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							- using System.Collections.Generic;
 
- using UnityEditor;
 
- using UnityEditor.Callbacks;
 
- using UnityEngine;
 
- using System;
 
- using System.Linq;
 
- using System.Runtime.Serialization;
 
- using XNode;
 
- using Object = UnityEngine.Object;
 
- namespace XNodeEditor
 
- {
 
-     [InitializeOnLoad]
 
-     public partial class NodeEditorWindow : EditorWindow
 
-     {
 
-         public static NodeEditorWindow current;
 
-         /// <summary> Stores node positions for all nodePorts. </summary>
 
-         public Dictionary<XNode.NodePort, Rect> portConnectionPoints
 
-         {
 
-             get { return _portConnectionPoints; }
 
-         }
 
-         private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>();
 
-         [SerializeField] private NodePortReference[] _references = new NodePortReference[0];
 
-         [SerializeField] private Rect[] _rects = new Rect[0];
 
-         private Func<bool> isDocked
 
-         {
 
-             get
 
-             {
 
-                 if (_isDocked == null) _isDocked = this.GetIsDockedDelegate();
 
-                 return _isDocked;
 
-             }
 
-         }
 
-         private Func<bool> _isDocked;
 
-         [System.Serializable]
 
-         private class NodePortReference
 
-         {
 
-             [SerializeField] private XNode.Node _node;
 
-             [SerializeField] private string _name;
 
-             public NodePortReference(XNode.NodePort nodePort)
 
-             {
 
-                 _node = nodePort.node;
 
-                 _name = nodePort.fieldName;
 
-             }
 
-             public XNode.NodePort GetNodePort()
 
-             {
 
-                 if (_node == null)
 
-                 {
 
-                     return null;
 
-                 }
 
-                 return _node.GetPort(_name);
 
-             }
 
-         }
 
-         private void OnDisable()
 
-         {
 
-             // Cache portConnectionPoints before serialization starts
 
-             int count = portConnectionPoints.Count;
 
-             _references = new NodePortReference[count];
 
-             _rects = new Rect[count];
 
-             int index = 0;
 
-             foreach (var portConnectionPoint in portConnectionPoints)
 
-             {
 
-                 _references[index] = new NodePortReference(portConnectionPoint.Key);
 
-                 _rects[index] = portConnectionPoint.Value;
 
-                 index++;
 
-             }
 
-             this.graphEditor.OnDisable();
 
-         }
 
-         private void OnEnable()
 
-         {
 
-             // Reload portConnectionPoints if there are any
 
-             int length = _references.Length;
 
-             if (length == _rects.Length)
 
-             {
 
-                 for (int i = 0; i < length; i++)
 
-                 {
 
-                     XNode.NodePort nodePort = _references[i].GetNodePort();
 
-                     if (nodePort != null)
 
-                         _portConnectionPoints.Add(nodePort, _rects[i]);
 
-                 }
 
-             }
 
-         }
 
-         public Dictionary<XNode.Node, Vector2> nodeSizes
 
-         {
 
-             get { return _nodeSizes; }
 
-         }
 
-         private Dictionary<XNode.Node, Vector2> _nodeSizes = new Dictionary<XNode.Node, Vector2>();
 
-         public XNode.NodeGraph graph;
 
-         public Vector2 panOffset
 
-         {
 
-             get { return _panOffset; }
 
-             set
 
-             {
 
-                 _panOffset = value;
 
-                 Repaint();
 
-             }
 
-         }
 
-         private Vector2 _panOffset;
 
-         public float zoom
 
-         {
 
-             get { return _zoom; }
 
-             set
 
-             {
 
-                 _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom);
 
-                 Repaint();
 
-             }
 
-         }
 
-         private float _zoom = 1;
 
-         void OnFocus()
 
-         {
 
-             current = this;
 
-             ValidateGraphEditor();
 
-             if (graphEditor != null)
 
-             {
 
-                 graphEditor.OnWindowFocus();
 
-                 if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
 
-             }
 
-             dragThreshold = Math.Max(1f, Screen.width / 1000f);
 
-         }
 
-         void OnLostFocus()
 
-         {
 
-             if (graphEditor != null) graphEditor.OnWindowFocusLost();
 
-         }
 
-         //
 
-         // [InitializeOnLoadMethod]
 
-         // private static void OnLoad()
 
-         // {
 
-         //     Selection.selectionChanged -= OnSelectionChanged;
 
-         //     Selection.selectionChanged += OnSelectionChanged;
 
-         // }
 
-         //
 
-         // /// <summary> Handle Selection Change events</summary>
 
-         // private static void OnSelectionChanged()
 
-         // {
 
-         //     XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
 
-         //     if (nodeGraph && !AssetDatabase.Contains(nodeGraph))
 
-         //     {
 
-         //         Open(nodeGraph);
 
-         //     }
 
-         // }
 
-         /// <summary> Make sure the graph editor is assigned and to the right object </summary>
 
-         private void ValidateGraphEditor()
 
-         {
 
-             NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
 
-             if (this.graphEditor != graphEditor && graphEditor != null)
 
-             {
 
-                 this.graphEditor = graphEditor;
 
-                 graphEditor.OnOpen();
 
-             }
 
-         }
 
-         /// <summary> Create editor window </summary>
 
-         public static NodeEditorWindow Init()
 
-         {
 
-             NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
 
-             w.titleContent = new GUIContent("xNode");
 
-             w.wantsMouseMove = true;
 
-             w.Show();
 
-             return w;
 
-         }
 
-         public void Save()
 
-         {
 
-             if (AssetDatabase.Contains(graph))
 
-             {
 
-                 EditorUtility.SetDirty(graph);
 
-                 if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
 
-             }
 
-             else SaveAs();
 
-         }
 
-         public void SaveAs()
 
-         {
 
-             string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
 
-             if (string.IsNullOrEmpty(path)) return;
 
-             else
 
-             {
 
-                 XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
 
-                 if (existingGraph != null) AssetDatabase.DeleteAsset(path);
 
-                 AssetDatabase.CreateAsset(graph, path);
 
-                 EditorUtility.SetDirty(graph);
 
-                 if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
 
-             }
 
-         }
 
-         private void DraggableWindow(int windowID)
 
-         {
 
-             GUI.DragWindow();
 
-         }
 
-         public Vector2 WindowToGridPosition(Vector2 windowPosition)
 
-         {
 
-             return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
 
-         }
 
-         public Vector2 GridToWindowPosition(Vector2 gridPosition)
 
-         {
 
-             return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
 
-         }
 
-         public Rect GridToWindowRectNoClipped(Rect gridRect)
 
-         {
 
-             gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
 
-             return gridRect;
 
-         }
 
-         public Rect GridToWindowRect(Rect gridRect)
 
-         {
 
-             gridRect.position = GridToWindowPosition(gridRect.position);
 
-             gridRect.size /= zoom;
 
-             return gridRect;
 
-         }
 
-         public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition)
 
-         {
 
-             Vector2 center = position.size * 0.5f;
 
-             // UI Sharpness complete fix - Round final offset not panOffset
 
-             float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
 
-             float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
 
-             return new Vector2(xOffset, yOffset);
 
-         }
 
-         private List<Node> _selectedNodes = new List<Node>();
 
-         public void SelectNode(XNode.Node node, bool add)
 
-         {
 
-             if (!add)
 
-             {
 
-                 _selectedNodes.Clear();
 
-             }
 
-             if (!_selectedNodes.Contains(node))
 
-             {
 
-                 _selectedNodes.Add(node);
 
-             }
 
-         }
 
-         public void DeselectNode(XNode.Node node)
 
-         {
 
-             if (_selectedNodes.Contains(node))
 
-             {
 
-                 _selectedNodes.Remove(node);
 
-             }
 
-         }
 
-         // 双击Inspector里面的XNode打开
 
-         [OnOpenAsset(1)]
 
-         public static bool OnOpen(int instanceID, int line)
 
-         {
 
-             XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
 
-             if (nodeGraph != null)
 
-             {
 
-                 Open(nodeGraph, Selection.activeObject);
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>Open the provided graph in the NodeEditor</summary>
 
-         public static NodeEditorWindow Open(XNode.NodeGraph graph, Object selectionActiveObject = null)
 
-         {
 
-             if (!graph) return null;
 
-             NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, graph.Title(), true) as NodeEditorWindow;
 
-             w.wantsMouseMove = true;
 
-             w.graph = graph;
 
-             w.selectionActiveObject = selectionActiveObject;
 
-             return w;
 
-         }
 
-         /// <summary> Repaint all open NodeEditorWindows. </summary>
 
-         public static void RepaintAll()
 
-         {
 
-             NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
 
-             for (int i = 0; i < windows.Length; i++)
 
-             {
 
-                 windows[i].Repaint();
 
-             }
 
-         }
 
-         public static void CloseWindow()
 
-         {
 
-             if (current != null)
 
-             {
 
-                 current.Close();
 
-             }
 
-         }
 
-     }
 
- }
 
 
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