GameApplction.cs 3.4 KB

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  1. using Core.AssetLoadTool.Asset;
  2. using Core.Language;
  3. using Fort23.Core;
  4. using Fort23.Mono;
  5. using Fort23.Mono.UpdateAsset;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Combat.CombatType;
  10. using GameUI;
  11. #if UNITY_EDITOR
  12. using UnityEditor;
  13. #endif
  14. using UnityEngine;
  15. using UnityEngine.UI;
  16. using Utility.CTween;
  17. using Utility.UITool;
  18. public class GameApplction : IGameStart
  19. {
  20. public ShaderVariantCollection ShaderVariantCollection;
  21. public BundleLoadType BundleLoadType;
  22. public string h5Url;
  23. private Entity _root;
  24. private Entity _scene;
  25. public bool isTest;
  26. public int levelBattleId = 1;
  27. private GameStartUIPanel gameStartUIPanel;
  28. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  29. System.Action LoadFinish)
  30. {
  31. GameUpdateAsset.Instance.Init(h5Url);
  32. this.gameStartUIPanel = gameStartUIPanel;
  33. gameStartUIPanel.ShowMassge("开始加载资源");
  34. gameStartUIPanel.SetSlider(0);
  35. this.h5Url = h5Url;
  36. BundleLoadType = (BundleLoadType)LoadType;
  37. GameObject gameObject = new GameObject("app");
  38. gameObject.AddComponent<GameApplctionMono>();
  39. await InitGameApplication();
  40. LoadFinish?.Invoke();
  41. UIManager.Instance.Canvas.gameObject.SetActive(true);
  42. Debug.Log("初始化完成");
  43. }
  44. private async CTask InitGameApplication()
  45. {
  46. _scene = new Scene();
  47. _root = new Entity();
  48. _root.Parent = _scene;
  49. _root.AddComponent<TimerComponent>();
  50. _root.AddComponent<CoroutineLockComponent>();
  51. gameStartUIPanel.ShowMassge("loadBundle");
  52. gameStartUIPanel.SetSlider(0.15f);
  53. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  54. AssetBundleLoadManager.Instance.h5Url = h5Url;
  55. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  56. gameStartUIPanel.ShowMassge("loadConfig");
  57. gameStartUIPanel.SetSlider(0.25f);
  58. await ConfigComponent.Instance.Preload();
  59. await AnimationCurveManager.Instance.Init();
  60. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  61. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  62. await uguiPackLoad.InitPack();
  63. gameStartUIPanel.ShowMassge("loadLanguage");
  64. gameStartUIPanel.SetSlider(0.45f);
  65. await LanguageManager.Instance.InitManager();
  66. _root.AddComponent<StaticUpdater>();
  67. _root.AddComponent<UIManager, Transform>(null);
  68. gameStartUIPanel.ShowMassge("loadUI");
  69. gameStartUIPanel.SetSlider(0.55f);
  70. await UIManager.Instance.InitUI();
  71. CustomTweenManager.Init();
  72. PlayerManager.Instance.Init();
  73. // PlayerManager.Instance.InitTestHero();
  74. //主UI加载
  75. MainSceneController.Instance.Init();
  76. await CombatDrive.Instance.Init();
  77. StartCombatInfo startCombatInfo = new StartCombatInfo();
  78. startCombatInfo.CombatType = isTest ? CombatType.TestCombat : CombatType.LevelBattle;
  79. startCombatInfo.levelBattleId = levelBattleId;
  80. CombatDrive.Instance.AddCombatController(new CombatController());
  81. gameStartUIPanel.ShowMassge("loadCombat");
  82. gameStartUIPanel.SetSlider(0.95f);
  83. await CombatDrive.Instance.StartCombat(startCombatInfo);
  84. gameStartUIPanel.ShowMassge("loadFinish");
  85. gameStartUIPanel.SetSlider(1f);
  86. }
  87. }