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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- using TMPro;
- namespace Fort23.Mono
- {
- public partial class WidgetItem
- {
- #region 自定义数据
- private Button _btnClick;
- public Button btnClick
- {
- get{
- if (_btnClick == null)
- {
- _btnClick = GetUIUnit<Button>("btnClick");
- }
- return _btnClick;
- }
- }
- private MyImage _bg;
- public MyImage bg
- {
- get{
- if (_bg == null)
- {
- _bg = GetUIUnit<MyImage>("bg");
- }
- return _bg;
- }
- }
- private MyImage _icon;
- public MyImage icon
- {
- get{
- if (_icon == null)
- {
- _icon = GetUIUnit<MyImage>("icon");
- }
- return _icon;
- }
- }
- private TextMeshProUGUI _num;
- public TextMeshProUGUI num
- {
- get{
- if (_num == null)
- {
- _num = GetUIUnit<TextMeshProUGUI>("num");
- }
- return _num;
- }
- }
- private GameObject _numObj;
- public GameObject numObj
- {
- get{
- if (_numObj == null)
- {
- _numObj = GetUIUnit<GameObject>("numObj");
- }
- return _numObj;
- }
- }
- private GameObject _alertRed;
- public GameObject alertRed
- {
- get{
- if (_alertRed == null)
- {
- _alertRed = GetUIUnit<GameObject>("alertRed");
- }
- return _alertRed;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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