccountFileInfo.Instance.playerData.eventList.Count;
  161. if (count >= 1)
  162. {
  163. AccountFileInfo.EventList eventList = EventSystemManager.Instance.GetMainEventDta() == null ? null : EventSystemManager.Instance.GetMainEventDta().EventList;
  164. eventList = eventList == null ? AccountFileInfo.Instance.playerData.eventList[0] : eventList;
  165. ShengShiEventWidget shengShiEventWidget =
  166. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null, DynamicEvent);
  167. shengShiEventWidget.InitShengShiEventWidget(eventList);
  168. }
  169. }
  170. [CustomMethod(CustomMethodType.Update)]
  171. public void Update()
  172. {
  173. if (Input.GetKeyDown(KeyCode.Y))
  174. {
  175. EventSystemManager.Instance.DetectRandomEvents();
  176. }
  177. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  178. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  179. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  180. }
  181. public async static CTask OpenPanel()
  182. {
  183. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  184. }
  185. }
  186. }