EventSystemManager.cs 19 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using UnityEngine;
  13. using Utility;
  14. using Random = UnityEngine.Random;
  15. public class EventSystemManager : Singleton<EventSystemManager>
  16. {
  17. List<EventConfig> eventConfigs = new List<EventConfig>();
  18. List<AccountFileInfo.EventData> eventDatas = new List<AccountFileInfo.EventData>();
  19. public AccountFileInfo.EventList CurrentEventList;
  20. public bool isTriggerEvent;
  21. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  22. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  23. public bool isOpenUi;
  24. Action onCompleteCallback;
  25. public void CustomInit()
  26. {
  27. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  28. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  29. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  30. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  31. EventManager.Instance.AddEventListener(CustomEventType.ItemUpdate, ItemUpdate);
  32. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  33. }
  34. private void JingJieUpgrade(IEventData e)
  35. {
  36. CeekEventCompletes(3, 0);
  37. }
  38. private void ItemUpdate(IEventData e)
  39. {
  40. ItemUpdateData data = e as ItemUpdateData;
  41. CeekEventCompletes(1, data.ItemInfo.itemID);
  42. CeekEventCompletes(6, data.ItemInfo.itemID);
  43. }
  44. private void RenfenceRandomEvent(IEventData e)
  45. {
  46. DetectRandomEvents();
  47. }
  48. private float timer = 0;
  49. private void Update()
  50. {
  51. timer += Time.deltaTime;
  52. if (timer > 1)
  53. {
  54. timer = 0;
  55. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  56. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  57. {
  58. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  59. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  60. AccountFileInfo.Instance.SavePlayerData();
  61. }
  62. }
  63. }
  64. public List<AccountFileInfo.EventList> UseDivinesense(int bigMapId)
  65. {
  66. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  67. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  68. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  69. if (count <= 0)
  70. {
  71. //神识值不够
  72. return null;
  73. }
  74. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  75. count = count + AccountFileInfo.Instance.playerData.eventList.Count > maxCount ? maxCount - AccountFileInfo.Instance.playerData.eventList.Count : count;
  76. int xiaoHao = count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  77. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  78. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  79. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  80. // 神识升级逻辑
  81. UpDivinesense();
  82. // AccountFileInfo.Instance.SavePlayerData();
  83. var eventConfigs = DetectEvents(bigMapId, count);
  84. if (eventConfigs == null || eventConfigs.Count == 0)
  85. return default;
  86. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  87. for (var i = 0; i < eventConfigs.Count; i++)
  88. {
  89. AccountFileInfo.EventList eventList = AddEvent(eventConfigs[i].ID);
  90. // AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  91. // eventList.eventID = eventConfigs[i].ID;
  92. eventLists.Add(eventList);
  93. }
  94. return eventLists;
  95. }
  96. private void UpDivinesense()
  97. {
  98. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  99. {
  100. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  101. {
  102. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  103. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  104. }
  105. }
  106. AccountFileInfo.Instance.SavePlayerData();
  107. }
  108. private bool BagIsEvent(int eventID)
  109. {
  110. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  111. {
  112. if (eventList.eventID == eventID)
  113. {
  114. return true;
  115. }
  116. }
  117. return false;
  118. }
  119. private List<EventConfig> DetectEvents(int bigMapId, int eventCount)
  120. {
  121. BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
  122. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  123. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  124. var triggeredEvents = new List<EventConfig>();
  125. for (int i = 0; i < eventCount; i++)
  126. {
  127. //先掉落出品质
  128. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  129. // 获取通用事件
  130. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID)).ToList();
  131. //神识场景事件
  132. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID)).ToList();
  133. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  134. {
  135. continue;
  136. }
  137. int randomValue1 = Random.Range(0, 101);
  138. //刷场景事件
  139. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  140. {
  141. int randomValue2 = Random.Range(0, candidateEvents.Count);
  142. triggeredEvents.Add(candidateEvents[randomValue2]);
  143. candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
  144. }
  145. else if (globalEvents.Count > 0)
  146. {
  147. int randomValue2 = Random.Range(0, globalEvents.Count);
  148. triggeredEvents.Add(globalEvents[randomValue2]);
  149. globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
  150. }
  151. }
  152. if (triggeredEvents.Count == 0)
  153. {
  154. LogTool.Error("没有可以触发的事件");
  155. return default;
  156. }
  157. return triggeredEvents;
  158. }
  159. //添加事件
  160. public AccountFileInfo.EventList AddEvent(int eventID)
  161. {
  162. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  163. eventList.eventID =eventID;
  164. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  165. AccountFileInfo.Instance.SavePlayerData();
  166. return eventList;
  167. }
  168. /// <summary>
  169. /// 触发随机事件
  170. /// </summary>
  171. public void DetectRandomEvents()
  172. {
  173. if (isTriggerEvent)
  174. return;
  175. if (isOpenUi)
  176. return;
  177. // 获取随机事件
  178. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  179. if (randomEvents.Count == 0)
  180. {
  181. LogTool.Warning("没有可以刷新的事件");
  182. return;
  183. }
  184. int idex = Random.Range(0, randomEvents.Count);
  185. TriggerEvent(randomEvents[idex]);
  186. }
  187. /// <summary>
  188. /// 触发事件
  189. /// </summary>
  190. public void TriggerEvent(EventConfig evt)
  191. {
  192. if (isTriggerEvent)
  193. return;
  194. isTriggerEvent = true;
  195. LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  196. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  197. DialogueManager.Instance.StartDialogue(evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  198. }
  199. /// <summary>
  200. /// 触发事件
  201. /// </summary>
  202. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  203. {
  204. if (isTriggerEvent)
  205. return;
  206. CTask cTask = CTask.Create();
  207. this.onCompleteCallback = oncompleteCallBack;
  208. isTriggerEvent = true;
  209. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  210. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.Description)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  211. int dialogueID = 0;
  212. if (evt.curStep == 0)
  213. {
  214. dialogueID = eventConfig.EventLinksId[0];
  215. foreach (var i in eventConfig.EventLinksId)
  216. {
  217. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == i);
  218. if (eventLinkData == null)
  219. {
  220. eventLinkData = new AccountFileInfo.EventLinkData();
  221. eventLinkData.eventId = evt.eventID;
  222. eventLinkData.eventLinkId = i;
  223. AccountFileInfo.Instance.playerData.eventLinkDatas.Add(eventLinkData);
  224. }
  225. eventLinkData.fishCount = 0;
  226. EventSystemManager.Instance.CeekTaskComplete(eventLinkData.eventLinkId, 1, 0);
  227. EventSystemManager.Instance.CeekTaskComplete(eventLinkData.eventLinkId, 3, 0);
  228. }
  229. AccountFileInfo.Instance.SavePlayerData();
  230. }
  231. else
  232. {
  233. dialogueID = evt.curStep;
  234. }
  235. CurrentEventList = evt;
  236. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  237. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () =>
  238. {
  239. CompleteEvent(CurrentEventList);
  240. cTask.SetResult();
  241. }, () =>
  242. {
  243. CancelEvent(CurrentEventList);
  244. cTask.SetResult();
  245. });
  246. await cTask;
  247. }
  248. //任务是否完成
  249. public bool IsEvenkLinkComplete(int eventLinkId)
  250. {
  251. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLinkId);
  252. if (eventLinkConfig.ConditionType == 0)
  253. return true;
  254. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLinkId);
  255. if (eventLinkData != null)
  256. {
  257. return eventLinkData.fishCount >= eventLinkConfig.finishCount;
  258. }
  259. return false;
  260. }
  261. public void CeekEventCompletes(int type, int value)
  262. {
  263. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventLinkDatas)
  264. {
  265. CeekTaskComplete(playerDataEventLinkData.eventLinkId, type, value);
  266. }
  267. }
  268. public void CeekTaskComplete(int eventLiknId, int type, int value)
  269. {
  270. //任务完成了跳过检测
  271. if (IsEvenkLinkComplete(eventLiknId))
  272. return;
  273. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLiknId);
  274. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLiknId);
  275. switch (type)
  276. {
  277. //检测背包道具
  278. case 1:
  279. if (eventLinkConfig.ConditionType == 1)
  280. {
  281. eventLinkData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventLinkConfig.ConditionPara[0]);
  282. if (IsEvenkLinkComplete(eventLiknId))
  283. {
  284. CompleteTask(eventLiknId);
  285. }
  286. }
  287. break;
  288. //境界检测
  289. case 3:
  290. if (eventLinkConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventLinkConfig.ConditionPara[0])
  291. {
  292. eventLinkData.fishCount++;
  293. if (IsEvenkLinkComplete(eventLiknId))
  294. {
  295. CompleteTask(eventLiknId);
  296. }
  297. }
  298. break;
  299. //战斗胜利
  300. case 5:
  301. if (eventLinkConfig.ConditionType == 5 && eventLinkConfig.ConditionPara[0] == value)
  302. {
  303. eventLinkData.fishCount++;
  304. if (IsEvenkLinkComplete(eventLiknId))
  305. {
  306. CompleteEvent(eventLiknId);
  307. }
  308. }
  309. break;
  310. //获得道具
  311. case 6:
  312. if (eventLinkConfig.ConditionType == 5 && eventLinkConfig.ConditionPara[0] == value)
  313. {
  314. eventLinkData.fishCount++;
  315. if (IsEvenkLinkComplete(eventLiknId))
  316. {
  317. CompleteEvent(eventLinkData);
  318. }
  319. }
  320. break;
  321. }
  322. AccountFileInfo.Instance.SavePlayerData();
  323. }
  324. private void CompleteTask(object taskID)
  325. {
  326. }
  327. /// <summary>
  328. /// 检查事件是否满足触发条件。
  329. /// </summary>
  330. private bool CanTriggerEvent(int eventID)
  331. {
  332. var evt = eventConfigs.Find(e => e.ID == eventID);
  333. if (evt.ID == 0)
  334. return false;
  335. for (var i = 0; i < evt.EventConditionId?.Length; i++)
  336. {
  337. if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue))
  338. return false;
  339. }
  340. return true;
  341. }
  342. /// <summary>
  343. /// 检查单个触发条件。
  344. /// </summary>
  345. public bool CheckCondition(int conditionid, int[] EventVlaue)
  346. {
  347. if (conditionid == 0)
  348. return true;
  349. //道具id判断
  350. if (conditionid == 1)
  351. {
  352. return PlayerManager.Instance.BagController.IsEnough(EventVlaue[0], EventVlaue[1]);
  353. }
  354. else if (conditionid == 3)
  355. {
  356. return PlayerManager.Instance.myHero.powerUpConfig.ID >= EventVlaue[0];
  357. }
  358. else if (conditionid == 4)
  359. {
  360. return TaskManager.Instance.IsTaskComplete(EventVlaue[0]);
  361. }
  362. return false;
  363. }
  364. /// <summary>
  365. /// 完成事件
  366. /// </summary>
  367. /// <param name="eventID">事件ID</param>
  368. public void CompleteEvent(int evtId)
  369. {
  370. isTriggerEvent = false;
  371. LogTool.Log($"完成挂机事件{evtId}");
  372. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  373. eventList.eventID = evtId;
  374. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  375. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  376. AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
  377. AccountFileInfo.Instance.SavePlayerData();
  378. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  379. }
  380. /// <summary>
  381. /// 完成事件
  382. /// </summary>
  383. /// <param name="eventID">事件ID</param>
  384. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  385. {
  386. this.isTriggerEvent = isTriggerEvent;
  387. LogTool.Log($"完成事件{eventList.eventID}");
  388. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  389. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  390. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  391. AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
  392. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  393. AccountFileInfo.Instance.SavePlayerData();
  394. if (eventConfig.EventTriggerType == 4)
  395. {
  396. TaskInfoPanel.OpenPanel(eventList.eventID,"任务完成");
  397. }
  398. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  399. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  400. onCompleteCallback?.Invoke();
  401. onCompleteCallback = null;
  402. }
  403. /// <summary>
  404. /// 完成事件
  405. /// </summary>
  406. /// <param name="eventID">事件ID</param>
  407. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  408. {
  409. // AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  410. // eventList.eventID = eventLinkData.eventId;
  411. // AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  412. //
  413. // if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  414. // AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
  415. //
  416. //
  417. // AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  418. //
  419. // EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLinkData.eventLinkId);
  420. // if (eventLinkConfig.ResultType == 3)
  421. // {
  422. // //触发新事件
  423. // //弹出任务完成ui
  424. // }
  425. //
  426. // AccountFileInfo.Instance.SavePlayerData();
  427. //
  428. // EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  429. // CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  430. }
  431. /// <summary>
  432. /// 取消事件
  433. /// </summary>
  434. /// <param name="eventID">事件ID</param>
  435. public void CancelEvent(AccountFileInfo.EventList eventList)
  436. {
  437. LogTool.Log($"取消事件{eventList.eventID}");
  438. isTriggerEvent = false;
  439. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  440. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  441. onCompleteCallback?.Invoke();
  442. onCompleteCallback = null;
  443. }
  444. public void RemoveEvent(AccountFileInfo.EventList eventList)
  445. {
  446. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  447. AccountFileInfo.Instance.SavePlayerData();
  448. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  449. }
  450. public AccountFileInfo.EventList GetMainEventDta()
  451. {
  452. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  453. {
  454. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  455. if (eventConfig.EventType == 4)
  456. {
  457. return eventList;
  458. }
  459. }
  460. return null;
  461. }
  462. }