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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using Common.Utility.CombatEvent;
- using Core.Language;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.Mono;
- using Fort23.UTool;
- using GameLogic.Combat;
- using GameLogic.Combat.CombatTool;
- using UnityEngine;
- using Utility;
- using Random = UnityEngine.Random;
- public class EventSystemManager : Singleton<EventSystemManager>
- {
- List<EventConfig> eventConfigs = new List<EventConfig>();
- List<AccountFileInfo.EventData> eventDatas = new List<AccountFileInfo.EventData>();
- public AccountFileInfo.EventList CurrentEventList;
- public bool isTriggerEvent;
- List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
- List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
- public bool isOpenUi;
- Action onCompleteCallback;
- public void CustomInit()
- {
- eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
- divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
- StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
- EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
- EventManager.Instance.AddEventListener(CustomEventType.ItemUpdate, ItemUpdate);
- EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
- }
- private void JingJieUpgrade(IEventData e)
- {
- CeekEventCompletes(3, 0);
- }
- private void ItemUpdate(IEventData e)
- {
- ItemUpdateData data = e as ItemUpdateData;
- CeekEventCompletes(1, data.ItemInfo.itemID);
- CeekEventCompletes(6, data.ItemInfo.itemID);
- }
- private void RenfenceRandomEvent(IEventData e)
- {
- DetectRandomEvents();
- }
- private float timer = 0;
- private void Update()
- {
- timer += Time.deltaTime;
- if (timer > 1)
- {
- timer = 0;
- HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
- if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
- {
- AccountFileInfo.Instance.playerData.divineSensePoint += 3;
- EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
- AccountFileInfo.Instance.SavePlayerData();
- }
- }
- }
- public List<AccountFileInfo.EventList> UseDivinesense(int bigMapId)
- {
- DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
- HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
- int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
- if (count <= 0)
- {
- //神识值不够
- return null;
- }
- int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
- count = count + AccountFileInfo.Instance.playerData.eventList.Count > maxCount ? maxCount - AccountFileInfo.Instance.playerData.eventList.Count : count;
- int xiaoHao = count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
- AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
- AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
- EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
- // 神识升级逻辑
- UpDivinesense();
- // AccountFileInfo.Instance.SavePlayerData();
- var eventConfigs = DetectEvents(bigMapId, count);
- if (eventConfigs == null || eventConfigs.Count == 0)
- return default;
- List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
- for (var i = 0; i < eventConfigs.Count; i++)
- {
- AccountFileInfo.EventList eventList = AddEvent(eventConfigs[i].ID);
- // AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
- // eventList.eventID = eventConfigs[i].ID;
- eventLists.Add(eventList);
- }
- return eventLists;
- }
- private void UpDivinesense()
- {
- for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
- {
- if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
- {
- AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
- AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
- }
- }
- AccountFileInfo.Instance.SavePlayerData();
- }
- private bool BagIsEvent(int eventID)
- {
- foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
- {
- if (eventList.eventID == eventID)
- {
- return true;
- }
- }
- return false;
- }
- private List<EventConfig> DetectEvents(int bigMapId, int eventCount)
- {
- BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
- DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
- LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
- var triggeredEvents = new List<EventConfig>();
- for (int i = 0; i < eventCount; i++)
- {
- //先掉落出品质
- int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
- // 获取通用事件
- List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID)).ToList();
- //神识场景事件
- List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID)).ToList();
- if (candidateEvents.Count == 0 && globalEvents.Count == 0)
- {
- continue;
- }
- int randomValue1 = Random.Range(0, 101);
- //刷场景事件
- if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
- {
- int randomValue2 = Random.Range(0, candidateEvents.Count);
- triggeredEvents.Add(candidateEvents[randomValue2]);
- candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
- }
- else if (globalEvents.Count > 0)
- {
- int randomValue2 = Random.Range(0, globalEvents.Count);
- triggeredEvents.Add(globalEvents[randomValue2]);
- globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
- }
- }
- if (triggeredEvents.Count == 0)
- {
- LogTool.Error("没有可以触发的事件");
- return default;
- }
- return triggeredEvents;
- }
- //添加事件
- public AccountFileInfo.EventList AddEvent(int eventID)
- {
- AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
- eventList.eventID =eventID;
- AccountFileInfo.Instance.playerData.eventList.Add(eventList);
- AccountFileInfo.Instance.SavePlayerData();
- return eventList;
- }
-
- /// <summary>
- /// 触发随机事件
- /// </summary>
- public void DetectRandomEvents()
- {
- if (isTriggerEvent)
- return;
- if (isOpenUi)
- return;
- // 获取随机事件
- List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
- if (randomEvents.Count == 0)
- {
- LogTool.Warning("没有可以刷新的事件");
- return;
- }
- int idex = Random.Range(0, randomEvents.Count);
- TriggerEvent(randomEvents[idex]);
- }
- /// <summary>
- /// 触发事件
- /// </summary>
- public void TriggerEvent(EventConfig evt)
- {
- if (isTriggerEvent)
- return;
- isTriggerEvent = true;
- LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
- CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
- DialogueManager.Instance.StartDialogue(evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
- }
- /// <summary>
- /// 触发事件
- /// </summary>
- public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
- {
- if (isTriggerEvent)
- return;
- CTask cTask = CTask.Create();
- this.onCompleteCallback = oncompleteCallBack;
- isTriggerEvent = true;
- EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
- LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.Description)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
- int dialogueID = 0;
- if (evt.curStep == 0)
- {
- dialogueID = eventConfig.EventLinksId[0];
- foreach (var i in eventConfig.EventLinksId)
- {
- AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == i);
- if (eventLinkData == null)
- {
- eventLinkData = new AccountFileInfo.EventLinkData();
- eventLinkData.eventId = evt.eventID;
- eventLinkData.eventLinkId = i;
- AccountFileInfo.Instance.playerData.eventLinkDatas.Add(eventLinkData);
- }
- eventLinkData.fishCount = 0;
- EventSystemManager.Instance.CeekTaskComplete(eventLinkData.eventLinkId, 1, 0);
- EventSystemManager.Instance.CeekTaskComplete(eventLinkData.eventLinkId, 3, 0);
- }
- AccountFileInfo.Instance.SavePlayerData();
- }
- else
- {
- dialogueID = evt.curStep;
- }
- CurrentEventList = evt;
- CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
- DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () =>
- {
- CompleteEvent(CurrentEventList);
- cTask.SetResult();
- }, () =>
- {
- CancelEvent(CurrentEventList);
- cTask.SetResult();
- });
- await cTask;
- }
- //任务是否完成
- public bool IsEvenkLinkComplete(int eventLinkId)
- {
- EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLinkId);
- if (eventLinkConfig.ConditionType == 0)
- return true;
- AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLinkId);
- if (eventLinkData != null)
- {
- return eventLinkData.fishCount >= eventLinkConfig.finishCount;
- }
- return false;
- }
- public void CeekEventCompletes(int type, int value)
- {
- foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventLinkDatas)
- {
- CeekTaskComplete(playerDataEventLinkData.eventLinkId, type, value);
- }
- }
- public void CeekTaskComplete(int eventLiknId, int type, int value)
- {
- //任务完成了跳过检测
- if (IsEvenkLinkComplete(eventLiknId))
- return;
- AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLiknId);
- EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLiknId);
- switch (type)
- {
- //检测背包道具
- case 1:
- if (eventLinkConfig.ConditionType == 1)
- {
- eventLinkData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventLinkConfig.ConditionPara[0]);
- if (IsEvenkLinkComplete(eventLiknId))
- {
- CompleteTask(eventLiknId);
- }
- }
- break;
- //境界检测
- case 3:
- if (eventLinkConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventLinkConfig.ConditionPara[0])
- {
- eventLinkData.fishCount++;
- if (IsEvenkLinkComplete(eventLiknId))
- {
- CompleteTask(eventLiknId);
- }
- }
- break;
- //战斗胜利
- case 5:
- if (eventLinkConfig.ConditionType == 5 && eventLinkConfig.ConditionPara[0] == value)
- {
- eventLinkData.fishCount++;
- if (IsEvenkLinkComplete(eventLiknId))
- {
- CompleteEvent(eventLiknId);
- }
- }
- break;
- //获得道具
- case 6:
- if (eventLinkConfig.ConditionType == 5 && eventLinkConfig.ConditionPara[0] == value)
- {
- eventLinkData.fishCount++;
- if (IsEvenkLinkComplete(eventLiknId))
- {
- CompleteEvent(eventLinkData);
- }
- }
- break;
- }
- AccountFileInfo.Instance.SavePlayerData();
- }
- private void CompleteTask(object taskID)
- {
- }
- /// <summary>
- /// 检查事件是否满足触发条件。
- /// </summary>
- private bool CanTriggerEvent(int eventID)
- {
- var evt = eventConfigs.Find(e => e.ID == eventID);
- if (evt.ID == 0)
- return false;
- for (var i = 0; i < evt.EventConditionId?.Length; i++)
- {
- if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue))
- return false;
- }
- return true;
- }
- /// <summary>
- /// 检查单个触发条件。
- /// </summary>
- public bool CheckCondition(int conditionid, int[] EventVlaue)
- {
- if (conditionid == 0)
- return true;
- //道具id判断
- if (conditionid == 1)
- {
- return PlayerManager.Instance.BagController.IsEnough(EventVlaue[0], EventVlaue[1]);
- }
- else if (conditionid == 3)
- {
- return PlayerManager.Instance.myHero.powerUpConfig.ID >= EventVlaue[0];
- }
- else if (conditionid == 4)
- {
- return TaskManager.Instance.IsTaskComplete(EventVlaue[0]);
- }
- return false;
- }
- /// <summary>
- /// 完成事件
- /// </summary>
- /// <param name="eventID">事件ID</param>
- public void CompleteEvent(int evtId)
- {
- isTriggerEvent = false;
- LogTool.Log($"完成挂机事件{evtId}");
- AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
- eventList.eventID = evtId;
- AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
- if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
- AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
- AccountFileInfo.Instance.SavePlayerData();
- CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
- }
- /// <summary>
- /// 完成事件
- /// </summary>
- /// <param name="eventID">事件ID</param>
- public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
- {
- this.isTriggerEvent = isTriggerEvent;
- LogTool.Log($"完成事件{eventList.eventID}");
-
- EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
- AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
- if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
- AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
- AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
- AccountFileInfo.Instance.SavePlayerData();
- if (eventConfig.EventTriggerType == 4)
- {
- TaskInfoPanel.OpenPanel(eventList.eventID,"任务完成");
- }
- EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
- CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
- onCompleteCallback?.Invoke();
- onCompleteCallback = null;
- }
- /// <summary>
- /// 完成事件
- /// </summary>
- /// <param name="eventID">事件ID</param>
- public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
- {
- // AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
- // eventList.eventID = eventLinkData.eventId;
- // AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
- //
- // if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
- // AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
- //
- //
- // AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
- //
- // EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLinkData.eventLinkId);
- // if (eventLinkConfig.ResultType == 3)
- // {
- // //触发新事件
- // //弹出任务完成ui
- // }
- //
- // AccountFileInfo.Instance.SavePlayerData();
- //
- // EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
- // CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
- }
- /// <summary>
- /// 取消事件
- /// </summary>
- /// <param name="eventID">事件ID</param>
- public void CancelEvent(AccountFileInfo.EventList eventList)
- {
- LogTool.Log($"取消事件{eventList.eventID}");
- isTriggerEvent = false;
- EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
- CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
- onCompleteCallback?.Invoke();
- onCompleteCallback = null;
- }
- public void RemoveEvent(AccountFileInfo.EventList eventList)
- {
- AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
- AccountFileInfo.Instance.SavePlayerData();
- EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
- }
-
- public AccountFileInfo.EventList GetMainEventDta()
- {
- foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
- {
- EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
- if (eventConfig.EventType == 4)
- {
- return eventList;
- }
- }
- return null;
- }
- }
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