123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215 |
- using Fort23.Core;
- using Fort23.UTool;
- #if !COMBAT_SERVER
- using UnityEngine;
- #endif
- namespace Fort23.UTool
- {
- /// <summary>
- /// 基础的池子
- /// </summary>
- public class GObjectPoolBasic : IGObjectPoolInterface
- {
- protected Vector3 _pos;
- protected Vector3 _scale;
- protected Vector3 _rotation;
- #if !COMBAT_SERVER
- public Transform transform
- {
- get
- {
- if (own == null)
- {
- return null;
- }
- return own.transform;
- }
- }
- public GameObject gameObject
- {
- get { return own; }
- }
- public GameObject own
- {
- get { return _own; }
- }
- private GameObject _own;
- public AssetHandle AssetHandle { get; set; }
- private DelayHide delayHide;
- public TimerEntity DestroyTimer { get; set; }
- #endif
-
- public string poolObjName { get; set; }
- public bool isUse { get; set; }
- public bool isDestroy { get; }
-
- public virtual void ResetData()
- {
- ProResetData();
- }
- public virtual void ActiveObj()
- {
- #if !COMBAT_SERVER
- own.SetActive(true);
- #endif
- ProActiveObj();
- }
- public virtual async CTask DelayHide()
- {
- #if !COMBAT_SERVER
- if (own != null && delayHide != null)
- {
- await TimerComponent.Instance.WaitAsync((int)(delayHide.delayTime * 1000));
- }
- #endif
- }
- public virtual void DormancyObj()
- {
- ProDormancyObj();
- #if !COMBAT_SERVER
- own.SetActive(false);
- #endif
- }
- public void SetPosition(Vector3 pos)
- {
- _pos = pos;
- #if !COMBAT_SERVER
- if (_own != null)
- {
- _own.transform.position = pos;
- }
- #endif
- }
- public void SetScale(Vector3 scale)
- {
- _scale = scale;
- #if !COMBAT_SERVER
- if (_own != null)
- {
- _own.transform.localScale = scale;
- }
- #endif
- }
- #if !COMBAT_SERVER
- public void SetParent(Transform root)
- {
-
- if (_own != null)
- {
- _own.transform.SetParent(root);
- }
- }
-
- #endif
- public void SetRotation(Vector3 rotation)
- {
- _rotation = rotation;
- #if !COMBAT_SERVER
- if (_own != null)
- {
- _own.transform.eulerAngles = rotation;
- }
- #endif
- }
- public Vector3 GetPosition()
- {
- return _pos;
- }
- public Vector3 GetScale()
- {
- return _scale;
- }
- public Vector3 GettRotation()
- {
- return _rotation;
- }
- public void SetActive(bool isActive)
- {
- #if !COMBAT_SERVER
- _own.SetActive(isActive);
- #endif
- }
- public virtual void DestroyObj()
- {
- #if !COMBAT_SERVER
- AssetHandle?.Release();
- #endif
- ProOnDestroy();
- #if !COMBAT_SERVER
- _own = null;
- #endif
- }
- #if !COMBAT_SERVER
- public void SetGameObject(GameObject gameObject)
- {
- _own = gameObject;
- delayHide = own.GetComponent<DelayHide>();
- }
- #endif
- public T GetComponent<T>()
- {
- #if !COMBAT_SERVER
- if (_own != null)
- {
- return _own.GetComponent<T>();
- }
- return default;
- #endif
- return default;
- }
- public virtual void Dispose()
- {
- }
- protected virtual void ProResetData()
- {
- //gameObject.SetActive(true);
- }
- protected virtual void ProOnDestroy()
- {
- }
- protected virtual void ProDormancyObj()
- {
- //gameObject.SetActive(true);
- }
- protected virtual void ProActiveObj()
- {
- }
- public virtual void Preset()
- {
- }
- }
- }
|