S9011.cs 2.1 KB

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using GameLogic.Combat.CombatTool;
  3. using GameLogic.Combat.Hero;
  4. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  5. using UnityEngine;
  6. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  7. namespace GameLogic.Combat.Skill
  8. {
  9. /// <summary>
  10. /// 玄冰神翎 凤凰煽动翅膀,再翅膀前方行程类似于羽毛的冰箭,生成{0}枚冰箭,对敌人造成水属性伤害,并施加一层寒气
  11. /// </summary>
  12. public class S9011 : SkillBasic
  13. {
  14. protected override void ProUseSkill()
  15. {
  16. ballisticsCount = (int)effectValue[0];
  17. for (int i = 0; i < effectValue[0]; i++)
  18. {
  19. CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
  20. .GetThis<CombatHeroEntity>()
  21. .GetMainHotPoin<CombatHeroHitPoint>();
  22. BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
  23. currTarget.Add(combatHeroHitPoint);
  24. SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
  25. ActivationTimeLineData("1101", currTarget: currTarget,
  26. customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
  27. }
  28. }
  29. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
  30. ITimelineFxLogic timelineFxLogic,
  31. TriggerData triggerData, ISkillFeatures skillFeatures)
  32. {
  33. float harmBl = effectValue[1];
  34. long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
  35. harmBl);
  36. HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
  37. AttType.Skill, triggerData,
  38. wuXingType, skillFeatures,
  39. HarmType.Default);
  40. // if(harmReturnInfo.isInvalid)
  41. }
  42. }
  43. }