DialogueManager.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Event.Event;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using JetBrains.Annotations;
  15. using UnityEngine;
  16. using Utility;
  17. using Random = UnityEngine.Random;
  18. public class DialogueManager : Singleton<DialogueManager>
  19. {
  20. private int currentDialogueID;
  21. private Action onDialogueComplete;
  22. private Action onCancel;
  23. private EventConfig eventConfig;
  24. private AccountFileInfo.EventList CurrentEventList;
  25. /// <summary>
  26. /// 开始对话
  27. /// </summary>
  28. public void StartDialogue(AccountFileInfo.EventList CurrentEventList, int dialogueID, int eventId, Action onComplete = null, Action onCancel = null)
  29. {
  30. this.onCancel = onCancel;
  31. this.CurrentEventList = CurrentEventList;
  32. currentDialogueID = dialogueID;
  33. onDialogueComplete = onComplete;
  34. eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  35. if (eventConfig.EventType == 2)
  36. {
  37. EndDialogue1();
  38. }
  39. else
  40. {
  41. PlayDialogue(dialogueID);
  42. }
  43. // EndDialogue1();
  44. }
  45. private void PlayDialogue(int dialogueID)
  46. {
  47. currentDialogueID = dialogueID;
  48. // 找到当前对话组
  49. var dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(dialogueID);
  50. if (CurrentEventList != null)
  51. {
  52. var eventLinkDatas = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == dialogueID);
  53. if (!EventSystemManager.Instance.CeekEventGroupComplete(eventLinkDatas.eventConditions))
  54. {
  55. onCancel?.Invoke();
  56. return;
  57. }
  58. }
  59. // foreach (var eventConditionData in eventLinkDatas.eventConditions)
  60. // {
  61. // if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  62. // {
  63. // TipMessagePanel.OpenTipMessagePanel(EventHelper.GetTaskMessage(eventConditionData));
  64. //
  65. // }
  66. // }
  67. //神识探索的事件记录步骤
  68. if (EventSystemManager.Instance.CurrentEventList != null)
  69. {
  70. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(EventSystemManager.Instance.CurrentEventList.eventID);
  71. if (eventConfig.EventLinksId.Contains(currentDialogueID))
  72. {
  73. EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
  74. }
  75. }
  76. if (dialogueConfig.ID == 0)
  77. {
  78. EndDialogue();
  79. return;
  80. }
  81. if (dialogueConfig.NPCID != 0)
  82. {
  83. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(dialogueConfig.NPCID);
  84. if (eventNpc.ID != 0 && eventNpc.DaoyouID != 0)
  85. {
  86. if (AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(dy => dy.id == eventNpc.DaoyouID) == null)
  87. {
  88. AccountFileInfo.DaoYouData daoYouData = new AccountFileInfo.DaoYouData();
  89. daoYouData.id = eventNpc.DaoyouID;
  90. daoYouData.favorabilityLv = 1;
  91. daoYouData.emotion = Random.Range(1, 4);
  92. daoYouData.emotionTime = TimeHelper.ClientNow();
  93. daoYouData.emotionValue = (int)(100 / (float)daoYouData.emotion);
  94. AccountFileInfo.Instance.playerData.daoYouDatas.Add(daoYouData);
  95. AccountFileInfo.Instance.SavePlayerData();
  96. }
  97. }
  98. }
  99. AccountFileInfo.Instance.SavePlayerData();
  100. //挂机事件 弹出简单气泡对话
  101. if (eventConfig.EventTriggerType != 2)
  102. {
  103. if (dialogueConfig.LanID != null)
  104. {
  105. DialoguePanel.OpenDialoguePanel(CurrentEventList, dialogueConfig.ID, null, ShowDialogueEventData.MessageShowType.Verbatim,
  106. FishDialogue);
  107. }
  108. else
  109. {
  110. FishDialogue(null);
  111. }
  112. }
  113. else
  114. {
  115. DialogueBubblePanel.OpenDialoguePanel(dialogueConfig.ID, FishDialogue);
  116. }
  117. }
  118. public void FishDialogue(int? selectedOptionID)
  119. {
  120. if (selectedOptionID.HasValue && selectedOptionID.Value != -1)
  121. {
  122. // 玩家选择了选项,处理结果
  123. SelectOption(selectedOptionID.Value);
  124. }
  125. //取消事件
  126. else if (selectedOptionID.HasValue && selectedOptionID.Value == -1)
  127. {
  128. onCancel?.Invoke();
  129. }
  130. else
  131. {
  132. // 无选
  133. EndDialogue1();
  134. }
  135. }
  136. /// <summary>
  137. /// 处理选项选择
  138. /// </summary>
  139. public void SelectOption(int optionID)
  140. {
  141. PlayDialogue(optionID);
  142. }
  143. /// <summary>
  144. /// 结束对话
  145. /// </summary>
  146. private async void EndDialogue1()
  147. {
  148. EventLinkConfig dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(currentDialogueID);
  149. bool isCombatWin = false;
  150. switch (dialogueConfig.optionType)
  151. {
  152. //选项在这里不处理 在ui层处理 所有这里不是走到1 直接return
  153. case 1:
  154. EndDialogue();
  155. return;
  156. //进入战斗
  157. case 2:
  158. LogTool.Log("对话结束,进入战斗");
  159. //不是一次性事件弹出boss界面
  160. if (eventConfig.EventTriggerType != 2)
  161. {
  162. bool relust = await BossInfoPanel.OpenPanel(dialogueConfig.optionPara1[0]);
  163. if (relust)
  164. {
  165. CTask cTask = CTask.Create();
  166. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], true,
  167. delegate(bool isWin)
  168. {
  169. LogTool.Log("战斗完成" + isWin);
  170. isCombatWin = isWin;
  171. cTask.SetResult();
  172. });
  173. await cTask;
  174. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  175. }
  176. else
  177. {
  178. onCancel?.Invoke();
  179. return;
  180. }
  181. }
  182. else
  183. {
  184. CTask cTask = CTask.Create();
  185. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], false,
  186. delegate(bool isWin)
  187. {
  188. LogTool.Log("战斗完成" + isWin);
  189. isCombatWin = isWin;
  190. cTask.SetResult();
  191. });
  192. await cTask;
  193. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  194. }
  195. break;
  196. //获得奖励
  197. case 3:
  198. List<ItemInfo> itemInfos = new List<ItemInfo>();
  199. for (var i = 0; i < dialogueConfig.PrizeIDs.Length; i++)
  200. {
  201. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dialogueConfig.PrizeIDs[i]);
  202. if (dropConfig.dropType == 3)
  203. {
  204. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], dialogueConfig.PrizeNums[i]);
  205. itemInfos.Add(itemInfo);
  206. }
  207. else
  208. {
  209. List<ItemInfo> items = DropManager.Instance.DropItem(dialogueConfig.PrizeIDs[i]);
  210. itemInfos.AddRange(items);
  211. }
  212. }
  213. await OpenRewardsPanel(eventConfig.ID, itemInfos);
  214. LogTool.Log("对话结束,获得奖励");
  215. break;
  216. // //扣除道具
  217. // case 4:
  218. // PlayerManager.Instance.BagController.DeductItem(dialogueConfig.ConditionPara[0], dialogueConfig.finishCount);
  219. // break;
  220. }
  221. if (CurrentEventList != null)
  222. {
  223. AccountFileInfo.EventLinkData eventLinkData = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == currentDialogueID);
  224. if (eventLinkData != null)
  225. {
  226. foreach (var eventConditionData in eventLinkData?.eventConditions)
  227. {
  228. if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  229. {
  230. onCancel?.Invoke();
  231. return;
  232. }
  233. }
  234. }
  235. }
  236. switch (dialogueConfig.ResultType)
  237. {
  238. //直接走下一个id
  239. case 1:
  240. PlayDialogue(dialogueConfig.ResultOptions[0]);
  241. break;
  242. //根据战斗结果判断走哪一个事件id
  243. case 2:
  244. if (isCombatWin)
  245. {
  246. PlayDialogue(dialogueConfig.ResultOptions[0]);
  247. }
  248. else
  249. {
  250. PlayDialogue(dialogueConfig.ResultOptions[1]);
  251. }
  252. break;
  253. //触发新的事件 eventConfigId
  254. case 3:
  255. // if ()
  256. // {
  257. //
  258. // }
  259. AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(dialogueConfig.ResultOptions[0]);
  260. if (eventList != null)
  261. {
  262. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  263. AccountFileInfo.Instance.SavePlayerData();
  264. }
  265. EndDialogue();
  266. break;
  267. //结束事件
  268. default:
  269. // if (eventConfig.EventLinksId.Contains(dialogueConfig.ID))
  270. {
  271. EndDialogue();
  272. }
  273. break;
  274. }
  275. }
  276. /// <summary>
  277. /// 结束对话
  278. /// </summary>
  279. private void EndDialogue()
  280. {
  281. onDialogueComplete?.Invoke();
  282. }
  283. public async CTask OpenRewardsPanel(int eventId, List<ItemInfo> rewardsDic, Action onClose = null, int titleId = 0)
  284. {
  285. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  286. if (eventConfig.EventTriggerType == 2)
  287. {
  288. Vector3 worldPos = CombatDrive.Instance.CombatController.playerHeroEntity.combatHeroGameObject.hpTransform.position;
  289. worldPos.y += 0.5f;
  290. await ShowItemNumberCom.Open(worldPos, rewardsDic[0]);
  291. await TimerComponent.Instance.WaitAsync(100);
  292. }
  293. else
  294. {
  295. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(rewardsDic, onClose, titleId);
  296. await rewardsPanel.UIClosed();
  297. }
  298. }
  299. }