DivineSenceInfoPanel.cs 7.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "DivineSenceInfoPanel")]
  13. public partial class DivineSenceInfoPanel : UIPanel
  14. {
  15. private Action<int,List<ItemInfo>> callback;
  16. private int useCount = 0;
  17. List<ItemInfo> useItems = new List<ItemInfo>();
  18. List<DivineSenceInfoBtnWidget> _divineSenceInfoBtnWidgets = new List<DivineSenceInfoBtnWidget>();
  19. private int maxCount;
  20. private DivineSenseConfig divineSenseConfig;
  21. private void Init()
  22. {
  23. // isPopUi = true;
  24. isAddStack = true;
  25. IsShowAppBar = false;
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Ok.onClick.AddListener(() =>
  36. {
  37. useItems.Clear();
  38. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  39. {
  40. if (senceInfoBtnWidget.type == 2 && senceInfoBtnWidget.ItemInfo != null )
  41. {
  42. useItems.Add(senceInfoBtnWidget.ItemInfo);
  43. }
  44. }
  45. callback?.Invoke(useCount,useItems);
  46. UIManager.Instance.HideUIUIPanel(this);
  47. });
  48. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  49. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  50. Slider_Count.onValueChanged.AddListener((c) =>
  51. {
  52. useCount = (int)c;
  53. Text_Count.text = $"神识探索:{c}次";
  54. Text_shenshishangxian.text = $"({EventSystemManager.Instance.GetShenShiCount()} + {c}/{maxCount})";
  55. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  56. {
  57. senceInfoBtnWidget.UpdateItermCount(useCount);
  58. }
  59. });
  60. Btn_Tip.onClick.AddListener(() => { DivineSenceLevelPreviewPanel.OpenPanel(); });
  61. Btn_Event.onClick.AddListener(() =>
  62. {
  63. DivineSenceEventPreviewPanel.OpenPanel();
  64. });
  65. }
  66. public async void CustomInit(Action<int,List<ItemInfo>> callback)
  67. {
  68. _divineSenceInfoBtnWidgets.Clear();
  69. divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  70. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  71. Text_Level.text = $"神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}级";
  72. Text_Exp.text = $"{AccountFileInfo.Instance.playerData.divineSenseexp}/{divineSenseConfig.exp}";
  73. Slider_Exp.maxValue = divineSenseConfig.exp;
  74. Slider_Exp.value = AccountFileInfo.Instance.playerData.divineSenseexp;
  75. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  76. maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  77. maxCount = maxCount > 10 ? 10 : maxCount;
  78. count = count + EventSystemManager.Instance.GetShenShiCount() > maxCount ? maxCount - EventSystemManager.Instance.GetShenShiCount() : count;
  79. Slider_Count.maxValue = count;
  80. Slider_Count.minValue = 1;
  81. List<float> probabilities = UtilTools.CalculateProbabilities(divineSenseConfig.QualityBonusChance.ToList());
  82. for (var i = 0; i < Text_qs.Count; i++)
  83. {
  84. Text_qs[i].text = $"{probabilities[i] * 100:F2}%";
  85. }
  86. DivineSenceInfoBtnWidget divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam0, null);
  87. divineSenceInfoBtnWidget.CustomInit(-1, 1);
  88. divineSenceInfoBtnWidget.OnClick = OnClick;
  89. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  90. divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam1, null);
  91. divineSenceInfoBtnWidget.CustomInit(-1, 2);
  92. divineSenceInfoBtnWidget.OnClick = OnClick;
  93. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  94. divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam2, null);
  95. divineSenceInfoBtnWidget.CustomInit(-1, 2);
  96. divineSenceInfoBtnWidget.OnClick = OnClick;
  97. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  98. this.callback = callback;
  99. }
  100. private void OnClick(ItemWidgetBasic obj)
  101. {
  102. DivineSenceInfoBtnWidget divineSenceInfoBtnWidget = obj as DivineSenceInfoBtnWidget;
  103. if (divineSenceInfoBtnWidget.type == 1)
  104. return;
  105. DivineSenceItemPanel.OpenPanel(divineSenceInfoBtnWidget.ItemInfo, (id) =>
  106. {
  107. divineSenceInfoBtnWidget.CustomInit(id, divineSenceInfoBtnWidget.type);
  108. UpdateBl();
  109. },
  110. () =>
  111. {
  112. divineSenceInfoBtnWidget.CustomInit(-1, divineSenceInfoBtnWidget.type);
  113. UpdateBl();
  114. });
  115. }
  116. public void UpdateBl()
  117. {
  118. Map<int, int> probabilitiesMap = new Map<int, int>();
  119. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  120. {
  121. if (senceInfoBtnWidget.type == 2 && senceInfoBtnWidget.ItemInfo != null && senceInfoBtnWidget.ItemInfo.config.associateID == 6)
  122. {
  123. if (!probabilitiesMap.ContainsKey(senceInfoBtnWidget.ItemInfo.config.associateVlaue[0]))
  124. {
  125. probabilitiesMap.Add(senceInfoBtnWidget.ItemInfo.config.associateVlaue[0], senceInfoBtnWidget.ItemInfo.config.associateVlaue[1]);
  126. }
  127. else
  128. {
  129. probabilitiesMap[senceInfoBtnWidget.ItemInfo.config.associateVlaue[0]] += senceInfoBtnWidget.ItemInfo.config.associateVlaue[1];
  130. }
  131. }
  132. senceInfoBtnWidget.UpdateItermCount(useCount);
  133. }
  134. var QualityBonusChance = divineSenseConfig.QualityBonusChance.ToList();
  135. foreach (var keyValuePair in probabilitiesMap)
  136. {
  137. QualityBonusChance[keyValuePair.Key-1] *= keyValuePair.Value+0.01f;
  138. }
  139. List<float> probabilities = UtilTools.CalculateProbabilities(QualityBonusChance);
  140. for (var i = 0; i < Text_qs.Count; i++)
  141. {
  142. Text_qs[i].text = $"{probabilities[i] * 100:F2}%";
  143. }
  144. }
  145. public async static CTask OpenPanel(Action<int,List<ItemInfo>> callback)
  146. {
  147. DivineSenceInfoPanel divineSenceInfoPanel = await UIManager.Instance.LoadAndOpenPanel<DivineSenceInfoPanel>(null, UILayer.Middle);
  148. divineSenceInfoPanel.CustomInit(callback);
  149. }
  150. }
  151. }