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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- using TMPro;
- namespace Fort23.Mono
- {
- public partial class HeroPowerUpPre
- {
- #region 自定义数据
- private GameObject _objUpgrade;
- public GameObject objUpgrade
- {
- get{
- if (_objUpgrade == null)
- {
- _objUpgrade = GetUIUnit<GameObject>("objUpgrade");
- }
- return _objUpgrade;
- }
- }
- private GameObject _objPromote;
- public GameObject objPromote
- {
- get{
- if (_objPromote == null)
- {
- _objPromote = GetUIUnit<GameObject>("objPromote");
- }
- return _objPromote;
- }
- }
- private RectTransform _rtUpgradeBg;
- public RectTransform rtUpgradeBg
- {
- get{
- if (_rtUpgradeBg == null)
- {
- _rtUpgradeBg = GetUIUnit<RectTransform>("rtUpgradeBg");
- }
- return _rtUpgradeBg;
- }
- }
- private TextMeshProUGUI _txtUpLv1;
- public TextMeshProUGUI txtUpLv1
- {
- get{
- if (_txtUpLv1 == null)
- {
- _txtUpLv1 = GetUIUnit<TextMeshProUGUI>("txtUpLv1");
- }
- return _txtUpLv1;
- }
- }
- private TextMeshProUGUI _txtUpLv2;
- public TextMeshProUGUI txtUpLv2
- {
- get{
- if (_txtUpLv2 == null)
- {
- _txtUpLv2 = GetUIUnit<TextMeshProUGUI>("txtUpLv2");
- }
- return _txtUpLv2;
- }
- }
- private GameObject _objAtts;
- public GameObject objAtts
- {
- get{
- if (_objAtts == null)
- {
- _objAtts = GetUIUnit<GameObject>("objAtts");
- }
- return _objAtts;
- }
- }
- private GameObject _objUpSkill;
- public GameObject objUpSkill
- {
- get{
- if (_objUpSkill == null)
- {
- _objUpSkill = GetUIUnit<GameObject>("objUpSkill");
- }
- return _objUpSkill;
- }
- }
- private TextMeshProUGUI _txtHPUpLv1;
- public TextMeshProUGUI txtHPUpLv1
- {
- get{
- if (_txtHPUpLv1 == null)
- {
- _txtHPUpLv1 = GetUIUnit<TextMeshProUGUI>("txtHPUpLv1");
- }
- return _txtHPUpLv1;
- }
- }
- private TextMeshProUGUI _txtHPUpLv2;
- public TextMeshProUGUI txtHPUpLv2
- {
- get{
- if (_txtHPUpLv2 == null)
- {
- _txtHPUpLv2 = GetUIUnit<TextMeshProUGUI>("txtHPUpLv2");
- }
- return _txtHPUpLv2;
- }
- }
- private TextMeshProUGUI _txtATKUpLv1;
- public TextMeshProUGUI txtATKUpLv1
- {
- get{
- if (_txtATKUpLv1 == null)
- {
- _txtATKUpLv1 = GetUIUnit<TextMeshProUGUI>("txtATKUpLv1");
- }
- return _txtATKUpLv1;
- }
- }
- private TextMeshProUGUI _txtATKUpLv2;
- public TextMeshProUGUI txtATKUpLv2
- {
- get{
- if (_txtATKUpLv2 == null)
- {
- _txtATKUpLv2 = GetUIUnit<TextMeshProUGUI>("txtATKUpLv2");
- }
- return _txtATKUpLv2;
- }
- }
- private TextMeshProUGUI _txtDEFUpLv1;
- public TextMeshProUGUI txtDEFUpLv1
- {
- get{
- if (_txtDEFUpLv1 == null)
- {
- _txtDEFUpLv1 = GetUIUnit<TextMeshProUGUI>("txtDEFUpLv1");
- }
- return _txtDEFUpLv1;
- }
- }
- private TextMeshProUGUI _txtDEFUpLv2;
- public TextMeshProUGUI txtDEFUpLv2
- {
- get{
- if (_txtDEFUpLv2 == null)
- {
- _txtDEFUpLv2 = GetUIUnit<TextMeshProUGUI>("txtDEFUpLv2");
- }
- return _txtDEFUpLv2;
- }
- }
- private TextMeshProUGUI _txtSHANBIUpLv1;
- public TextMeshProUGUI txtSHANBIUpLv1
- {
- get{
- if (_txtSHANBIUpLv1 == null)
- {
- _txtSHANBIUpLv1 = GetUIUnit<TextMeshProUGUI>("txtSHANBIUpLv1");
- }
- return _txtSHANBIUpLv1;
- }
- }
- private TextMeshProUGUI _txtSHANBIUpLv2;
- public TextMeshProUGUI txtSHANBIUpLv2
- {
- get{
- if (_txtSHANBIUpLv2 == null)
- {
- _txtSHANBIUpLv2 = GetUIUnit<TextMeshProUGUI>("txtSHANBIUpLv2");
- }
- return _txtSHANBIUpLv2;
- }
- }
- private MyImage _imgNewSkill4Up;
- public MyImage imgNewSkill4Up
- {
- get{
- if (_imgNewSkill4Up == null)
- {
- _imgNewSkill4Up = GetUIUnit<MyImage>("imgNewSkill4Up");
- }
- return _imgNewSkill4Up;
- }
- }
- private Text _txtSkillName4Up;
- public Text txtSkillName4Up
- {
- get{
- if (_txtSkillName4Up == null)
- {
- _txtSkillName4Up = GetUIUnit<Text>("txtSkillName4Up");
- }
- return _txtSkillName4Up;
- }
- }
- private Text _txSkillDesc4Up;
- public Text txSkillDesc4Up
- {
- get{
- if (_txSkillDesc4Up == null)
- {
- _txSkillDesc4Up = GetUIUnit<Text>("txSkillDesc4Up");
- }
- return _txSkillDesc4Up;
- }
- }
- private Text _txSkillUp;
- public Text txSkillUp
- {
- get{
- if (_txSkillUp == null)
- {
- _txSkillUp = GetUIUnit<Text>("txSkillUp");
- }
- return _txSkillUp;
- }
- }
- private RectTransform _rtPromoteBg;
- public RectTransform rtPromoteBg
- {
- get{
- if (_rtPromoteBg == null)
- {
- _rtPromoteBg = GetUIUnit<RectTransform>("rtPromoteBg");
- }
- return _rtPromoteBg;
- }
- }
- private RectTransform _starsPos;
- public RectTransform starsPos
- {
- get{
- if (_starsPos == null)
- {
- _starsPos = GetUIUnit<RectTransform>("starsPos");
- }
- return _starsPos;
- }
- }
- private List<object> _Stars1;
- public List<object> Stars1
- {
- get{
- if (_Stars1 == null)
- {
- _Stars1 = GetUIUnit<List<object>>("Stars1");
- }
- return _Stars1;
- }
- }
- private List<object> _Stars2;
- public List<object> Stars2
- {
- get{
- if (_Stars2 == null)
- {
- _Stars2 = GetUIUnit<List<object>>("Stars2");
- }
- return _Stars2;
- }
- }
- private GameObject _objProSkillUnlock;
- public GameObject objProSkillUnlock
- {
- get{
- if (_objProSkillUnlock == null)
- {
- _objProSkillUnlock = GetUIUnit<GameObject>("objProSkillUnlock");
- }
- return _objProSkillUnlock;
- }
- }
- private MyImage _imgNewSkill4Pro;
- public MyImage imgNewSkill4Pro
- {
- get{
- if (_imgNewSkill4Pro == null)
- {
- _imgNewSkill4Pro = GetUIUnit<MyImage>("imgNewSkill4Pro");
- }
- return _imgNewSkill4Pro;
- }
- }
- private Text _txtSkillName4Pro;
- public Text txtSkillName4Pro
- {
- get{
- if (_txtSkillName4Pro == null)
- {
- _txtSkillName4Pro = GetUIUnit<Text>("txtSkillName4Pro");
- }
- return _txtSkillName4Pro;
- }
- }
- private Text _txSkillLvDesc4Pro;
- public Text txSkillLvDesc4Pro
- {
- get{
- if (_txSkillLvDesc4Pro == null)
- {
- _txSkillLvDesc4Pro = GetUIUnit<Text>("txSkillLvDesc4Pro");
- }
- return _txSkillLvDesc4Pro;
- }
- }
- private RectTransform _rtSkillUpDi;
- public RectTransform rtSkillUpDi
- {
- get{
- if (_rtSkillUpDi == null)
- {
- _rtSkillUpDi = GetUIUnit<RectTransform>("rtSkillUpDi");
- }
- return _rtSkillUpDi;
- }
- }
- private GameObject _objUpLvTips;
- public GameObject objUpLvTips
- {
- get{
- if (_objUpLvTips == null)
- {
- _objUpLvTips = GetUIUnit<GameObject>("objUpLvTips");
- }
- return _objUpLvTips;
- }
- }
- private GameObject _Stars2Obj;
- public GameObject Stars2Obj
- {
- get{
- if (_Stars2Obj == null)
- {
- _Stars2Obj = GetUIUnit<GameObject>("Stars2Obj");
- }
- return _Stars2Obj;
- }
- }
- private GameObject _Stars1Obj;
- public GameObject Stars1Obj
- {
- get{
- if (_Stars1Obj == null)
- {
- _Stars1Obj = GetUIUnit<GameObject>("Stars1Obj");
- }
- return _Stars1Obj;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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